#textdomain wesnoth-low

[item]
    x=40
    y=22
    image=items/archery-target-right.png
[/item]

# Override the [label] WML tag so that labels are properly shifted when the map is replaced.
[event]
    name = preload
    first_time_only = no
    [lua]
        code = "wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/label.lua'"
    [/lua]
[/event]

[event]
    name=prestart

    {SET_LABEL 12 2 (_ "River Telfar")}

    #TODO Get rid of the AI_LOCATION stub macro.
    #Set locations known to the ai_controller.
    #Call protocol is AI_LOCATION AFFIX STRING RADIUS X Y
    #{AI_LOCATION kkalenz     _"Keep of Kalenz"                1 42 11}
    #{AI_LOCATION ktrugl      _"Keep of Truugl"                2 26  8}
    #{AI_LOCATION kmordrum    _"Keep of Mordrum"               2 4  13}
    #{AI_LOCATION kurugpir    _"Keep of Urug-Pir"              2 6  23}
    #{AI_LOCATION kelithsomir _"Keep of El'Ithsomir"           1 13 36}
    #{AI_LOCATION kgrubr      _"Keep of Grubr"                 1 25 43}
    {AI_LOCATION nshallows   _"Northern Shallows"             2 14  9}
    {AI_LOCATION falyas      _"Ford of Alyas"                 3 23 19}
    {AI_LOCATION ftifranur   _"Ford of Tifranur"              2 38 31}
    {AI_LOCATION tnorth      _"North Tower"                   1 31 24}
    #TODO rename South Tower to East Tower after the string frezze.
    {AI_LOCATION tsouth      _"South Tower"                   1 33 26}
    #TODO add West Tower to the locations
    {AI_LOCATION sgate       _"South Bastion"                 1 31 31}
    {AI_LOCATION telgreen    _"Telfar Green"                  2 12 14}
    {AI_LOCATION dancegreen  _"Dancer's Green"                5 18  4}
    {AI_LOCATION karmarth    _"Karmarth Hills"                5 39  4}
    {AI_LOCATION nbridge     _"North Bridge"                  1 31 20}
    {AI_LOCATION gtree       _"Great Tree"                    1 31 25}
    {AI_LOCATION brightleaf  _"Brightleaf Wood"               5 19 30}
    {AI_LOCATION westwind    _"Westwind Wood"                 5 42 20}
    {AI_LOCATION southwind   _"Southwind Wood"                5 40 38}
    {AI_LOCATION telionath   _"Telionath"                     1 27 34}
    {AI_LOCATION arthen      _"Arthen"                        1 15 20}
    {AI_LOCATION arryn       _"Arryn"                         1 41 26}
    {AI_LOCATION illissa     _"Illissa"                       1 17 25}
    {AI_LOCATION viricon     _"Viricon"                       1 21 39}
    {AI_LOCATION tireas      _"Tireas"                        1 33 16}
    {AI_LOCATION essarn      _"Essarn"                        1 4  30}
    {AI_LOCATION valcathra   _"Valcathra"                     1 7  37}
    {AI_LOCATION aelion      _"Aelion"                        1 33 39}
    {AI_LOCATION elendor     _"Elendor"                       1 27 17}
    {AI_LOCATION erethean    _"Erethean"                      1 28 53}
[/event]

## Sound for the River Telfar

{RIVER_SLOW 12 1}
{RIVER_SLOW 12 5}

# Northern Shallows
{RIVER_FORD 14  9}

{RIVER_FAST 17 13}
{RIVER_FAST 19 15}

# Ford of Alyas
{RIVER_FORD 21 17}
{RIVER_FORD 23 19}
{RIVER_FORD 25 21}

# Ford of Tifranur
{RIVER_FORD 37 30}
{RIVER_FORD 40 31}
{RIVER_FORD 43 32}

{BIRD_SOUND 19 30}
{BIRD_SOUND 42 19}
{BIRD_SOUND 18 15}
{BIRD_SOUND 38 37}
{BIRD_SOUND 28 16}
