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** This file is part of the Qt Creator documentation.
**
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// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
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/*!
    \contentspage {Qt Creator Manual}
    \previouspage creator-coding-navigating.html
    \page creator-highlighting.html
    \nextpage creator-checking-code-syntax.html

    \title Semantic Highlighting

    \QC understands the C++, QML, and JavaScript languages as code, not as plain
    text. It reads the source code, analyzes it, and highlights it based on the
    semantic checks that it does for the following code elements:

    \list

        \li Types (such as classes, structs, and type definitions)

        \li Local variables

        \li Class fields

        \li Virtual functions

    \endlist

    To specify the color scheme to use for semantic highlighting, select
    \uicontrol Tools > \uicontrol Options > \uicontrol {Text Editor} >
    \uicontrol {Fonts & Color}.

    \QC supports syntax highlighting also for other types of files than C++,
    QML, or JavaScript.

    \section1 Generic Highlighting

    Generic highlighting is based on highlight definition files that are
    provided by the
    \l{http://kate-editor.org/2005/03/24/writing-a-syntax-highlighting-file/}
    {Kate Editor}. You can download highlight definition files for use with \QC.
    For more information about the definition files, see
    \l{http://kde-files.org/index.php?xcontentmode=680}{KDE-Files.org}.

    If you have a Unix installation that comes with the Kate Editor, you might
    already have the definition files installed. Typically, the files are
    located in a read-only directory, and therefore, you cannot manage them. \QC
    can try to locate them and use them as fallback files, when the primary
    location does not contain the definition for the current file type. You can
    also specify the directory that contains preinstalled highlight
    definition files as the primary location.

    When you open a file for editing and the editor cannot find the highlight
    definition for it, an alert appears. To suppress the alerts, you can specify
    patterns for ignoring files.

    To download highlight definition files:

    \list 1

        \li Select \uicontrol Tools > \uicontrol Options >
            \uicontrol {Text Editor} > \uicontrol {Generic Highlighter}.

            \image qtcreator-generic-highlighter.png "Generic Highlighter options"

        \li In the \uicontrol Location field, specify the path to the primary
            location for highlight definition files.

        \li Click \uicontrol {Download Definitions} to open a list of highlight
            definition files available for download.

            \image qtcreator-manage-definitions.png "Download Definitions dialog"

        \li Select highlight definition files in the list and click
            \uicontrol {Download Selected Definitions}.

        \li Select the \uicontrol {Use fallback location} check box to specify the
            secondary location where the editor will look for highlight
            definition files.

        \li Click \uicontrol Autodetect to allow \QC to look for highlight
            definition files on your system, or click \uicontrol Browse to locate
            them in the file system yourself.

        \li In the \uicontrol {Ignored file patterns} field, specify file patterns to
            suppress alerts if the highlight definitions for the
            specified files are not found.

        \li Click \uicontrol OK to save your changes.

    \endlist

    \section1 Highlighting and Folding Blocks

    Use block highlighting to visually separate parts of the code that belong
    together. For example, when you place the cursor within the braces, the code
    enclosed in braces is highlighted.

    \image qtcreator-blockhighlighting.png

    To enable block highlighting, select \uicontrol Tools >
    \uicontrol Options > \uicontrol {Text Editor} > \uicontrol Display >
    \uicontrol {Highlight blocks}.

    Use the folding markers to collapse and expand blocks of code within braces.
    Click the folding marker to collapse or expand a block. In the figure above,
    the folding markers are located between the line number and the text pane.

    To show the folding markers, select \uicontrol Tools > \uicontrol Options >
    \uicontrol {Text Editor} > \uicontrol Display >
    \uicontrol {Display folding markers}. This option is enabled by default.

    When the cursor is on a brace, the matching brace is animated by default. To
    turn off the animation and just highlight the block and the braces, select
    \uicontrol Tools > \uicontrol Options > \uicontrol {Text Editor} >
    \uicontrol Display and deselect \uicontrol {Animate matching parentheses}.

*/


/*!
    \contentspage {Qt Creator Manual}
    \previouspage creator-highlighting.html
    \page creator-checking-code-syntax.html
    \nextpage creator-completing-code.html

    \title Checking Code Syntax

    As you write code, \QC checks code syntax. When \QC spots a syntax error in
    your code it underlines it and shows error details when you move the mouse
    pointer over the error. Similarly, when you are working on an instance of a
    JavaScript object notation (JSON) entity, \QC underlines errors in JSON data
    structure.

    \list

        \li Syntax errors are underlined in red.

            In the following figure, a semicolon is missing at the end of the
            line.

            \image qtcreator-syntaxerror.png

        \li Semantic errors and warnings are underlined in olive.

            In the following figure, the variable is not used.

            \image qtcreator-semanticerror.png

    \endlist

    In addition, you can run static checks on the QML and JavaScript code in
    your project to find common problems.

    \section1 Checking JSON Data Structure

    \QC validates instances of JSON entities against
    \l{http://tools.ietf.org/html/draft-zyp-json-schema-03}
    {A JSON Media Type for Describing the Structure and Meaning of JSON Documents}.
    However, \QC does not understand the entire specification.

    A JSON schema defines the structure of JSON data. It determines what JSON
    data is required for an application and how to interact with it.

    The specification does not define how to map JSON instances with JSON
    schemas. \QC looks for a JSON schema file with a
    name that matches the name of the JSON instance file in the user
    configuration folder. For example, \c {~/config/QtProject/qtcreator/json} on
    Linux and OS X and
    \c {C:\Users\username\AppData\Roaming\QtCreator\qtcreator\json}
    in Windows. To check JSON data structure, copy the JSON schema file to the
    above folder.

    \section1 Checking JavaScript and QML Syntax

    To run the checks, select \uicontrol Tools > \uicontrol {QML/JS} >
    \uicontrol {Run Checks} or press \key {Ctrl+Shift+C}. The results are shown
    in the \uicontrol {QML Analysis} filter of the \uicontrol Issues output
    pane.


    \section1 List of JavaScript and QML Checks

    Many of the JavaScript checks are similar to the ones in Douglas Crockford's
    \l{http://www.jslint.com}{JSLint} tool.

    \table
    \header
        \li Id
        \li Severity
        \li Message
        \li Description

    \row
        \li M1
        \li Error
        \li Invalid value for enum
        \li

    \row
        \li M2
        \li Error
        \li Enum value must be a string or a number
        \li

    \row
        \li M3
        \li Error
        \li Number value expected
        \li

    \row
        \li M4
        \li Error
        \li Boolean value expected
        \li

    \row
        \li M5
        \li Error
        \li String value expected
        \li

    \row
        \li M6
        \li Error
        \li Invalid URL
        \li

    \row
        \li M7
        \li Warning
        \li File or directory does not exist
        \li

    \row
        \li M8
        \li Error
        \li Invalid color
        \li

    \row
        \li M9
        \li Error
        \li Anchor line expected
        \li

    \row
        \li M10
        \li Error
        \li Duplicate property binding
        \li

    \row
        \li M11
        \li Error
        \li Id expected
        \li

    \row
        \li M14
        \li Error
        \li Invalid id
        \li

    \row
        \li M15
        \li Error
        \li Duplicate id
        \li Ids in a file must be unique.

    \row
        \li M16
        \li Error
        \li Invalid property name \c name
        \li

    \row
        \li M17
        \li Error
        \li \c Name does not have members
        \li

    \row
        \li M18
        \li Error
        \li \c Field is not a member of \c object
        \li

    \row
        \li M19
        \li Warning
        \li Assignment in condition
        \li It could be a typing error. If it is intentional, wrap the
            assignment in parentheses.

    \row
        \li M20
        \li Warning
        \li Unterminated non-empty case block
        \li Case blocks should either be empty or end in a flow control
            statement such as \c break, \c return or \c continue.
            Alternatively you can indicate intentional fall through by ending
            with a \c {// fall through} comment.

    \row
        \li M23
        \li Warning
        \li Do not use \c eval
        \li

    \row
        \li M28
        \li Warning
        \li Unreachable
        \li Indicates that the underlined statement will never be executed.

