destroy_rle_sprite(3)           Allegro manual           destroy_rle_sprite(3)



NAME
       destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       void destroy_rle_sprite(RLE_SPRITE *sprite);

DESCRIPTION
       Destroys an RLE sprite structure previously returned by
       get_rle_sprite().  If you pass a NULL pointer this function won't do
       anything. Use this once you are done with an RLE sprite to avoid memory
       leaks in your program.


SEE ALSO
       get_rle_sprite(3)



Allegro                          version 4.2.3           destroy_rle_sprite(3)
