<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 48" el:subtitle="esprit 48" el:id="ss_esp48"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "c"
set_actor("ac-blackball", 10,8.5)

fill_floor("fl-light",0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-rock3", i-1,line)
      elseif c =="c" then
         set_item("it-coin4", i-1,line)   
      elseif c =="B" then
         set_stone("st-rock3_break", i-1,line) 
         set_item("it-dynamite", i-1,line)         
      elseif c=="A" then
     set_floor("fl-abyss", i-1,line)           
      elseif c =="a" then
         set_stone("st-door_c", i-1,line,{name="doora"})    
         set_item("it-dynamite", i-1,line)
      elseif c =="b" then
         set_stone("st-door_c", i-1,line,{name="doorb"})        
     set_item("it-dynamite", i-1,line)
      elseif c=="1" then
         set_stone("st-coinslot", i-1,line, {action="callback", target="s1"})       
      elseif c=="2" then
         set_stone("st-coinslot", i-1,line, {action="callback", target="s2"})       
      elseif c=="3" then
         set_stone("st-coinslot", i-1,line, {action="callback", target="s3"})       
      elseif c=="O" then                                                               
     oxyd(i-1,line)  
         set_item("it-dynamite", i-1,line)
        end
    end  
end
--               01234567890123456789        
renderLine(00 , "####################")
renderLine(01 , "#BBBBBBBBBBBBBBBBBB#")
renderLine(02 , "#BBOBBOBBBBOBBBBBBB#")
renderLine(03 , "#BBBBBBBBBBBBBBBBBB#")
renderLine(04 , "#BBBBBBOBBBBOBBBOBB#")
renderLine(05 , "#BBBBBBBBBBBBBBBBBB#")
renderLine(06 , "#AAAAAAAAabAAAAAAAA#")
renderLine(07 , "#AAAAAAAA  AAAAAAAA#")
renderLine(08 , "#AAAAAAAA  AAAAAAAA#")
renderLine(09 , "#AAAAAAAA  AAAAAAAA#")
renderLine(10 , "#c c c c c c c c c #")
renderLine(11 , "#AA AAAAA AAAAAA AA#")
renderLine(12 , "###1#####2######3###")
--               01234567890123456789

function s1() s(1) end
function s2() s(2) end
function s3() s(3) end

local flag = {0,0,0}

function s(num)
flag[num] = 1-flag[num]
if (flag[1]+flag[2]+flag[3]==3) then -- open, if all inserted  
   SendMessage("doora", "open") 
   SendMessage("doorb", "open")
elseif (flag[1]+flag[2]+flag[3]==0) then  -- close, if money is out
   SendMessage("doora", "close") 
   SendMessage("doorb", "close")
  end
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
