exblend(3)                      Allegro manual                      exblend(3)



NAME
       exblend - Using translucency in truecolor modes. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       Example exblend

DESCRIPTION
       This program demonstrates how to use the translucency functions in
       truecolor video modes. Two image files are loaded from disk and
       displayed moving slowly around the screen. One of the images will be
       tinted to different colors. The other image will be faded out with a
       varying alpha strength, and drawn on top of the other image.


SEE ALSO
       BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3),
       allegro_error(3), allegro_init(3), allegro_message(3), blit(3),
       circle(3), clear_bitmap(3), clear_keybuf(3), create_bitmap(3),
       destroy_bitmap(3), draw_lit_sprite(3), draw_trans_sprite(3), fixcos(3),
       fixsin(3), fixtoi(3), font(3), install_keyboard(3), install_timer(3),
       itofix(3), keypressed(3), load_bitmap(3), makecol(3),
       replace_filename(3), retrace_count(3), screen(3),
       set_color_conversion(3), set_color_depth(3), set_gfx_mode(3),
       set_trans_blender(3), textprintf_ex(3), vsync(3)



Allegro                          version 4.2.3                      exblend(3)
