<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd"
  xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected >
    <el:info el:type="level">
      <el:identity el:title="Per.Oxyd 27"
        el:subtitle="Per.Oxyd 27"
        el:id="20060629ulf008"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Ulf Stegemann" el:email="ulf-enigma@zeitform.de"
        el:homepage="http://ulf.zeitform.de"/>
      <el:copyright>Copyright © 2006 Ulf Stegemann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="per.oxyd"/>
      <el:modes el:easy="true" el:single="true" el:network="false" el:control="force"
        el:scoreunit="duration" el:scoretarget="time"/>
      <el:score el:easy="00:18" el:difficult="00:27"/>
    </el:info>
    <el:luamain><![CDATA[
-- GENERAL --
levelw = 20
levelh = 13
enigma.ConserveLevel=TRUE

-- LANDSCAPE --
create_world(levelw, levelh)
fill_floor("fl-abyss",0,0, level_width,level_height)

-- FLOORS --
draw_floor("fl-concrete",{7,2},{1,0},12)
draw_floor("fl-concrete",{1,3},{1,0},7)
draw_floor("fl-concrete",{1,4},{0,1},5)
draw_floor("fl-concrete",{1,9},{1,0},7)
draw_floor("fl-concrete",{7,10},{1,0},10)
set_floor("fl-concrete",16,9)
draw_floor("fl-concrete",{16,8},{1,0},3)
draw_floor("fl-concrete",{18,3},{0,1},5)
set_floor("fl-swamp",8,3)
draw_floor("fl-swamp",{10,3},{1,0},7)
draw_floor("fl-swamp",{2,4},{1,0},16)
draw_floor("fl-swamp",{2,5},{1,0},4)
draw_floor("fl-swamp",{7,5},{1,0},3)
set_floor("fl-swamp",13,5)
draw_floor("fl-swamp",{15,5},{1,0},3)
draw_floor("fl-swamp",{2,6},{1,0},8)
draw_floor("fl-swamp",{13,6},{1,0},4)
set_floor("fl-swamp",2,7)
draw_floor("fl-swamp",{4,7},{1,0},3)
draw_floor("fl-swamp",{8,7},{1,0},2)
draw_floor("fl-swamp",{13,7},{1,0},5)
draw_floor("fl-swamp",{2,8},{1,0},12)
set_floor("fl-swamp",15,8)
draw_floor("fl-swamp",{8,9},{1,0},3)
draw_floor("fl-swamp",{12,9},{1,0},4)

-- STONES --
local rb2=set_stone("st-grate1",11,6,{name="grate"})

-- OXYDS --
oxyd_default_flavor = "a"
oxyd(18,1)
oxyd(6,2)
oxyd(0,3)
oxyd(1,10)
oxyd(12,11)
oxyd(17,9)
oxyd_shuffle()

-- ACTOR --
local rb1=set_actor("ac-blackball",9.5,6.5,{name="blackball"})

-- DIFFICULTY --
if (not difficult) then -- easy
  AddRubberBand(rb1,rb2,4,2,0)
  set_item("it-document",9,6,{text="text1"})
else
  AddRubberBand(rb1,rb2,7,2,0)
  enigma.ConserveLevel=FALSE
  set_item("it-document",9,6,{text="text2"})
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english>If you think that's to easy, try "Difficulty: Normal".</el:english>
        <el:translation el:lang="de">Falls Dir das zu einfach ist, versuche die normale Schwierigkeitstufe.</el:translation>
      </el:string>
      <el:string el:key="text2">
        <el:english>If you think that's to hard, try "Difficulty: Easy".</el:english>
        <el:translation el:lang="de">Falls Dir das zu schwer ist, versuche die leichte Schwierigkeitstufe.</el:translation>
      </el:string>
     </el:i18n>
  </el:protected>
</el:level>
