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#include <Qt3DQuickInput/private/quick3daction_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {
namespace Input {
namespace Quick {

Quick3DAction::Quick3DAction(QObject *parent)
    : QObject(parent)
{
}

QQmlListProperty<QAbstractActionInput> Quick3DAction::qmlActionInputs()
{
    return QQmlListProperty<QAbstractActionInput>(this, 0,
                                        &Quick3DAction::appendActionInput,
                                        &Quick3DAction::actionInputCount,
                                        &Quick3DAction::actionInputAt,
                                        &Quick3DAction::clearActionInputs);
}

void Quick3DAction::appendActionInput(QQmlListProperty<QAbstractActionInput> *list, QAbstractActionInput *input)
{
    Quick3DAction *action = qobject_cast<Quick3DAction *>(list->object);
    action->parentAction()->addInput(input);
}

QAbstractActionInput *Quick3DAction::actionInputAt(QQmlListProperty<QAbstractActionInput> *list, qsizetype index)
{
    Quick3DAction *action = qobject_cast<Quick3DAction *>(list->object);
    return action->parentAction()->inputs().at(index);
}

qsizetype Quick3DAction::actionInputCount(QQmlListProperty<QAbstractActionInput> *list)
{
    Quick3DAction *action = qobject_cast<Quick3DAction *>(list->object);
    return action->parentAction()->inputs().count();
}

void Quick3DAction::clearActionInputs(QQmlListProperty<QAbstractActionInput> *list)
{
    Quick3DAction *action = qobject_cast<Quick3DAction *>(list->object);
    const auto inputs = action->parentAction()->inputs();
    for (QAbstractActionInput *input : inputs)
        action->parentAction()->removeInput(input);
}


} // namespace Quick
} // namespace Input
} // namespace Qt3DInput

QT_END_NAMESPACE
