exjoy(3)                        Allegro manual                        exjoy(3)



NAME
       exjoy - Detecting, calibrating and using joystick input. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       Example exjoy

DESCRIPTION
       This program uses the Allegro library to detect and read the value of a
       joystick. The output of the program is a small target sight on the
       screen which you can move. At the same time the program will tell you
       what you are doing with the joystick (moving or firing).


SEE ALSO
       BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), allegro_error(3),
       allegro_init(3), allegro_message(3), blit(3), calibrate_joystick(3),
       calibrate_joystick_name(3), circle(3), clear_bitmap(3),
       clear_keybuf(3), create_bitmap(3), default_palette(3),
       destroy_bitmap(3), drawing_mode(3), font(3), install_joystick(3),
       install_keyboard(3), joy(3), key(3), keypressed(3), num_joysticks(3),
       palette_color(3), poll_joystick(3), putpixel(3), readkey(3), screen(3),
       set_gfx_mode(3), set_palette(3), textout_centre_ex(3),
       textprintf_centre_ex(3), textprintf_ex(3)



Allegro                          version 4.2.3                        exjoy(3)
