d_edit_proc(3)                  Allegro manual                  d_edit_proc(3)



NAME
       d_edit_proc - Dialog procedure implementing an editable text object.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       int d_edit_proc(int msg, DIALOG *d, int c);

DESCRIPTION
       An editable text object (the dp field points to the string). When it
       has the input focus (obtained by clicking on it with the mouse), text
       can be typed into this object. The d1 field specifies the maximum
       number of characters that it will accept, and d2 is the text cursor
       position within the string.

       Note: dp must point to a buffer at least (d1 + 1) * 4 bytes long
       because, depending on the encoding format in use, a single character
       can occupy up to 4 bytes and room must be reserved for the terminating
       null character.


SEE ALSO
       excustom(3), exgui(3)



Allegro                          version 4.2.3                  d_edit_proc(3)
