grab_font_from_bitmap(3)        Allegro manual        grab_font_from_bitmap(3)



NAME
       grab_font_from_bitmap - Grabs a font from a bitmap Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       FONT *grab_font_from_bitmap(BITMAP *bmp)

DESCRIPTION
       This function is the work-horse of load_bitmap_font, and can be used to
       grab a font from a bitmap in memory. You can use this if you want to
       generate or modify a font at runtime. The bitmap should follow the
       layout described for load_bitmap_font.

RETURN VALUE
       Returns a pointer to the font or NULL on error. Remember that you are
       responsible for destroying the font when you are finished with it to
       avoid memory leaks.


SEE ALSO
       load_bitmap_font(3)



Allegro                          version 4.2.3        grab_font_from_bitmap(3)