    \row
        \li M29
        \li Warning
        \li Do not use \c with
        \li

    \row
        \li M30
        \li Warning
        \li Do not use comma expressions
        \li

    \row
        \li M31
        \li Warning
        \li Unnecessary message suppression
        \li

    \row
        \li M103
        \li Warning
        \li \c Name is already a formal parameter
        \li

    \row
        \li M104
        \li Warning
        \li \c Name is already a function
        \li

    \row
        \li M105
        \li Warning
        \li Var \c name is used before its declaration
        \li

    \row
        \li M106
        \li Warning
        \li \c Name is already a var
        \li

    \row
        \li M107
        \li Warning
        \li \c Name is declared more than once
        \li Variables declared in a function are always visible everywhere in
            the function, even when declared in nested blocks or \c for
            statement conditions. Redeclaring a variable has no effect.

    \row
        \li M108
        \li Warning
        \li Function \c name is used before its declaration
        \li

    \row
        \li M109
        \li Warning
        \li Do not use \c Boolean as a constructor
        \li

    \row
        \li M110
        \li Warning
        \li Do not use \c String as a constructor
        \li

    \row
        \li M111
        \li Warning
        \li Do not use \c Object as a constructor
        \li

    \row
        \li M112
        \li Warning
        \li Do not use \c Array as a constructor
        \li

    \row
        \li M113
        \li Warning
        \li Do not use \c Function as a constructor
        \li

    \row
        \li M114
        \li Hint
        \li The \c function keyword and the opening parenthesis should be
            separated by a single space
        \li

    \row
        \li M115
        \li Warning
        \li Do not use stand-alone blocks
        \li Blocks do not affect variable scoping. Thus blocks that are not
            associated to \c if, \c while, etc. have no effect and should be
            avoided.

    \row
        \li M116
        \li Warning
        \li Do not use void expressions
        \li

    \row
        \li M117
        \li Warning
        \li Confusing pluses
        \li

    \row
        \li M119
        \li Warning
        \li Confusing minuses
        \li

    \row
        \li M121
        \li Hint
        \li Declare all function vars on a single line
        \li

    \row
        \li M123
        \li Hint
        \li Unnecessary parentheses
        \li

    \target m126
    \row
        \li M126
        \li Warning
        \li \c == and \c != may perform type coercion, use \c === or \c !== to
            avoid it
        \li The non-strict equality comparison is allowed to convert its
            arguments to a common type. That can lead to unexpected results such
            as \c {' \t\r\n' == 0} being true. Use the strict equality operators
            \c === and \c !== and be explicit about conversions you require.

    \row
        \li M127
        \li Warning
        \li Expression statements should be assignments, calls or delete
            expressions only
        \li

    \row
        \li M201
        \li Hint
        \li Place var declarations at the start of a function
        \li

    \row
        \li M202
        \li Hint
        \li Use only one statement per line
        \li

    \row
        \li M203
        \li Warning
        \li Imperative code is not supported in the Qt Quick Designer
        \li

    \row
        \li M204
        \li Warning
        \li This QML type is not supported in the Qt Quick Designer
        \li
    \row
        \li M205
        \li Warning
        \li Reference to parent QML type cannot be resolved correctly by the Qt
            Quick Designer
        \li

    \row
        \li M206
        \li Warning
        \li This visual property binding cannot be evaluated in the local
            context and might not show up in Qt Quick Designer as expected
        \li

    \row
        \li M207
        \li Warning
        \li Qt Quick Designer only supports states in the root QML type
        \li

    \row
        \li M208
        \li Error
        \li This type (type name) is not supported as a root element by \QMLD.
        \li

    \row
        \li M220
        \li Error
        \li This type (type name) is not supported as a root element of a Qt
            Quick UI form.
        \li

    \row
        \li M221
        \li Error
        \li This type (type name) is not supported in a Qt Quick UI form.
        \li

    \row
        \li M222
        \li Error
        \li Functions are not supported in a Qt Quick UI form.
        \li

    \row
        \li M223
        \li Error
        \li Java Script blocks are not supported in a Qt Quick UI form.
        \li

    \row
        \li M224
        \li Error
        \li Behavior type is not supported in a Qt Quick UI form.
        \li

    \row
        \li M225
        \li Error
        \li States are only supported in the root item in a Qt Quick UI form.
        \li

    \row
        \li M226
        \li Error
        \li Referencing the parent of the root item is not supported in a Qt
            Quick UI form.
        \li

    \row
        \li M300
        \li Error
        \li Unknown component
        \li

    \row
        \li M301
        \li Error
        \li Could not resolve the prototype \c name of \c object
        \li

    \row
        \li M302
        \li Error
        \li Could not resolve the prototype \c name
        \li

    \row
        \li M303
        \li Error
        \li Prototype cycle, the last non-repeated component is \c name
        \li

    \row
        \li M304
        \li Error
        \li Invalid property type \c name
        \li
    \row
        \li M305
        \li Warning
        \li \c == and \c != perform type coercion, use \c === or \c !== to
            avoid it
        \li See \l{m126}{M126}.
    \row
        \li M306
        \li Warning
        \li Calls of functions that start with an uppercase letter should use
            \c new
        \li By convention, functions that start with an uppercase letter
            are constructor functions that should only be used with \c new.

    \row
        \li M307
        \li Warning
        \li Use \c new only with functions that start with an uppercase letter
        \li

    \row
        \li M308
        \li Warning
        \li Do not use \c Number as a constructor
        \li

    \row
        \li M309
        \li Hint
        \li Use spaces around binary operators
        \li

    \row
        \li M310
        \li Warning
        \li Unintentional empty block, use ({}) for empty object literal
        \li

    \row
        \li M311
        \li Hint
        \li Use \c type instead of \c var or \c variant to improve performance
        \li

    \row
        \li M312
        \li Error
        \li Missing property \c number
        \li

    \row
        \li M313
        \li Error
        \li Object value expected
        \li

    \row
        \li M314
        \li Error
        \li Array value expected
        \li

    \row
        \li M315
        \li Error
        \li \c Value value expected
        \li

    \row
        \li M316
        \li Error
        \li Maximum number value is \c number
        \li

    \row
        \li M317
        \li Error
        \li Minimum number value is \c number
        \li

    \row
        \li M318
        \li Error
        \li Maximum number value is exclusive
        \li

    \row
        \li M319
        \li Error
        \li Minimum number value is exclusive
        \li

    \row
        \li M320
        \li Error
        \li String value does not match required pattern
        \li

    \row
        \li M321
        \li Error
        \li Minimum string value length is \c number
        \li

    \row
        \li M322
        \li Error
        \li Maximum string value length is \c number
        \li

    \row
        \li M323
        \li Error
        \li \c Number elements expected in array value
        \li

    \row
        \li M324
        \li Warning
        \li Using Qt Quick 1 code model instead of Qt Quick 2
        \li The code model might be corrupt or the QML emulation layer might
            have been built with a different Qt version than the one selected in
            the build and run kit. For more information, see
            \l {Resetting the Code Model} and
            \l {Running QML Modules in Qt Quick Designer}.

    \endtable

    \section1 Resetting the Code Model

    If you change the build and run kit when you have QML files open in the code
    editor, the code model might become corrupt. The following error message
    indicates that this might have happened: \e{Using Qt Quick 1 code model
    instead of Qt Quick 2}.

    You can see the error message when you move the mouse pointer over code that
    \QC underlines in the code editor or when you open a QML file in the
    \uicontrol Design mode.

    To reset the code model, select \uicontrol Tools > \uicontrol {QML/JS} >
    \uicontrol {Reset Code Model}.

    If this does not help, try changing the QML emulation layer to the one that
    was built with the same Qt version as the one selected in the build and run
    kit. For more information, see \l{Running QML Modules in Qt Quick Designer}.

    \section1 Inspecting QML and JavaScript

    To inspect QML and JavaScript properties, methods, and enums, move the
    cursor over them and select \uicontrol Tools > \uicontrol {QML/JS} >
    \uicontrol {Inspect API for Element Under Cursor}.
*/


/*!
    \contentspage {Qt Creator Manual}
    \previouspage creator-checking-code-syntax.html
    \page creator-completing-code.html
    \nextpage creator-indenting-code.html

    \title Completing Code

    As you write code, \QC suggests properties, IDs, and code snippets to
    complete the code. It provides a list of context-sensitive suggestions to
    the statement currently under your cursor. Press \key Tab
    or \key Enter to accept the selected suggestion and complete the code.

