destroy_compiled_sprite(3)      Allegro manual      destroy_compiled_sprite(3)



NAME
       destroy_compiled_sprite - Destroys a compiled sprite. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

DESCRIPTION
       Destroys a compiled sprite structure previously returned by
       get_compiled_sprite(). If you pass a NULL pointer this function won't
       do anything. Use this once you are done with a compiled sprite to avoid
       memory leaks in your program.


SEE ALSO
       get_compiled_sprite(3)



Allegro                          version 4.2.3      destroy_compiled_sprite(3)
