POLYTYPE_GCOL(3)                Allegro manual                POLYTYPE_GCOL(3)



NAME
       POLYTYPE_GCOL - Polygon rendering mode type Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       #define POLYTYPE_GCOL

DESCRIPTION
       A single-color gouraud shaded polygon. The colors for each vertex are
       taken from the `c' value, and interpolated across the polygon. This is
       very fast, but will only work in 256-color modes if your palette
       contains a smooth gradient between the colors. In truecolor modes it
       interprets the color as a packed, display-format value as produced by
       the makecol() function.


SEE ALSO
       polygon3d(3), makecol(3), ex3d(3), exscn3d(3), exzbuf(3)



Allegro                          version 4.2.3                POLYTYPE_GCOL(3)
