excustom(3)                     Allegro manual                     excustom(3)



NAME
       excustom - Creating custom GUI objects. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       Example excustom

DESCRIPTION
       A follow up of the exgui.c example showing how to customise the default
       Allegro framework. In this case a dialog procedure animates a graphical
       clock without disrupting other GUI dialogs.  A more simple option shows
       how to dynamically change the font used by all GUI elements.


SEE ALSO
       BITMAP(3), DATAFILE(3), DIALOG(3), END_OF_MAIN(3), FONT(3),
       allegro_error(3), allegro_init(3), allegro_message(3), blit(3),
       circle(3), circlefill(3), clear_to_color(3), create_bitmap(3),
       d_button_proc(3), d_check_proc(3), d_clear_proc(3), d_edit_proc(3),
       desktop_palette(3), destroy_bitmap(3), do_dialog(3), fixcos(3),
       fixed(3), fixmul(3), fixsin(3), fixtoi(3), font(3),
       install_keyboard(3), install_mouse(3), install_timer(3), itofix(3),
       key(3), line(3), load_datafile(3), makecol(3), object_message(3),
       replace_filename(3), screen(3), set_gfx_mode(3), set_palette(3),
       unload_datafile(3)



Allegro                          version 4.2.3                     excustom(3)
