DIALOG(3)                       Allegro manual                       DIALOG(3)



NAME
       DIALOG - Stores a GUI description. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       typedef struct DIALOG

DESCRIPTION
          int (*proc)(int, DIALOG *, int); - dialog procedure
                                             (message handler)
          int x, y, w, h;       - position and size of the object
          int fg, bg;           - foreground and background colors
          int key;              - ASCII keyboard shortcut
          int flags;            - flags about the status of the object
          int d1, d2;           - whatever you want to use them for
          void *dp, *dp2, *dp3; - pointers to more object-specific data

       This is the structure which contains a GUI object. Read chapter "GUI
       routines" for a description on how to obtain/use this structure.


SEE ALSO
       do_dialog(3), excustom(3), exgui(3), exrgbhsv(3)



Allegro                          version 4.2.3                       DIALOG(3)
