<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 79" el:subtitle="esprit 79" el:id="ss_esp79"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
create_world(20, 13)
oxyd_default_flavor = "a"
set_actor("ac-blackball", 10.5, 6.5)
fill_floor("fl-concrete")
enigma.ConserveLevel=FALSE

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-brick",i-1,line)
      elseif c =="c" then                                                               
         set_item("it-coin1", i-1,line)
      elseif c =="M" then 
         set_stone("st-rock1_move",i-1,line)
      elseif c =="m" then                                                               
         set_stone("st-rock1_move",i-1,line)
         set_item("it-spade", i-1,line)
      elseif c =="o" then                                                               
         set_item("it-hollow",i-1,line)
      elseif c =="*" then                                                               
         set_item("it-hill",i-1,line)
      elseif c=="C" then
         set_stone("st-coinslot", i-1,line,{target="s1", action="callback"})
      elseif c=="1" then
         set_stone("st-door_c", i-1,line, {name="door1", type="v"})
      elseif c=="2" then
         set_stone("st-door_c", i-1,line, {name="door2", type="v"})
      elseif c=="R" then
     --set_actor("ac-rotor", i-1+0.5,line+0.5, {mouseforce=1, range=25, force=40})
         set_actor("ac-rotor", i-1+0.5,line+0.5, {range=25, force=40})
      elseif c=="O" then
     oxyd(i-1,line) 
        end
    end
end
--              01234567890123456789
renderLine(00, "####################")
renderLine(01, "#O 1***o****o******#")
renderLine(02, "# R2o*o***o**o**o**#")
renderLine(03, "####C############*o#")
renderLine(04, "#################o*#")  
renderLine(05, "#                oo#")
renderLine(06, "#       M  M   o   #")
renderLine(07, "#              M o #")
renderLine(08, "#  c cc         oo #")
renderLine(09, "# c cc    m  M ooo #")
renderLine(10, "# c c c      ooo   #")
renderLine(11, "#            o    O#")
renderLine(12, "####################")
--              01234567890123456789
                              
oxyd_shuffle()

function s1()
  SendMessage("door1", "openclose")
  SendMessage("door2", "openclose")
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
