create_sample(3)                Allegro manual                create_sample(3)



NAME
       create_sample - Constructs a new sample structure of the specified
       type. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       SAMPLE *create_sample(int bits, int stereo, int freq, int len);

DESCRIPTION
       Constructs a new sample structure of the specified type. Read chapter
       "Structures and types defined by Allegro" for an internal description
       of the SAMPLE structure. The `bits' parameter can be 8 or 16, `stereo'
       can be zero for mono samples and non-zero for stereo samples, `freq' is
       the frequency in hertz, and `len' is the number of samples you want to
       allocate for the full sound buffer.

RETURN VALUE
       Returns a pointer to the created sample, or NULL if the sample could
       not be created. Remember to free this sample later to avoid memory
       leaks.


SEE ALSO
       load_sample(3), destroy_sample(3)



Allegro                          version 4.2.3                create_sample(3)
