<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Koosnab" el:subtitle="" el:id="rb02"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Roberto Bardin" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Roberto Bardin</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world( levelw, levelh)
oxyd_default_flavor="a"
fill_floor("fl-space", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-rock7", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "-" then
            set_stone("st-glass1", i-1, line)
        elseif c == "." then
            set_floor("fl-normal", i-1, line)
        elseif c == ":" then
            set_floor("fl-bluegray", i-1, line)
        elseif c == "s" then
            set_floor("fl-red", i-1, line)
        elseif c == "m" then
            set_floor("fl-normal", i-1, line)
            set_stone( "st-wood-growing", i-1, line)
        end
    end
end

renderLine(  0, "   o             -  ");
renderLine(  1, "  #:########    -   ");
renderLine(  2, "  #...##...#     -  ");
renderLine(  3, "  #.#.##.m.#      - ");
renderLine(  4, "  #........:o      -");
renderLine(  5, "  ###.##.###      - ");
renderLine(  6, "  ###.##.###     -  ");
renderLine(  7, "  #....ssss#    -   ");
renderLine(  8, "  #.m.##.#.#   -    ");
renderLine(  9, " o:...##...#  -     ");
renderLine( 10, "  ########:#   -    ");
renderLine( 11, "          o     -   ");
renderLine( 12, "               -    ");

set_stone("st-door", 11, 4, {name="door1", type="v"})
set_stone("st-door", 3, 1, {name="door2", type="h"})
set_stone("st-door", 2, 9, {name="door3", type="v"})
set_stone("st-door", 10, 10, {name="door4", type="h"})

set_item("it-trigger", 7,7, {action="openclose", target="door3"})
set_item("it-trigger", 8,7, {action="openclose", target="door4"})
set_item("it-trigger", 9,7, {action="openclose", target="door2"})
set_item("it-trigger",10,7, {action="openclose", target="door1"})

ac1=set_actor("ac-blackball", 3.5, 3.5)

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