    \image qtcreator-codecompletion.png

    To open the list of suggestions at any time, press \key {Ctrl+Space}.
    If only one option is available, \QC inserts it automatically.

    When completion is invoked manually, \QC completes the common prefix of the
    list of suggestions. This is especially useful for classes with several
    similarly named members. To disable this functionality, uncheck
    \uicontrol {Autocomplete common prefix} in the code completion preferences.
    Select \uicontrol Tools > \uicontrol Options > \uicontrol {Text Editor}
    > \uicontrol Completion.

    By default, code completion does not consider case. To apply full or
    first-letter case-sensitivity, select \uicontrol Full or
    \uicontrol {First Letter} in the \uicontrol {Case-sensitivity} field.

    \section2 Summary of Available Types

    The following table lists available types for code completion and icon used
    for each.

    \table
        \header
            \li  Icon
            \li  Description
        \row
            \li \inlineimage completion/class.png
            \li A class
        \row
            \li \inlineimage completion/enum.png
            \li An enum
        \row
            \li \inlineimage completion/enumerator.png
            \li An enumerator (value of an enum)
        \row
            \li \inlineimage completion/func.png
            \li A function
        \row
            \li \inlineimage completion/func_priv.png
            \li A private function
        \row
            \li \inlineimage completion/func_prot.png
            \li A protected function
        \row
            \li \inlineimage completion/var.png
            \li A variable
        \row
            \li \inlineimage completion/var_priv.png
            \li A private variable
        \row
            \li \inlineimage completion/var_prot.png
            \li A protected variable
        \row
            \li \inlineimage completion/signal.png
            \li A signal
        \row
            \li \inlineimage completion/slot.png
            \li A slot
        \row
            \li \inlineimage completion/slot_priv.png
            \li A private slot
        \row
            \li \inlineimage completion/slot_prot.png
            \li A protected slot
        \row
            \li \inlineimage completion/keyword.png
            \li A C++ keyword
        \row
            \li \inlineimage completion/snippet.png
            \li A C++ code snippet
        \row
            \li \inlineimage completion/element.png
            \li A QML type
        \row
            \li \inlineimage completion/qmlsnippet.png
            \li A QML code snippet
        \row
            \li \inlineimage completion/macro.png
            \li A macro
        \row
            \li \inlineimage completion/namespace.png
            \li A namespace
    \endtable

    \section2 Completing Code Snippets

    Code snippets can consist of multiple variables that you specify values for.
    Select an item in the list and press \key Tab or \key Enter to complete the
    code. Press \key Tab to move between the variables and specify values for
    them. When you specify a value for a variable, all instances of the variable
    within the snippet are renamed.

    \image qmldesigner-code-completion.png "Completing QML code"

    \section2 Editing Code Snippets

    Code snippets specify C++ or QML code constructs. You can add, modify,
    and remove snippets in the snippet editor. To open the editor, select
    \uicontrol Tools > \uicontrol Options > \uicontrol {Text Editor} >
    \uicontrol Snippets.

    \image qtcreator-edit-code-snippets.png "Snippet options"

    \QC provides you with built-in snippets in the following categories:

    \list

        \li Text snippets, which can contain any text string. For example, code
            comments

        \li C++ code snippets, which specify C++ code constructs

        \li QML code snippets, which specify QML code constructs

    \endlist

    \section3 Adding and Editing Snippets

    Select a snippet in the list to edit it in the snippet editor. To add a new
    snippet, select \uicontrol Add. Specify a trigger and, if the trigger is
    already in use, an optional variant, which appear in the list of suggestions
    when you write code. Also specify a text string or C++ or QML code construct
    in the snippet editor, depending on the snippet category. You can use
    \l{Using Qt Creator Variables}{predefined variables} in snippets.

    The snippet editor provides you with:

    \list

        \li Highlighting

        \li Indentation

        \li Parentheses matching

        \li Basic code completion

    \endlist

    Specify the variables for the snippets in the following format:

    \code
    $variable$
    \endcode

    Specify \QC variables in the following format:

    \code
    %{variable}
    \endcode

    For example, the following variable expands to the name of the current
    project: \c {%{CurrentProject:Name}}.

    Use unique variable names within a snippet, because all instances of a
    variable are renamed when you specify a value for it.

    To determine the case of values you enter in snippets, use the following
    modifiers:

    \list

        \li \c {:c} converts the initial letter of the string to upper case

        \li \c {:l} converts the string to lower case

        \li \c {:u} converts the string to upper case

    \endlist

    For example, add the following line to the \c class snippet to specify that
    the function name is converted to all lower case characters regardless of
    how you specify the value of the \c{$name$} variable:

    \code
        void $name:l$() {}
    \endcode

    \image qtcreator-snippet-modifiers.png

    The snippet editor does not check the syntax of the snippets that you edit
    or add. However, when you use the snippets, the code editor marks any
    errors by underlining them in red.

    To discard the changes you made to a built-in snippet, select
    \uicontrol {Revert Built-in}.

    \section3 Removing Snippets

    Several similar built-in snippets might be provided for different use cases.
    To make the list of suggestions shorter when you write code, remove the
    built-in snippets that you do not need. If you need them later, you can
    restore them.

    To remove snippets, select a snippet in the list, and then select
    \uicontrol Remove. To restore the removed snippets, select
    \uicontrol {Restore Removed Built-ins}.

    \section3 Resetting Snippets

    To remove all added snippets and to restore all removed snippets, select
    \uicontrol {Reset All}.

    \note If you now select \uicontrol OK or \uicontrol Apply, you permanently
    lose all your own snippets.

*/


/*!
    \contentspage {Qt Creator Manual}
    \previouspage qt-quick-toolbars.html
    \page creator-editor-codepasting.html
    \nextpage creator-macros.html

    \title Pasting and Fetching Code Snippets

    In \QC, you can paste snippets of code to a server or fetch snippets of code
    from the server. To paste and fetch snippets of code, \QC uses the
    following:

    \list

        \li \uicontrol {Pastebin.Com}

        \li \uicontrol {Pastebin.Ca}

        \li \uicontrol {Paste.KDE.Org}

        \li \uicontrol {Shared network drives}

    \endlist

    \section1 Specifying Settings for Code Pasting

    To specify settings for the code pasting service:

    \list 1

        \li Select \uicontrol Tools > \uicontrol Options  >
            \uicontrol {Code Pasting}.

            \image qtcreator-code-pasting-options.png "Code Pasting options"

        \li In the \uicontrol {Default protocol} field, select a code pasting
            service to use by default.

        \li In the \uicontrol Username field, enter your username.

        \li In the \uicontrol {Expires after} field, specify the time to keep
            the pasted snippet on the server.

        \li Select the \uicontrol {Copy-paste URL to clipboard} check box to
            copy the URL of the post on the code pasting service to the
            clipboard when you paste a post.

        \li Select the \uicontrol {Display Output pane after sending a post} to
            display the URL in the \uicontrol {General Messages} output pane
            when you paste a post.

    \endlist

    Select \uicontrol Fileshare to specify the path to a shared network drive.
    The code snippets are copied to the drive as simple files. You have to
    delete obsolete files from the drive manually.

    \section1 Using Code Pasting Services

    To paste a snippet of code onto the server, select \uicontrol Tools >
    \uicontrol {Code Pasting} > \uicontrol {Paste Snippet} or press
    \key {Alt+C,Alt+P}. By default, \QC copies the URL of the snippet to the
    clipboard and displays the URL in the \uicontrol {General Messages} output
    pane.

    To paste any content that you copied to the clipboard, select
    \uicontrol Tools > \uicontrol {Code Pasting} > \uicontrol {Paste Snippet}.

    To paste content from the \l{Comparing Files}{diff editor}, right-click a
    chunk and select \uicontrol {Send Chunk to CodePaster} in the context menu.

    To fetch a snippet of code from the server, select \uicontrol Tools >
    \uicontrol {Code Pasting} > \uicontrol {Fetch Snippet} or press
    \key {Alt+C,Alt+F}. Select the snippet to fetch from the list.

    To fetch the content stored at an URL, select \uicontrol Tools >
    \uicontrol {Code Pasting} > \uicontrol {Fetch from URL}.

