RLE_SPRITE(3)                   Allegro manual                   RLE_SPRITE(3)



NAME
       RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       typedef struct RLE_SPRITE

DESCRIPTION
          int w, h;           - width and height in pixels
          int color_depth;    - color depth of the image

       RLE sprites store the image in a simple run-length encoded format,
       where repeated zero pixels are replaced by a single length count, and
       strings of non-zero pixels are preceded by a counter giving the length
       of the solid run. Read chapter "RLE sprites" for a description of the
       restrictions and how to obtain/use this structure.


SEE ALSO
       get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)



Allegro                          version 4.2.3                   RLE_SPRITE(3)
