object_message(3)               Allegro manual               object_message(3)



NAME
       object_message - Sends a message to an object and returns the answer.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       int object_message(DIALOG *dialog, int msg, int c);

DESCRIPTION
       Sends a message to an object and returns the answer it has generated.
       Remember that the first parameter is the dialog object (not a whole
       array) that you wish to send the message to. For example, to make the
       second object in a dialog draw itself, you might write:

          object_message(&dialog[1], MSG_DRAW, 0);

       The function will take care of scaring and unscaring the mouse if the
       message is MSG_DRAW.


SEE ALSO
       dialog_message(3), scare_mouse(3), scare_mouse_area(3),
       unscare_mouse(3), excustom(3), exrgbhsv(3)



Allegro                          version 4.2.3               object_message(3)
