fai 'level_up_attack_move.fat'

# If move is chosen, attacker (me) will attack enemy unit (target) from the hex #
# with highest defensive value.  This move will only be chosen if the attacker  #
# can level up with a kill of target and has a high probability of killing in   #
# a single round                                                                #

attack(me.loc, get_best_defense_loc(my_moves.moves, me, target), target.loc)

faiend
