create_scene(3)                 Allegro manual                 create_scene(3)



NAME
       create_scene - Allocates memory for a 3d scene. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       int create_scene(int nedge, int npoly);

DESCRIPTION
       Allocates memory for a scene, `nedge' and `npoly' are your estimates of
       how many edges and how many polygons you will render (you cannot get
       over the limit specified here). If you use same values in successive
       calls, the space will be reused (no new malloc()).

       The memory allocated is a little less than 150 * (nedge + npoly) bytes.

RETURN VALUE
       Returns zero on success, or a negative number if allocations fail.


SEE ALSO
       scene_polygon3d(3), render_scene(3), clear_scene(3), destroy_scene(3),
       scene_gap(3), create_zbuffer(3), exscn3d(3)



Allegro                          version 4.2.3                 create_scene(3)
