<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Turnstile Maze" el:subtitle="" el:id="duffy53"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 203 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd1">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=40
levelh=13

create_world( levelw, levelh)

fill_floor("fl-rough", 0,0,levelw,levelh)
enigma.ConserveLevel=FALSE

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="X" then
            set_stone( "st-death", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
--            fill_floor("fl-water", i-1,line, 1,1)
                elseif c == "~" then
--            abyss(i-1,line)
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5)
        elseif c=="=" then
           set_stone("st-turnstile",i-1,line)
           set_stone("st-turnstile-w",i-2,line)
           set_stone("st-turnstile-e",i,line)
        elseif c=="i" then
           set_stone("st-turnstile",i-1,line)
           set_stone("st-turnstile-n",i-1,line-1)
           set_stone("st-turnstile-s",i-1,line+1)
        elseif c=="x" then
           set_stone("st-turnstile",i-1,line)
           set_stone("st-turnstile-n",i-1,line-1)
           set_stone("st-turnstile-e",i,line)
           set_stone("st-turnstile-s",i-1,line+1)
           set_stone("st-turnstile-w",i-2,line)
           elseif c =="A" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge1"})
           elseif c =="B" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge2"})
           elseif c =="C" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge3"})
           elseif c =="D" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge4"})
           elseif c =="E" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge5"})
           elseif c =="F" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge6"})
           elseif c =="G" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge7"})
           elseif c =="H" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge8"})
           elseif c =="I" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge9"})
           elseif c =="J" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge10"})
           elseif c =="K" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge11"})
           elseif c =="L" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge12"})
           elseif c =="M" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge13"})
           elseif c =="N" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge14"})
           elseif c =="O" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge15"})
           elseif c =="P" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge16"})
           elseif c =="Q" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge17"})
           elseif c =="R" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge18"})
           elseif c =="S" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge19"})
           elseif c =="T" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge20"})
           elseif c =="U" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge21"})
           elseif c =="V" then
            set_item("it-trigger", i-1,line, {action="openclose", target="bridge22"})
        elseif c=="a" then
           set_floor("fl-bridge",i-1,line,{name="bridge1"})
        elseif c=="b" then
           set_floor("fl-bridge",i-1,line,{name="bridge2"})
        elseif c=="c" then
           set_floor("fl-bridge",i-1,line,{name="bridge3"})
        elseif c=="d" then
           set_floor("fl-bridge",i-1,line,{name="bridge4"})
        elseif c=="e" then
           set_floor("fl-bridge",i-1,line,{name="bridge5"})
        elseif c=="f" then
           set_floor("fl-bridge",i-1,line,{name="bridge6"})
        elseif c=="g" then
           set_floor("fl-bridge",i-1,line,{name="bridge7"})
        elseif c=="h" then
           set_floor("fl-bridge",i-1,line,{name="bridge8"})
        elseif c==";" then
           set_floor("fl-bridge",i-1,line,{name="bridge9"})
        elseif c=="j" then
           set_floor("fl-bridge",i-1,line,{name="bridge10"})
        elseif c=="k" then
           set_floor("fl-bridge",i-1,line,{name="bridge11"})
        elseif c=="l" then
           set_floor("fl-bridge",i-1,line,{name="bridge12"})
        elseif c=="m" then
           set_floor("fl-bridge",i-1,line,{name="bridge13"})
        elseif c=="n" then
           set_floor("fl-bridge",i-1,line,{name="bridge14"})
        elseif c==":" then
           set_floor("fl-bridge",i-1,line,{name="bridge15"})
        elseif c=="p" then
           set_floor("fl-bridge",i-1,line,{name="bridge16"})
        elseif c=="q" then
           set_floor("fl-bridge",i-1,line,{name="bridge17"})
        elseif c=="r" then
           set_floor("fl-bridge",i-1,line,{name="bridge18"})
        elseif c=="s" then
           set_floor("fl-bridge",i-1,line,{name="bridge19"})
        elseif c=="t" then
           set_floor("fl-bridge",i-1,line,{name="bridge20"})
        elseif c=="u" then
           set_floor("fl-bridge",i-1,line,{name="bridge21"})
        elseif c=="v" then
           set_floor("fl-bridge",i-1,line,{name="bridge22"})
        elseif c == "%" then
                        set_stone("st-door_b", i-1,line, {name="door1", type="v"})
         end
    end    
end

function yy1( color, x, y)
       stone = format( "st-%s4", color)
        set_stone( stone, x, y)
     end

renderLine(00,"###############################!!!!!!!!")
renderLine(01,"# z%abcdefgh;jklmn:pqrstuv    #!!!!!!!!")
renderLine(02,"# ##########################  #!!!!!!!!")
renderLine(03,"# A  B  C  D  E  F #!!!!!!!#  #!!!!!!!!")
renderLine(04,"# =  i  =  i  =  i #!!!!!#o#  #o#!!!!!!")
renderLine(05,"#  G  H  I  J  K   #!!!!!o      o!!!!!!")
renderLine(06,"#  =  i  =  i  =   #!!!!!# x  x #!!!!!!")
renderLine(07,"#   L  M  N  O  P  #!!!!!o      o!!!!!!")
renderLine(08,"#   =  i  =  i  =  #!!!!!o      o!!!!!!")
renderLine(09,"# Q  R  S  T  U  V #!!!!!# x  x #!!!!!!")
renderLine(10,"# i  =  i  =  i  = #!!!!!o      o!!!!!!")
renderLine(11,"#                  #!!!!!#o#oo#o#!!!!!!")
renderLine(12,"####################!!!!!!!!!!!!!!!!!!!")

oxyd_shuffle()

function timer_handler()
    SendMessage("door1","open")
end

set_stone( "st-timer", 39, 12, {action="callback",target="timer_handler",interval=1})
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
