Irrlicht Engine: ISceneNodeAnimator.h Source File

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# ISceneNodeAnimator.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_SCENE_NODE_ANIMATOR_H_INCLUDED__
    00006 #define __I_SCENE_NODE_ANIMATOR_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009 #include "vector3d.h"
    00010 #include "ESceneNodeAnimatorTypes.h"
    00011 #include "IAttributeExchangingObject.h"
    00012 #include "IEventReceiver.h"
    00013
    00014 namespace irr
    00015 {
    00016 namespace io
    00017 {
    00018         class IAttributes;
    00019 } // end namespace io
    00020 namespace scene
    00021 {
    00022         class ISceneNode;
    00023         class ISceneManager;
    00024
    00026
    00030         class ISceneNodeAnimator : public io::IAttributeExchangingObject, public IEventReceiver
    00031         {
    00032         public:
    00034
    00036                 virtual void animateNode(ISceneNode* node, u32 timeMs) =0;
    00037
    00039
    00041                 virtual ISceneNodeAnimator* createClone(ISceneNode* node,
    00042                                 ISceneManager* newManager=0) =0;
    00043
    00045
    00047                 virtual bool isEventReceiverEnabled() const
    00048                 {
    00049                         return false;
    00050                 }
    00051
    00053                 virtual bool OnEvent(const SEvent& event)
    00054                 {
    00055                         return false;
    00056                 }
    00057
    00059                 virtual ESCENE_NODE_ANIMATOR_TYPE getType() const
    00060                 {
    00061                         return ESNAT_UNKNOWN;
    00062                 }
    00063
    00065
    00067                 virtual bool hasFinished(void) const
    00068                 {
    00069                         return false;
    00070                 }
    00071         };
    00072
    00073
    00074 } // end namespace scene
    00075 } // end namespace irr
    00076
    00077 #endif
    00078

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