- Qt Creator Manual
- Creating a Qt Quick Application
- Qt Creator Manual 5.0.1

Tutorials ◦ Creating a Qt Widget Based Application

# Creating a Qt Quick Application

This tutorial uses preset components and illustrates basic concepts of Qt Quick. For more information about the UI choices you have, see User Interfaces.

This tutorial describes how to use Qt Creator to implement states and transitions. We create an application that displays a Qt logo that moves between three rectangles on the page when you click them.

For more information about developing Qt Quick applications in the Design mode, see Developing Qt Quick Applications.

For examples of using Qt Quick Controls, see Qt Quick Controls Examples.

#### Creating the Project

1. Select File > New File or Project > Application (Qt Quick) > Qt Quick Application - Empty.
2. Select Choose to open the Project Location dialog.
3. In the Name field, enter a name for the application. When naming your own projects, keep in mind that they cannot be easily renamed later.
4. In the Create in field, enter the path for the project files. You can move project folders later without problems.
5. Select Next (or Continue on macOS) to open the Define Build System dialog.
6. In the Build system field, select the build system to use for building and running the project: qmake, CMake, or Qbs.
7. Select Next to open the Define Project Details dialog.
8. In the Screen resolution field, select the initial size of the UI. You can easily change the screen size later in Properties.
9. Select Next to open the Translation File dialog.
10. Select Next to use the default settings and to open the Kit Selection dialog.
11. Select kits for the platforms that you want to build the application for. To build applications for mobile devices, select kits for Android ARM and iPhone OS.

    Note: Kits are listed if they have been specified in Tools > Options > Kits (on Windows and Linux) or in Qt Creator > Preferences > Kits (on macOS). For more information, see Adding Kits.

12. Select Next to open the Project Management dialog.
13. Review the project settings, and select Finish (or Done on macOS) to create the project.

For more information about the settings that you skipped, see Creating Qt Quick Applications.

Qt Creator generates a component file, main.qml, and opens it in Text Editor. The wizard template uses an instance of the Window control, which does not support adding states. Because we want to use states in this example, we first replace the instance of the Window component with an instance of the basic Rectangle component. We must also remove the line that sets the `title` property, which the Rectangle component does not have. If you change the value of the Type property in the Properties view, Qt Creator offers to automatically remove the `title` property.

#### Creating the Main View

The main view of the application displays a Qt logo inside a rectangle in the top left corner of the view and two empty rectangles.

We use the qt-logo.png image in this tutorial, but you can also use any other image or a component, instead.

Note: If a view is hidden, you can show it by selecting View > Views.

1. Select the Rectangle instance in Navigator, and enter page in the ID field in Properties.
2. Select Library > Assets > to locate qt-logo.png (or your own image) and add it to the project folder.
3. Drag and drop the image from Assets to page in Navigator. Qt Creator automatically generates an instance of the Image component for you, with the image as the source image.

4. In Properties, edit the properties of the Image component instance:
   1. In the ID field, enter icon.
   2. In the Position field, set X to 10 and Y to 20.
5. In Library > Components > Default Components > Basic, select Rectangle and drag and drop it to page in Navigator.

6. In Properties, edit the properties of the Rectangle component instance:
   1. In the ID field, enter topLeftRect.
   2. In the Size field, set W and H to 64, for the rectangle size to match the image size.
   3. In the Color field, click the (Transparent) button to make the rectangle transparent.
   4. In the Border color field, set the border color to #808080 to make the rectangle visible on the white background.
   5. Click Layout, and then click the (Top) and (Left) anchor buttons to anchor the rectangle to the top left corner of the page.
   6. In the Margin field, select 20 for the top anchor and 10 for the left anchor.

7. Drag and drop a Mouse Area component from the Library to topLeftRect in Navigator.
8. Click Layout, and then click the (Fill to Parent) button to anchor the mouse area to the rectangle.
9. In the Navigator, copy topLeftRect (by pressing Ctrl+C) and paste it to page in Navigator twice (by pressing Ctrl+V). Qt Creator renames the new instances of the component topLeftRect1 and topLeftRect2.
10. Select topLeftRect1 and edit its properties:
    1. In the ID field, enter middleRightRect.
    2. In Layout, select the (Vertical Center anchor button and then the (Right) anchor button to anchor the rectangle to the middle right margin of its parent.
    3. In the Margin field, select 10 for the right anchor and 0 for the vertical center anchor.
11. Select topLeftRect2 and edit its properties:
    1. In the ID field, enter bottomLeftRect.
    2. In Layout, select the (Bottom) and (Left) anchor buttons to anchor the rectangle to the bottom left margin of its parent.
    3. In the Margin field, select 20 for the bottom anchor and 10 for the left anchor.
12. Press Ctrl+S to save the changes.

