<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Push and Pull" el:subtitle="Per.Oxyd 44" el:id="level1b"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Siegfried Fennig" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Siegfried Fennig</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="per.oxyd">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)

draw_border("st-metal")

oxyd (18,1)
oxyd (18,11)

fill_floor("fl-hay", 0,0, levelw,levelh)

draw_floor("fl-abyss", {11,4}, {0,1},3)

set_actor("ac-blackball", 3,5.5)

draw_stones("st-metal", {5,3}, {1,0},10)
draw_stones("st-metal", {5,7}, {1,0},7)
draw_stones("st-metal", {13,7}, {1,0},4)
draw_stones("st-metal", {16,1}, {0,1},3)
draw_stones("st-metal", {16,8}, {0,1},3)
draw_stones("st-metal", {11,8}, {0,1},3)

doorv(11,11, {name="door1"})
shogundot1(13,11, {action="openclose", target="door1"})

set_stone("st-shogun", 14,11)

puzzle(8,4,PUZ_0101)
puzzle(10,6,PUZ_0101)
puzzle(15,4,PUZ_0010)
puzzle(13,4,PUZ_0011)
puzzle(6,5,PUZ_0110)
puzzle(13,6,PUZ_1001)
puzzle(7,5,PUZ_1010)
puzzle(9,5,PUZ_1100)
puzzle(15,6,PUZ_1100)
puzzle(14,5,PUZ_1111)
puzzle(15,5,PUZ_1111)
puzzle(16,5,PUZ_0001)
puzzle(16,6,PUZ_0001)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
