Quartz Surfaces

## Quartz Surfaces Quartz Surfaces — Rendering to Quartz surfaces |

## Synopsis

    #define             CAIRO_HAS_QUARTZ_SURFACE
    cairo_surface_t *   cairo_quartz_surface_create         (cairo_format_t format,
                                                             unsigned int width,
                                                             unsigned int height);
    cairo_surface_t *   cairo_quartz_surface_create_for_cg_context
                                                            (CGContextRef cgContext,
                                                             unsigned int width,
                                                             unsigned int height);
    CGContextRef        cairo_quartz_surface_get_cg_context (cairo_surface_t *surface);

## Description

The Quartz surface is used to render cairo graphics targeting the Apple OS X Quartz rendering system.

## Details

### CAIRO_HAS_QUARTZ_SURFACE

    #define             CAIRO_HAS_QUARTZ_SURFACE

Defined if the Quartz surface backend is available. This macro can be used to conditionally compile backend-specific code.

### cairo_quartz_surface_create ()

    cairo_surface_t *   cairo_quartz_surface_create         (cairo_format_t format,
                                                             unsigned int width,
                                                             unsigned int height);

Creates a Quartz surface backed by a CGBitmap. The surface is created using the Device RGB (or Device Gray, for A8) color space. All Cairo operations, including those that require software rendering, will succeed on this surface.

`format` : | format of pixels in the surface to create
`width` : | width of the surface, in pixels
`height` : | height of the surface, in pixels
Returns : | the newly created surface.

Since 1.4

### cairo_quartz_surface_create_for_cg_context ()

    cairo_surface_t *   cairo_quartz_surface_create_for_cg_context
                                                            (CGContextRef cgContext,
                                                             unsigned int width,
                                                             unsigned int height);

Creates a Quartz surface that wraps the given CGContext. The CGContext is assumed to be in the standard Cairo coordinate space (that is, with the origin at the upper left and the Y axis increasing downward). If the CGContext is in the Quartz coordinate space (with the origin at the bottom left), then it should be flipped before this function is called. The flip can be accomplished using a translate and a scale; for example:

    CGContextTranslateCTM (cgContext, 0.0, height);
    CGContextScaleCTM (cgContext, 1.0, -1.0);

All Cairo operations are implemented in terms of Quartz operations, as long as Quartz-compatible elements are used (such as Quartz fonts).

`cgContext` : | the existing CGContext for which to create the surface
`width` : | width of the surface, in pixels
`height` : | height of the surface, in pixels
Returns : | the newly created Cairo surface.

Since 1.4

### cairo_quartz_surface_get_cg_context ()

    CGContextRef        cairo_quartz_surface_get_cg_context (cairo_surface_t *surface);

Returns the CGContextRef that the given Quartz surface is backed by.

`surface` : | the Cairo Quartz surface
Returns : | the CGContextRef for the given surface.

Since 1.4

## See Also

cairo_surface_t