To check your code, you can view your main.qml file in the Text Editor and compare it with the main.qml example file.

The UI design is now ready.

For more information about the views you used, see:

- Library
- Navigator
- Properties

Next, we will make the image move between the rectangles when users click them by adding states and by connecting mouse clicks to state changes.

#### Connecting Mouse Clicks to State Changes

To make the image move between the rectangles when users click them, we add states, where we change the values of the `x` and `y` properties of icon to match those of the middle right and top left rectangles. Then, we connect the `onClicked` signals of the mouse areas to the state changes.

To make sure that the image is displayed within the rectangle when the view is scaled on different sizes of screens, we bind the values of the `x` and `y` properties of icon to those of the rectangles.

1. In the States view, select Create New State three times to create State1, State2, and State3.
2. Select State1 in States.
3. Select to open the Actions menu, and then select Set as Default to display State1 when the application starts.
4. Select State2 in States.
5. Select icon in Navigator and drag it on top of the middle left rectangle in Form Editor. This changes the `x` and `y` property values of icon to match those of middleRightRect in State2.

6. Select State3 in States, and drag icon on top of the bottom left rectangle in Form Editor.
7. In Connection View > Connections, click the button to create a new connection.

8. Double-click the value in the Target column, and select mouseArea in the list.
9. In the Signal Handler column, select onClicked.
10. In the Action column, select page.state = 'State1'.
11. Create two more connections to connect the `onClicked` signal of mouseArea1 to State2, and that of mouseArea2 to State3.
12. Press Ctrl+R to run the application.

Click the rectangles to move the Qt logo from one rectangle to another.

For more information about the views you used, see:

- States
- Connecting Components to Signals

#### Animating Transitions

We will now create transitions to apply animation to the image. For example, the image bounces back when it moves to middleRightRect and eases into bottomLeftRect.

1. In the Transition Editor view, click the button to create a new transition.
2. Click the button to specify transitions for switching to each state.

3. In the Transition ID field, enter toState1.
4. In the From field, select State2 and State3.
5. In the To field, select State1.
6. Click to add transitions for switching to State2 and State3, with the IDs toState2 and toState3.
7. Select Close to save the settings and return to Transition Editor.
8. Select toState2 in the list of transitions.

9. Pull the right edge of the blue bar next to icon to frame 1000 to specify that the x and y coordinates of the image change linearly over a duration of 1 second.
10. Select the x property, and click to change the easing curve type from linear to easeOutBounce (`[0.233,0.161,0.264,0.997,0.393,0.997,0.522,0.997,0.555,0.752, 0.61,0.75,0.664,0.748,0.736,1,0.775,1,0.814,0.999,0.861,0.901,0.888, 0.901,0.916,0.901,0.923,0.995,1,1]`) in Easing Curve Editor.

11. Select the y property and set the easing curve for it, too.
12. Close Easing Curve Editor to return to Transition Editor, and select toState3 in the list of transitions.
13. Pull the right edge of the blue bar next to icon to frame 2000 to specify that the x and y coordinates of the image change linearly over a duration of 2 seconds.
14. In Easing Curve Editor, change the easing curve type from linear to easeInOutQuad (`[0.455,0.03,0.515,0.955,1,1]`).
15. Select toState1 in the list of transitions, and pull the blue bar to frame 200 to specify that the x and y coordinates of the image change linearly over a duration of 200 milliseconds.
16. Press Ctrl+R to run the application.

For more information about the views you used, see:

- Editing Easing Curves
- Transition Editor

Click the rectangles to view the animated transitions.

Files:

- transitions/main.qml
- transitions/qml.qrc
- transitions/transitions.pro

Images:

- transitions/qt-logo.png

Tutorials ◦ Creating a Qt Widget Based Application