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#ifndef QT3DRENDER_RENDER_SKELETONDATA_P_H
#define QT3DRENDER_RENDER_SKELETONDATA_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DCore/qnodeid.h>
#include <QtGui/qmatrix4x4.h>
#include <QtCore/qlist.h>
#include <QtCore/qstring.h>
#include <Qt3DCore/private/sqt_p.h>

#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DRender/private/joint_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Render {

struct Q_AUTOTEST_EXPORT JointInfo
{
    JointInfo()
        : parentIndex(-1)
    {
    }

    explicit JointInfo(Joint *joint, int parentJointIndex)
        : inverseBindPose(joint->inverseBindMatrix())
        , parentIndex(parentJointIndex)
    {
    }

    QMatrix4x4 inverseBindPose;
    QMatrix4x4 globalPose;
    int parentIndex;
};

struct Q_AUTOTEST_EXPORT SkeletonData
{
    SkeletonData();

    void reserve(int size);

    QList<JointInfo> joints;
    QList<Qt3DCore::Sqt> localPoses;
    QList<QString> jointNames;
    QHash<HJoint, int> jointIndices;
};

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_SKELETONDATA_P_H
