Irrlicht Engine: IGUISpriteBank.h File Reference

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# IGUISpriteBank.h File Reference

`#include "IReferenceCounted.h"`
`#include "irrArray.h"`
`#include "SColor.h"`
`#include "rect.h"`

Go to the source code of this file.

## Classes
class | irr::gui::IGUISpriteBank
| Sprite bank interface. More...
struct | irr::gui::SGUISprite
| A sprite composed of several frames. More...
struct | irr::gui::SGUISpriteFrame
| A single sprite frame. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::gui

| The gui namespace contains useful classes for easy creation of a graphical user interface.
namespace | irr::video

| The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)