#textdomain wesnoth-low
#define OLURF_PARTY
    [unit]
        id=Bulrod
        name=_ "Bulrod"
        type=Dwarvish Steelclad
        side=1
        x=38
        y=4
        [modifications]
            {TRAIT_STRONG}
            {TRAIT_RESILIENT}
        [/modifications]
    [/unit]
    [unit]
        id=Simclon
        name=_ "Simclon"
        type=Dwarvish Thunderer
        side=1
        x=39
        y=3
        [modifications]
            {TRAIT_STRONG}
            {TRAIT_RESILIENT}
        [/modifications]
    [/unit]

    [unit]
        id=Harald
        name=_ "Harald"
        type=Dwarvish Berserker
        side=1
        x=39
        y=5
        [modifications]
            {TRAIT_STRONG}
            {TRAIT_RESILIENT}
        [/modifications]
    [/unit]

    [unit]
        id=Budrin
        name=_ "Budrin"
        type=Dwarvish Berserker
        side=1
        x=39
        y=4
        [modifications]
            {TRAIT_STRONG}
            {TRAIT_RESILIENT}
        [/modifications]
    [/unit]

    [unit]
        id=Dudan
        name=_ "Dudan"
        type=Dwarvish Fighter
        side=1
        x=39
        y=6
        [modifications]
            {TRAIT_STRONG}
            {TRAIT_RESILIENT}
        [/modifications]
    [/unit]

    [unit]
        id=Korbun
        name=_ "Korbun"
        type=Dwarvish Fighter
        side=1
        x=39
        y=7
        [modifications]
            {TRAIT_STRONG}
            {TRAIT_RESILIENT}
        [/modifications]
    [/unit]

    [unit]
        id=Merhun
        name=_ "Merhun"
        type=Dwarvish Berserker
        side=1
        x=37
        y=7
        [modifications]
            {TRAIT_STRONG}
            {TRAIT_RESILIENT}
        [/modifications]
    [/unit]
#enddef

#define OLURF_SPEAK
    [message]
        id=Olurf
        #name=_ "Olurf"
        message= _ "Did ye think we'd let you have all the fun wi' the orcs by yerselves?"
    [/message]
    [message]
        id=Kalenz
        message= _ "It's Olurf! He made it!"
    [/message]
    [message]
        id=Olurf
        message= _ "I told ye I'd be here."
    [/message]
    [message]
        id=Landar
        message= _ "It's not much of an army he is bringing with him, though."
    [/message]
    [message]
        id=Olurf
        message= _ "Not much of an army? These are dwarves with mighty axes, each worth three of you and your silly plinking bows!"
    [/message]
    [message]
        id=Kalenz
        message= _ "Olurf, is that all the dwarves you could find? Was the gold not enough?"
    [/message]
    [message]
        id=Olurf
        message= _ "They are no' fighting for gold, they're here for the fun. I'd ha' brought a lot more if my men ha' all kept quiet about helping elves! But the rest o' my clan should join us in a few days."
    [/message]
    [message]
        id=Landar
        message= _ "In a few days? That's too late! We want our gold back!"
    [/message]
    [message]
        id=Olurf
        message= _ "Sure, minus expenses."
    [/message]
    [message]
        id=Landar
        message= _ "What expenses?"
    [/message]
    [message]
        id=Olurf
        message= _ "It's an ancient dwarvish custom to buy the warriors a few drinks before the battle... So minus expenses that's about even."
    [/message]
    [message]
        id=Landar
        message= _ "That explains why they are so reckless in battle..."
    [/message]
    [message]
        id=Kalenz
        message= _ "... Enough, gentlemen, we have a battle to fight!"
    [/message]
#enddef

#ask for ai_controller
#define ASK_AI
    #ask if the player wants to set AI params during gameplay
    [event]
        name=start
        [message]
            id=Galtrid
            message= _ "Kalenz, though very young you have been most tested in battle of any of us. Will you take the command of all our troops?"
        [/message]
        [message]
            id=Kalenz
            [option]
                id=incommand_true
                message= _ "You do me great honor. I will strive to be worthy of it."
                [command]
                    [set_variable]
                        name=ai_controller.in_command
                        value=true
                    [/set_variable]
                [/command]
            [/option]
            [option]
                id=incommand_false
                message= _ "You do me great honor, but I am not yet ready for this."
                [command]
                    [set_variable]
                        name=ai_controller.in_command
                        value=false
                    [/set_variable]
                [/command]
            [/option]
        [/message]
    [/event]
#enddef

#define RECRUIT_ORC

#ifdef EASY
    recruit={ORCS1}, Orcish Crossbowman, Goblin Pillager, Goblin Knight
#endif

#ifdef NORMAL
    recruit={ORCS1}, Goblin Impaler, Goblin Rouser, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer
#endif

#ifdef HARD
    recruit={ORCS1}, Goblin Impaler, Goblin Rouser, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Direwolf Rider, Orcish Slayer, Orcish Warrior, Orcish Slurbow
#endif

#enddef
