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#ifndef TIMELINERENDERSTATE_H
#define TIMELINERENDERSTATE_H

#include <QSGNode>
#include "timelinerenderpass.h"
#include "timelinemodel.h"

namespace Timeline {

class TIMELINE_EXPORT TimelineRenderState {
public:
    TimelineRenderState(qint64 start, qint64 end, qreal scale, int numPasses);
    ~TimelineRenderState();

    qint64 start() const;
    qint64 end() const;
    qreal scale() const;

    TimelineRenderPass::State *passState(int i);
    const TimelineRenderPass::State *passState(int i) const;
    void setPassState(int i, TimelineRenderPass::State *state);

    const QSGNode *expandedRowRoot() const;
    const QSGNode *collapsedRowRoot() const;
    const QSGNode *expandedOverlayRoot() const;
    const QSGNode *collapsedOverlayRoot() const;

    QSGNode *expandedRowRoot();
    QSGNode *collapsedRowRoot();
    QSGNode *expandedOverlayRoot();
    QSGNode *collapsedOverlayRoot();

    bool isEmpty() const;
    void assembleNodeTree(const TimelineModel *model, int defaultRowHeight, int defaultRowOffset);
    void updateExpandedRowHeights(const TimelineModel *model, int defaultRowHeight,
                                  int defaultRowOffset);
    QSGTransformNode *finalize(QSGNode *oldNode, bool expanded, const QMatrix4x4 &transform);

private:
    class TimelineRenderStatePrivate;
    TimelineRenderStatePrivate *d_ptr;
    Q_DECLARE_PRIVATE(TimelineRenderState)
};

} // namespace Timeline

#endif // TIMELINERENDERSTATE_H
