<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Fool the Watchdog" el:subtitle="" el:id="duffy57"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=20
levelh=13

create_world( levelw, levelh)

fill_floor("fl-mortar", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c=="w" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {player=1, mouseforce=0, essential=1})
        elseif c=="W" then
           set_actor("ac-whiteball-small", i-1,line+.5, {player=1, mouseforce=0, essential=1})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="i" then
            set_floor("fl-ice",i-1,line)
        elseif c=="h" then
           set_item("it-hollow",i-1,line)
           set_floor("fl-ice",i-1,line)
        elseif c=="H" then
           set_item("it-hollow",i-1,line)
        elseif c=="R" then
           set_actor("ac-rotor", i-1,line+.5, {attacknearest=0, player=1, mouseforce=0, range=40, force=60})
        elseif c=="z" then
           set_actor("ac-blackball", i-.5,line+.5, {player=0, essential=1})
         end
    end    
end

renderLine(00,"####################")
renderLine(01,"#iiii          iiii#")
renderLine(02,"#ihii H  ww  H iihi#")
renderLine(03,"#ii==          ==ii#")
renderLine(04,"#ii==  w    w  ==ii#")
renderLine(05,"#                  #")
renderLine(06,"#zH ww  H RH  ww H #")
renderLine(07,"#                  #")
renderLine(08,"#ii==  w    w  ==ii#")
renderLine(09,"#ii==          ==ii#")
renderLine(10,"#ihii H  ww  H iihi#")
renderLine(11,"#iiii          iiii#")
renderLine(12,"####################")
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
