/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/

#include "deviceorientation.h"

QT_USE_NAMESPACE

class DefaultDeviceOrientation : public DeviceOrientation
{
    Q_OBJECT
public:
    DefaultDeviceOrientation() : DeviceOrientation(), m_orientation(DeviceOrientation::Portrait) {}

    Orientation orientation() const {
        return m_orientation;
    }

    void pauseListening() {
    }
    void resumeListening() {
    }

    void setOrientation(Orientation o) {
        if (o != m_orientation) {
            m_orientation = o;
            emit orientationChanged();
        }
    }

    Orientation m_orientation;
};

DeviceOrientation* DeviceOrientation::instance()
{
    static DefaultDeviceOrientation *o = 0;
    if (!o)
        o = new DefaultDeviceOrientation;
    return o;
}

#include "deviceorientation.moc"

