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#include "qmljsviewercontext.h"

namespace QmlJS {
/*!
    \class QmlJS::ViewerContext
    \brief The ViewerContext class encapsulate selector and paths for a given viewer.

    Using a a different viewer context can emulate (the pure qml part) of a device.
    This allows checking how a given qml would be interpreted on another platform/viewer.

    Screen information will also most likely need to be added here.
*/
ViewerContext::ViewerContext()
    : language(Language::Qml), flags(AddAllPaths)
{ }

ViewerContext::ViewerContext(QStringList selectors, QStringList paths,
                                    QmlJS::Language::Enum language,
                                    QmlJS::ViewerContext::Flags flags)
    : selectors(selectors), paths(paths), language(language),
      flags(flags)
{ }


/*
 which languages might be imported in this context
 */
bool ViewerContext::languageIsCompatible(Language::Enum l) const
{
    switch (language) {
    case Language::JavaScript:
    case Language::Json:
    case Language::QmlProject:
    case Language::QmlQbs:
    case Language::QmlTypeInfo:
        return language == l;
    case Language::Qml:
        return l == Language::Qml || l == Language::QmlQtQuick1 || l == Language::QmlQtQuick2
                || Language::JavaScript;
    case Language::QmlQtQuick1:
        return l == Language::Qml || l == Language::QmlQtQuick1 || Language::JavaScript;
    case Language::QmlQtQuick2:
        return l == Language::Qml || l == Language::QmlQtQuick2 || Language::JavaScript;
    case Language::Unknown: // ?
        break;
    }
    return true;
}

} // namespace QmlJS
