MENU(3)                         Allegro manual                         MENU(3)



NAME
       MENU - Stores the entries of a menu. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       typedef struct MENU

DESCRIPTION
          char *text;          - the text to display for the menu item
          int (*proc)(void);   - called when the menu item is clicked
          struct MENU *child;  - nested child menu
          int flags;           - disabled or checked state
          void *dp;            - pointer to any data you need

       Structure used to hold an entry of a menu. Read chapter "GUI routines",
       section "GUI menus" for a description on how to obtain/use this
       structure.


SEE ALSO
       do_menu(3), exgui(3)



Allegro                          version 4.2.3                         MENU(3)