    For example, you might ask colleagues to review a change that you plan to
    submit to a version control system. If you use the Git version control
    system, you can create a \e{diff} view by selecting \uicontrol Tools >
    \uicontrol Git > \uicontrol {Local Repository} > \uicontrol Diff. You can
    then upload its contents to the server by selecting \uicontrol Tools >
    \uicontrol {Code Pasting} > \uicontrol {Paste Snippet}. The reviewers can
    retrieve the code snippet by selecting \uicontrol Tools >
    \uicontrol {Code Pasting} > \uicontrol {Fetch Snippet}. If they have the
    project currently opened in \QC, they can apply and test the change by
    choosing \uicontrol Tools > \uicontrol Git > \uicontrol {Patch} >
    \uicontrol {Apply from Editor}.

*/


/*!
    \contentspage {Qt Creator Manual}
    \previouspage creator-editor-codepasting.html
    \page creator-macros.html
    \nextpage creator-diff-editor.html

    \title Using Text Editing Macros

    To record a text editing macro, select \uicontrol Tools >
    \uicontrol {Text Editing Macros} > \uicontrol {Record Macro}
    or press \key {Alt+(}. To stop recording, select \uicontrol Tools >
    \uicontrol {Text Editing Macros} > \uicontrol {Stop Recording Macro} or
    press \key {Alt+)}.

    \note The macro recorder does not support code completion.

    To play the last macro, select \uicontrol Tools >
    \uicontrol {Text Editing Macros} > \uicontrol {Play Last Macro} or
    press \key {Alt+R}.

    To save the last macro, select \uicontrol Tools >
    \uicontrol {Text Editing Macros} > \uicontrol {Save Last Macro}.

    To assign a keyboard shortcut to a text editing macro, select
    \uicontrol Tools > \uicontrol Options > \uicontrol Environment >
    \uicontrol Keyboard. For more information, see
    \l{Configuring Keyboard Shortcuts}.

    You can also use the \c rm locator filter to run a macro. For more
    information, see \l{Searching with the Locator}.

    To view and remove saved macros, select \uicontrol Tools >
    \uicontrol Options > \uicontrol {Text Editor} > \uicontrol Macros.

*/


/*!
    \contentspage {Qt Creator Manual}
    \previouspage creator-editor-options-text.html
    \page creator-editor-fakevim.html
    \nextpage creator-mime-types.html

    \title Using FakeVim Mode

    In the \uicontrol FakeVim mode, you can run the main editor in a manner
    similar to the Vim editor. To run the editor in the \uicontrol FakeVim
    mode, select \uicontrol Edit > \uicontrol Advanced >
    \uicontrol {Use Vim-style Editing} or press \key {Alt+V,Alt+V}.

    In the \uicontrol FakeVim mode, most keystrokes in the main editor will be
    intercepted and interpreted in a way that resembles Vim. Documentation for
    Vim is not included in \QC. For more information on using Vim, see
    \l{http://www.vim.org/docs.php}{Documentation} on the Vim web site.

    To map commands entered on the \uicontrol FakeVim command line to actions
    of the \QC core, select \uicontrol Tools > \uicontrol Options >
    \uicontrol FakeVim > \uicontrol {Ex Command Mapping}.

    To map \e {user commands} to keyboard shortcuts, select \uicontrol Tools >
    \uicontrol Options > \uicontrol FakeVim >
    \uicontrol {User Command Mapping}. The user command mapped to the shortcut
    is executed by FakeVim as if you were typing it (as when replaying a macro).

    To make changes to the Vim-style settings, select \uicontrol Tools >
    \uicontrol Options > \uicontrol FakeVim > \uicontrol General.

    \image qtcreator-fakevim-options.png "FakeVim options"

    To preselect the indentation settings specified for the text editor, select
    \uicontrol {Copy Text Editor Settings}. To preselect the Qt coding style,
    select \uicontrol {Set Qt Style}. To preselect a simple indentation style,
    select \uicontrol {Set Plain Style}. You can then change any of the
    preselected settings.

    To use a Vim-style color scheme, select \uicontrol Tools >
    \uicontrol Options > \uicontrol {Text Editor} > \uicontrol {Fonts & Color}.
    In the \uicontrol {Color Scheme} list, select \uicontrol {Vim (dark)}.

    To quit the FakeVim mode, unselect \uicontrol Tools > \uicontrol Options >
    \uicontrol FakeVim > \uicontrol {Use FakeVim} or press \key {Alt+V,Alt+V}.

    You can temporarily escape FakeVim mode to access the normal \QC keyboard
    shortcuts like \key {Ctrl-R} for \uicontrol Run by pressing \key {,} first.

    */

/*!
    \contentspage {Qt Creator Manual}
    \previouspage creator-completing-code.html
    \page creator-indenting-code.html
    \nextpage qt-quick-toolbars.html

    \title Indenting Text or Code

    When you type text or code, it is indented automatically according to the
    selected text editor or code style options. Select a block to indent it when
    you press \key Tab. Press \key {Shift+Tab} to decrease the indentation. You
    can disable automatic indentation.

    You can specify indentation for:

    \list

        \li C++ files

        \li QML files

        \li Other text files

    \endlist

    You can also specify indentation separately for each project. You can
    specify several sets of code style settings and easily switch between them.
    In addition, you can import and export code style settings.

    \section1 Indenting C++ Files

    To specify indentation settings for the C++ editor:

    \list 1

        \li Select \uicontrol Tools > \uicontrol Options > \uicontrol {C++}.

        \li In the \uicontrol {Current settings} field, select the settings to
            modify and click \uicontrol Copy.

            \image qtcreator-options-code-style-cpp.png "C++ Code Style options"

        \li Give a name to the settings and click \uicontrol OK.

        \li Click \uicontrol Edit to specify code style settings for the project.

            \image qtcreator-code-style-settings-edit-cpp.png "Edit Code Style Settings dialog"


    \endlist

    You can specify how to:

    \list

        \li Interpret the \key Tab and \key Backspace key presses.

        \li Indent the contents of classes, functions, blocks, and namespaces.

        \li Indent braces in classes, namespaces, enums, functions, and blocks.

        \li Control switch statements and their contents.

        \li Align continuation lines.

        \li Bind pointers (*) and references (&) in types and declarations to
            identifiers, type names, or left or right \c const or \c volatile
            keywords.

    \endlist

    You can use the live preview to see how the options change the indentation.

    To specify different settings for a particular project, select
    \uicontrol Projects > \uicontrol {Code Style Settings}.

    \section1 Indenting QML Files

    To specify settings for the Qt Quick editor:

    \list 1

        \li Select \uicontrol Tools > \uicontrol Options >
            \uicontrol {Qt Quick}.

        \li In the \uicontrol {Current settings} field, select the settings to
            modify and click \uicontrol Copy.

            \image qtcreator-options-code-style-qml.png "QML Code Style options"

        \li Give a name to the settings and click \uicontrol OK.

        \li Click \uicontrol Edit to specify code style settings for the project.

            \image qtcreator-code-style-settings-edit-qtquick.png "Edit Code Style Settings dialog"

    \endlist

    You can specify how to interpret the \key Tab key presses and how to align
    continuation lines.

    To specify different settings for a particular project, select
    \uicontrol Projects > \uicontrol {Code Style Settings}.

    \section1 Indenting Other Text Files

    To specify indentation settings for text files that do not contain C++ or
    QML code (such as Python code files), select \uicontrol Tools >
    \uicontrol Options > \uicontrol {Text Editor} > \uicontrol Behavior.

    \image qtcreator-indentation.png "Text Editor Behavior options"

    To specify different settings for a particular project, select
    \uicontrol Projects > \uicontrol Editor.

    You can specify how to interpret the \key Tab and \key Backspace key
    presses and how to align continuation lines.

    \section1 Specifying Tab Settings

    You can specify tab settings at the following levels:

    \list

        \li For all C++ files

        \li For all QML files

        \li For all other text files

        \li For C++ files in a project

        \li For QML files in a project

        \li For other text files in a project

    \endlist

    \section2 Specifying Tabs and Indentation

    You can specify tab policy and tab size in the
    \uicontrol {Tabs and Indentation} group. In
    the \uicontrol {Tab policy} field, select whether to use only spaces or
    only tabs for indentation, or to use a mixture of them.

