<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Construction Workers" el:subtitle="" el:id="duffy142"/>
      <el:version el:score="1" el:release="1" el:revision="2" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd1">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.ConserveLevel=FALSE

oxyd_default_flavor="a"

fill_floor("fl-metal", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-rock2", i-1, line)
        elseif c =="b" then
            set_stone( "st-black4", i-1, line)
        elseif c =="w" then
            set_stone( "st-white4", i-1, line)
        elseif c =="Y" then
            set_stone( "st-yinyang1", i-1, line)
        elseif c =="R" then
            set_stone( "st-rotator-right", i-1, line)
        elseif c =="L" then
            set_stone( "st-rotator-left", i-1, line)
        elseif c =="u" then
            set_stone("st-bolder", i-1,line, {direction=NORTH})
        elseif c =="d" then
            set_stone("st-bolder", i-1,line, {direction=SOUTH})
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
            set_floor("fl-water",i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {player=0, essential=1})
            set_item("it-yinyang",i-1,line)
        elseif c=="y" then
            set_actor("ac-whiteball", i-.5,line+.5, {player=1, essential=1})
            set_item("it-yinyang",i-1,line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="l" then
            puzzle(i-1,line,PUZ_0100)
        elseif c=="m" then
            puzzle(i-1,line,PUZ_0101)
        elseif c=="r" then
            puzzle(i-1,line,PUZ_0001)
        elseif c=="W" then
            set_item("it-wrench",i-1,line)
        end
    end
end

renderLine(00,"####################")
renderLine(01,"#obuR  w     w   bo#")
renderLine(02,"#R     #######W   b#")
renderLine(03,"L   R  #     ####  #")
renderLine(04,"#Y R   # lr +   #  #")
renderLine(05,"#~##www# lr lr  #  #")
renderLine(06,"# z+b  #lmmr#  w+y #")
renderLine(07,"#  #  lr lr #bbb##~#")
renderLine(08,"#  #   + lr #   R Y#")
renderLine(09,"#  ####     #  R   L")
renderLine(10,"#w   W#######     R#")
renderLine(11,"#ow   b     b  Rdwo#")
renderLine(12,"####################")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
