Irrlicht Engine: IGUIMeshViewer.h Source File

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# IGUIMeshViewer.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
    00006 #define __I_GUI_MESH_VIEWER_H_INCLUDED__
    00007
    00008 #include "IGUIElement.h"
    00009
    00010 namespace irr
    00011 {
    00012
    00013 namespace video
    00014 {
    00015         class SMaterial;
    00016 } // end namespace video
    00017
    00018 namespace scene
    00019 {
    00020         class IAnimatedMesh;
    00021 } // end namespace scene
    00022
    00023 namespace gui
    00024 {
    00025
    00027         class IGUIMeshViewer : public IGUIElement
    00028         {
    00029         public:
    00030
    00032                 IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
    00033                         : IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {}
    00034
    00036                 virtual void setMesh(scene::IAnimatedMesh* mesh) = 0;
    00037
    00039                 virtual scene::IAnimatedMesh* getMesh() const = 0;
    00040
    00042                 virtual void setMaterial(const video::SMaterial& material) = 0;
    00043
    00045                 virtual const video::SMaterial& getMaterial() const = 0;
    00046         };
    00047
    00048
    00049 } // end namespace gui
    00050 } // end namespace irr
    00051
    00052 #endif
    00053

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