Irrlicht Engine: IAnimatedMesh.h File Reference

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# IAnimatedMesh.h File Reference

`#include "aabbox3d.h"`
`#include "IMesh.h"`

Go to the source code of this file.

## Classes
class | irr::scene::IAnimatedMesh
| Interface for an animated mesh. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Enumerations
enum | irr::scene::E_ANIMATED_MESH_TYPE { irr::scene::EAMT_UNKNOWN = 0, irr::scene::EAMT_MD2, irr::scene::EAMT_MD3, irr::scene::EAMT_OBJ, irr::scene::EAMT_BSP, irr::scene::EAMT_3DS, irr::scene::EAMT_MY3D, irr::scene::EAMT_LMTS, irr::scene::EAMT_CSM, irr::scene::EAMT_OCT, irr::scene::EAMT_SKINNED }
| Possible types of (animated) meshes. More...

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)