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#pragma once

#include <createtablesqlstatementbuilder.h>

#include <sqlitetransaction.h>
#include <sqlitetable.h>

namespace ClangBackEnd {

template<typename DatabaseType>
class RefactoringDatabaseInitializer
{
public:
    RefactoringDatabaseInitializer(DatabaseType &database)
        : database(database)
    {
        Sqlite::ImmediateTransaction<DatabaseType> transaction{database};

        createSymbolsTable();
        createLocationsTable();
        createSourcesTable();

        transaction.commit();
    }

    void createSymbolsTable()
    {
        Sqlite::Table table;
        table.setUseIfNotExists(true);
        table.setName("symbols");
        table.addColumn("symbolId", Sqlite::ColumnType::Integer, Sqlite::Contraint::PrimaryKey);
        const Sqlite::Column &usrColumn = table.addColumn("usr", Sqlite::ColumnType::Text);
        table.addColumn("symbolName", Sqlite::ColumnType::Text);
        table.addIndex({usrColumn});

        table.initialize(database);
    }

    void createLocationsTable()
    {
        Sqlite::Table table;
        table.setUseIfNotExists(true);
        table.setName("locations");
        table.addColumn("symbolId", Sqlite::ColumnType::Integer);
        table.addColumn("line", Sqlite::ColumnType::Integer);
        table.addColumn("column", Sqlite::ColumnType::Integer);
        const Sqlite::Column &sourceIdColumn = table.addColumn("sourceId", Sqlite::ColumnType::Integer);
        table.addIndex({sourceIdColumn});

        table.initialize(database);
    }

    void createSourcesTable()
    {
        Sqlite::Table table;
        table.setUseIfNotExists(true);
        table.setName("sources");
        table.addColumn("sourceId", Sqlite::ColumnType::Integer, Sqlite::Contraint::PrimaryKey);
        table.addColumn("sourcePath", Sqlite::ColumnType::Text);

        table.initialize(database);
    }

public:
    DatabaseType &database;
};

} // namespace ClangBackEnd
