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** Copyright (C) 2015 The Qt Company Ltd.
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** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPLv3 included in the
** packaging of this file. Please review the following information to
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#ifndef MODELNODECONTEXTMENU_HELPER_H
#define MODELNODECONTEXTMENU_HELPER_H

#include "modelnodeoperations.h"
#include "abstractaction.h"
#include "abstractactiongroup.h"
#include "qmlitemnode.h"

#include <QAction>
#include <QMenu>

namespace QmlDesigner {

typedef bool (*SelectionContextFunction)(const SelectionContext &);

namespace SelectionContextFunctors {

inline bool always(const SelectionContext &)
{
    return true;
}

inline bool inBaseState(const SelectionContext &selectionState)
{
    return selectionState.isInBaseState();
}

inline bool singleSelection(const SelectionContext &selectionState)
{
    return selectionState.singleNodeIsSelected();
}

inline bool selectionEnabled(const SelectionContext &selectionState)
{
    return selectionState.showSelectionTools();
}

inline bool selectionNotEmpty(const SelectionContext &selectionState)
{
    return !selectionState.selectedModelNodes().isEmpty();
}

inline bool singleSelectionNotRoot(const SelectionContext &selectionState)
{
    return selectionState.singleNodeIsSelected()
        && !selectionState.currentSingleSelectedNode().isRootNode();
}

inline bool selectionHasProperty(const SelectionContext &selectionState, const char *property)
{
    foreach (const ModelNode &modelNode, selectionState.selectedModelNodes())
        if (modelNode.hasProperty(PropertyName(property)))
            return true;
    return false;
}

inline bool singleSelectedItem(const SelectionContext &selectionState)
{
    QmlItemNode itemNode(selectionState.currentSingleSelectedNode());
    return itemNode.isValid();
}

bool selectionHasSameParent(const SelectionContext &selectionState);
bool selectionIsComponent(const SelectionContext &selectionState);
bool selectionIsComponent(const SelectionContext &selectionState);
bool singleSelectionItemIsAnchored(const SelectionContext &selectionState);
bool singleSelectionItemIsNotAnchored(const SelectionContext &selectionState);

} // namespace SelectionStateFunctors

class ActionTemplate : public DefaultAction
{

public:
    ActionTemplate(const QString &description, ModelNodeOperations::SelectionAction action)
        : DefaultAction(description), m_action(action)
    { }

public /*slots*/:
    virtual void actionTriggered(bool b)
    {
        m_selectionContext.setToggled(b);
        return m_action(m_selectionContext);
    }
    ModelNodeOperations::SelectionAction m_action;
};

class ActionGroup : public AbstractActionGroup
{
public:
    ActionGroup(const QString &displayName, const QByteArray &menuId, int priority,
            SelectionContextFunction enabled = &SelectionContextFunctors::always,
            SelectionContextFunction visibility = &SelectionContextFunctors::always) :
        AbstractActionGroup(displayName),
        m_menuId(menuId),
        m_priority(priority),
        m_enabled(enabled),
        m_visibility(visibility)
    {
    }

    bool isVisible(const SelectionContext &m_selectionState) const { return m_visibility(m_selectionState); }
    bool isEnabled(const SelectionContext &m_selectionState) const { return m_enabled(m_selectionState); }
    QByteArray category() const { return QByteArray(); }
    QByteArray menuId() const { return m_menuId; }
    int priority() const { return m_priority; }
    Type type() const { return Menu; }

private:
    const QByteArray m_menuId;
    const int m_priority;
    SelectionContextFunction m_enabled;
    SelectionContextFunction m_visibility;
};

class SeperatorDesignerAction : public AbstractAction
{
public:
    SeperatorDesignerAction(const QByteArray &category, int priority) :
        m_category(category),
        m_priority(priority),
        m_visibility(&SelectionContextFunctors::always)
    { defaultAction()->setSeparator(true); }

    bool isVisible(const SelectionContext &m_selectionState) const { return m_visibility(m_selectionState); }
    bool isEnabled(const SelectionContext &) const { return true; }
    QByteArray category() const { return m_category; }
    QByteArray menuId() const { return QByteArray(); }
    int priority() const { return m_priority; }
    Type type() const { return Action; }
    void currentContextChanged(const SelectionContext &) {}

private:
    const QByteArray m_category;
    const int m_priority;
    SelectionContextFunction m_visibility;
};

class ModelNodeAction : public AbstractAction
{
public:
    ModelNodeAction(const QString &description,  const QByteArray &category, int priority,
            ModelNodeOperations::SelectionAction selectionAction,
            SelectionContextFunction enabled = &SelectionContextFunctors::always,
            SelectionContextFunction visibility = &SelectionContextFunctors::always) :
        AbstractAction(new ActionTemplate(description, selectionAction)),
        m_category(category),
        m_priority(priority),
        m_enabled(enabled),
        m_visibility(visibility)
    {}

    bool isVisible(const SelectionContext &selectionState) const { return m_visibility(selectionState); }
    bool isEnabled(const SelectionContext &selectionState) const { return m_enabled(selectionState); }
    QByteArray category() const { return m_category; }
    QByteArray menuId() const { return QByteArray(); }
    int priority() const { return m_priority; }
    Type type() const { return Action; }

private:
    const QByteArray m_category;
    const int m_priority;
    const SelectionContextFunction m_enabled;
    const SelectionContextFunction m_visibility;
};


} //QmlDesigner

#endif // MODELNODECONTEXTMENU_HELPER_H
