#textdomain wesnoth-utbs
# A supplementary terrain-graphics file
# which is supposed to help with transitions

{DISABLE_TRANSITIONS (Dd^Cd,Dd^Kd)}

{TERRAIN_BASE        Dd^Cd                         darkcastle}
{TERRAIN_BASE        Dd^Kd                         darkcastle}
{OVERLAY             Dd^Kd                         dark-keep-throne}

{WALL_TRANSITION2    (Dd^Cd,Dd^Kd)  Xu     (!,Dd^Cd,Dd^Kd,Xu)    castle/dwarven-castle-wall}
{WALL_TRANSITION     (Dd^Cd,Dd^Kd)  (!,Xu,Qxu,Ql,Dd^Cd,Dd^Kd)    castle/dwarven-castle}

{OVERLAY             Dd^Fi  ../scenery/fire1:200,../scenery/fire2:200,../scenery/fire3:200,../scenery/fire4:200,../scenery/fire5:200,../scenery/fire6:200,../scenery/fire7:200,../scenery/fire8:200}

{TERRAIN_BASE_P      Ryd                        33 dark_tile1}
{TERRAIN_BASE_P      Ryd                        40 dark_tile2}
{TERRAIN_BASE        Ryd                           dark_tile3}

{TERRAIN_BASE        Wyc                           water/coast}

{TERRAIN_BASE_RANDOM Yl                            lava}
{TRANSITION_BASE_L   Yl (!,Yl,Ql,Qlf,Qxu,X*)  -210 lava}

{OVERLAY	*^Sci           summoning-center}
{OVERLAY_P	*^Sco	15	summoning-circle1}
{OVERLAY_P	*^Sco	15	summoning-circle2}
{OVERLAY_P	*^Sco	15	summoning-circle3}
{OVERLAY_P	*^Sco	15	summoning-circle4}
{OVERLAY_P	*^Sco	15	summoning-circle6}
{OVERLAY	*^Sco	        summoning-circle5}
