<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Movement 4" el:subtitle="" el:id="m_tutor/m_tut7"/>
      <el:version el:score="2" el:release="2" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
oxyd_default_flavor = "b"

cells={}
cells[" "]=cell{floor="fl-leavesb"}
cells["3"]=cell{floor="fl-leavesd4"}
cells["4"]=cell{floor="fl-leavesd3"}
cells["5"]=cell{floor="fl-leavesd2"}
cells["6"]=cell{floor="fl-leavesd1"}
cells["#"]=cell{stone="st-death"}

if (not difficult) then 
    cells["x"]=cell{stone="st-actorimpulse"}
else
    cells["x"]=cell{stone="st-death"}
end

cells["d"]=cell{{{document, "text1"}}}
cells["o"]=cell{actor={"ac-blackball", {player=0}}}

if (not difficult) then 
    cells["Q"]=cell{parent=cells["#"]}
else
    cells["Q"]=cell{{{oxyd}}}
end

level = {
   "##0##Q##0##0##Q##0##",
   "#  x  35  x     x  #",
   "#     46      35   #",
   "# 35         x46   #",
   "0 46  x   35       0",
   "#      d  46     d #", 
   "# x       o        #",
   "#   35        x    #",
   "0   46   x         0",
   "#              35  #",
   "#  x   d35     46  #",
   "#       46  x      #",
   "##0##Q##0##0##Q##0##"
}

set_default_parent(cells[" "])
create_world_by_map(level,cells)

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Don't touch everything!</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
