exzbuf(3)                       Allegro manual                       exzbuf(3)



NAME
       exzbuf - Z-buffered polygons demo. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       Example exzbuf

DESCRIPTION
       This program demonstrates how to use Z-buffered polygons and floating
       point 3D math routines. It also provides a simple way to compute fps
       (frames per second) using a timer. After selecting a screen resolution
       through the standard GUI dialog, the example shows two 3D cubes
       rotating and intersecting each other. Rather than having full polygons
       incorrectly overlap other polygons due to per-polygon sorting, each
       pixel is drawn at the correct depth.


SEE ALSO
       BITMAP(3), END_OF_FUNCTION(3), END_OF_MAIN(3), LOCK_FUNCTION(3),
       LOCK_VARIABLE(3), MATRIX_f(3), PALETTE(3), POLYTYPE_GCOL(3),
       SCREEN_H(3), SCREEN_W(3), V3D_f(3), ZBUFFER(3), allegro_error(3),
       allegro_exit(3), allegro_init(3), allegro_message(3),
       apply_matrix_f(3), bitmap_color_depth(3), blit(3), clear_bitmap(3),
       clear_zbuffer(3), create_bitmap(3), create_zbuffer(3),
       desktop_palette(3), destroy_bitmap(3), destroy_zbuffer(3), font(3),
       get_transformation_matrix_f(3), gfx_mode_select_ex(3), install_int(3),
       install_keyboard(3), install_mouse(3), install_timer(3), keypressed(3),
       palette_color(3), persp_project_f(3), polygon_z_normal_f(3),
       quad3d_f(3), readkey(3), screen(3), set_color_depth(3),
       set_gfx_mode(3), set_palette(3), set_palette_range(3),
       set_projection_viewport(3), set_zbuffer(3), textprintf_ex(3), vsync(3)



Allegro                          version 4.2.3                       exzbuf(3)
