Irrlicht Engine: matrix4.h File Reference

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# matrix4.h File Reference

`#include "irrMath.h"`
`#include "vector3d.h"`
`#include "vector2d.h"`
`#include "plane3d.h"`
`#include "aabbox3d.h"`
`#include "rect.h"`
`#include "irrString.h"`

Go to the source code of this file.

## Classes
class | irr::core::CMatrix4< T >
| 4x4 matrix. Mostly used as transformation matrix for 3d calculations. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::core

| Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace.
## Typedefs
typedef CMatrix4< f32 > | irr::core::matrix4
| Typedef for f32 matrix.
## Functions
template<class T >
CMatrix4< T > | irr::core::operator* (const T scalar, const CMatrix4< T > &mat)
## Variables
IRRLICHT_API const matrix4 | irr::core::IdentityMatrix
| global const identity matrix

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:59 2010 by Doxygen (1.6.2)