exexedat(3)                     Allegro manual                     exexedat(3)



NAME
       exexedat - Appending datafiles onto your executable. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       Example exexedat

DESCRIPTION
       This program demonstrates how to access the contents of an Allegro
       datafile (created by the grabber utility) linked to the executable by
       the exedat tool. It is basically the exdata example with minor
       modifications.

       You may ask: how do you compile, append and exec your program?

       Answer: like this...

       1) Compile your program like normal. Use the magic filenames with '#'
       to load your data where needed.

       2) Once you compressed your program, run "exedat foo.exe data.dat"

       3) Finally run your program.

       Note that appending data to the end of binaries may not be portable
       across all platforms supported by Allegro.


SEE ALSO
       DATAFILE(3), END_OF_MAIN(3), allegro_error(3), allegro_init(3),
       allegro_message(3), blit(3), font(3), install_keyboard(3), line(3),
       load_datafile(3), makecol(3), readkey(3), screen(3),
       set_color_conversion(3), set_gfx_mode(3), set_palette(3),
       textout_ex(3), unload_datafile(3)



Allegro                          version 4.2.3                     exexedat(3)
