#textdomain wesnoth-units
[unit_type]
    id=Red Mage
    name= _ "Red Mage"
    race=human
    gender=male,female
    image="units/human-magi/red-mage.png"
    {MAGENTA_IS_THE_TEAM_COLOR}
    profile="portraits/humans/mage-red.png"
    hitpoints=42
    movement_type=smallfoot
    movement=5
    experience=100
    level=2
    alignment=neutral
    advances_to=Arch Mage,Silver Mage
    cost=40
    usage=mixed fighter
    description= _ "Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.

Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
    die_sound={SOUND_LIST:HUMAN_DIE}
    {DEFENSE_ANIM "units/human-magi/red-mage-defend.png" "units/human-magi/red-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
    [resistance]
        fire=90
    [/resistance]
    [portrait]
        size=400
        side="left"
        mirror="false"
        image="portraits/humans/transparent/mage-red.png"
    [/portrait]
    [portrait]
        size=400
        side="right"
        mirror="true"
        image="portraits/humans/transparent/mage-red.png"
    [/portrait]
#ifdef __UNUSED__
    # FIXME: Commented out because these images are in 1.2 size and style
    [death]
        [frame]
            begin=0
            end=100
            image="units/human-magi/red-mage-die-1.png"
        [/frame]
        [frame]
            begin=100
            end=200
            image="units/human-magi/red-mage-die-2.png"
        [/frame]
        [frame]
            begin=200
            end=300
            image="units/human-magi/red-mage-die-3.png"
        [/frame]
        [frame]
            begin=300
            end=400
            image="units/human-magi/red-mage-die-4.png"
        [/frame]
    [/death]
#endif
    [attack]
        name=staff
        description=_"staff"
        icon=attacks/staff-magic.png
        type=impact
        range=melee
        damage=6
        number=2
    [/attack]
    [attack]
        name=fireball
        description=_"fireball"
        type=fire
        range=ranged
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        damage=8
        number=4
    [/attack]
    [attack_anim]
        [filter_attack]
            name=fireball
        [/filter_attack]
        {MISSILE_FRAME_FIREBALL}

        start_time=-575
        [frame]
            duration=50
            image="units/human-magi/red-mage.png"
        [/frame]
        [frame]
            duration=100
            image="units/human-magi/red-mage-attack-magic-1.png"
            sound=fire.wav
        [/frame]
        [frame]
            duration=150
            image="units/human-magi/red-mage-attack-magic-2.png"
        [/frame]
        [frame]
            duration=75
            image="units/human-magi/red-mage-attack-magic-1.png"
        [/frame]
        [frame]
            duration=75
            image="units/human-magi/red-mage.png"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=staff
        [/filter_attack]
        [frame]
            begin=-250
            end=-200
            image="units/human-magi/red-mage.png"
        [/frame]
        [frame]
            begin=-200
            end=-100
            image="units/human-magi/red-mage-attack-staff-1.png"
        [/frame]
        [if]
            hits=yes
            [frame]
                begin=-100
                end=100
                image="units/human-magi/red-mage-attack-staff-2.png"
                sound=staff.wav
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-100
                end=100
                image="units/human-magi/red-mage-attack-staff-2.png"
                sound={SOUND_LIST:MISS}
            [/frame]
        [/else]
        [frame]
            begin=100
            end=175
            image="units/human-magi/red-mage-attack-magic-1.png"
        [/frame]
        [frame]
            begin=175
            end=250
            image="units/human-magi/red-mage.png"
        [/frame]
    [/attack_anim]
    [female]
        name= _ "female^Red Mage"
        gender=female
        image="units/human-magi/red-mage+female.png"
        die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
        profile="portraits/humans/mage-red+female.png"
        {DEFENSE_ANIM "units/human-magi/red-mage+female-defend.png" "units/human-magi/red-mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
        [portrait]
            size=400
            side="left"
            mirror="false"
            image="portraits/humans/transparent/mage-red+female.png"
        [/portrait]
        [portrait]
            size=400
            side="right"
            mirror="true"
            image="portraits/humans/transparent/mage-red+female.png"
        [/portrait]
#ifdef __UNUSED__
        # FIXME: Commented out because these images are in 1.2 size and style
        [death]
            [frame]
                image="units/human-magi/red-mage+female-die-1.png"
            [/frame]
            [frame]
                image="units/human-magi/red-mage+female-die-2.png"
            [/frame]
            [frame]
                image="units/human-magi/red-mage+female-die-3.png"
            [/frame]
            [frame]
                image="units/human-magi/red-mage+female-die-4.png"
            [/frame]
        [/death]
#endif
        [attack_anim]
            [filter_attack]
                name=fireball
            [/filter_attack]
            {MISSILE_FRAME_FIREBALL}
            [frame]
                image="units/human-magi/red-mage+female.png"
            [/frame]
            [frame]
                image="units/human-magi/red-mage+female-attack-magic-1.png"
            [/frame]
            [frame]
                image="units/human-magi/red-mage+female-attack-magic-2.png"
            [/frame]
            [frame]
                image="units/human-magi/red-mage+female-attack-magic-1.png"
            [/frame]
            [frame]
                image="units/human-magi/red-mage+female.png"
            [/frame]
        [/attack_anim]
        [attack_anim]
            [filter_attack]
                name=staff
            [/filter_attack]
            [frame]
                image="units/human-magi/red-mage+female.png"
            [/frame]
            [frame]
                image="units/human-magi/red-mage+female-attack-staff-1.png"
            [/frame]
            [if]
                [frame]
                    image="units/human-magi/red-mage+female-attack-staff-2.png"
                [/frame]
            [/if]
            [else]
                [frame]
                    image="units/human-magi/red-mage+female-attack-staff-2.png"
                [/frame]
            [/else]
            [frame]
                image="units/human-magi/red-mage+female-attack-magic-1.png"
            [/frame]
            [frame]
                image="units/human-magi/red-mage+female.png"
            [/frame]
        [/attack_anim]
    [/female]
[/unit_type]
