/**
 * OpenAL cross platform audio library
 * Copyright (C) 2011 by Chris Robinson.
 * This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Library General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 *  License along with this library; if not, write to the
 *  Free Software Foundation, Inc.,
 *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 * Or go to http://www.gnu.org/copyleft/lgpl.html
 */

#include "config.h"

#include <algorithm>
#include <array>
#include <cstdlib>
#include <span>
#include <variant>

#include "alc/effects/base.h"
#include "core/bufferline.h"
#include "core/devformat.h"
#include "core/device.h"
#include "core/effects/base.h"
#include "core/effectslot.h"
#include "core/mixer.h"
#include "intrusive_ptr.h"

struct BufferStorage;
struct ContextBase;


namespace {

struct DedicatedState final : public EffectState {
    /* The "dedicated" effect can output to the real output, so should have
     * gains for all possible output channels and not just the main ambisonic
     * buffer.
     */
    std::array<float,MaxOutputChannels> mCurrentGains{};
    std::array<float,MaxOutputChannels> mTargetGains{};


    void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) final;
    void update(const ContextBase *context, const EffectSlotBase *slot, const EffectProps *props_,
        const EffectTarget target) final;
    void process(const size_t samplesToDo, const std::span<const FloatBufferLine> samplesIn,
        const std::span<FloatBufferLine> samplesOut) final;
};

void DedicatedState::deviceUpdate(const DeviceBase*, const BufferStorage*)
{
    mCurrentGains.fill(0.0f);
}

void DedicatedState::update(const ContextBase*, const EffectSlotBase *slot,
    const EffectProps *props_, const EffectTarget target)
{
    mTargetGains.fill(0.0f);

    auto &props = std::get<DedicatedProps>(*props_);
    const auto Gain = slot->Gain * props.Gain;

    if(props.Target == DedicatedProps::Dialog)
    {
        /* Dialog goes to the front-center speaker if it exists, otherwise it
         * plays from the front-center location.
         */
        if(auto const idx = target.RealOut ? target.RealOut->ChannelIndex[FrontCenter]
            : InvalidChannelIndex; idx != InvalidChannelIndex)
        {
            mOutTarget = target.RealOut->Buffer;
            mTargetGains[idx.c_val] = Gain;
        }
        else
        {
            static constexpr auto coeffs = CalcDirectionCoeffs(std::array{0.0f, 0.0f, -1.0f});

            mOutTarget = target.Main->Buffer;
            ComputePanGains(target.Main, coeffs, Gain,
                std::span{mTargetGains}.first<MaxAmbiChannels>());
        }
    }
    else if(props.Target == DedicatedProps::Lfe)
    {
        if(const auto idx = target.RealOut ? target.RealOut->ChannelIndex[LFE]:InvalidChannelIndex;
            idx != InvalidChannelIndex)
        {
            mOutTarget = target.RealOut->Buffer;
            mTargetGains[idx.c_val] = Gain;
        }
    }
}

void DedicatedState::process(const size_t samplesToDo,
    const std::span<const FloatBufferLine> samplesIn, const std::span<FloatBufferLine> samplesOut)
{
    MixSamples(std::span{samplesIn[0]}.first(samplesToDo), samplesOut, mCurrentGains, mTargetGains,
        samplesToDo, 0);
}


struct DedicatedStateFactory final : public EffectStateFactory {
    al::intrusive_ptr<EffectState> create() override
    { return al::intrusive_ptr<EffectState>{new DedicatedState{}}; }
};

} // namespace

auto DedicatedStateFactory_getFactory() -> gsl::not_null<EffectStateFactory*>
{
    static DedicatedStateFactory DedicatedFactory{};
    return gsl::make_not_null(&DedicatedFactory);
}
