POLYTYPE_ATEX_LIT(3)            Allegro manual            POLYTYPE_ATEX_LIT(3)



NAME
       POLYTYPE_ATEX_LIT, POLYTYPE_PTEX_LIT - Polygon rendering mode type
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       #define POLYTYPE_ATEX_LIT

       #define POLYTYPE_PTEX_LIT

DESCRIPTION
       Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table
       (for 256-color modes) or blender function (for non-MMX truecolor modes)
       is used to blend the texture with a light level taken from the `c'
       value in the vertex structure. This must only be used after you have
       set up the color mapping table or blender functions!


SEE ALSO
       polygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3), color_map(3), ex3d(3)



Allegro                          version 4.2.3            POLYTYPE_ATEX_LIT(3)
