WESNOTH(6)                    Battle for Wesnoth                    WESNOTH(6)



NAME
       wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game

SYNOPSIS
       wesnoth [OPTIONS] [PATH_TO_DATA]

DESCRIPTION
       Battle for Wesnoth is a turn-based fantasy strategy game.

       Defeat all enemy leaders using a well-chosen cadre of troops, taking
       care to manage your resources of gold and villages. All units have
       their own strengths and weaknesses; to win, deploy your forces to their
       best advantage while denying your foes the chance to do the same. As
       units gain experience, they acquire new abilities and become more
       powerful. Play in your own language and test your skill against a smart
       computer opponent, or join Wesnoth's large community of on-line
       players. Create your own custom units, scenarios or campaigns, and
       share them with others.

OPTIONS
       --bpp number
              sets BitsPerPixel value. Example: --bpp 32

       -c, --campaign
              goes directly to the campaign selection menu.

       --config-dir name
              sets the user configuration directory to name under $HOME or "My
              Documents\My Games" for windows.

       --config-path
              prints the path of the user configuration directory and exits.

       -d, --debug
              enables additional command mode options in-game (see the wiki
              page at http://www.wesnoth.org/wiki/CommandMode for more
              information about command mode).

       -e, --editor file
              start the in-game map editor directly. If file is specified,
              equivalent to -e --load

       --fps  displays the number of frames per second the game is currently
              running at, in a corner of the screen.

       -f, --fullscreen
              runs the game in full screen mode.

       --gunzip infile.gz
              decompresses a file which should be in gzip format and stores it
              without the .gz suffix. The infile.gz will be removed.

       --gzip infile
              compresses a file in gzip format, stores it as infile.gz and
              removes infile.

       -h, --help
              displays a summary of command line options to standard output,
              and exits.

       -l, --load file
              loads the savegame file from the standard save game directory.
              If the -e or --editor option is used as well, starts the editor
              with the map from file open. If it is a directory, the editor
              will start with a load map dialog opened there.

       --log-level=domain1,domain2,...
              sets the severity level of the log domains.  all can be used to
              match any log domain. Available levels:
              error, warning, info, debug.  By default the error level is
              used.

       --logdomains
              Dumps a list of all log domains and exits.

       --max-fps
              the number of frames per second the game can show, the value
              should be between the 1 and 1000, the default is 50.

       -m, --multiplayer
              runs a multiplayer game. There are additional options that can
              be used together with --multiplayer as explained below. Only
              these additional options can follow --multiplayer.

       --no-delay
              runs the game without any delays for graphic benchmarking. This
              is automatically enabled by --nogui.

       --nocache
              disables caching of game data.

       --nomusic
              runs the game without music.

       --nosound
              runs the game without sounds and music.

       --path prints the name of the game data directory and exits.

       -r XxY, --resolution XxY
              sets the screen resolution. Example: -r 800x600

       --smallgui
              allows to use screen resolutions down to 800x480 and resizes a
              few interface elements.

       -s, --server [host]
              connects to the specified host if any, otherwise connect to the
              first server in preferences. Example: --server
              server.wesnoth.org

       -t, --test
              runs the game in a small test scenario.

       --validcache
              assumes that the cache is valid. (dangerous)

       -v, --version
              shows the version number and exits.

       -w, --windowed
              runs the game in windowed mode.

       --with-replay
              replays the game loaded with the --load option.

Options for --multiplayer
       The side-specific multiplayer options are marked with number.  number
       has to be replaced by a side number. It usually is 1 or 2 but depends
       on the number of players possible in the chosen scenario.

       --ai_confignumber=value
              selects a configuration file to load for the AI controller for
              this side.

       --algorithmnumber=value
              selects a non-standard algorithm to be used by the AI controller
              for this side. Available values: idle_ai and sample_ai.

       --controllernumber=value
              selects the controller for this side. Available values: human
              and ai.

       --era=value
              use this option to play in the selected era instead of the
              Default era. The era is chosen by an id. Eras are described in
              the data/multiplayer/eras.cfg file.

       --exit-at-end
              exits once the scenario is over, without displaying
              victory/defeat dialog which requires the user to click OK.  This
              is also used for scriptable benchmarking.

       --nogui
              runs the game without the GUI. Must appear before --multiplayer
              to have the desired effect.

       --parmnumber=name:value
              sets additional parameters for this side. This parameter depends
              on the options used with --controller and --algorithm.  It
              should only be useful for people designing their own AI. (not
              yet documented completely)

       --scenario=value
              selects a multiplayer scenario by id. The default scenario id is
              multiplayer_The_Freelands.

       --sidenumber=value
              selects a faction of the current era for this side. The faction
              is chosen by an id. Factions are described in the
              data/multiplayer.cfg file.

       --turns=value
              sets the number of turns for the chosen scenario. The default is
              50.

EXIT STATUS
       Normal exit status is 0. An exit status of 1 indicates an (SDL, video,
       fonts, etc) initialization error. An exit status of 2 indicates an
       error with the command line options.

AUTHOR
       Written by David White <davidnwhite@verizon.net>.
       Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and
       Soliton <soliton.de@gmail.com>.
       This manual page was originally written by Cyril Bouthors
       <cyril@bouthors.org>.
       Visit the official homepage: http://www.wesnoth.org/

COPYRIGHT
       Copyright (C) 2003-2009 David White <davidnwhite@verizon.net>
       This is Free Software; this software is licensed under the GPL version
       2, as published by the Free Software Foundation.  There is NO warranty;
       not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

SEE ALSO
       wesnoth_editor(6), wesnothd(6)



wesnoth                              2009                           WESNOTH(6)
