<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Bungeeball" el:subtitle="" el:id="duffy103"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.ConserveLevel=FALSE

fill_floor("fl-himalaya", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-rock6", i-1, line)
        elseif c =="A" then
           set_stone( "st-rock4", i-1, line,{name="A"})
        elseif c =="B" then
           set_stone( "st-rock4", i-1, line,{name="B"})
        elseif c =="C" then
           set_stone( "st-rock4", i-1, line,{name="C"})
        elseif c =="D" then
           set_stone( "st-rock4", i-1, line,{name="D"})
        elseif c =="E" then
           set_stone( "st-rock4", i-1, line,{name="E"})
        elseif c =="F" then
           set_stone( "st-rock4", i-1, line,{name="F"})
        elseif c =="G" then
           set_stone( "st-rock4", i-1, line,{name="G"})
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
           set_floor("fl-water",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-.5,line+.5, {controllers=1, player=0,name="z"})
        elseif c=="a" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {name="a",controllers=0, mouseforce=0, player=1})
        elseif c=="b" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {name="b",controllers=0, mouseforce=0, player=1})
        elseif c=="c" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {name="c",controllers=0, mouseforce=0, player=1})
        elseif c=="d" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {name="d",controllers=0, mouseforce=0, player=1})
        elseif c=="e" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {name="e",controllers=0, mouseforce=0, player=1})
        elseif c=="f" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {name="f",controllers=0, mouseforce=0, player=1})
        elseif c=="h" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {name="h",controllers=0, mouseforce=0, player=1})
        elseif c=="i" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {name="i",controllers=0, mouseforce=0, player=1})
        elseif c=="j" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {name="j",controllers=0, mouseforce=0, player=1})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="H" then
            set_item("it-hollow",i-1,line)
         end
    end    
end

renderLine(00,"####################")
renderLine(01,"#              f   #")
renderLine(02,"#  b   H      iFh  #")
renderLine(03,"#  B       H H     #")
renderLine(04,"#               H  #")
renderLine(05,"#   H      z       #")
renderLine(06,"#     Ea  A        #")
renderLine(07,"# H   e         H  #")
renderLine(08,"#          H       #")
renderLine(09,"#           j  D   #")
renderLine(10,"#  cC       G  d   #")
renderLine(11,"#         H        #")
renderLine(12,"####################")

oxyd_shuffle()

z=enigma.GetNamedObject("z")

a=enigma.GetNamedObject("a")
b=enigma.GetNamedObject("b")
c=enigma.GetNamedObject("c")
d=enigma.GetNamedObject("d")
e=enigma.GetNamedObject("e")
f=enigma.GetNamedObject("f")
h=enigma.GetNamedObject("h")
i=enigma.GetNamedObject("i")
j=enigma.GetNamedObject("j")

A=enigma.GetNamedObject("A")
B=enigma.GetNamedObject("B")
C=enigma.GetNamedObject("C")
D=enigma.GetNamedObject("D")
E=enigma.GetNamedObject("E")
F=enigma.GetNamedObject("F")
G=enigma.GetNamedObject("G")

AddRubberBand(z,A,5,1)

AddRubberBand(b,B,7,1.8)
AddRubberBand(c,C,3,1.7)
AddRubberBand(d,D,30,1.5)
AddRubberBand(e,E,17,1.3)
AddRubberBand(a,e,17,1.4)
AddRubberBand(f,F,18,1.1)
AddRubberBand(f,h,25,1.1)
AddRubberBand(f,i,13,1.3)
AddRubberBand(j,G,25,1.2)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
