<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Slinky Mayhem" el:subtitle="" el:id="duffy64"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=21
levelh=13

create_world( levelw, levelh)

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-glass", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
--            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="z" then
                set_stone( "st-stoneimpulse-hollow", i-1,line)
            set_actor("ac-blackball", i-.5,line+.5)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="W" then
            set_attrib(laser(i-1,line, FALSE, WEST), "name", "laser")
        elseif c=="x" then
                fill_floor("fl-leaves", i-1,line, 1,1)
        elseif c=="s" then
            set_stone("st-stoneimpulse",i-1,line)
        elseif c=="A" then
           set_stone("st-stoneimpulse",i-1,line,{name="s1"})
        elseif c=="B" then
           set_stone("st-stoneimpulse",i-1,line,{name="s2"})
        elseif c=="C" then
           set_stone("st-stoneimpulse",i-1,line,{name="s3"})
        elseif c=="D" then
           set_stone("st-stoneimpulse",i-1,line,{name="s4"})
        elseif c=="S" then
                set_stone( "st-stoneimpulse-hollow", i-1,line)
        elseif c == "b" then
            yy1( "black",  i-1, line)
        elseif c == "w" then
            yy1( "white",  i-1, line)
             elseif c=="g" then
            set_stone("st-grate1",i-1,line)
             elseif c=="1" then
                set_stone( "st-stoneimpulse-hollow", i-1,line)
            set_item("it-wormhole", i-1, line, {strength=0,targetx="10.5",targety="1.5"})
             elseif c=="2" then
                set_stone( "st-stoneimpulse-hollow", i-1,line)
            set_item("it-wormhole", i-1, line, {strength=0,targetx="15.5",targety="6.5"})
             elseif c=="3" then
                set_stone( "st-stoneimpulse-hollow", i-1,line)
            set_item("it-wormhole", i-1, line, {strength=0,targetx="10.5",targety="11.5"})
             elseif c=="4" then
                set_stone( "st-stoneimpulse-hollow", i-1,line)
            set_item("it-wormhole", i-1, line, {strength=0,targetx="5.5",targety="6.5"})
        end
    end    
end

function yy1( color, x, y)
        stone = format( "st-%s4", color)
        set_stone( stone, x, y)
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"!!!!###o##o##o###!!!")
renderLine(01,"!!!!#ASSSSSSSSSB#!!!")
renderLine(02,"!!!!#SSSSSSSSSSS#!!!")
renderLine(03,"!!!!oSSSSSSSSSSSo!!!")
renderLine(04,"!!!!#SSSSSSSSSSS#!!!")
renderLine(05,"!!!!#SSSSS1SSSSS#!!!")
renderLine(06,"!!!!oSSSS4z2SSSSo!!!")
renderLine(07,"!!!!#SSSSS3SSSSS#!!!")
renderLine(08,"!!!!#SSSSSSSSSSS#!!!")
renderLine(09,"!!!!oSSSSSSSSSSSo!!!")
renderLine(10,"!!!!#SSSSSSSSSSS#!!!")
renderLine(11,"!!!!#CSSSSSSSSSD#!!!")
renderLine(12,"!!!!###o##o##o###!!!")

oxyd_shuffle()

function timer_callback()
    s_num=random(4)
    if s_num==1 then
        SendMessage("s1", "trigger")
    elseif s_num==2 then
        SendMessage("s2", "trigger")
    elseif s_num==3 then
        SendMessage("s3", "trigger")
    elseif s_num==4 then
        SendMessage("s4", "trigger")
    end
end

set_stone( "st-timer", 20, 0,
           {target="timer_callback", action="callback",
            name="timer", interval=3} )
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
