Irrlicht Engine: IGUIButton.h Source File

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# IGUIButton.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GUI_BUTTON_H_INCLUDED__
    00006 #define __I_GUI_BUTTON_H_INCLUDED__
    00007
    00008 #include "IGUIElement.h"
    00009
    00010 namespace irr
    00011 {
    00012
    00013 namespace video
    00014 {
    00015         class ITexture;
    00016 } // end namespace video
    00017
    00018 namespace gui
    00019 {
    00020         class IGUIFont;
    00021         class IGUISpriteBank;
    00022
    00023         enum EGUI_BUTTON_STATE
    00024         {
    00026                 EGBS_BUTTON_UP=0,
    00028                 EGBS_BUTTON_DOWN,
    00030                 EGBS_BUTTON_MOUSE_OVER,
    00032                 EGBS_BUTTON_MOUSE_OFF,
    00034                 EGBS_BUTTON_FOCUSED,
    00036                 EGBS_BUTTON_NOT_FOCUSED,
    00038                 EGBS_COUNT
    00039         };
    00040
    00042         const c8* const GUIButtonStateNames[] =
    00043         {
    00044                 "buttonUp",
    00045                 "buttonDown",
    00046                 "buttonMouseOver",
    00047                 "buttonMouseOff",
    00048                 "buttonFocused",
    00049                 "buttonNotFocused",
    00050                 0,
    00051                 0,
    00052         };
    00053
    00055         class IGUIButton : public IGUIElement
    00056         {
    00057         public:
    00058
    00060                 IGUIButton(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
    00061                         : IGUIElement(EGUIET_BUTTON, environment, parent, id, rectangle) {}
    00062
    00064
    00066                 virtual void setOverrideFont(IGUIFont* font=0) = 0;
    00067
    00069
    00070                 virtual void setImage(video::ITexture* image=0) = 0;
    00071
    00073
    00075                 virtual void setImage(video::ITexture* image, const core::rect<s32>& pos) = 0;
    00076
    00078
    00081                 virtual void setPressedImage(video::ITexture* image=0) = 0;
    00082
    00084
    00086                 virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) = 0;
    00087
    00089                 virtual void setSpriteBank(IGUISpriteBank* bank=0) = 0;
    00090
    00092
    00098                 virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
    00099                                 video::SColor color=video::SColor(255,255,255,255), bool loop=false) = 0;
    00100
    00102
    00104                 virtual void setIsPushButton(bool isPushButton=true) = 0;
    00105
    00107                 virtual void setPressed(bool pressed=true) = 0;
    00108
    00110                 virtual bool isPressed() const = 0;
    00111
    00113                 virtual void setUseAlphaChannel(bool useAlphaChannel=true) = 0;
    00114
    00116                 virtual bool isAlphaChannelUsed() const = 0;
    00117
    00119                 virtual bool isPushButton() const = 0;
    00120
    00122                 virtual void setDrawBorder(bool border=true) = 0;
    00123
    00125                 virtual bool isDrawingBorder() const = 0;
    00126
    00128                 virtual void setScaleImage(bool scaleImage=true) = 0;
    00129
    00131                 virtual bool isScalingImage() const = 0;
    00132         };
    00133
    00134
    00135 } // end namespace gui
    00136 } // end namespace irr
    00137
    00138 #endif
    00139

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