#textdomain wesnoth
#define DEFAULT_ASPECT_VALUE ID VALUE
    [aspect]
        id={ID}
        engine=cpp
        name=composite_aspect
        [default]
            engine=cpp
            name=standard_aspect
            value={VALUE}
        [/default]
    [/aspect]
#enddef

#define DEFAULT_ASPECT_EMPTY ID
    [aspect]
        id={ID}
        engine=cpp
        name=composite_aspect
        [default]
            engine=cpp
            name=standard_aspect
        [/default]
    [/aspect]
#enddef

#define DEFAULT_ASPECT_EMPTY_SLF ID
    [aspect]
        id={ID}
        engine=cpp
        name=composite_aspect
        [default]
            engine=cpp
            name=standard_aspect
            [value]
                [not]
                [/not]
            [/value]
        [/default]
    [/aspect]
#enddef

{DEFAULT_ASPECT_VALUE aggression 0.4}
{DEFAULT_ASPECT_VALUE attack_depth 5}
[aspect]
    id=attacks
    engine=cpp
    name=composite_aspect
    invalidate_on_gamestate_change=yes
    [default]
        engine=cpp
        name=testing_ai_default::aspect_attacks
        invalidate_on_gamestate_change=yes
    [/default]
[/aspect]
{DEFAULT_ASPECT_EMPTY_SLF avoid}
{DEFAULT_ASPECT_VALUE caution 0.25}
{DEFAULT_ASPECT_VALUE grouping offensive}
{DEFAULT_ASPECT_VALUE leader_aggression -4.0}
{DEFAULT_ASPECT_EMPTY leader_goal}
{DEFAULT_ASPECT_VALUE leader_value 3.0}
{DEFAULT_ASPECT_VALUE number_of_possible_recruits_to_force_recruit 3.1}
{DEFAULT_ASPECT_VALUE passive_leader no}
{DEFAULT_ASPECT_VALUE passive_leader_shares_keep no}
[aspect]
    id=recruitment
    engine=cpp
    name=composite_aspect
    [default]
        engine=cpp
        name=standard_aspect
        [value]
            engine=cpp
            name=ai_default::recruitment
        [/value]
    [/default]
[/aspect]
{DEFAULT_ASPECT_VALUE recruitment_ignore_bad_combat no}
{DEFAULT_ASPECT_VALUE recruitment_ignore_bad_movement no}
{DEFAULT_ASPECT_EMPTY recruitment_pattern}
{DEFAULT_ASPECT_VALUE scout_village_targeting 3}
{DEFAULT_ASPECT_VALUE simple_targeting no}
{DEFAULT_ASPECT_VALUE support_villages no}
{DEFAULT_ASPECT_VALUE village_value 1.0}
{DEFAULT_ASPECT_VALUE villages_per_scout 4}
