<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Take Turns" el:subtitle="" el:id="duffy50"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=39
levelh=13

create_world( levelw, levelh)
enigma.TwoPlayerGame = TRUE

fill_floor("fl-hay", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
            abyss(i-1,line)
        elseif c =="%" then
            set_stone( "st-invisible", i-1, line)
            abyss(i-1,line)
        elseif c =="X" then
            set_stone( "st-death", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
--            fill_floor("fl-water", i-1,line, 1,1)
                elseif c == "~" then
--            abyss(i-1,line)
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="z" then
local ac0=           set_actor("ac-blackball", i-.5,line+.5, {name="ac0"})
--            set_item("it-yinyang", i-1, line)
        elseif c=="y" then
local ac1=        set_actor("ac-whiteball", i-.5,line+.5, {name="ac1"})
--                       set_item("it-yinyang", i-1, line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="r" then
           set_actor("ac-rotor", i-.5,line+.5, {mouseforce=0, range=5, force=3})
        elseif c == "b" then
            yy1( "black",  i-1, line)
        elseif c == "w" then
            yy1( "white",  i-1, line)
        elseif c == "B" then
               set_item("it-flagblack", i-1, line)
        elseif c == "W" then
               set_item("it-flagblack", i-1, line)
         end
    end    
     end

function yy1( color, x, y)
        stone = format( "st-%s4", color)
        set_stone( stone, x, y)
end

renderLine(00,"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
renderLine(01,"!!!!!!!!!!!!!!     !         !o!!oo!!o!")
renderLine(02,"!!          !!     ! #!!#!!# !b!!ww!!b!")
renderLine(03,"!! z        !!  !#   !   !   !        !")
renderLine(04,"!!          !!  !!  #! ! ! ! !        !")
renderLine(05,"!!###!!!!!!     !!!    !   !          !")
renderLine(06,"!!!!!!!!!!!#!!!#!!!#!!#!#!#!#!       r!")
renderLine(07,"!!###!!!!!!     !!!    !   !          !")
renderLine(08,"!!          !!  !!  #! ! ! ! !        !")
renderLine(09,"!! y        !!  !#   !   !   !        !")
renderLine(10,"!!          !!     ! #!!#!!# !b!!ww!!b!")
renderLine(11,"!!!!!!!!!!!!!!     !         !o!!oo!!o!")
renderLine(12,"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")

oxyd_shuffle()

ac0=enigma.GetNamedObject("ac0")
ac1=enigma.GetNamedObject("ac1")

enigma.AddRubberBand(ac0,ac1,1,0)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
