rotate_sprite(3)                Allegro manual                rotate_sprite(3)



NAME
       rotate_sprite - Rotates a sprite. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void rotate_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed
       angle);

DESCRIPTION
       Draws the sprite image onto the bitmap. It is placed with its top left
       corner at the specified position, then rotated by the specified angle
       around its centre. The angle is a fixed point 16.16 number in the same
       format used by the fixed point trig routines, with 256 equal to a full
       circle, 64 a right angle, etc. All rotation functions can draw between
       any two bitmaps, even screen bitmaps or bitmaps of different color
       depth.

       Positive increments of the angle will make the sprite rotate clockwise
       on the screen, as demonstrated by the Allegro example.


SEE ALSO
       draw_sprite(3), rotate_scaled_sprite(3), rotate_sprite_v_flip(3),
       rotate_scaled_sprite_v_flip(3), pivot_sprite(3),
       pivot_sprite_v_flip(3), pivot_scaled_sprite(3),
       pivot_scaled_sprite_v_flip(3), itofix(3), exsprite(3)



Allegro                          version 4.2.3                rotate_sprite(3)
