<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="In the Middle" el:subtitle="" el:id="duffy141"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.ConserveLevel=FALSE

fill_floor("fl-metal", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c == "o" then
            oxyd( i-1, line)
            abyss(i-1,line)
        elseif c == "F" then
            set_stone("st-fart",i-1, line)
            abyss(i-1,line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {name="ac1",player=0, essential=1})
            set_item("it-yinyang",i-1,line)
        elseif c=="y" then
            set_actor("ac-whiteball", i-.5,line+.5, {name="ac2",player=1, essential=1})
            set_item("it-yinyang",i-1,line)
        elseif c=="k" then
            set_actor("ac-killerball", i-.5,line+.5, {name="ac3",controllers=0})
            abyss(i-1,line)
        elseif c=="K" then
            set_actor("ac-killerball", i-.5,line+.5, {name="ac4",controllers=0})
            abyss(i-1,line)
        elseif c == "u" then
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "r" then
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "d" then
            set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "l" then
            set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c == "1" then
            set_floor("fl-gradient",  i-1,  line, {type=11})
        elseif c == "3" then
            set_floor("fl-gradient",  i-1,  line, {type=9})
        elseif c == "7" then
            set_floor("fl-gradient",  i-1,  line, {type=12})
        elseif c == "9" then
            set_floor("fl-gradient",  i-1,  line, {type=10})
        end
    end
end

renderLine(00,"!!!!!!!!!!!!!!!!!!!!")
renderLine(01,"!3dddddddddddddddd1!")
renderLine(02,"!r        z       l!")
renderLine(03,"!r 7uuuuuuuuuuuu9 l!")
renderLine(04,"!r l!!!!!oo!!!!!r l!")
renderLine(05,"!r l!o!!!!k!!!o!r l!")
renderLine(06,"!r l!!!o!FF!o!!!r l!")
renderLine(07,"!r l!o!!!K!!!!o!r l!")
renderLine(08,"!r l!!!!!oo!!!!!r l!")
renderLine(09,"!r 1dddddddddddd3 l!")
renderLine(10,"!r       y        l!")
renderLine(11,"!9uuuuuuuuuuuuuuuu7!")
renderLine(12,"!!!!!!!!!!!!!!!!!!!!")

oxyd_shuffle()

ac1=enigma.GetNamedObject("ac1")
ac2=enigma.GetNamedObject("ac2")
ac3=enigma.GetNamedObject("ac3")
ac4=enigma.GetNamedObject("ac4")

AddRubberBand(ac1,ac3,50,3)
AddRubberBand(ac2,ac4,50,3)
AddRubberBand(ac3,ac4,30,2)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
