next_fli_frame(3)               Allegro manual               next_fli_frame(3)



NAME
       next_fli_frame - Reads the next frame of the current animation file.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       int next_fli_frame(int loop);

DESCRIPTION
       Reads the next frame of the current animation file. If `loop' is not
       zero, the player will cycle when it reaches the end of the file,
       otherwise it will return FLI_EOF. The frame is read into the global
       variables fli_bitmap and fli_palette. Example:

          while (next_fli_frame(0) == FLI_OK) {
             /* Do stuff, like play audio stream
                or check keys to skip animation. */
             /* Rest some time until next frame... */
          }

RETURN VALUE
       Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and
       FLI_EOF on reaching the end of the file.


SEE ALSO
       open_fli(3), fli_bitmap(3), fli_palette(3), fli_timer(3), fli_frame(3)



Allegro                          version 4.2.3               next_fli_frame(3)
