<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Eternal Circulation" el:subtitle="" el:id="raoul03"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Raoul Bourquin" el:email="raoul@users.berlios.de" el:homepage=""/>
      <el:copyright>Copyright © 2005 Raoul Bourquin</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="0:07"/>
    </el:info>
    <el:luamain><![CDATA[
-- GENERAL --
levelw = 20
levelh = 20
create_world(levelw, levelh)
enigma.ConserveLevel = FALSE
display.SetFollowMode(display.FOLLOW_SMOOTH)

-- FLOOR --
fill_floor("fl-water", 0,0,levelw,levelh)

-- STONES --
draw_stones("st-glass",{0,0},{1,0},20)
draw_stones("st-glass",{0,0},{0,1},20)
draw_stones("st-glass",{19,0},{0,1},20)
draw_stones("st-glass",{0,19},{1,0},20)

-- ecken
set_floor("fl-gradient5",1 ,1)
set_floor("fl-gradient7",1 ,18)
set_floor("fl-gradient6",18 ,1)
set_floor("fl-gradient8",18 ,18)

-- rand
draw_floor("fl-gradient3",{1,2},{0,1},16)
draw_floor("fl-gradient1",{2,1},{1,0},16)
draw_floor("fl-gradient2",{2,18},{1,0},16)
draw_floor("fl-gradient4",{18,2},{0,1},16)

-- 1. kreis
set_floor("fl-gradient5",2 ,2)
set_floor("fl-gradient7",2 ,8)
set_floor("fl-gradient6",8 ,2)
set_floor("fl-gradient8",8 ,8)
draw_floor("fl-gradient3",{2,3},{0,1},5)
draw_floor("fl-gradient1",{3,2},{1,0},5)
draw_floor("fl-gradient2",{3,8},{1,0},5)
draw_floor("fl-gradient4",{8,3},{0,1},5)
set_floor("fl-gradient12",4 ,4)
set_floor("fl-gradient11",4 ,6)
set_floor("fl-gradient10",6 ,4)
set_floor("fl-gradient9",6 ,6)
set_floor("fl-gradient2",5 ,4)
set_floor("fl-gradient4",4 ,5)
set_floor("fl-gradient1",5 ,6)
set_floor("fl-gradient3",6 ,5)
draw_floor("fl-gradient3",{3,3},{1,0},4)
draw_floor("fl-gradient1",{7,3},{0,1},4)
draw_floor("fl-gradient4",{4,7},{1,0},4)
draw_floor("fl-gradient2",{3,4},{0,1},4)
set_floor("fl-gradient7",9,8)
set_floor("fl-gradient8",10,8)
set_floor("fl-gradient6",8,9)
set_floor("fl-gradient8",8,10)
set_floor("fl-gradient5",9,11)
set_floor("fl-gradient6",10,11)
set_floor("fl-gradient5",11,9)
set_floor("fl-gradient7",11,10)

-- 2. kreis
set_floor("fl-gradient5",2 ,11)
set_floor("fl-gradient7",2 ,17)
set_floor("fl-gradient6",8 ,11)
set_floor("fl-gradient8",8 ,17)
draw_floor("fl-gradient3",{2,12},{0,1},5)
draw_floor("fl-gradient1",{3,11},{1,0},5)
draw_floor("fl-gradient2",{3,17},{1,0},5)
draw_floor("fl-gradient4",{8,12},{0,1},5)
set_floor("fl-gradient12",4 ,13)
set_floor("fl-gradient11",4 ,15)
set_floor("fl-gradient10",6 ,13)
set_floor("fl-gradient9",6 ,15)
set_floor("fl-gradient2",5 ,13)
set_floor("fl-gradient4",4 ,14)
set_floor("fl-gradient1",5 ,15)
set_floor("fl-gradient3",6 ,14)
draw_floor("fl-gradient3",{3,12},{1,0},4)
draw_floor("fl-gradient1",{7,12},{0,1},4)
draw_floor("fl-gradient4",{4,16},{1,0},4)
draw_floor("fl-gradient2",{3,13},{0,1},4)

