Irrlicht Engine: CMeshBuffer.h File Reference

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# CMeshBuffer.h File Reference

`#include "irrArray.h"`
`#include "IMeshBuffer.h"`

Go to the source code of this file.

## Classes
class | irr::scene::CMeshBuffer< T >
| Template implementation of the IMeshBuffer interface. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Typedefs
typedef CMeshBuffer < video::S3DVertex > | irr::scene::SMeshBuffer
| Standard meshbuffer.
typedef CMeshBuffer < video::S3DVertex2TCoords > | irr::scene::SMeshBufferLightMap
| Meshbuffer with two texture coords per vertex, e.g. for lightmaps.
typedef CMeshBuffer < video::S3DVertexTangents > | irr::scene::SMeshBufferTangents
| Meshbuffer with vertices having tangents stored, e.g. for normal mapping.

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)