<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Automatic Transmission" el:subtitle="" el:id="duffy60"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=20
levelh=13

create_world( levelw, levelh)

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "&" then
            set_floor("fl-water",i-1,line)
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "%" then
            set_stone( "st-block", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
            set_floor("fl-water",i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-1,line+.5)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="L" then
            set_stone( "st-rotator-right", i-1, line)
        elseif c=="R" then
            set_stone( "st-rotator-left", i-1, line)
        elseif c=="l" then
            set_stone( "st-rotator_move-right", i-1, line)
        elseif c=="r" then
            set_stone( "st-rotator_move-left", i-1, line)
        elseif c=="$" then
            set_stone( "st-rotator-left", i-1, line)
            abyss(i-1,line)
        elseif c=="B" then
            set_stone( "st-blocker", i-1, line)
        elseif c=="I" then
            set_item("it-wrench",i-1,line)
        elseif c == "N" then
            set_stone("st-bolder-n", i-1,line)
        elseif c == "E" then
            set_stone("st-bolder-e", i-1,line)
        elseif c == "S" then
            set_stone("st-bolder-s", i-1,line)
        elseif c == "W" then
            set_stone("st-bolder-w", i-1,line)
        elseif c == "@" then
            document(i-1,line,"text1")
        end
    end    
end

renderLine(00,"!o!!!!!!!!!!!$!!!!!!")
renderLine(01,"! BBr             @!")
renderLine(02,"!!!!    R        R !")
renderLine(03,"!R    R ~~~        !")
renderLine(04,"!       ~&~       R!")
renderLine(05,"!       ~~~     R  !")
renderLine(06,"! R       z        $")
renderLine(07,"$             R  ! !")
renderLine(08,"!      R  !       L!")
renderLine(09,"!            R   %W!")
renderLine(10,"!  Rv           %~ !")
renderLine(11,"!I          R  RN !!")
renderLine(12,"!!!!!!!!!!!!!!!!!$!!")
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">The block near the top-left can move.</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
