load_bmp_pf(3)                  Allegro manual                  load_bmp_pf(3)



NAME
       load_bmp_pf - Packfile version of load_bmp. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);

DESCRIPTION
       A version of load_bmp() which reads from a packfile. Example:

          PACKFILE *packfile;
          BITMAP *bmp;

          packfile = pack_fopen("mybitmap.bmp", F_READ);
          if (!packfile)
             abort_on_error("Couldn't open mybitmap.bmp");

          bmp = load_bmp_pf(packfile, pal);
          if (!bmp)
             abort_on_error("Error loading mybitmap.bmp");

RETURN VALUE
       Returns a pointer to the bitmap or NULL on error. Remember that you are
       responsible for destroying the bitmap when you are finished with it to
       avoid memory leaks.


SEE ALSO
       load_bmp(3), expackf(3)



Allegro                          version 4.2.3                  load_bmp_pf(3)
