<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Automaton" el:subtitle="" el:id="duffy95"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=21
levelh=13

create_world( levelw, levelh)
enigma.ConserveLevel=FALSE

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="w" then
            set_stone( "st-glass", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
           set_floor("fl-water",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-1,line+.5, {player=0})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="C" then
               set_stone( "st-rotator-right", i-1, line)
        elseif c=="c" then
               set_stone( "st-rotator-left", i-1, line)
        elseif c=="H" then
               set_stone( "st-blocker", i-1, line)
         elseif c == "N" then
           set_stone("st-bolder", i-1,line, {name="bolder1",direction=NORTH})
         elseif c == "E" then
           set_stone("st-bolder", i-1,line, {name="bolder1",direction=EAST})
         elseif c == "S" then
           set_stone("st-bolder", i-1,line, {name="bolder1",direction=SOUTH})
         elseif c == "W" then
           set_stone("st-bolder", i-1,line, {name="bolder1",direction=WEST})
           set_floor("fl-water",i-1,line)
         elseif c == "A" then
           set_stone("st-coinslot",i-1,line,{action="onoff", target="laser1"})
         elseif c == "I" then
            set_item("it-trigger", i-1,line, {action="callback", target="funcc2"})
         elseif c == "B" then
            doorv( i-1,line, {name="door1"})
         elseif c == "X" then
            set_attrib(laser(i-1,line, FALSE, WEST), "name", "laser1")
         elseif c == "b" then
           set_stone("st-break_bolder",i-1,line)
         elseif c == "l" then
           set_stone("st-break_acwhite",i-1,line)
         elseif c == ";" then
            mirrorp(i-1,line,FALSE,FALSE, 2)
         elseif c == "/" then
            mirrorp(i-1,line,FALSE,FALSE, 4)
         elseif c == ":" then
            mirrorp(i-1,line,FALSE,TRUE, 2)
         elseif c == "?" then
            mirrorp(i-1,line,FALSE,TRUE, 4)
         elseif c == "s" then
           set_stone("st-laserswitch",i-1,line,{action="callback",target="funcc1"})
        elseif c == "t" then
            set_item("it-coin2", i-1,line)
        elseif c == "T" then
           set_stone("st-switch",i-1,line,{action="callback",target="funcc2"})
        elseif c == "R" then
                    set_stone("st-oneway", i-1,line, {orientation=enigma.EAST})
         end
    end    
end

renderLine(00,"##############c###s##")
renderLine(01,"#  B   / Cxxxxx /w:X#")
renderLine(02,"#oo#;     x ? x ?####")
renderLine(03,"####?    ?x cxxxxxlW#")
renderLine(04,"#C   : :  x  xx;  lc#")
renderLine(05,"#xxxxxccxxxxxxx  Cl##")
renderLine(06,"#x  /x  x x ?Cxxxx ##")
renderLine(07,"#x cxxxxx;x /  : x?##")
renderLine(08,"#x  xx  C?xz  ? /x ##")
renderLine(09,"cxxxxxxxxxxxxxxxxxc##")
renderLine(10,"#   cC####H####   :##")
renderLine(11,"#    R      tA#/  /##")
renderLine(12,"##########!##########")

ff1=0
function funcc1()
   if ff1==0 then
      SendMessage("door1","open")
      ff1=1
   end
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
