exscn3d(3)                      Allegro manual                      exscn3d(3)



NAME
       exscn3d - Using the 3d scene functions. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       Example exscn3d

DESCRIPTION
       This program demonstrates how to use scanline sorting algorithm in
       Allegro (create_scene, clear_scene, ... functions). It also provides an
       example of how to use the 3D clipping function. The example consists of
       a flyby through a lot of rotating 3d cubes.



SEE ALSO
       BITMAP(3), END_OF_FUNCTION(3), END_OF_MAIN(3), LOCK_FUNCTION(3),
       LOCK_VARIABLE(3), MATRIX_f(3), PALETTE(3), POLYTYPE_GCOL(3),
       SCREEN_H(3), SCREEN_W(3), V3D_f(3), allegro_error(3), allegro_exit(3),
       allegro_init(3), allegro_message(3), apply_matrix_f(3),
       bitmap_color_depth(3), blit(3), clear_bitmap(3), clear_scene(3),
       clip3d_f(3), create_bitmap(3), create_scene(3), desktop_palette(3),
       destroy_bitmap(3), destroy_scene(3), font(3), get_rotation_matrix_f(3),
       get_translation_matrix_f(3), gfx_mode_select_ex(3), install_int(3),
       install_keyboard(3), install_mouse(3), install_timer(3), key(3),
       matrix_mul_f(3), palette_color(3), persp_project_f(3),
       polygon_z_normal_f(3), render_scene(3), scene_polygon3d_f(3),
       screen(3), set_color_depth(3), set_gfx_mode(3), set_palette(3),
       set_projection_viewport(3), textprintf_ex(3)



Allegro                          version 4.2.3                      exscn3d(3)
