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****************************************************************************/

#ifndef BASEQMLDEBUGGERCLIENT_H
#define BASEQMLDEBUGGERCLIENT_H

#include <debugger/debuggerengine.h>
#include <qmldebug/qmldebugclient.h>

namespace Debugger {
namespace Internal {

class WatchData;
class BreakHandler;
class BreakpointModelId;
class QmlEngine;
class BaseQmlDebuggerClientPrivate;

class BaseQmlDebuggerClient : public QmlDebug::QmlDebugClient
{
    Q_OBJECT

public:
    BaseQmlDebuggerClient(QmlDebug::QmlDebugConnection* client, QLatin1String clientName);
    virtual ~BaseQmlDebuggerClient();

    virtual void startSession() = 0;
    virtual void endSession() = 0;
    virtual void resetSession() = 0;

    virtual void executeStep() = 0;
    virtual void executeStepOut() = 0;
    virtual void executeNext() = 0;
    virtual void executeStepI() = 0;

    virtual void executeRunToLine(const ContextData &data) = 0;

    virtual void continueInferior() = 0;
    virtual void interruptInferior() = 0;

    virtual void activateFrame(int index) = 0;

    virtual bool acceptsBreakpoint(const BreakpointModelId &id);
    virtual void insertBreakpoint(const BreakpointModelId &id, int adjustedLine,
                                  int adjustedColumn = -1) = 0;
    virtual void removeBreakpoint(const BreakpointModelId &id) = 0;
    virtual void changeBreakpoint(const BreakpointModelId &id) = 0;
    virtual void synchronizeBreakpoints() = 0;

    virtual void assignValueInDebugger(const WatchData *data,
                                       const QString &expression,
                                       const QVariant &valueV) = 0;

    virtual void updateWatchData(const WatchData &data) = 0;
    virtual void executeDebuggerCommand(const QString &command) = 0;

    virtual void synchronizeWatchers(const QStringList &watchers) = 0;

    virtual void expandObject(const QByteArray &iname, quint64 objectId) = 0;

    virtual void setEngine(QmlEngine *engine) = 0;

    virtual void getSourceFiles() {}

    void flushSendBuffer();

signals:
    void newState(QmlDebug::QmlDebugClient::State state);
    void stackFrameCompleted();

protected:
    virtual void stateChanged(State state);
    void sendMessage(const QByteArray &msg);

private:
    BaseQmlDebuggerClientPrivate *d;
    friend class BaseQmlDebuggerClientPrivate;
};

} // Internal
} // Debugger

#endif // BASEQMLDEBUGGERCLIENT_H
