<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Limited Supplies" el:subtitle="" el:id="duffy130"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)+1
levelh=1+(12*rooms_high)

create_world( levelw, levelh)

fill_floor("fl-hay", 0,0,levelw,levelh)

function renderLine(line, pattern)
    for i=1, strlen(pattern) do
        c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
            set_floor("fl-water",i-1,line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c == "&" then
           set_floor("fl-water",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-.5,line+.5, {name="ac1",player=0})
           document(i-1,line,"text1")
        elseif c=="y" then
           set_actor("ac-whiteball", i-1,line+.5, {player=1})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="~" then
           set_floor("fl-water",i-1,line)
           set_item("it-trigger",i-1,line,{invisible=1,action="callback",target="funcc1"})
        elseif c=="M" then
           set_stone("st-timer",i-1,line,{name="t1",loop=1,interval=.001,action="callback",target="funcctimer"})
         end
    end    
end

renderLine(00,"&&&&&&&&&&&&&&&&&&&&M")
renderLine(01,"&~o~~~~~~~~~~~~ ~~~& ")
renderLine(02,"&~ ~~~ ~o~ ~ ~~~~o~& ")
renderLine(03,"&~~~ ~~~~~~~~~ ~ ~~& ")
renderLine(04,"&~~~~~~~~ ~~~~~~~~ & ")
renderLine(05,"&~ o~ ~ ~~~~~~ ~~~~& ")
renderLine(06,"&~~~~~~~~z~~o~~~~~~& ")
renderLine(07,"&~ ~~~ ~~~~~~ ~~~~~& ")
renderLine(08,"&~~~~~~~ ~~ ~~~~ ~~& ")
renderLine(09,"&~ ~~~~o~~~~~~~~~~~& ")
renderLine(10,"&~~~ ~ ~~~~~~ ~~ ~~& ")
renderLine(11,"&o ~~~~~~~ ~~~~~~o~& ")
renderLine(12,"&&&&&&&&&&&&&&&&&&&& ")

oxyd_shuffle()

ac1=enigma.GetNamedObject("ac1")
t1=enigma.GetNamedObject("t1")

enigma.SendMessage(t1,"off",nil)

num=1
posx=0
posy=0
ff1=0

bridges=24

function funcc1()
   if (num<=bridges) then
      if (ff1==0) then
     x,y=enigma.GetPos(ac1)
     set_floor("fl-hay",x,y)
     num=num+1
     posx=x
     posy=y
     enigma.SendMessage(t1,"on",nil)
     ff1=1
      else
     ff1=0
      end
   end
end

function funcctimer()
   enigma.KillItem(posx,posy)
   enigma.SendMessage(t1,"off",nil)
   ff1=0
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="false">24</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
