<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="The Wild Hunt" el:subtitle="" el:id="duffy159"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.00">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)+1
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.SlopeForce=10

fill_floor("fl-bluegray", 0,0,levelw,levelh)

speed=3

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-death", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {player=0})
        elseif c=="A" then
            set_actor("ac-horse", i-.5,line+.5,{force=speed, target1="1 1", target2="18 1", target3="18 11", target4="1 11"})
        elseif c=="B" then
            set_actor("ac-horse", i-.5,line+.5,{force=speed, target1="16 3", target2="3 3", target3="3 9", target4="16 9"})
        elseif c=="C" then
            set_actor("ac-horse", i-.5,line+.5,{force=speed, target1="14 7", target2="5 7", target3="5 5", target4="14 5"})
        elseif c == "D" then --1-d
            set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "U" then --2-u
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "R" then --3-r
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "L" then --4-l
            set_floor("fl-gradient",  i-1,  line, {type=4})
        end
    end    
end

renderLine(00,"#o################o#")
renderLine(01,"#A                 #")
renderLine(02,"# #######UU####### #")
renderLine(03,"# o             Bo #")
renderLine(04,"# # #o########o# # #")
renderLine(05,"# # #          # # #")
renderLine(06,"o # L ###oo### R # o")
renderLine(07,"# # #         C# # #")
renderLine(08,"# # #o########o# # #")
renderLine(09,"# o              o #")
renderLine(10,"# #######DD####### #")
renderLine(11,"#z                 #")
renderLine(12,"#o################o#")

oxyd_shuffle()

    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="true"/>
        <el:translation el:lang="de">Die Wilde Jagd</el:translation>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
