<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Hostile World" el:subtitle="" el:id="rb01"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Roberto Bardin" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Roberto Bardin</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=2

levelw=1+(19*rooms_wide)+1
levelh=1+(12*rooms_high)

create_world(levelw, levelh)

oxyd_default_flavor="a"

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-rock1", i-1, line)
        elseif c =="Z" then
            set_stone( "st-rock1", i-1, line)
           set_floor("fl-hay",i-1,line)
        elseif c =="0" then
            set_stone( "st-knight", i-1, line)
        elseif c =="r" then
            if difficult then
               set_actor("ac-rotor", i-.5,line+.5,
            {controllers=0,gohome=FALSE,force=20,range=8})
             else
               set_actor("ac-rotor", i-.5,line+.5,
            {controllers=0,gohome=FALSE,force=10,range=8})
             end
        elseif c =="X" then
            set_stone( "st-death", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-1,line+.5, {player=0})
                elseif c == "'" then
            abyss(i-1,line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
                end
        end
end

renderLine(00,"####################")
renderLine(01,"#  z               #")
renderLine(02,"#                  #")
renderLine(03,"#   ''        ''   #")
renderLine(04,"#   ''        ''   #")
renderLine(05,"#                  #")
renderLine(06,"#       ''''       #")
renderLine(07,"#                  #")
renderLine(08,"#   ####====####   #")
renderLine(09,"#      #====#      #")
renderLine(10,"#    o #====# o    #")
renderLine(11,"#     r#====#r     #")
renderLine(12,"########====########")
renderLine(13,"#     r#====#r     #")
renderLine(14,"#    o #====# o    #")
renderLine(15,"#      #====#      #")
renderLine(16,"#   ####====####   #")
renderLine(17,"#                  #")
renderLine(18,"#       ''''       #")
renderLine(19,"#                  #")
renderLine(20,"#   ..        ..   #")
renderLine(21,"#   ..        ..   #")
renderLine(22,"#                  #")
renderLine(23,"#                  #")
renderLine(24,"####################")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