    By default, the tab length in code editor is 8 spaces and the indent size is
    4 spaces. You can specify the tab length and indent size separately for each
    project and for different types of files.

    You can have continuation lines aligned with the previous line. In the
    \uicontrol {Align continuation lines} field, select
    \uicontrol {Not at all} to disable automatic alignment and indent
    continuation lines to the logical depth. To always use spaces for alignment,
    select \uicontrol {With Spaces}. To follow the \uicontrol {Tab policy},
    select \uicontrol {With Regular Indent}.

    \section2 Specifying Typing Options

    When you type text or code, it is indented automatically according to the
    selected text editor or code style options. Specify typing options in the
    \uicontrol Typing group. To disable automatic indentation, deselect the
    \uicontrol {Enable automatic indentation} check box.

    You can specify how the indentation is decreased when you press
    \uicontrol Backspace in the \uicontrol {Backspace indentation} field. To go
    back one space at a time, select \uicontrol None. To decrease indentation
    in leading white space by one level, select
    \uicontrol {Follows Previous Indents}. To move back one tab length if the
    character to the left of the cursor is a space, select
    \uicontrol Unindents.

    You can specify whether the \key Tab key automatically indents text when you
    press it. To automatically indent text, select \uicontrol Always in the
    \uicontrol {Tab key performs auto-indent} field. To only indent text when
    the cursor is located within leading white space, select \uicontrol {In
    Leading White Space}.

    \section1 Specifying Settings for Content

    You can indent public, protected, and private statements and declarations
    related to them within classes.

    You can also indent statements within functions and blocks and declarations
    within namespaces.

    \image qtcreator-code-style-content.png "Content options"

    \section1 Specifying Settings for Braces

    You can indent class, namespace, enum and function declarations and code
    blocks.

    \image qtcreator-code-style-braces.png "Braces options"

    \section1 Specifying Settings for Switch Statements

    You can indent case or default statements, or statements or blocks related
    to them within switch statements.

    \image qtcreator-code-style-switch.png "Switch options"

    \section1 Specifying Alignment

    To align continuation lines to tokens after assignments, such as \c = or
    \c +=, select the \uicontrol {Align after assignments} check box. You can
    specify additional settings for aligning continuation lines in the
    \uicontrol General tab.

    You can also add spaces to conditional statements, so that they are not
    aligned with the following line. Usually, this only affects \c if
    statements.

    \image qtcreator-code-style-alignment.png "Alignment options"

    \section1 Binding Pointers and References

    To bind pointers (\c *) and references (\c &) in types and declarations to
    identifiers, type names, or left or right \c const or \c volatile keywords,
    select the check boxes in the \uicontrol {Pointers and References} tab.

    The \c * and \c & characters are automatically bound to identifiers of
    pointers to functions and pointers to arrays.

    \image qtcreator-pointers-references.png "Pointers and References options"

*/


/*!
    \contentspage {Qt Creator Manual}
    \previouspage creator-finding-overview.html
    \page creator-editor-finding.html
    \nextpage creator-editor-locator.html

    \title Finding and Replacing

    To search through the currently open file:

    \list 1

        \li Press \key {Ctrl+F} or select \uicontrol Edit >
            \uicontrol {Find/Replace} > \uicontrol {Find/Replace}.

        \li Enter the text you are looking for.

            If the text is found, all occurrences are highlighted as you type.

        \li To go to the next occurrence, click \inlineimage next.png
            (\uicontrol {Find Next}), or press \key F3. To go to the previous
            occurrence click \inlineimage prev.png
            (\uicontrol {Find Previous}), or press \key {Shift+F3}.

    \endlist

    You can restrict the search in the \uicontrol Find field by selecting one
    or several search criteria:

    \list

        \li To make your search case sensitive, select
            \uicontrol {Case Sensitive}.

        \li To search only whole words, select \uicontrol {Whole Words Only}.

        \li To search using regular expressions, select
            \uicontrol {Use Regular Expressions}. Regular expressions used in \QC
            are modeled on Perl regular expressions. For more information on
            using regular expressions, see the documentation for the
            QRegularExpression Class.

    \endlist

    \note If you have selected text before selecting \uicontrol {Find/Replace}, the
    search is conducted within the selection.

    To replace occurrences of the existing text, enter the new text in the
    \uicontrol {Replace with} field.

    \list

        \li To replace the selected occurrence and move to the next one,
            click \uicontrol {Find Next} or press \key {Ctrl+=}.

        \li To replace the selected occurrence and move to the previous one,
            click \uicontrol {Find Previous}.

        \li To replace all occurrences in the file, click
            \uicontrol {Replace All}.

    \endlist

    The \uicontrol {Preserve Case when Replacing} option can be selected to
    preserve the case of the original text when replacing. This option is not
    compatible with the \uicontrol {Use Regular Expressions} search option, and will
    thus be disabled when regular expressions are used. When the option is used,
    the case of the occurrence will be conserved, according to the following
    rules:

    \list

        \li All upper-case occurrences are replaced with the upper-case new
            text.
        \li All lower-case occurrences are replaced with the lower-case new
            text.

        \li Capitalized occurrences are replaced with the capitalized new text.

        \li Other occurrences are replaced with the new text as entered.

        \li If an occurrence and the new text have the same prefix or suffix,
            then the case of the prefix and/or suffix are preserved, and the
            other rules are applied on the rest of the occurrence only.

    \endlist

    The locations of search hits, breakpoints, and bookmarks in your document
    are highlighted on the editor scroll bar. To turn highlighting off, select
    \uicontrol Tools > \uicontrol Options > \uicontrol {Text Editor} >
    \uicontrol Display > \uicontrol {Highlight search results on the scrollbar}.

    \section1 Advanced Search

    To search through projects, files on a file system or currently open files:

    \list 1

        \li Press \key {Ctrl+Shift+F} or select \uicontrol Edit >
            \uicontrol {Find/Replace} > \uicontrol {Advanced Find} >
            \uicontrol {Open Advanced Find}.

        \li Select the scope of your search:

            \list

                \li \uicontrol {All Projects} searches files matching the
                    defined file pattern in all currently open projects.

                    For example, to search for a string only in \c {.cpp}
                    and \c {.h} files, enter in \uicontrol {File pattern}
                    \c {*.cpp,*.h}.

                    \image qtcreator-search-allprojects.png

                \li \uicontrol {Current Project} searches files matching the
                    defined file pattern only in the project you are currently
                    editing.

                \li \uicontrol {Files in File System} recursively searches files
                    matching the defined file pattern in the selected directory.

                    Select the \uicontrol {Use Git Grep} check box to use Git to
                    only search tracked files in the Git work tree. To restrict
                    the search to the HEAD, a tag, a local or remote branch, or
                    a commit hash, enter a reference in the field. Leave the
                    field empty to search through the file system.

                \li \uicontrol {Current File} searches only the current file.

                \li \uicontrol {Open Documents} searches all open files.

            \endlist

        \li Enter the text you are looking for and click \uicontrol Search.

            \image qtcreator-searchresults.png

             A list of files containing the searched text is displayed in the
            \uicontrol {Search Results} pane.

            \list

                \li To see all occurrences in a file, double-click the file name
                    in the list.

                \li To go to an occurrence, double-click it.

                \li To repeat the search after you have made changes to the
                    listed files, for example, select
                    \uicontrol {Search Again}.

            \endlist

    \endlist

    The search results are stored in the search history from which you can
    select earlier searches.

    \note You can use \uicontrol {Advanced Find} also to search for symbols. For
    more information, see \l{Finding Symbols}.

