draw_sprite_v_flip(3)           Allegro manual           draw_sprite_v_flip(3)



NAME
       draw_sprite_v_flip, draw_sprite_h_flip, draw_sprite_vh_flip - Draws the
       sprite transformed to the destination bitmap. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       void draw_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);

       void draw_sprite_h_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);

       void draw_sprite_vh_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);

DESCRIPTION
       These are like draw_sprite(), but they additionally flip the image
       vertically, horizontally, or both, respectively. Flipping vertically
       means that the y-axis is reversed, while flipping horizontally means
       that the x-axis is reversed, between the source and the destination.
       This produces exact mirror images, which is not the same as rotating
       the sprite (and it is a lot faster than the rotation routine). The
       sprite must be a memory bitmap. Example:

          if (key[KEY_RIGHT])
             draw_sprite(screen, hero_right, pos_x, pos_y);
          else if (key[KEY_LEFT])
             draw_sprite_h_flip(screen, hero_right, pos_x, pos_y);
          else
             draw_sprite(screen, hero_idle, pos_x, pos_y);


SEE ALSO
       draw_sprite(3), bitmap_mask_color(3), exsprite(3)



Allegro                          version 4.2.3           draw_sprite_v_flip(3)
