Irrlicht Engine: IParticleEmitter.h File Reference

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# IParticleEmitter.h File Reference

`#include "IAttributeExchangingObject.h"`
`#include "SParticle.h"`

Go to the source code of this file.

## Classes
class | irr::scene::IParticleEmitter
| A particle emitter for using with particle systems. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Typedefs
typedef IParticleEmitter | irr::scene::IParticlePointEmitter
## Enumerations
enum | irr::scene::E_PARTICLE_EMITTER_TYPE { irr::scene::EPET_POINT = 0, irr::scene::EPET_ANIMATED_MESH, irr::scene::EPET_BOX, irr::scene::EPET_CYLINDER, irr::scene::EPET_MESH, irr::scene::EPET_RING, irr::scene::EPET_SPHERE, irr::scene::EPET_COUNT }
| Types of built in particle emitters. More...
## Variables
const c8 *const | irr::scene::ParticleEmitterTypeNames []
| Names for built in particle emitters.

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)