COMPILED_SPRITE(3)              Allegro manual              COMPILED_SPRITE(3)



NAME
       COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro
       game programming library.

SYNOPSIS
       #include <allegro.h>


       typedef struct COMPILED_SPRITE

DESCRIPTION
          short planar;        - set if it's a planar (mode-X) sprite
          short color_depth;   - color depth of the image
          short w, h;          - size of the sprite

       Compiled sprites are stored as actual machine code instructions that
       draw a specific image onto a bitmap, using mov instructions with
       immediate data values. Read chapter "Compiled sprites" for a
       description of the restrictions and how to obtain/use this structure.


SEE ALSO
       get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)



Allegro                          version 4.2.3              COMPILED_SPRITE(3)
