Irrlicht Engine: ISkinnedMesh.h File Reference

Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials

# ISkinnedMesh.h File Reference

`#include "irrArray.h"`
`#include "IBoneSceneNode.h"`
`#include "IAnimatedMesh.h"`
`#include "SSkinMeshBuffer.h"`

Go to the source code of this file.

## Classes
class | irr::scene::ISkinnedMesh
| Interface for using some special functions of Skinned meshes. More...
struct | irr::scene::ISkinnedMesh::SJoint
| Joints. More...
struct | irr::scene::ISkinnedMesh::SPositionKey
| Animation keyframe which describes a new position. More...
struct | irr::scene::ISkinnedMesh::SRotationKey
| Animation keyframe which describes a new rotation. More...
struct | irr::scene::ISkinnedMesh::SScaleKey
| Animation keyframe which describes a new scale. More...
struct | irr::scene::ISkinnedMesh::SWeight
| A vertex weight. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Enumerations
enum | irr::scene::E_INTERPOLATION_MODE { irr::scene::EIM_CONSTANT = 0, irr::scene::EIM_LINEAR, irr::scene::EIM_COUNT }

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)