apply_matrix(3)                 Allegro manual                 apply_matrix(3)



NAME
       apply_matrix, apply_matrix_f - Multiplies a point by a transformation
       matrix. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);

       void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout,
       *zout);

DESCRIPTION
       Multiplies the point (x, y, z) by the transformation matrix m, storing
       the result in (*xout, *yout, *zout).


SEE ALSO
       matrix_mul(3), ex12bit(3), ex3d(3), exstars(3)



Allegro                          version 4.2.3                 apply_matrix(3)
