get_transformation_matrix(3)    Allegro manual    get_transformation_matrix(3)



NAME
       get_transformation_matrix - Constructs X, Y, Z rotation matrices with
       an angle and scaling. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot,
       yrot, zrot, x, y, z);

DESCRIPTION
       Constructs a transformation matrix which will rotate points around all
       three axes by the specified amounts (given in binary, 256 degrees to a
       circle format), scale the result by the specified amount (pass 1 for no
       change of scale), and then translate to the requested x, y, z position.


SEE ALSO
       apply_matrix(3), get_rotation_matrix(3), get_scaling_matrix(3),
       get_translation_matrix(3), ex3d(3), exstars(3)



Allegro                          version 4.2.3    get_transformation_matrix(3)
