<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Water Holes" el:subtitle="" el:id="level3f"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Siegfried Fennig" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Siegfried Fennig</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)
draw_border("st-glass")
fill_floor("fl-leaves")

oxyd(13,5)
oxyd(15,7)
oxyd(15,5)
oxyd(13,7)

fill_floor("fl-water", 1,1, 1,1)
fill_floor("fl-water", 2,2, 9,1)
fill_floor("fl-water", 1,6, 1,5)
fill_floor("fl-water", 1,11, 17,1)
fill_floor("fl-water", 11,1, 7,1)
fill_floor("fl-water", 18,1, 1,11)
fill_floor("fl-water", 11,6, 1,5)
fill_floor("fl-water", 3,6, 1,1)
fill_floor("fl-water", 3,9, 1,1)
fill_floor("fl-water", 5,8, 1,1)
fill_floor("fl-water", 7,6, 1,1)
fill_floor("fl-water", 7,8, 1,1)
fill_floor("fl-water", 9,7, 1,1)
fill_floor("fl-water", 9,9, 1,1)

set_stones("st-glass", {{12,3},{12,9},{14,3},{14,9},{16,3},{16,9}})
set_stones("st-glass", {{2,1},{4,1},{6,1},{8,1},{10,1}})
set_stones("st-glass", {{2,4},{4,4},{6,4},{8,4},{10,4}})

draw_stones("st-glass", {12,4}, {0,1},5)
draw_stones("st-glass", {14,4}, {0,1},5)
draw_stones("st-glass", {16,4}, {0,1},5)

set_item("it-trigger", 5,1, {action="openclose", target="door1"})
set_stone("st-door", 13, 3 , {name="door1", type="h"})

set_item("it-trigger", 3,1, {action="openclose", target="door2"})
set_stone("st-door", 15, 3 , {name="door2", type="h"})

set_item("it-trigger", 9,1, {action="openclose", target="door3"})
set_stone("st-door", 15, 9 , {name="door3", type="h"})

set_item("it-trigger", 7,1, {action="openclose", target="door4"})
set_stone("st-door", 13, 9 , {name="door4", type="h"})

puzzle(3,7,PUZ_0010)
puzzle(9,6,PUZ_1010)
puzzle(9,7,PUZ_1010)
puzzle(9,8,PUZ_1010)
puzzle(6,9,PUZ_1001)
puzzle(5,5,PUZ_0101)
puzzle(4,5,PUZ_0100)

set_actor("ac-blackball" ,2.5, 6.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
