Irrlicht Engine: ICursorControl.h Source File

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# ICursorControl.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_CURSOR_CONTROL_H_INCLUDED__
    00006 #define __I_CURSOR_CONTROL_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009 #include "position2d.h"
    00010 #include "rect.h"
    00011
    00012 namespace irr
    00013 {
    00014 namespace gui
    00015 {
    00016
    00018         class ICursorControl : public virtual IReferenceCounted
    00019         {
    00020         public:
    00021
    00023
    00025                 virtual void setVisible(bool visible) = 0;
    00026
    00028
    00029                 virtual bool isVisible() const = 0;
    00030
    00032
    00037                 virtual void setPosition(const core::position2d<f32> &pos) = 0;
    00038
    00040
    00046                 virtual void setPosition(f32 x, f32 y) = 0;
    00047
    00049
    00050                 virtual void setPosition(const core::position2d<s32> &pos) = 0;
    00051
    00053
    00055                 virtual void setPosition(s32 x, s32 y) = 0;
    00056
    00058
    00060                 virtual const core::position2d<s32>& getPosition() = 0;
    00061
    00063
    00067                 virtual core::position2d<f32> getRelativePosition() = 0;
    00068
    00070
    00075                 virtual void setReferenceRect(core::rect<s32>* rect=0) = 0;
    00076         };
    00077
    00078
    00079 } // end namespace gui
    00080 } // end namespace irr
    00081
    00082 #endif
    00083

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