ex3buf(3)                       Allegro manual                       ex3buf(3)



NAME
       ex3buf - Mode-X triple buffering and retrace interrupt simulation.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       Example ex3buf

DESCRIPTION
       This program demonstrates the use of triple buffering. Several
       triangles are displayed rotating and bouncing on the screen until you
       press a key. Note that on some platforms you can't get real hardware
       triple buffering.  The Allegro code remains the same, but most likely
       the graphic driver will emulate it. Unfortunately, in these cases you
       can't expect the animation to be completely smooth and flicker free.


SEE ALSO
       BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_bitmap(3),
       allegro_error(3), allegro_init(3), allegro_message(3), clear_bitmap(3),
       clear_keybuf(3), create_video_bitmap(3), desktop_palette(3),
       destroy_bitmap(3), enable_triple_buffer(3), fixcos(3), fixed(3),
       fixmul(3), fixsin(3), fixtoi(3), font(3), gfx_capabilities(3),
       install_keyboard(3), install_mouse(3), install_timer(3), itofix(3),
       keypressed(3), poll_scroll(3), release_bitmap(3),
       request_video_bitmap(3), screen(3), set_gfx_mode(3), set_palette(3),
       textout_ex(3), triangle(3), ustrzcpy(3)



Allegro                          version 4.2.3                       ex3buf(3)