*/


/*!
    \contentspage {Qt Creator Manual}
    \previouspage creator-editor-locator.html
    \page creator-editor-refactoring.html
    \nextpage creator-beautifier.html

    \title Refactoring

    Refactor code to:

    \list

        \li Improve internal quality of your application

        \li Improve performance and extensibility

        \li Improve code readability and maintainability

        \li Simplify code structure

    \endlist

    \section1 Finding Symbols

    To find the use of a specific symbol or \l{glossary-component}
    {QML component} in your Qt C++ or Qt Quick project:

    \list 1

        \li In the editor, place the cursor on the symbol or component, and
            select:

        \list

            \li \uicontrol Tools > \uicontrol {C++} > \uicontrol {Find Usages}

            \li \uicontrol Tools > \uicontrol {QML/JS} >
                \uicontrol {Find Usages}

            \li \key {Ctrl+Shift+U}

        \endlist

        \QC  looks for the symbol in the following locations:

        \list

            \li Files listed as a part of the project

            \li Files directly used by the project files (for example, generated
                files)

            \li Header files of used frameworks and libraries

        \endlist

        \note You can also select \uicontrol Edit > \uicontrol {Find/Replace} >
        \uicontrol {Advanced Find} > \uicontrol {C++ Symbols} to search for
        classes, functions, enums, and declarations either from files listed as
        part of the project or from all files that are used by the code, such as
        include files.

        \image qtcreator-search-cpp-symbols.png

        \li The \uicontrol {Search Results} pane opens and shows the location
            and number of instances of the symbol in the current project.

            \image qtcreator-refactoring-find.png

    \endlist

    You can browse the search results in the following ways:

    \list

        \li To go directly to an instance, double-click the instance in the
            \uicontrol {Search Results} pane.

        \li To move between instances, click the \inlineimage next.png
            (\uicontrol {Next Item}) button and \inlineimage prev.png
            (\uicontrol {Previous Item}) button in the
            \uicontrol {Search Results} pane.

        \li To expand and collapse the list of all instances, click the
            \inlineimage qtcreator-expand.png
            (\uicontrol {Expand All}) button.

        \li To clear the search results, click the
            \inlineimage clean_pane_small.png
            (\uicontrol Clear) button.

    \endlist

    \section1 Renaming Symbols

    To rename a specific symbol in a Qt project:

    \list 1

        \li In the editor, place the cursor on the symbol you would like to
            change and select \uicontrol Tools > \uicontrol {C++} >
            \uicontrol {Rename Symbol Under Cursor} or
            \uicontrol Tools > \uicontrol {QML/JS} >
            \uicontrol {Rename Symbol Under Cursor}. Alternatively, press
            \key {Ctrl+Shift+R}.

            The \uicontrol {Search Results} pane opens and shows the location
            and number of instances of the symbol in the current project.

            \image qtcreator-refactoring-replace.png

        \li To replace all selected instances, enter the name of the new symbol
            in the \uicontrol {Replace with} text box and click
            \uicontrol Replace.

            To omit an instance, uncheck the check-box next to the instance.

            \note This action replaces all selected instances of the symbol in
            all files listed in the \uicontrol {Search Results} pane. You cannot
            undo this action.

    \endlist

    \note Renaming local symbols does not open the \uicontrol {Search Results}
    pane. The instances of the symbol are highlighted in code and you can edit
    the symbol. All instances of the local symbol are changed as you type.

    \section1 Column Editing

    To apply a change to several rows in a column simultaneously, press
    \key Alt, select the rows, and enter or remove text. The changes are made
    simultaneously at the cursor position on all the selected rows.

    \section1 Applying Refactoring Actions

    \QC allows you to quickly and conveniently apply actions to refactor your
    code by selecting them in a context menu. The actions available depend on
    the position of the cursor in the code editor and on whether you are writing
    C++ or QML code.

    To apply refactoring actions to C++ code, right-click an operand,
    conditional statement, string, or name to open a context menu. In QML code,
    click an item ID or name.

    In the context menu, select \uicontrol {Refactoring} and then select a
    refactoring action.

    You can also press \key {Alt+Enter} to open a context menu that contains
    refactoring actions available in the current cursor position.

    If you use the \l{Parsing C++ Files}{Clang code model} to parse the C++
    files, the \l{http://clang.llvm.org/diagnostics.html}{Clang fix-it hints}
    that have been integrated into \QC are also available to you. In addition to
    the standard ways of activating refactoring actions, you can select the
    actions that are applicable on a line in the context menu in the left margin
    of the code editor.

   \section2 Refactoring C++ Code

   You can apply the following types of refactoring actions to C++ code:

   \list

        \li Change binary operands

        \li Simplify if and while conditions (for example, move declarations out
            of if conditions)

        \li Modify strings (for example, set the encoding for a string to
            Latin-1, mark strings translatable, and convert symbol names to
            camel case)

        \li Create variable declarations

        \li Create function declarations and definitions

   \endlist

    The following table summarizes the refactoring actions for C++ code. The
    action is available when the cursor is in the position described in the
    Activation column.

    \table
        \header
            \li Refactoring Action
            \li Description
            \li Activation
        \row
            \li Add Curly Braces
            \li Adds curly braces to an if statement that does not contain a
                compound statement. For example, rewrites

    \code
    if (a)
        b;
    \endcode

                as

    \code
    if (a) {
        b;
    }
    \endcode
            \li \c if
        \row
            \li Move Declaration out of Condition
            \li Moves a declaration out of an if or while condition to simplify
                the condition. For example, rewrites

    \code
    if (Type name = foo()) {}
    \endcode

                as

    \code
    Type name = foo;
    if (name) {}
    \endcode
            \li Name of the introduced variable
        \row
            \li Rewrite Condition Using ||
            \li Rewrites the expression according to De Morgan's laws. For
                example, rewrites:
    \code
    !a && !b
    \endcode

                as

    \code
    !(a || b)
    \endcode
            \li \c &&
        \row
            \li Rewrite Using \e operator
            \li Rewrites an expression negating it and using the inverse
                operator. For example, rewrites:

            \list

    \li    \code
    a op b
    \endcode

                as

    \code
    !(a invop b)
    \endcode

    \li    \code
    (a op b)
    \endcode

                as

    \code
    !(a invop b)
    \endcode

    \li   \code
    !(a op b)
    \endcode

                as

    \code
    (a invob b)
    \endcode

    \endlist

            \li \c {<=}, \c {<}, \c {>}, \c {>=}, \c {==} or \c {!=}
        \row
            \li Split Declaration
            \li Splits a simple declaration into several declarations. For
                example, rewrites:
    \code
    int *a, b;
    \endcode

                as

    \code
    int *a;
    int b;
    \endcode
            \li Type name or variable name
        \row
            \li Split if Statement
            \li Splits an if statement into several statements. For example,
                rewrites:

    \code
    if (something && something_else) {
    }
    \endcode

                as

    \code
    if (something) {
       if (something_else) {
       }
    }
    \endcode

                and

    \code
    if (something || something_else)
        x;
    \endcode

                with

    \code
    if (something)
        x;
    else if (something_else)
        x;
    \endcode

            \li \c && or \c ||
        \row
            \li Swap Operands
            \li Rewrites an expression in the inverse order using the inverse
                operator. For example, rewrites:
    \code
    a op b
    \endcode

                as
    \code
    b flipop a
    \endcode
            \li \c {<=}, \c {<}, \c {>},  \c {>=}, \c {==}, \c {!=}, \c {&&}
                or \c {||}
        \row
            \li Convert to Decimal
            \li Converts an integer literal to decimal representation
            \li Numeric literal
        \row
            \li Convert to Hexadecimal
            \li Converts an integer literal to hexadecimal representation
            \li Numeric literal
        \row
            \li Convert to Octal
            \li Converts an integer literal to octal representation
            \li Numeric literal
        \row
            \li Convert to Objective-C String Literal
            \li Converts a string literal to an Objective-C string literal if
                the file type is Objective-C(++). For example, rewrites the
                following strings

    \code
    "abcd"
    QLatin1String("abcd")
    QLatin1Literal("abcd")
    \endcode

                as

    \code
    @"abcd"
    \endcode
            \li String literal
        \row
            \li Enclose in QLatin1Char()
            \li Sets the encoding for a character to Latin-1, unless the
                character is already enclosed in QLatin1Char, QT_TRANSLATE_NOOP,
                tr, trUtf8, QLatin1Literal, or QLatin1String. For example,
                rewrites

    \code
    'a'
    \endcode

                as

    \code
    QLatin1Char('a')
    \endcode
            \li String literal
        \row
            \li Enclose in QLatin1String()
            \li Sets the encoding for a string to Latin-1, unless the string is
                already enclosed in QLatin1Char, QT_TRANSLATE_NOOP, tr, trUtf8,
                QLatin1Literal, or QLatin1String. For example, rewrites
    \code
    "abcd"
    \endcode

                as

    \code
    QLatin1String("abcd")
    \endcode

            \li String literal

        \row
            \li Mark as Translatable
            \li Marks a string translatable. For example, rewrites \c "abcd"
                with one of the following options, depending on which of them is
                available:

    \code
    tr("abcd")
    QCoreApplication::translate("CONTEXT", "abcd")
    QT_TRANSLATE_NOOP("GLOBAL", "abcd")
    \endcode

            \li String literal

        \row
            \li Add Definition in ...
            \li Inserts a definition stub for a function declaration either in
                the header file (inside or outside the class) or in the
                implementation file. For free functions, inserts the definition
                after the declaration of the function or in the implementation
                file. Qualified names are minimized when possible, instead of
                always being fully expanded.

