Irrlicht Engine: ETerrainElements.h File Reference

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# ETerrainElements.h File Reference

Go to the source code of this file.

## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Enumerations
enum | irr::scene::E_TERRAIN_PATCH_SIZE { irr::scene::ETPS_9 = 9, irr::scene::ETPS_17 = 17, irr::scene::ETPS_33 = 33, irr::scene::ETPS_65 = 65, irr::scene::ETPS_129 = 129 }
| enumeration for patch sizes specifying the size of patches in the TerrainSceneNode More...

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)