<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Bump Ahead" el:subtitle="" el:id="illmind01"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="illmind" el:email="support@mag-heut.net" el:homepage="http://www.mag-heut.net/"/>
      <el:copyright>Copyright © illmind</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[

function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=20
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30
cells={}
items={}
actors={}
stones={}
actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}
cells["!"]=cell{floor="fl-inverse"}
stones["!"]=cell{stone="st-stoneimpulse"}
stones["#"]=cell{stone="st-stoneimpulse-hollow"}
stones["$"]=cell{parent={{file_oxyd,"c"}}}
function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==1) and (y==11) then
  n="ac1x11"
  p=0
  mf=1,66666666666667
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
actors["!"]=cell{parent={{ac_blackball}}}
items["!"]=cell{item="it-crack1"}
items["#"]=cell{item="it-document"}
level={"!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!"}
   acmap={"                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          " !                  ",
          "                    "}
  itmap={"                    ",
         "  !!                ",
         "  !!                ",
         "    !!!        !    ",
         "   ! !!   ! ! !!    ",
         "  !!     !!  !      ",
         "            !!      ",
         "   ! !!! !! !!      ",
         "     ! ! ! !        ",
         "      ! !  ! ! !    ",
         "        ! #! !      ",
         "                !   ",
         "                    "}
 stmap={"!!!!!!!!!!!!!!!!!!!!",
        "!#  #!#####!##!####!",
        "!#  #####$##$###$##!",
        "!###   #!###### ###!",
        "!## #  ### ! #  #!#!",
        "!#  #!###  ## #####!",
        "!########!##  #!#!#!",
        "!## #   #  #  ##!##!",
        "!$### # # # ## !###!",
        "!#!### # ## # # ##$!",
        "!##$#### #  # ####$!",
        "! #####$#### # # ##!",
        "!!!!!!!!!!!!!!!!!!!!"}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)
SetAttrib(enigma.GetItem(10,10),"text","text1")
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="false">illmind's  bump  ahead  ...</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
