voice_set_playmode(3)           Allegro manual           voice_set_playmode(3)



NAME
       voice_set_playmode - Adjusts the loop status of the specified voice.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void voice_set_playmode(int voice, int playmode);

DESCRIPTION
       Adjusts the loop status of the specified voice. This can be done while
       the voice is playing, so you can start a sample in looped mode (having
       set the loop start and end positions to the appropriate values), and
       then clear the loop flag when you want to end the sound, which will
       cause it to continue past the loop end, play the subsequent part of the
       sample, and finish in the normal way. The mode parameter is a bitfield
       containing the following values:

       PLAYMODE_PLAY

       Plays the sample a single time. This is the default if you don't set
       the loop flag.

       PLAYMODE_LOOP

       Loops repeatedly through the sample, jumping back to the loop start
       position upon reaching the loop end.

       PLAYMODE_FORWARD

       Plays the sample from beginning to end. This is the default if you
       don't set the backward flag.

       PLAYMODE_BACKWARD

       Reverses the direction of the sample. If you combine this with the loop
       flag, the sample jumps to the loop end position upon reaching the loop
       start (ie. you do not need to reverse the loop start and end values
       when you play the sample in reverse).

       PLAYMODE_BIDIR

       When used in combination with the loop flag, causes the sample to
       change direction each time it reaches one of the loop points, so it
       alternates between playing forwards and in reverse.


SEE ALSO
Allegro                          version 4.2.3           voice_set_playmode(3)
