<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 35" el:subtitle="esprit 35" el:id="ss_esp35"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- change rotors with spermbirds if implemented!
levelw = 39
levelh = 25
create_world(levelw, levelh)
oxyd_default_flavor = "b"
set_actor("ac-blackball", 18.5,11.5)
fill_floor("fl-marble",0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-marble", i-1,line)
      elseif c=="r" then        
     set_actor("ac-rotor", i-.5,line+.5, {range=7, force=40}) -- range means stones between
      elseif c=="c" then
         set_item("it-coffee",i-1,line) 
      elseif c=="d" then
         set_item("it-dynamite",i-1,line) 
      elseif c=="O" then
     oxyd(i-1,line)         
        end
    end  
end
--               012345678901234567890123456789012345678
renderLine(00 , "#######################################")
renderLine(01 , "#.                                   .#")
renderLine(02 , "#                                     #")
renderLine(03 , "#   c                               c #")
renderLine(04 , "#                                     #")  
renderLine(05 , "#                        c            #")
renderLine(06 , "# d      Or                 rO        #")
renderLine(07 , "#                                     #")
renderLine(08 , "#                                     #")
renderLine(09 , "#d   d                                #")
renderLine(10 , "#                                     #")
renderLine(11 , "#                                     #")
renderLine(12 , "#                 OO                  #") 
renderLine(13 , "#                 OO                  #")
renderLine(14 , "#                                     #")
renderLine(15 , "#   c                                 #")
renderLine(16 , "#                                c    #")
renderLine(17 , "#                                  d  #")  
renderLine(18 , "#        Ord             d  rO        #")
renderLine(19 , "#                 c            d      #")
renderLine(20 , "#      d                              #")
renderLine(21 , "#                            d        #")
renderLine(22 , "#             d                   d   #")
renderLine(23 , "#.                                   .#")
renderLine(24 , "#######################################")
--               012345678901234567890123456789012345678
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
