<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Stay Open" el:subtitle="Per.Oxyd Link 48" el:id="siegfried94"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Siegfried Fennig" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Siegfried Fennig</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="per.oxyd">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="true"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)
enigma.ConserveLevel = FALSE
oxyd_default_flavor = "c"
fill_floor("fl-leaves")

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c =="r" then
         set_stone("st-rock7",i-1,line)
      elseif c == "w" then
         set_stone("st-wood",i-1,line)
      elseif c == "C" then
         set_item("it-trigger",i-1,line, {action="callback", target="bl1"})
      elseif c == "c" then
         set_stone("st-blocker",i-1,line, {name="blocker1"})
      elseif c == "D" then
         set_item("it-trigger",i-1,line, {action="callback", target="bl2"})
      elseif c == "d" then
         set_stone("st-blocker",i-1,line, {name="blocker2"})
      elseif c == "E" then
         set_item("it-trigger",i-1,line, {action="callback", target="bl3"})
      elseif c == "e" then
         set_stone("st-blocker",i-1,line, {name="blocker3"})
      elseif c == "F" then
         set_item("it-trigger",i-1,line, {action="callback", target="bl4"})
      elseif c == "f" then
         set_stone("st-blocker",i-1,line, {name="blocker4"})
      elseif c == "G" then
         set_item("it-trigger",i-1,line, {action="callback", target="bl5"})
      elseif c == "g" then
         set_stone("st-blocker",i-1,line, {name="blocker5"})
      elseif c == "H" then
         set_item("it-trigger",i-1,line, {action="callback", target="bl6"})
      elseif c == "h" then
         set_stone("st-blocker",i-1,line, {name="blocker6"})
      elseif c == "#" then
         set_floor("fl-water",i-1,line)
      elseif c == "o" then
         oxyd( i-1, line)
      elseif c == "a" then
         set_actor("ac-blackball", i-.5,line+.5)
         set_item("it-yinyang", i-1, line+.5)
      elseif c == "b" then
         set_actor("ac-whiteball", i-.5,line+.5)
         set_item("it-yinyang", i-1, line+.5)
        end
    end
end
--              01234567890123456789
renderLine(00, "rrrrrrrrrrrrrrrrrrrr")
renderLine(01, "rrrrrrrrrrrrrrrrrrrr")
renderLine(02, "r   rrr  r     r   r")
renderLine(03, "r rw     d  rr  wrgr")
renderLine(04, "r c   rrrr D      Gr")
renderLine(05, "r w #### abe#### rrr")
renderLine(06, "r w #oo#r  E#oo#   r")
renderLine(07, "rrC #oo# Frr#oo#H  r")
renderLine(08, "r rr#### f r####hrrr")
renderLine(09, "r w     r w wr r w r")
renderLine(10, "r       r    r     r")
renderLine(11, "rrrrrrrrrrrrrrrrrrrr")
renderLine(12, "rrrrrrrrrrrrrrrrrrrr")
--              01234567890123456789

oxyd_shuffle()

function bl1()
        b1=enigma.GetNamedObject("blocker1")
        SendMessage(b1, "trigger")
end

function bl2()
        b1=enigma.GetNamedObject("blocker2")
        SendMessage(b1, "trigger")
end

function bl3()
        b1=enigma.GetNamedObject("blocker3")
        SendMessage(b1, "trigger")
end

function bl4()
        b1=enigma.GetNamedObject("blocker4")
        SendMessage(b1, "trigger")
end

function bl5()
        b1=enigma.GetNamedObject("blocker5")
        SendMessage(b1, "trigger")
end

function bl6()
        b1=enigma.GetNamedObject("blocker6")
        SendMessage(b1, "trigger")
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
