<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="It's Magic" el:subtitle="" el:id="martin27"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- Dec.05: Changed floor back to fl-brick, Andreas
-- Oct.06: Moved Actor by (1;-1), Raoul

levelw = 20
levelh = 13

create_world( levelw, levelh)
--fill_floor( "fl-leavesb", 0, 0, levelw, levelh)
fill_floor( "fl-brick", 0, 0, levelw, levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c == "o" then
            oxyd( i-1, line)
    elseif c == "#" then
        set_stone( "st-brick", i-1, line)
        elseif c == "*" then
            set_stone( "st-glass", i-1, line)
    elseif c == "!" then
        set_stone( "st-brick_magic", i-1, line)
        end
    end
end

renderLine(  0, "#o#######o########o#")
renderLine(  1, "#!     !*!        !#")
renderLine(  2, "#*!!!! !**!!!!!!  !#")
renderLine(  3, "#  ! ! !*     !  ! #")
renderLine(  4, "#  !   !!!!!! !  !*#")
renderLine(  5, "#!   !      ! ! !!!#")
renderLine(  6, "#*!! !!!! !        #")
renderLine(  7, "#!   !      ! ! !!!#")
renderLine(  8, "#  !   !!!!!! !  !*#")
renderLine(  9, "#  ! ! !*     !  ! #")
renderLine( 10, "#*!!!! !**!!!!!!  !#")
renderLine( 11, "#!     !*!        !#")
renderLine( 12, "#o#######o########o#")

oxyd_shuffle()

set_item( "it-magicwand", 6,7)
set_stone( "st-switch", 19,6,{on=TRUE,action="onoff", target="laser"})
set_attrib( laser(0,6,TRUE, EAST), "name", "laser")
mirrorp( 1,3,FALSE,FALSE,4)
mirrorp( 1,9,FALSE,FALSE,4)
mirrorp( 9,3,FALSE,FALSE,4)
mirrorp( 9,9,FALSE,FALSE,4)
mirror3( 9,6,FALSE,TRUE,2)
mirror3(18,3,FALSE,FALSE,2)
mirror3(18,9,FALSE,FALSE,2)

document( 15,8, "text1")
set_actor("ac-blackball", 16.5, 8.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Do not use too much magic!</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
