draw_compiled_sprite(3)         Allegro manual         draw_compiled_sprite(3)



NAME
       draw_compiled_sprite - Draws a compiled sprite. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite,
       int x, int y);

DESCRIPTION
       Draws a compiled sprite onto a bitmap at the specified position. The
       sprite must have been compiled for the correct type of bitmap (linear
       or planar). This function does not support clipping.

       Hint: if not being able to clip compiled sprites is a problem, a neat
       trick is to set up a work surface (memory bitmap, mode-X virtual
       screen, or whatever) a bit bigger than you really need, and use the
       middle of it as your screen. That way you can draw slightly off the
       edge without any trouble...




SEE ALSO
       get_compiled_sprite(3), draw_sprite(3), draw_rle_sprite(3),
       bitmap_mask_color(3)



Allegro                          version 4.2.3         draw_compiled_sprite(3)