-- 3. kreis
set_floor("fl-gradient5",11 ,2)
set_floor("fl-gradient7",11 ,8)
set_floor("fl-gradient6",17 ,2)
set_floor("fl-gradient8",17 ,8)
draw_floor("fl-gradient3",{11,3},{0,1},5)
draw_floor("fl-gradient1",{12,2},{1,0},5)
draw_floor("fl-gradient2",{12,8},{1,0},5)
draw_floor("fl-gradient4",{17,3},{0,1},5)
set_floor("fl-gradient12",13 ,4)
set_floor("fl-gradient11",13 ,6)
set_floor("fl-gradient10",15 ,4)
set_floor("fl-gradient9",15 ,6)
set_floor("fl-gradient2",14 ,4)
set_floor("fl-gradient4",13 ,5)
set_floor("fl-gradient1",14 ,6)
set_floor("fl-gradient3",15 ,5)
draw_floor("fl-gradient3",{12,3},{1,0},4)
draw_floor("fl-gradient1",{16,3},{0,1},4)
draw_floor("fl-gradient4",{13,7},{1,0},4)
draw_floor("fl-gradient2",{12,4},{0,1},4)

-- 4. kreis
set_floor("fl-gradient5",11 ,11)
set_floor("fl-gradient7",11 ,17)
set_floor("fl-gradient6",17 ,11)
set_floor("fl-gradient8",17 ,17)
draw_floor("fl-gradient3",{11,12},{0,1},5)
draw_floor("fl-gradient1",{12,11},{1,0},5)
draw_floor("fl-gradient2",{12,17},{1,0},5)
draw_floor("fl-gradient4",{17,12},{0,1},5)
set_floor("fl-gradient12",13 ,13)
set_floor("fl-gradient11",13 ,15)
set_floor("fl-gradient10",15 ,13)
set_floor("fl-gradient9",15 ,15)
set_floor("fl-gradient2",14 ,13)
set_floor("fl-gradient4",13 ,14)
set_floor("fl-gradient1",14 ,15)
set_floor("fl-gradient3",15 ,14)
draw_floor("fl-gradient3",{12,12},{1,0},4)
draw_floor("fl-gradient1",{16,12},{0,1},4)
draw_floor("fl-gradient4",{13,16},{1,0},4)
draw_floor("fl-gradient2",{12,13},{0,1},4)

-- balken
set_floor("fl-gradient7",9,8)
set_floor("fl-gradient8",10,8)

set_floor("fl-gradient6",8,9)
set_floor("fl-gradient8",8,10)

set_floor("fl-gradient5",9,11)
set_floor("fl-gradient6",10,11)

set_floor("fl-gradient5",11,9)
set_floor("fl-gradient7",11,10)

--
set_floor("fl-gradient7",9,17)
set_floor("fl-gradient8",10,17)

set_floor("fl-gradient6",17,9)
set_floor("fl-gradient8",17,10)

set_floor("fl-gradient5",9,2)
set_floor("fl-gradient6",10,2)

set_floor("fl-gradient5",2,9)
set_floor("fl-gradient7",2,10)

-- mitte
set_floor("fl-gradient5",9 ,9)
set_floor("fl-gradient7",9 ,10)
set_floor("fl-gradient6",10 ,9)
set_floor("fl-gradient8",10 ,10)

-- ACTORS --
local ac1=set_actor("ac-blackball", 10,10, {player=0})

set_actor("ac-killerball", 3,3 , {essential=0,controllers=0})
set_actor("ac-killerball", 3,12, {essential=0,controllers=0})
set_actor("ac-killerball", 12,3, {essential=0,controllers=0})
set_actor("ac-killerball", 12,12, {essential=0,controllers=0})

if difficult then
 set_actor("ac-killerball", 7,7 , {essential=0,controllers=0})
 set_actor("ac-killerball", 7,16 , {essential=0,controllers=0})
 set_actor("ac-killerball", 16,7, {essential=0,controllers=0})
 set_actor("ac-killerball", 16,16, {essential=0,controllers=0})
end

-- OXYD --
oxyd(5,5)
oxyd(14,5)
oxyd(5,14)
oxyd(14,14)
oxyd_default_flavor = "d"
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
