WESNOTH(6)

NAME
wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game

SYNOPSIS
wesnoth [OPTIONS] [PATH_TO_DATA]

DESCRIPTION
Battle for Wesnoth is a turn-based fantasy strategy game. Defeat all enemy leaders using a well-chosen cadre of troops, taking care to manage your resources of gold and villages. All units have their own strengths and weaknesses; to win, deploy your forces to their best advantage while denying your foes the chance to do the same. As units gain experience, they acquire new abilities and become more powerful. Play in your own language and test your skill against a smart computer opponent, or join Wesnoth's large community of on-line players. Create your own custom units, scenarios or campaigns, and share them with others.

OPTIONS

--bpp number
    sets BitsPerPixel value. Example: --bpp 32

-c, --campaign
    goes directly to the campaign selection menu.

--config-dir name
    sets the user configuration directory to name under $HOME or "My Documents\My Games" for windows.

--config-path
    prints the path of the user configuration directory and exits.

-d, --debug
    enables additional command mode options in-game (see the wiki page at http://www.wesnoth.org/wiki/CommandMode for more information about command mode).

-e, --editor file
    start the in-game map editor directly. If file is specified, equivalent to -e --load

--fps
    displays the number of frames per second the game is currently running at, in a corner of the screen.

-f, --fullscreen
    runs the game in full screen mode.

--gunzip infile.gz
    decompresses a file which should be in gzip format and stores it without the .gz suffix. The infile.gz will be removed.

--gzip infile
    compresses a file in gzip format, stores it as infile.gz and removes infile.

-h, --help
    displays a summary of command line options to standard output, and exits.

-l, --load file
    loads the savegame file from the standard save game directory. If the -e or --editor option is used as well, starts the editor with the map from file open. If it is a directory, the editor will start with a load map dialog opened there.

--log-level=domain1,domain2,...
    sets the severity level of the log domains. all can be used to match any log domain. Available levels: error, warning, info, debug. By default the error level is used.

--logdomains
    Dumps a list of all log domains and exits.

--max-fps
    the number of frames per second the game can show, the value should be between the 1 and 1000, the default is 50.

-m, --multiplayer
    runs a multiplayer game. There are additional options that can be used together with --multiplayer as explained below. Only these additional options can follow --multiplayer.

--no-delay
    runs the game without any delays for graphic benchmarking. This is automatically enabled by --nogui.

--nocache
    disables caching of game data.

--nomusic
    runs the game without music.

--nosound
    runs the game without sounds and music.

--path
    prints the name of the game data directory and exits.

-r XxY, --resolution XxY
    sets the screen resolution. Example: -r 800x600

--smallgui
    allows to use screen resolutions down to 800x480 and resizes a few interface elements.

-s, --server [host]
    connects to the specified host if any, otherwise connect to the first server in preferences. Example: --server server.wesnoth.org

-t, --test
    runs the game in a small test scenario.

--validcache
    assumes that the cache is valid. (dangerous)

-v, --version
    shows the version number and exits.

-w, --windowed
    runs the game in windowed mode.

--with-replay
    replays the game loaded with the --load option.

Options for --multiplayer
The side-specific multiplayer options are marked with number. number has to be replaced by a side number. It usually is 1 or 2 but depends on the number of players possible in the chosen scenario.

--ai_confignumber=value
    selects a configuration file to load for the AI controller for this side.

--algorithmnumber=value
    selects a non-standard algorithm to be used by the AI controller for this side. Available values: idle_ai and sample_ai.

--controllernumber=value
    selects the controller for this side. Available values: human and ai.

--era=value
    use this option to play in the selected era instead of the Default era. The era is chosen by an id. Eras are described in the data/multiplayer/eras.cfg file.

--exit-at-end
    exits once the scenario is over, without displaying victory/defeat dialog which requires the user to click OK. This is also used for scriptable benchmarking.

--nogui
    runs the game without the GUI. Must appear before --multiplayer to have the desired effect.

--parmnumber=name:value
    sets additional parameters for this side. This parameter depends on the options used with --controller and --algorithm. It should only be useful for people designing their own AI. (not yet documented completely)

--scenario=value
    selects a multiplayer scenario by id. The default scenario id is multiplayer_The_Freelands.

--sidenumber=value
    selects a faction of the current era for this side. The faction is chosen by an id. Factions are described in the data/multiplayer.cfg file.

--turns=value
    sets the number of turns for the chosen scenario. The default is 50.

EXIT STATUS
Normal exit status is 0. An exit status of 1 indicates an (SDL, video, fonts, etc) initialisation error. An exit status of 2 indicates an error with the command line options.

AUTHOR
Written by David White <davidnwhite@verizon.net>.
Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and Soliton <soliton.de@gmail.com>.
This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
Visit the official homepage: http://www.wesnoth.org/

COPYRIGHT
Copyright © 2003-2009 David White <davidnwhite@verizon.net>
This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

SEE ALSO
wesnoth_editor(6), wesnothd(6)