<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Prepare Your Defense" el:subtitle="" el:id="duffy132"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd1">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=6
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.ConserveLevel=FALSE

fill_floor("fl-concrete", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-woven", i-1, line)
        elseif c =="%" then
           set_stone("st-break_acwhite",i-1,line)
        elseif c =="w" then
           set_stone("st-glass",i-1,line)
        elseif c =="`" then
           set_stone("st-knight",i-1,line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
           set_floor("fl-water",i-1,line)
        elseif c == "I" then
           set_floor("fl-ice",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-1,line+1, {player=0})
        elseif c=="h" then
           set_actor("ac-horse", i-.5,line+.5, {name="h1",controllers=0,mouseforce=0})
           set_floor("fl-normal",i-1,line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c == "_" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
           set_floor("fl-ice",i-1,line)
        elseif c == "Y" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
           set_floor("fl-water",i-1,line)
        elseif c == "G" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
           set_item("it-blackbomb",i-1,line)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="Q" then
           set_stone("st-bolder", i-1,line, {name="b1",direction=WEST})
        elseif c=="T" then
           set_item("it-trigger",i-1,line,{action="openclose",target="door1"})
        elseif c=="U" then
           set_item("it-trigger",i-1,line,{action="onoff",target="laser1"})
           set_floor("fl-ice",i-1,line)
        elseif c=="t" then
           set_item("it-trigger",i-1,line,{action="callback",target="funcc1"})
        elseif c=="A" then
           doorv(i-1,line,{name="door1"})
           set_item("it-sword",i-1,line)
        elseif c=="B" then
           doorv(i-1,line,{name="door2"})
        elseif c=="K" then
           set_item("it-key_a",i-1,line)
        elseif c=="k" then
           set_stone("st-key_a",i-1,line,{action="openclose",target="door2"})
        elseif c=="L" then
            set_attrib(laser(i-1,line, FALSE, WEST), "name", "laser1")
         elseif c == ";" then
            mirrorp(i-1,line,TRUE,FALSE, 2)
         elseif c == "/" then
            mirrorp(i-1,line,TRUE,FALSE, 4)
         elseif c == "-" then
            mirrorp(i-1,line,TRUE,FALSE, 1)
         elseif c == "|" then
            mirrorp(i-1,line,TRUE,FALSE, 3)
         elseif c == "M" then
           mirror3(i-1,line,TRUE,FALSE,1)
        elseif c == "C" then
           set_item("it-coffee",i-1,line)
        elseif c == "c" then
           set_item("it-cherry",i-1,line)
        elseif c == "n" then
           set_item("it-coin2",i-1,line)
        elseif c == "e" then
           set_item("it-extinguisher",i-1,line,{load=2})
        elseif c == "f" then
           set_item("it-odometer",i-1,line)
        elseif c == "p" then
           set_item("it-pin",i-1,line)
        elseif c == "s" then
           set_item("it-spade",i-1,line)
        elseif c == "F" then
           set_item("it-flagblack",i-1,line)
        elseif c == "W" then
           set_item("it-weight",i-1,line)
        elseif c == "q" then
           set_item("it-spoon",i-1,line)
        elseif c == ":" then
           set_item("it-floppy",i-1,line)
        elseif c == "." then
           set_item("it-glasses",i-1,line)
        elseif c == "<" then
                    set_stone("st-oneway", i-1,line, {orientation=enigma.WEST})
        elseif c == "&" then
                    set_stone("st-swap", i-1,line)
        elseif c == "$" then
                    set_stone("st-bombs", i-1,line)
        elseif c == "b" then
           set_item("it-blackbomb",i-1,line)
        elseif c == "^" then
           set_item("it-whitebomb",i-1,line)
        elseif c == "H" then
           hollow(i-1,line)
        elseif c == "S" then
           set_stone("st-stoneimpulse",i-1,line)
        elseif c == "d" then --1-d
           set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "u" then --2-u
           set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "r" then --3-r
           set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "l" then --4-l
           set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c == "1" then --ur
           set_floor("fl-gradient",  i-1,  line, {type=11})
        elseif c == "3" then --dl
           set_floor("fl-gradient",  i-1,  line, {type=9})
        elseif c == "7" then --dr
           set_floor("fl-gradient",  i-1,  line, {type=12})
        elseif c == "9" then --ul
           set_floor("fl-gradient",  i-1,  line, {type=10})
        elseif c == "V" then
               set_stone( "st-blocker", i-1, line)
        elseif c == "O" then
           set_item("it-extralife",i-1,line)
        elseif c == ">" then
           set_stone( "st-rubberband", i-1, line,{name="r1"})
         end
    end    
end

renderLine(00,"############################################################################################>######SS##############")
renderLine(01,"#t                                                                           IIII_UI~~~ 3d1   %+%   !!#  *  k#efp##")
renderLine(02,"#  z                                                                         ~~~~~~II~~ rhl   %%%     #* * * #c:.##")
renderLine(03,"#                                                                            ~~~~~~I~~~ 9u7           # * *  #nOF##")
renderLine(04,"#t                                                                                                     *  * *#CqW##")
renderLine(05,"################################################################################gggggggggggggggggggggg########ggg##")
renderLine(06,"#Q                                                                                    b                 ~  VKV   T#")
renderLine(07,"################################################################################ggggggGgggggggggggg##ggggg####ggg##")
renderLine(08,"#o                                                                           !!!      b  #               <      H##")
renderLine(09,"#                                                                            !!!  bbbbb  #  g   ;      H  wwwwww-##")
renderLine(10,"#                                                                            ###  b ###    g+g   H & #    Mwwwww/##")
renderLine(11,"#o                                                                           BA<bbb #s! `#        # H     |wwwwwL##")
renderLine(12,"###################################################################################################################")

oxyd_shuffle()

enigma.SendMessage(enigma.GetNamedObject("door1"),"open",nil)

AddRubberBand(enigma.GetNamedObject("h1"),enigma.GetNamedObject("r1"),10,6)

ff1=0
function funcc1()
if ff1==0 then
   enigma.SendMessage(enigma.GetNamedObject("b1"),"direction",EAST)
   ff1=1
end
end

display.SetFollowMode(display.FOLLOW_SCROLLING)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
