ClutterBehaviourDepth

## ClutterBehaviourDepth ClutterBehaviourDepth — A behaviour controlling the Z position |

## Synopsis

                        ClutterBehaviourDepth;
                        ClutterBehaviourDepthClass;
    ClutterBehaviour *  clutter_behaviour_depth_new         (ClutterAlpha *alpha,
                                                             gint depth_start,
                                                             gint depth_end);
    void                clutter_behaviour_depth_set_bounds  (ClutterBehaviourDepth *behaviour,
                                                             gint depth_start,
                                                             gint depth_end);
    void                clutter_behaviour_depth_get_bounds  (ClutterBehaviourDepth *behaviour,
                                                             gint *depth_start,
                                                             gint *depth_end);

## Object Hierarchy

      GObject
       +----ClutterBehaviour
             +----ClutterBehaviourDepth

## Properties

      "depth-end"                gint                  : Read / Write
      "depth-start"              gint                  : Read / Write

## Description

ClutterBehaviourDepth is a simple ClutterBehaviour controlling the depth of a set of actors between a start and end depth.

ClutterBehaviourDepth is available since Clutter 0.4.

## Details

### ClutterBehaviourDepth

    typedef struct _ClutterBehaviourDepth ClutterBehaviourDepth;

The ClutterBehaviourDepth structure contains only private data and should be accessed using the provided API

Since 0.2

### ClutterBehaviourDepthClass

    typedef struct {
    } ClutterBehaviourDepthClass;

The ClutterBehaviourDepthClass structure contains only private data

Since 0.2

### clutter_behaviour_depth_new ()

    ClutterBehaviour *  clutter_behaviour_depth_new         (ClutterAlpha *alpha,
                                                             gint depth_start,
                                                             gint depth_end);

Creates a new ClutterBehaviourDepth which can be used to control the ClutterActor:depth property of a set of ClutterActors.

`alpha` : | a ClutterAlpha or `NULL`
`depth_start` : | initial value of the depth
`depth_end` : | final value of the depth
Returns : | the newly created behaviour

Since 0.4

### clutter_behaviour_depth_set_bounds ()

    void                clutter_behaviour_depth_set_bounds  (ClutterBehaviourDepth *behaviour,
                                                             gint depth_start,
                                                             gint depth_end);

Sets the boundaries of the `behaviour`.

`behaviour` : | a ClutterBehaviourDepth
`depth_start` : | initial value of the depth
`depth_end` : | final value of the depth

Since 0.6

### clutter_behaviour_depth_get_bounds ()

    void                clutter_behaviour_depth_get_bounds  (ClutterBehaviourDepth *behaviour,
                                                             gint *depth_start,
                                                             gint *depth_end);

Gets the boundaries of the `behaviour`

`behaviour` : | a ClutterBehaviourDepth
`depth_start` : | return location for the initial depth value, or `NULL`
`depth_end` : | return location for the final depth value, or `NULL`

Since 0.6

## Property Details

### The `"depth-end"` property

      "depth-end"                gint                  : Read / Write

End depth level to apply to the actors.

Default value: 0

Since 0.4

### The `"depth-start"` property

      "depth-start"              gint                  : Read / Write

Start depth level to apply to the actors.

Default value: 0

Since 0.4