GAMGI Interfaces: Text Create

# Text Create

- Contents
- Position
- View

Define here the text position and orientation.

### Translation

The origin of a text object, defined as its top left corner, can be set using the X, Y, Z entries. A simpler way to set directly the text position is to click on the screen, at the wished position, after defining all the other text properties: a new text object is created at that position.

### Rotation

The orientation of a text object, defined by the Euler angles theta, phi, psi, can be set using the E1, E2, E3 entries.

Euler angles in GAMGI are defined as follows: first, the (x, y, z) referential is rotated theta degrees (between 0 and 180) around the y axis, then the referential is rotated phi degrees (between 0 and 360) around the initial z axis, and finally it is rotated psi degrees (between 0 and 360) around the new z axis, always in the direct, counter-clockwise, direction. If the first Euler angle (theta) is zero, the old and new z axis coincide, thus (0, 0, 10) and (0, 5, 5) represent the same rotation.

By default text objects are on a plane parallel to the screen, corresponding to Euler angles (0, 0, 0). For this orientation, Wired (stroked) text objects, and Solid (extruded) text objects in a layer with an orthographic projection, will look exactly as normal 2D text messages.
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