#textdomain wesnoth-sof
[scenario]
    name= _ "In the Dwarven City"
    id=2t_In_the_Dwarven_City
    turns=1
    map_data="{campaigns/Sceptre_of_Fire/maps/2t_In_the_Dwarven_City.map}"
    next_scenario=3_Searching_for_the_Runecrafter

    {SCENARIO_MUSIC underground.ogg}

    {UNDERGROUND}

    [side]
        type=Dwarvish Fighter
        id=Rugnur
        side=1
        canrecruit=yes
        controller=human
        recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman,Dwarvish Scout
        gold=0
    [/side]

    [side]
        type=Dwarvish Lord
        id=Durstorn
        name= _ "Durstorn"
        side=2
        canrecruit=yes
        profile=portraits/durstorn.png
        facing=sw
        recruit=Dwarvish Fighter,Dwarvish Guardsman
    [/side]

    {STARTING_VILLAGES 2 20}

    [story]
        [part]
            story= _ "Now, I must tell you of another character in our drama. Durstorn, the lord of Dwarfdom. Or at least of this clan."
        [/part]
        [part]
            story= _ "Durstorn was not happy this day. Nor was he usually; but today he was unhappier than usual."
        [/part]
        [part]
            show_title=yes
            {TO_IN_THE_DWARVEN_CITY}
        [/part]
    [/story]

    [event]
        name=prestart

        #Durstorn's guard
        [unit]
            x,y=11,10
            side=2
            type=Dwarvish Stalwart
            id=Neglur
            name= _ "Neglur"
            facing=sw
            [modifications]
                {TRAIT_LOYAL}
                {TRAIT_RESILIENT}
            [/modifications]
            {IS_LOYAL}
        [/unit]
        [unit]
            x,y=13,11
            side=2
            type=Dwarvish Runesmith
            id=Glinar
            name= _ "Glinar"
            facing=sw
            [modifications]
                {TRAIT_LOYAL}
                {TRAIT_QUICK}
            [/modifications]
            {IS_LOYAL}
        [/unit]
        [unit]
            x,y=9,13
            side=2
            type=Dwarvish Thunderguard
            id=Noiraran
            name= _ "Noiraran"
            [modifications]
                {TRAIT_LOYAL}
                {TRAIT_INTELLIGENT}
            [/modifications]
            {IS_LOYAL}
        [/unit]
        [unit]
            x,y=11,14
            side=2
            type=Dwarvish Steelclad
            id=Kuhnar
            name= _ "Kuhnar"
            [modifications]
                {TRAIT_LOYAL}
                {TRAIT_STRONG}
            [/modifications]
            {IS_LOYAL}
        [/unit]

        [item]
            x,y=8,9
            image=items/brazier-lit5.png
        [/item]

        [item]
            x,y=14,9
            image=items/brazier-lit6.png
        [/item]

        [item]
            x,y=14,12
            image=items/brazier-lit7.png
        [/item]

        [item]
            x,y=8,12
            image=items/brazier-lit8.png
        [/item]
    [/event]

    [event]
        name=start
        #dialogue starts
        [message]
            speaker=Durstorn
            message= _ "Where's that fool Rugnur gotten to? It's time for him to report on events in the surface world. He's late!"
        [/message]
        [message]
            speaker=Noiraran
            message= _ "Perhaps the outpost was held up?"
        [/message]
        [message]
            speaker=Durstorn
            message= _ "Ha! There hasn't been a border attack since the men came from over the sea, why would someone attack us now?"
        [/message]
        [message]
            speaker=Kuhnar
            message= _ "The elves might want our gold."
        [/message]
        [message]
            speaker=Durstorn
            message= _ "Good one, let them try to take it! Ha!"
        [/message]
        {MOVE_UNIT id=Rugnur 8 10}
        [recall]
            id=Baglur
            x,y=9,9
        [/recall]
        [message]
            speaker=Rugnur
            message= _ "Hey, Durstorn, have we started yet? King Haldric came by just now, wanted to talk to you..."
        [/message]
        [message]
            speaker=Durstorn
            message= _ "Speak properly to your elders, boy! Why are you late?"
        [/message]
        [message]
            speaker=Rugnur
            message= _ "Huh? Didn't a messenger come and tell you?"
        [/message]
        [message]
            speaker=Durstorn
            message= _ "No."
        [/message]
        [message]
            speaker=Baglur
            message= _ "I think you'd better let me explain. King Haldric II of Wesnoth came to the gate. Then we had to close it, which took considerable time."
        [/message]
        [message]
            speaker=Glinar
            # wmllint: local spelling why'd
            message= _ "What'd he want? And why'd you have to close the gate?"
        [/message]
        [message]
            speaker=Rugnur
            message= _ "He wanted to make a deal with us. He gave us a magical stone, called the 'Ruby of Fire', and told us to make a sceptre out of it, to keep in the bad magic, or something like that. We closed the doors because elves were attacking us."
        [/message]
        [message]
            speaker=Noiraran
            message= _ "What is he going to give us for it, eh?"
        [/message]
        [message]
            speaker=Rugnur
            message= _ "He paid us five thousand silver in advance, and he'll give us five thousand more when we deliver the finished sceptre if we are done before he dies."
        [/message]
        [message]
            speaker=Durstorn
            message= _ "What?!? You already accepted? Foolish boy, you should have come for one of the elders! We could have gotten much more than ten thousand silver out of him! This is a task that will take many years, and now all of our work in that time will bring us very little gain."
        [/message]
        [message]
            speaker=Rugnur
            message= _ "Sorry, lord, but he said he would move on to another tribe if I left."
        [/message]
        [message]
            speaker=Durstorn
            message= _ "Can't you tell a bluff when you hear one?!? He knows we're the best craftsmen, and he wouldn't have gone to another tribe if we stalled for a year. Oh well, what's done is done. We'll have to work for less than I would prefer..."
        [/message]
        [message]
            speaker=Baglur
            message= _ "Well, since this boy bargained so badly, why not make him fulfill the contract himself? If he fails, it's on his head."
        [/message]
        [message]
            speaker=Durstorn
            message= _ "Good idea, Baglur! He'll need some help, though, and it will take a master smith to make the sceptre. Why don't we send him to find Thursagan?"
        [/message]
        [message]
            speaker=Baglur
            message= _ "You mean the insane dwarf who lives in the far north?!"
        [/message]
        [message]
            speaker=Durstorn
            message= _ "Yes. He is the only one I know of who could craft the sceptre the way Haldric wants it. And he has nothing to do, he will be fine with wasting 25 years of his life on this task."
        [/message]
        [message]
            speaker=Rugnur
            message= _ "Very well, my lord. We will go into the north to find Thursagan. Do you have any idea where he is?"
        [/message]
        [message]
            speaker=Durstorn
            message= _ "Go to the furthest north entrance to the caves, and then go north. He's somewhere in those hills."
        [/message]
        {VARIABLE changealanin.x 2}
        {VARIABLE changealanin.y 5}
        [unstore_unit]
            variable=changealanin
            # wmllint: recognize Alanin
        [/unstore_unit]
        {MOVE_UNIT id=Alanin 6 9}
        [clear_variable]
            name=changealanin
        [/clear_variable]
        [message]
            speaker=Alanin
            message= _ "What did I miss, eh?"
        [/message]
        [message]
            speaker=Durstorn
            message= _ "Who the devil are you? Well, you seem to be with Rugnur... follow him north."
        [/message]
        [endlevel]
            result=victory
            bonus=no
            {NEW_GOLD_CARRYOVER 100}
            carryover_report=no
            linger_mode=no
        [/endlevel]
    [/event]
[/scenario]
