<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Frozen Magnets" el:subtitle="" el:id="andreas19"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Andreas Lochmann" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Andreas Lochmann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.0">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
       <el:dependency el:path="lib/andreas_itemfreeze" el:id="lib/andreas_itemfreeze" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="01:07" el:difficult="02:27"/>
    </el:info>
    <el:luamain><![CDATA[
-- Generated with the help of BBE 1.05
function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=20
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30
cells={}
items={}
actors={}
stones={}
actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}
cells["!"]=cell{floor="fl-white"}
stones["!"]=cell{stone="st-rock1"}
items["!"]=cell{item="it-magnet-on"}
stones["#"]=cell{stone="st-shogun-l"}
items["#"]=cell{item="it-easykeepstone"}
stones["$"]=cell{parent={{file_oxyd,"c"}}}
function ac_whiteball(x,y)
n=""
p=0
f=0
 if (x==7) and (y==1) then
  n="ac7x1"
  p=0
  mf=1,66666666666667
 end
 if (x==10) and (y==6) then
  n="ac10x6"
  p=1
  mf=1,66666666666667
 end
set_actor("ac-whiteball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==7) and (y==1) then
  n="ac2x2"
  p=0
  mf=1,66666666666667
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
actors["!"]=cell{parent={{ac_whiteball}}}
actors["b"]=cell{parent={{ac_blackball}}}
stones["%"]=cell{parent={{parent_itemfreeze, ""}}}
level={"!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!"}
acmap={"                    ",
       "       b            ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "          !         ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    "}
itmap={"                    ",
       "                    ",
       "                    ",
       "                    ",
       "    ### #### ###    ",
       "    #          #    ",
       "  !              !  ",
       "    #          #    ",
       "    ### #### ###    ",
       "                    ",
       "                    ",
       "                    ",
       "                    "}
stmap={"  !!!!!!!!!!!!!!!!  ",
       " !                ! ",
       "!         %        !",
       "!   !!!!!!!!!!!!   !",
       "!  !###$####$###!  !",
       "!  !#          #!  !",
       "!  !$          $!  !",
       "!  !#          #!  !",
       "!  !###$####$###!  !",
       "!   !!!!!!!!!!!!   !",
       "!       %          !",
       " !                ! ",
       "  !!!!!!!!!!!!!!!!  "}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)
SetAttrib(enigma.GetItem(2,6),"force",10)
SetAttrib(enigma.GetItem(17,6),"force",10)
oxyd_shuffle()
itemfreeze_init(0,0,0.01)
-- some performance-thingies
itemfreeze_test_for_explosion = 0
itemfreeze_test_for_fire = 0
itemfreeze_test_for_existence = 0
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
