save_bitmap(3)                  Allegro manual                  save_bitmap(3)



NAME
       save_bitmap - Saves a bitmap into any supported file format. Allegro
       game programming library.

SYNOPSIS
       #include <allegro.h>


       int save_bitmap(const char *filename, BITMAP *bmp, const RGB *pal);

DESCRIPTION
       Writes a bitmap into a file, using the specified palette, which should
       be an array of 256 RGB structures. The output format is determined from
       the filename extension: at present this function supports BMP, PCX and
       TGA formats.

       Two things to watch out for: on some video cards it may be faster to
       copy the screen to a memory bitmap and save the latter, and if you use
       this to dump the screen into a file you may end up with an image much
       larger than you were expecting, because Allegro often creates virtual
       screens larger than the visible screen. You can get around this by
       using a sub-bitmap to specify which part of the screen to save, eg:

          BITMAP *bmp;
          PALETTE pal;
          ...
          get_palette(pal);
          bmp = create_sub_bitmap(screen, 0, 0, SCREEN_W, SCREEN_H);
          save_bitmap("dump.pcx", bmp, pal);
          destroy_bitmap(bmp);

RETURN VALUE
       Returns non-zero on error.


SEE ALSO
       save_bmp(3), save_pcx(3), save_tga(3), load_bitmap(3),
       register_bitmap_file_type(3)



Allegro                          version 4.2.3                  save_bitmap(3)
