d_keyboard_proc(3)              Allegro manual              d_keyboard_proc(3)



NAME
       d_keyboard_proc - Invisible dialog procedure for implementing keyboard
       shortcuts. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       int d_keyboard_proc(int msg, DIALOG *d, int c);

DESCRIPTION
       This is an invisible object for implementing keyboard shortcuts. You
       can put an ASCII code in the key field of the dialog object (a
       character such as 'a' to respond to a simple keypress, or a number 1-26
       to respond to a control key a-z), or you can put a keyboard scancode in
       the d1 and/or d2 fields. When one of these keys is pressed, the object
       will call the function pointed to by dp. This should return an int,
       which will be passed back to the dialog manager, so it can return
       D_O_K, D_REDRAW, D_CLOSE, etc.


SEE ALSO
       exgui(3)



Allegro                          version 4.2.3              d_keyboard_proc(3)
