POLYTYPE_ATEX_TRANS(3)          Allegro manual          POLYTYPE_ATEX_TRANS(3)



NAME
       POLYTYPE_ATEX_TRANS, POLYTYPE_PTEX_TRANS - Polygon rendering mode type
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       #define POLYTYPE_ATEX_TRANS

       #define POLYTYPE_PTEX_TRANS

DESCRIPTION
       Render translucent textures. All the general rules for drawing
       translucent things apply. However, these modes have a major limitation:
       they only work with memory bitmaps or linear frame buffers (not with
       banked frame buffers). Don't even try, they do not check and your
       program will die horribly (or at least draw wrong things).


SEE ALSO
       polygon3d(3), ex3d(3)



Allegro                          version 4.2.3          POLYTYPE_ATEX_TRANS(3)
