<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="On the Beach" el:subtitle="Per.Oxyd 24" el:id="martin16"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="per.oxyd">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 25

create_world( levelw, levelh)

fill_floor("fl-water", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_floor( "fl-wood", i-1, line)
            set_stone( "st-glass", i-1, line)
        elseif c == "o" then
            set_floor( "fl-wood", i-1, line)
            oxyd( i-1, line)
        elseif c == "=" then
            set_floor( "fl-wood", i-1, line)
        end
    end
end

-- Floor:   "="
-- Border:  "#"
-- Oxyd:    "o"

renderLine(  0, "#######             ")
renderLine(  1, "o================== ")
renderLine(  2, "#=##### =    =   o= ")
renderLine(  3, " =      =    =    = ")
renderLine(  4, " =      =    =    = ")
renderLine(  5, " =      =o   =    = ")
renderLine(  6, " = ================ ")
renderLine(  7, " = =    =      =  = ")
renderLine(  8, " = =    =      =  = ")
renderLine(  9, " = =    =      =  = ")
renderLine( 10, " = =    =      =  = ")
renderLine( 11, " = =============  = ")
renderLine( 12, "#=#= ==   =    =  = ")
renderLine( 13, "#=#= =    =    =  = ")
renderLine( 14, "#=#= =    =    =  = ")
renderLine( 15, "#=#= =    =    =  = ")
renderLine( 16, "#=#= =    ======= = ")
renderLine( 17, "#=#= =    =  = =  = ")
renderLine( 18, "#=#= ========= =  = ")
renderLine( 19, "#=#o      =  =    = ")
renderLine( 20, "#=######  =  ====== ")
renderLine( 21, "#======#  ==== =  = ")
renderLine( 22, "#o######  =    = o= ")
renderLine( 23, "          ========= ")
renderLine( 24, "                    ")

oxyd_shuffle()

oneway( 1, 2, enigma.SOUTH)
set_stone( "st-wood", 8,11)
set_stone( "st-wood", 8,18)
set_stone( "st-wood",11,18)

set_stone( "st-shogun-l", 4,11)
set_stone( "st-shogun-s",17, 6)
set_stone( "st-shogun-m", 5,14)

set_stone( "st-shogun-sml",15,20)

set_stone( "st-door", 6,1, {name="door1", type="v"})
shogundot3( 8,3, {action="openclose", target="door1"})

set_stone( "st-door", 1,12, {name="door2", type="h"})
shogundot3( 3,11, {action="openclose", target="door2"})

set_actor("ac-blackball", 5.5, 18.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