                For example, rewrites

    \code
    Class Foo {
        void bar();
    };
    \endcode

                as (inside class)

    \code
    Class Foo {
        void bar() {

        }
    };
    \endcode

                as (outside class)

    \code
    Class Foo {
        void bar();
    };

    void Foo::bar()
    {

    }
    \endcode

                as (in implementation file)

    \code
    // Header file
    Class Foo {
        void bar();
    };

    // Implementation file
    void Foo::bar()
    {

    }
    \endcode

            \li Function name
        \row
            \li Add \c Function Declaration
            \li Inserts the member function declaration that matches the member
                function definition into the class declaration. The function can
                be \c {public}, \c {protected}, \c {private}, \c {public slot},
                \c {protected slot}, or \c {private slot}.
            \li Function name
        \row
            \li Switch with Next/Previous Parameter
            \li Moves a parameter down or up one position in a parameter list.
            \li Parameter in the declaration or definition of a function
        \row
            \li Extract Function
            \li Moves the selected code to a new function and replaces the block
                of code with a call to the new function. Enter a name for the
                function in the \uicontrol {Extract Function Refactoring}
                dialog.
            \li Block of code selected
        \row
            \li Extract Constant as Function Parameter
            \li Replaces the selected literal and all its occurrences with the
                function parameter \c{newParameter}. The parameter
                \c{newParameter} will have the original literal as the default
                value.
            \li Block of code selected
        \row
            \li Add Local Declaration
            \li Adds the type of an assignee, if the type of the right-hand
                side of the assignment is known. For example, rewrites

    \code
    a = foo();
    \endcode

                as

    \code
    Type a = foo();
    \endcode

                where Type is the return type of \c {foo()}

            \li Assignee

        \row
            \li Convert to Camel Case
            \li Converts a symbol name to camel case, where elements of the name
                are joined without delimiter characters and the initial
                character of each element is capitalized. For example, rewrites
                \c an_example_symbol as \c anExampleSymbol and
                \c AN_EXAMPLE_SYMBOL as \c AnExampleSymbol
            \li Identifier
        \row
            \li Complete Switch Statement
            \li Adds all possible cases to a switch statement of the type
                \c enum
            \li \c switch
        \row
            \li Generate Missing Q_PROPERTY Members
            \li Adds missing members to a \c Q_PROPERTY:
            \list
                \li \c read function
                \li \c write function, if there is a WRITE
                \li \c {onChanged} signal, if there is a NOTIFY
                \li data member with the name \c {m_<propertyName>}
            \endlist
            \li \c Q_PROPERTY
        \row
            \li Apply Changes
            \li Keeps function declarations and definitions synchronized by
                checking for the matching declaration or definition when you
                edit a function signature and by applying the changes to the
                matching code.
            \li Function signature. When this action is available, a light bulb
                icon appears: \inlineimage refactormarker.png
        \row
            \li Add #include for undeclared or forward declared identifier
            \li Adds an \c {#include} directive to the current file to make the
                definition of a symbol available.
            \li Undeclared identifier
        \row
            \li Reformat Pointers or References
            \li Reformats declarations with pointers or references according
                to the code style settings for the current project. In case no
                project is open, the current global code style settings are
                used.

                For example, rewrites:

    \code
    char*s;
    \endcode

                as

    \code
    char *s;
    \endcode

                When applied to selections, all suitable declarations in the
                selection are rewritten.

            \li Declarations with pointers or references and selections
                containing such declarations
        \row
            \li Create Getter and Setter Member Functions
            \li Creates either both getter and setter member functions for
                member variables or only a getter or setter.
            \li Member variable in class definition
        \row
            \li Move Function Definition
            \li Moves a function definition to the implementation file, outside
                the class or back to its declaration. For example, rewrites:
    \code
    class Foo
    {
      void bar()
      {
          // do stuff here
      }
    };
    \endcode

                as
    \code
    class Foo
    {
      void bar();
    };

    void Foo::bar() {
        // do stuff here
    }
    \endcode

            \li Function signature
        \row
            \li Move All Function Definitions
            \li Moves all function definitions to the implementation file or
                outside the class. For example, rewrites:
    \code
    class Foo
    {
      void bar()
      {
          // do stuff here
      }
      void baz()
      {
          // do stuff here
      }
    };
    \endcode

                as

    \code
    class Foo
    {
      void bar();
      void baz();
    };

    void Foo::bar() {
        // do stuff here
    }

    void Foo::baz() {
        // do stuff here
    }
    \endcode

            \li Class name
        \row
            \li Assign to Local Variable
            \li Adds a local variable which stores the return value of a
                function call or a new expression. For example, rewrites:

    \code
    QString s;
    s.toLatin1();
    \endcode

                as

    \code
    QString s;
    QByteArray latin1 = s.toLatin1();
    \endcode

                and

    \code
    new Foo;
    \endcode

                as

    \code
    Foo * localFoo = new Foo;
    \endcode

            \li Function call or class name
        \row
            \li Insert (Pure) Virtual Functions
            \li Select an insertion mode:
            \list
                \li Insert only declarations.
                \li Insert declarations and the corresponding definitions inside the class.
                \li Insert declarations and the corresponding definitions outside the class.
                \li Insert declarations and the corresponding definitions in the implementation file
                (only if an implementation file exists).
            \endlist
            \image qtcreator-refactoring-virtual-function-dialog.png

            \li Class or base class name
        \row
            \li Optimize for-Loop
            \li Rewrites post increment operators as pre increment operators and
                post decrement operators as pre decrement operators. It also
                moves other than string or numeric literals and id expressions
                from the condition of a for loop to its initializer. For
                example, rewrites:

    \code
    for (int i = 0; i < 3 * 2; i++)
    \endcode

                as

    \code
    for (int i = 0, total = 3 * 2; i < total; ++i)
    \endcode
            \li \c for

        \row
            \li Escape String Literal as UTF-8
            \li Escapes non-ASCII characters in a string literal to hexadecimal
                escape sequences. String Literals are handled as UTF-8.
            \li String literal

        \row
            \li Unescape String Literal as UTF-8
            \li Unescapes octal or hexadecimal escape sequences in a string
                literal. String Literals are handled as UTF-8.
            \li String literal

        \row
            \li Convert to Stack Variable
            \li Converts the selected pointer to a stack variable. For example,
                rewrites:

    \code
    QByteArray *foo = new QByteArray("foo");
    foo->append("bar");
    \endcode

                as

    \code
    QByteArray foo = "foo";
    foo.append("bar");
    \endcode

                This operation is limited to work only within function scope.
                Also, the coding style for pointers and references is not
                respected yet.
            \li Pointer Variable

        \row
            \li Convert to Pointer
            \li Converts the selected stack variable to a pointer. For example,
                rewrites:

    \code
    QByteArray foo = "foo";
    foo.append("bar");
    \endcode

                as

    \code
    QByteArray *foo = new QByteArray("foo");
    foo->append("bar");
    \endcode

                This operation is limited to work only within function scope.
                Also, the coding style for pointers and references is not
                respected yet.
            \li Stack Variable
        \row
            \li Convert connect() to Qt 5 Style
            \li Converts a Qt 4 QObject::connect() to Qt 5 style.
            \li QObject::connect() (Qt 4 style)
    \endtable



    \section2 Refactoring QML Code

    You can apply the following types of refactoring actions to QML code:

    \list

        \li Rename IDs

        \li Split initializers

        \li Move a QML type into a separate file to reuse it in other .qml files

    \endlist

    The following table summarizes the refactoring actions for QML code. The
    action is available when the cursor is in the position described in the
    Activation column.

