<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Blocks and Slopes" el:subtitle="" el:id="a_tut03"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Andreas Lochmann" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Andreas Lochmann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- Created with the help of BBE 1.05
function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end

levelh=13
levelw=20

enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30

cells={}
items={}
actors={}
stones={}

actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}

cells["!"]=cell{floor="fl-leaves"}
stones["!"]=cell{stone="st-likeoxyda"}
cells["#"]=cell{floor="fl-leavesb"}
cells["$"]=cell{floor="fl-leavesc1"}
cells["%"]=cell{floor="fl-leavesc2"}

function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==2) and (y==2) then
  n="ac2x2"
  p=0
  mf=1,66666666666667
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end

actors["!"]=cell{parent={{ac_blackball}}}
items["!"]=cell{item="it-document"}
stones["#"]=cell{stone="st-wood"}
cells["&"]=cell{floor="fl-leavesc3"}
cells["'"]=cell{floor="fl-leavesc4"}
cells["("]=cell{floor="fl-leavesd2"}
cells[")"]=cell{floor="fl-gradient6"}
cells["*"]=cell{floor="fl-gradient1"}
cells["+"]=cell{floor="fl-leavesd4"}
cells[","]=cell{floor="fl-gradient4"}
stones["$"]=cell{stone="st-door_a"}
stones["%"]=cell{parent={{file_oxyd,"d"}}}
cells["-"]=cell{floor="fl-gradient3"}
cells["."]=cell{floor="fl-gradient5"}
items["#"]=cell{item="it-trigger"}

level={"!!!!!!!!!!!!!!!!!!!!",
       "!###!),,,,----.!###!",
       "!$!&!*),,,---.*!$!&!",
       "!%!'!**),,--.**!%!'!",
       "!#!#!***!!!!***!#!#!",
       "!$!&!***!!!!***!$!&!",
       "!!!!!***!!!!***!!!!!",
       "!%!'!***!!!!***!%!'!",
       "!#!#!***!!!!***!#!#!",
       "!#!(#+!#!!!!#!(#+!#!",
       "!#%!!!'#!!!!#%!!!'#!",
       "!#######!!!!#######!",
       "!!!!!!!!!!!!!!!!!!!!"}
acmap={"                    ",
       "                    ",
       "  !                 ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    "}
itmap={"                    ",
       "                    ",
       "                    ",
       "  !              !  ",
       "                    ",
       "                    ",
       "                 #  ",
       "                    ",
       "                    ",
       "      !             ",
       "                    ",
       "                    ",
       "                    "}
stmap={"!!!!!!!!!!!!!!!!!!!!",
       "!   !          !   !",
       "!   !          !   !",
       "!   !          !   !",
       "!   !   !$$!   !   !",
       "!   !   !  !   !   !",
       "! # !   !  !   !   !",
       "!   !   !  !   !   !",
       "!   !   !  !   !   !",
       "!       !  !       !",
       "!       !  !       !",
       "!       !  !       !",
       "!!!!!!!!!%%!!!!!!!!!"}

create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)

SetAttrib(enigma.GetItem(2,3),"text","text1")
SetAttrib(enigma.GetItem(6,9),"text","text2")
SetAttrib(enigma.GetItem(17,3),"text","text3")

SetAttrib(enigma.GetItem(17,6),"invisible",FALSE)
Signal ("it(17 6)","st(10 4)")
Signal ("it(17 6)","st(9 4)")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">This wooden block is movable and heavy enough to hold down the trigger on the right.   Try to push it there!</el:english>
      </el:string> 
      <el:string el:key="text2">
        <el:english el:translate="true">Remember?  There are different kinds of floors.  And these are steep ...</el:english>
      </el:string> 
      <el:string el:key="text3">
        <el:english el:translate="true">Is there more one can do with wooden blocks?   Yes!  Just explore the next levels.</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
