<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Protected Exhibition" el:subtitle="" el:id="duffy156"/>
      <el:version el:score="1" el:release="1" el:revision="2" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.01">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:credits el:showinfo="true" el:showstart="false">Ronald Lamprecht for idea and solution of difficult mode</el:credits>
        <el:code>Lua 5.1 and XML</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)+2
levelh=1+(12*rooms_high)

create_world( levelw, levelh)

fill_floor("fl-bluegray", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-rock1", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "O" then
            if difficult then
                oxyd( i-1, line)
            else
                set_stone("st-rock1", i-1, line)
            end
        elseif c == "T" and difficult then
            set_floor("fl-thief",i-1,line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
            set_floor("fl-water",i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {player=0})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="s" then
            set_stone("st-stoneimpulse",i-1,line)
        elseif c=="N" then
            set_stone("st-laser",i-1,line,{dir=NORTH,on=TRUE})
        elseif c=="E" then
            set_stone("st-laser",i-1,line,{dir=EAST,on=TRUE})
        elseif c=="S" then
            set_stone("st-laser",i-1,line,{dir=SOUTH,on=TRUE})
        elseif c=="W" then
            set_stone("st-laser",i-1,line,{dir=WEST,on=TRUE})
        end
    end
end

renderLine(00,"####################")
renderLine(01,"#o~     S  S     ~o#")
renderLine(02,"#~~              ~~#")
renderLine(03,"# T      ##      T #")
renderLine(04,"#      +    +      #")
renderLine(05,"O~N   #  ++  #   N~O")
renderLine(06,"# ~~E   +  +   W~~ #")
renderLine(07,"O~S   #  ++  #   S~O")
renderLine(08,"#      +    +      #")
renderLine(09,"# T      ##      T #")
renderLine(10,"#~~ z            ~~#")
renderLine(11,"#o~     N  N     ~o#")
renderLine(12,"####################")

oxyd_shuffle()

    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
