Irrlicht Engine: IMaterialRendererServices.h Source File

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# IMaterialRendererServices.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
    00006 #define __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
    00007
    00008 #include "SMaterial.h"
    00009 #include "S3DVertex.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace video
    00014 {
    00015
    00016 class IVideoDriver;
    00017
    00018
    00020 class IMaterialRendererServices
    00021 {
    00022 public:
    00023
    00025         virtual ~IMaterialRendererServices() {}
    00026
    00028
    00037         virtual void setBasicRenderStates(const SMaterial& material,
    00038                 const SMaterial& lastMaterial,
    00039                 bool resetAllRenderstates) = 0;
    00040
    00042
    00066         virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count) = 0;
    00067
    00069
    00074         virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
    00075
    00077
    00084         virtual bool setPixelShaderConstant(const c8* name, const f32* floats, int count) = 0;
    00085
    00087
    00092         virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
    00093
    00095
    00096         virtual IVideoDriver* getVideoDriver() = 0;
    00097 };
    00098
    00099 } // end namespace video
    00100 } // end namespace irr
    00101
    00102 #endif
    00103

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