    \table
        \header
            \li Refactoring Action
            \li Description
            \li Activation

        \row
            \li Move Component into Separate File
            \li Moves a QML type into a separate file
            \li QML type name
        \row
            \li Split Initializer
            \li Reformats a one-line type into a multi-line type. For example,
                rewrites

    \code
    Item { x: 10; y: 20; width: 10 }
    \endcode

                as

    \code
    Item {
        x: 10;
        y: 20;
        width: 10
    }
    \endcode

            \li QML type property
        \row
            \li Wrap Component in Loader
            \li Wraps the type in a Component type and loads it dynamically in a
                Loader type. This is usually done to improve startup time.
            \li QML type name
        \row
            \li Add a message suppression comment
            \li Prepends the line with an annotation comment that stops the
                message from being generated.
            \li Error, warning or hint from static analysis

    \endtable
   */


/*!
    \contentspage {Qt Creator Manual}
    \previouspage creator-editor-finding.html
    \page creator-editor-locator.html
    \nextpage creator-editor-refactoring.html

    \title Searching with the Locator

    You can find the locator in the bottom left of the \QC window.

    \image qtcreator-locator.png

    To activate the locator:

    \list

        \li Press \key {Ctrl+K} (\key {Cmd+K} on OS X).

        \li Select \uicontrol Tools > \uicontrol Locate.

        \li Select \uicontrol Edit > \uicontrol {Go to Line}.

        \li Click the line and column indicator on the
            \l{Using the Editor Toolbar}{editor toolbar}.

    \endlist

    To edit the currently open project's main.cpp file using the locator:

    \list 1

        \li Activate the locator by pressing \key {Ctrl+K}.

        \li Enter \c {main.cpp}.

            \image qtcreator-locator-open.png

        \li Press \key Enter.

            The \c {main.cpp} file opens in the editor.

        \li To move to a line in the file, enter the line number in the locator.

    \endlist

    To move directly to a particular line and column in the document when you
    open the document, append them to the file name in the locator, separated by
    plus signs (+) or colons (:). For example, to open main.cpp to line 41 and
    column 2, enter: \c {main.cpp:41:2}.

    If the path to a file is very long, it might not fit into the locator
    window. To view the full path, press \key Alt when the filename is selected
    or use the handle next to the locator window to increase the window width.

    It is also possible to enter only a part of a search string. As you type,
    the locator shows the occurrences of that string regardless of where in the
    name of an component it appears.

    To narrow down the search results, you can use the following wildcard
    characters:

    \list

        \li To match any number of any or no characters, enter \c{*}.

        \li To match a single instance of any character, enter \c{?}.

    \endlist

    \section1 Using Locator Filters

    The locator enables you to browse not only files, but any items defined by
    \b{locator filters}. By default, the locator contains filters for:

    \list

        \li Locating any open document (\c {o})

        \li Locating files anywhere on your file system (\c {f})

        \li Locating files belonging to your project (\c {p}), such as source,
            header resource, and \c {.ui} files, or to any project (\c {a})

        \li Locating class (\c {c}), enum, and function (m) definitions in your
            project or anywhere referenced from your project (\c {:})

        \li Locating symbols in the current document (\c {.})

        \li Locating a specific line and column in the document displayed in
            your editor (\c {l <line_number>:<column_number>})

        \li Opening help topics, including Qt documentation (\c {?})

        \li Performing web searches (\c {r})

        \li Running text editing macros that you record and save (\c {rm}). For
            more information, see \l{Using Text Editing Macros}

        \li Executing shell commands (\c {!})

        \li Executing version control system commands (\c {git}). For more
            information, see \l{Using Version Control Systems}

        \li Running external tools (\c x)

    \endlist

    To use a specific locator filter, type the assigned prefix followed by
    \key Space. The prefix is usually a single character. Then type the search
    string (typically, a filename or class name) or the command to execute.

    For example, to locate symbols matching QDataStream:

    \list 1

        \li Activate the locator.

        \li Enter \c{: QDataStream} (\c{:} (colon) followed by a
            \key Space and the symbol name (QDataStream)).

            The locator lists the results.

            \image qtcreator-navigate-popup.png

    \endlist

    Filters locating files also accept paths, such as \c {tools/*main.cpp}.
    Filters locating class and function definitions also accept namespaces,
    such as \c {Utils::*View}.

    For example, to create a new file and open it in the editor, type \c f
    followed by \key Space, followed by path and file name, and then press
    \key Enter.

    By default, the following filters are enabled and you do not need to use
    their prefixes explicitly:

    \list

        \li Going to a line and column in the current file (\c {l}).

        \li Going to an open file (\c {o}).

        \li Going to a file in any open project (\c {a}).

    \endlist

    If locator does not find some files, you can add them to the \c DISTFILES
    variable in the \c .pro file to include them into the distribution tarball
    of your project and thus make them known to \QC as well.

    \section1 Configuring Locator Filters

    If the default filters do not match your use case, you can check whether you
    can change them. For all filters, you can change the filter prefix and
    restrict the search to items that match the filter.

    To configure a locator filter:

    \list 1

        \li In the locator, click \inlineimage magnifier.png
            (\uicontrol Options) and select \uicontrol Configure to open the
            \uicontrol Locator options.

        \li Select a filter, and then select \uicontrol Edit.

        \li Specify the prefix string.

        \li To implicitly include the filter even when not typing a prefix as a
            part of the search string, select \uicontrol {Include by default}.

        \li Specify other available options. For more information, see
            \l{Adding Web Search Engines}.

    \endlist

    \section2 Adding Web Search Engines

    You can use the \uicontrol {Web Search (r)} locator filter to perform
    web searches. URLs and search commands for Bing, Google, Yahoo! Search,
    cplusplus.com, and Wikipedia are configured by default.

    To find out the format of the search command to use for your favorite
    web search engine, perform a search in your browser and copy the resulting
    URL to the locator filter configuration. Replace the search term with the
    variable \c {%1}.

    To add URLs and search commands to the list:

    \list 1

        \li Select \uicontrol Tools > \uicontrol Options >
            \uicontrol Environment > \uicontrol Locator >
            \uicontrol {Web Search (prefix: r)} > \uicontrol Edit.

        \li Select \uicontrol Add to add a new entry to the list.

            \image qtcreator-add-online-doc.png "Filter Configuration dialog"

        \li Double-click the new entry to specify a URL and a search command.
            For example, \c {http://www.google.com/search?q=%1}.

        \li Click \uicontrol OK.

    \endlist

    \section1 Creating Locator Filters

    To quickly access files not directly mentioned in your project, you can
    create your own locator filters. That way you can locate files in a
    directory structure you have defined.

    To create a locator filter:

    \list 1

        \li In the locator, select \uicontrol Options >
            \uicontrol Configure to open the \uicontrol Locator options.

            \image qtcreator-locator-customize.png

        \li Click \uicontrol Add.

        \li In the \uicontrol {Filter Configuration} dialog:

        \list

            \li Name your filter.

            \li Select at least one directory. The locator searches directories
                recursively.

            \li Define the file pattern as a comma separated list. For example,
                to search all \c {.h} and \c {.cpp} files, enter \c{*.h,*.cpp}

            \li Specify the prefix string.

                To implicitly include the filter even when not typing a prefix
                as a part of the search string, select
                \uicontrol {Include by default}.

                \image qtcreator-navigate-customfilter.png

        \endlist

        \li Click \uicontrol OK.

    \endlist

    \section1 Configuring Locator Cache

    The locator searches the files matching your file pattern in the directories
    you have selected and caches that information. The cache for all default
    filters is updated as you write your code. By default, \QC updates the
    filters created by you once an hour.

    To update the cached information manually, select \uicontrol Options >
    \uicontrol Refresh in the locator.

    To set a new cache update time:

    \list 1

        \li Select \uicontrol Tools > \uicontrol Options >
            \uicontrol Environment > \uicontrol Locator.

        \li In \uicontrol {Refresh interval}, define new time in minutes.

    \endlist

*/
