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# irr::scene::IMeshSceneNode Member List

This is the complete list of members for irr::scene::IMeshSceneNode, including all inherited members.

AbsoluteTransformation | irr::scene::ISceneNode | `[protected]`
addAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | `[inline, virtual]`
addChild(ISceneNode *child) | irr::scene::ISceneNode | `[inline, virtual]`
Animators | irr::scene::ISceneNode | `[protected]`
AutomaticCullingState | irr::scene::ISceneNode | `[protected]`
Children | irr::scene::ISceneNode | `[protected]`
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | irr::scene::ISceneNode | `[inline, virtual]`
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | irr::scene::ISceneNode | `[inline, protected]`
DebugDataVisible | irr::scene::ISceneNode | `[protected]`
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::scene::ISceneNode | `[inline, virtual]`
drop() const | irr::IReferenceCounted | `[inline]`
getAbsolutePosition() const | irr::scene::ISceneNode | `[inline, virtual]`
getAbsoluteTransformation() const | irr::scene::ISceneNode | `[inline, virtual]`
getAnimators() const | irr::scene::ISceneNode | `[inline]`
getAutomaticCulling() const | irr::scene::ISceneNode | `[inline]`
getBoundingBox() const =0 | irr::scene::ISceneNode | `[pure virtual]`
getChildren() const | irr::scene::ISceneNode | `[inline]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getID() const | irr::scene::ISceneNode | `[inline, virtual]`
getMaterial(u32 num) | irr::scene::ISceneNode | `[inline, virtual]`
getMaterialCount() const | irr::scene::ISceneNode | `[inline, virtual]`
getMesh(void)=0 | irr::scene::IMeshSceneNode | `[pure virtual]`
getName() const | irr::scene::ISceneNode | `[inline, virtual]`
getParent() const | irr::scene::ISceneNode | `[inline]`
getPosition() const | irr::scene::ISceneNode | `[inline, virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
getRelativeTransformation() const | irr::scene::ISceneNode | `[inline, virtual]`
getRotation() const | irr::scene::ISceneNode | `[inline, virtual]`
getScale() const | irr::scene::ISceneNode | `[inline, virtual]`
getSceneManager(void) const | irr::scene::ISceneNode | `[inline, virtual]`
getTransformedBoundingBox() const | irr::scene::ISceneNode | `[inline, virtual]`
getTriangleSelector() const | irr::scene::ISceneNode | `[inline, virtual]`
getType() const | irr::scene::ISceneNode | `[inline, virtual]`
grab() const | irr::IReferenceCounted | `[inline]`
ID | irr::scene::ISceneNode | `[protected]`
IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1, 1, 1)) | irr::scene::IMeshSceneNode | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ISceneNode | `[inline]`
isDebugDataVisible() const | irr::scene::ISceneNode | `[inline]`
IsDebugObject | irr::scene::ISceneNode | `[protected]`
isDebugObject() const | irr::scene::ISceneNode | `[inline]`
isReadOnlyMaterials() const =0 | irr::scene::IMeshSceneNode | `[pure virtual]`
isTrulyVisible() const | irr::scene::ISceneNode | `[inline, virtual]`
isVisible() const | irr::scene::ISceneNode | `[inline, virtual]`
IsVisible | irr::scene::ISceneNode | `[protected]`
Name | irr::scene::ISceneNode | `[protected]`
OnAnimate(u32 timeMs) | irr::scene::ISceneNode | `[inline, virtual]`
OnRegisterSceneNode() | irr::scene::ISceneNode | `[inline, virtual]`
Parent | irr::scene::ISceneNode | `[protected]`
RelativeRotation | irr::scene::ISceneNode | `[protected]`
RelativeScale | irr::scene::ISceneNode | `[protected]`
RelativeTranslation | irr::scene::ISceneNode | `[protected]`
remove() | irr::scene::ISceneNode | `[inline, virtual]`
removeAll() | irr::scene::ISceneNode | `[inline, virtual]`
removeAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | `[inline, virtual]`
removeAnimators() | irr::scene::ISceneNode | `[inline, virtual]`
removeChild(ISceneNode *child) | irr::scene::ISceneNode | `[inline, virtual]`
render()=0 | irr::scene::ISceneNode | `[pure virtual]`
SceneManager | irr::scene::ISceneNode | `[protected]`
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::scene::ISceneNode | `[inline, virtual]`
setAutomaticCulling(E_CULLING_TYPE state) | irr::scene::ISceneNode | `[inline]`
setDebugDataVisible(s32 state) | irr::scene::ISceneNode | `[inline, virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setID(s32 id) | irr::scene::ISceneNode | `[inline, virtual]`
setIsDebugObject(bool debugObject) | irr::scene::ISceneNode | `[inline]`
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::ISceneNode | `[inline]`
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | irr::scene::ISceneNode | `[inline]`
setMaterialType(video::E_MATERIAL_TYPE newType) | irr::scene::ISceneNode | `[inline]`
setMesh(IMesh *mesh)=0 | irr::scene::IMeshSceneNode | `[pure virtual]`
setName(const c8 *name) | irr::scene::ISceneNode | `[inline, virtual]`
setName(const core::stringc &name) | irr::scene::ISceneNode | `[inline, virtual]`
setParent(ISceneNode *newParent) | irr::scene::ISceneNode | `[inline, virtual]`
setPosition(const core::vector3df &newpos) | irr::scene::ISceneNode | `[inline, virtual]`
setReadOnlyMaterials(bool readonly)=0 | irr::scene::IMeshSceneNode | `[pure virtual]`
setRotation(const core::vector3df &rotation) | irr::scene::ISceneNode | `[inline, virtual]`
setScale(const core::vector3df &scale) | irr::scene::ISceneNode | `[inline, virtual]`
setSceneManager(ISceneManager *newManager) | irr::scene::ISceneNode | `[inline, protected]`
setTriangleSelector(ITriangleSelector *selector) | irr::scene::ISceneNode | `[inline, virtual]`
setVisible(bool isVisible) | irr::scene::ISceneNode | `[inline, virtual]`
TriangleSelector | irr::scene::ISceneNode | `[protected]`
updateAbsolutePosition() | irr::scene::ISceneNode | `[inline, virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`
~ISceneNode() | irr::scene::ISceneNode | `[inline, virtual]`

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:07 2010 by Doxygen (1.6.2)