# game.libretro.parallel_n64 language file
# Addon Name: game.libretro.parallel_n64
# Addon id: game.libretro.parallel_n64
# Addon Provider: libretro
msgid ""
msgstr ""
"Project-Id-Version: game.libretro.parallel_n64\n"
"Report-Msgid-Bugs-To: translations@kodi.tv\n"
"POT-Creation-Date: 2019-01-30 20:21i\n"
"PO-Revision-Date: 2023-01-31 17:08+0000\n"
"Last-Translator: Christian Gade <gade@kodi.tv>\n"
"Language-Team: Chinese (China) <https://kodi.weblate.cloud/projects/kodi-add-ons-game/game-libretro-parallel_n64/zh_cn/>\n"
"Language: zh_cn\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.15.2\n"

msgctxt "Addon Summary"
msgid "Nintendo - Nintendo 64 (ParaLLEl N64)"
msgstr ""

msgctxt "Addon Description"
msgid "ParaLLEl N64 is an optimized/rewritten Nintendo 64 emulator based on Mupen64 Plus. It was made specifically for Libretro."
msgstr "ParaLLEl N64 是一款基于 Mupen64 Plus 优化/重写的任天堂64模拟器。它是专门为 Libretro 而开发的。"

msgctxt "#30000"
msgid "Settings"
msgstr "设置"

msgctxt "#30001"
msgid "CPU Core"
msgstr "CPU 核"

msgctxt "#30002"
msgid "Audio Buffer Size (restart)"
msgstr "音频缓冲区大小（重新启动）"

msgctxt "#30003"
msgid "Analog Deadzone (percent)"
msgstr "模拟死区（百分比）"

msgctxt "#30004"
msgid "Analog Sensitivity (percent)"
msgstr "模拟灵敏度（百分比）"

msgctxt "#30005"
msgid "Player 1 Pak"
msgstr "玩家1 Pak"

msgctxt "#30006"
msgid "Player 2 Pak"
msgstr "玩家2 Pak"

msgctxt "#30007"
msgid "Player 3 Pak"
msgstr "玩家3 Pak"

msgctxt "#30008"
msgid "Player 4 Pak"
msgstr "玩家4 Pak"

msgctxt "#30009"
msgid "Enable Expansion Pak RAM"
msgstr "启用扩展 Pak RAM"

msgctxt "#30010"
msgid "GFX Accuracy (restart)"
msgstr "GFX 精度（重启）"

msgctxt "#30011"
msgid "Send audio lists to HLE RSP"
msgstr "向 HLE RSP 发送音频列表"

msgctxt "#30012"
msgid "GFX Plugin"
msgstr "GFX 插件"

msgctxt "#30013"
msgid "RSP Plugin"
msgstr "RSP 插件"

msgctxt "#30014"
msgid "Resolution (restart)"
msgstr "分辨率（重新启动）"

msgctxt "#30015"
msgid "Aspect ratio hint (reinit)"
msgstr "纵横比提示（重新初始化）"

msgctxt "#30016"
msgid "(Glide64) Texture Filtering"
msgstr "（Glide64）纹理过滤"

msgctxt "#30017"
msgid "(Angrylion) Dithering"
msgstr "（Angrylion）抖动"

msgctxt "#30018"
msgid "(Glide64) Polygon Offset Factor"
msgstr "（Glide64）多边形偏移因子"

msgctxt "#30019"
msgid "(Glide64) Polygon Offset Units"
msgstr "（Glide64）多边形偏移单位"

msgctxt "#30020"
msgid "(Angrylion) VI Overlay"
msgstr "（Angrylion）VI 叠加"

msgctxt "#30021"
msgid "(Angrylion) Thread sync level"
msgstr "（Angrylion）线程同步级别"

msgctxt "#30022"
msgid "(Angrylion) Multi-threading"
msgstr "（Angrylion）多线程"

msgctxt "#30023"
msgid "(Angrylion) Hide overscan"
msgstr "（Angrylion）隐藏过扫描"

msgctxt "#30024"
msgid "VI Refresh (Overclock)"
msgstr "VI 刷新（超频）"

msgctxt "#30025"
msgid "Buffer Swap"
msgstr "缓冲区交换"

msgctxt "#30026"
msgid "Framerate (restart)"
msgstr "帧率（重启）"

msgctxt "#30027"
msgid "Independent C-button Controls"
msgstr "独立 C 按钮控制"

msgctxt "#30028"
msgid "(Glide64) Vertex cache VBO (restart)"
msgstr "（Glide64）顶点缓存 VBO（重新启动）"

msgctxt "#30029"
msgid "Boot Device"
msgstr "引导设备"

msgctxt "#30030"
msgid "64DD Hardware"
msgstr "64DD 硬件"

#~ msgctxt "#30002"
#~ msgid "Graphics accuracy"
#~ msgstr "图形精度"

#~ msgctxt "#30003"
#~ msgid "LLE RSP Plugin"
#~ msgstr "LLE RSP 插件"

#~ msgctxt "#30004"
#~ msgid "Dithering"
#~ msgstr "抖动"
