extimer(3)                      Allegro manual                      extimer(3)



NAME
       extimer - Using the timer (delays and interrupts). Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       Example extimer

DESCRIPTION
       This program demonstrates how to use the timer routines.  These can be
       a bit of a pain, because you have to be sure you lock all the memory
       that is used inside your interrupt handlers.  The first part of the
       example shows a basic use of timing using the blocking function rest().
       The second part shows how to use three timers with different
       frequencies in a non blocking way.


SEE ALSO
       END_OF_FUNCTION(3), END_OF_MAIN(3), LOCK_FUNCTION(3), LOCK_VARIABLE(3),
       SCREEN_W(3), allegro_error(3), allegro_init(3), allegro_message(3),
       clear_to_color(3), desktop_palette(3), font(3), install_int(3),
       install_int_ex(3), install_keyboard(3), install_timer(3), key(3),
       keypressed(3), makecol(3), readkey(3), rest(3), screen(3),
       set_gfx_mode(3), set_palette(3), textprintf_centre_ex(3)



Allegro                          version 4.2.3                      extimer(3)
