RFC 1459 (rfc1459) - Internet Relay Chat Protocol
Description: RFC 1459 - Internet Relay Chat Protocol

# RFC 1459 (RFC1459)

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### RFC 1459 - Internet Relay Chat Protocol

    Network Working Group                                      J. Oikarinen
    Request for Comments: 1459                                      D. Reed
                                                                   May 1993

                          Internet Relay Chat Protocol

    Status of This Memo

       This memo defines an Experimental Protocol for the Internet
       community.  Discussion and suggestions for improvement are requested.
       Please refer to the current edition of the "IAB Official Protocol
       Standards" for the standardization state and status of this protocol.
       Distribution of this memo is unlimited.

    Abstract

       The IRC protocol was developed over the last 4 years since it was
       first implemented as a means for users on a BBS to chat amongst
       themselves.  Now it supports a world-wide network of servers and
       clients, and is stringing to cope with growth. Over the past 2 years,
       the average number of users connected to the main IRC network has
       grown by a factor of 10.

       The IRC protocol is a text-based protocol, with the simplest client
       being any socket program capable of connecting to the server.

    Table of Contents

       1.  INTRODUCTION ...............................................    4
          1.1  Servers ................................................    4
          1.2  Clients ................................................    5
             1.2.1 Operators ..........................................    5
          1.3 Channels ................................................    5
          1.3.1  Channel Operators ....................................    6
       2. THE IRC SPECIFICATION .......................................    7
          2.1 Overview ................................................    7
          2.2 Character codes .........................................    7
          2.3 Messages ................................................    7
             2.3.1  Message format in 'pseudo' BNF ....................    8
          2.4 Numeric replies .........................................   10
       3. IRC Concepts ................................................   10
          3.1 One-to-one communication ................................   10
          3.2 One-to-many .............................................   11
             3.2.1 To a list ..........................................   11
             3.2.2 To a group (channel) ...............................   11
             3.2.3 To a host/server mask ..............................   12
          3.3 One to all ..............................................   12

             3.3.1 Client to Client ...................................   12
             3.3.2 Clients to Server ..................................   12
             3.3.3 Server to Server ...................................   12
       4. MESSAGE DETAILS .............................................   13
          4.1 Connection Registration .................................   13
             4.1.1 Password message ...................................   14
             4.1.2 Nickname message ...................................   14
             4.1.3 User message .......................................   15
             4.1.4 Server message .....................................   16
             4.1.5 Operator message ...................................   17
             4.1.6 Quit message .......................................   17
             4.1.7 Server Quit message ................................   18
          4.2 Channel operations ......................................   19
             4.2.1 Join message .......................................   19
             4.2.2 Part message .......................................   20
             4.2.3 Mode message .......................................   21
                4.2.3.1 Channel modes .................................   21
                4.2.3.2 User modes ....................................   22
             4.2.4 Topic message ......................................   23
             4.2.5 Names message ......................................   24
             4.2.6 List message .......................................   24
             4.2.7 Invite message .....................................   25
             4.2.8 Kick message .......................................   25
          4.3 Server queries and commands .............................   26
             4.3.1 Version message ....................................   26
             4.3.2 Stats message ......................................   27
             4.3.3 Links message ......................................   28
             4.3.4 Time message .......................................   29
             4.3.5 Connect message ....................................   29
             4.3.6 Trace message ......................................   30
             4.3.7 Admin message ......................................   31
             4.3.8 Info message .......................................   31
          4.4 Sending messages ........................................   32
             4.4.1 Private messages ...................................   32
             4.4.2 Notice messages ....................................   33
          4.5 User-based queries ......................................   33
             4.5.1 Who query ..........................................   33
             4.5.2 Whois query ........................................   34
             4.5.3 Whowas message .....................................   35
          4.6 Miscellaneous messages ..................................   35
             4.6.1 Kill message .......................................   36
             4.6.2 Ping message .......................................   37
             4.6.3 Pong message .......................................   37
             4.6.4 Error message ......................................   38
       5. OPTIONAL MESSAGES ...........................................   38
          5.1 Away message ............................................   38
          5.2 Rehash command ..........................................   39
          5.3 Restart command .........................................   39

          5.4 Summon message ..........................................   40
          5.5 Users message ...........................................   40
          5.6 Operwall command ........................................   41
          5.7 Userhost message ........................................   42
          5.8 Ison message ............................................   42
       6. REPLIES .....................................................   43
          6.1 Error Replies ...........................................   43
          6.2 Command responses .......................................   48
          6.3 Reserved numerics .......................................   56
       7. Client and server authentication ............................   56
       8. Current Implementations Details .............................   56
          8.1 Network protocol: TCP ...................................   57
             8.1.1 Support of Unix sockets ............................   57
          8.2 Command Parsing .........................................   57
          8.3 Message delivery ........................................   57
          8.4 Connection 'Liveness' ...................................   58
          8.5 Establishing a server-client connection .................   58
          8.6 Establishing a server-server connection .................   58
             8.6.1 State information exchange when connecting .........   59
          8.7 Terminating server-client connections ...................   59
          8.8 Terminating server-server connections ...................   59
          8.9 Tracking nickname changes ...............................   60
          8.10 Flood control of clients ...............................   60
          8.11 Non-blocking lookups ...................................   61
             8.11.1 Hostname (DNS) lookups ............................   61
             8.11.2 Username (Ident) lookups ..........................   61
          8.12 Configuration file .....................................   61
             8.12.1 Allowing clients to connect .......................   62
             8.12.2 Operators .........................................   62
             8.12.3 Allowing servers to connect .......................   62
             8.12.4 Administrivia .....................................   63
          8.13 Channel membership .....................................   63
       9. Current problems ............................................   63
          9.1 Scalability .............................................   63
          9.2 Labels ..................................................   63
             9.2.1 Nicknames ..........................................   63
             9.2.2 Channels ...........................................   64
             9.2.3 Servers ............................................   64
          9.3 Algorithms ..............................................   64
       10. Support and availability ...................................   64
       11. Security Considerations ....................................   65
       12. Authors' Addresses .........................................   65

    1.  INTRODUCTION

       The IRC (Internet Relay Chat) protocol has been designed over a
       number of years for use with text based conferencing.  This document
       describes the current IRC protocol.

       The IRC protocol has been developed on systems using the TCP/IP
       network protocol, although there is no requirement that this remain
       the only sphere in which it operates.

       IRC itself is a teleconferencing system, which (through the use of
       the client-server model) is well-suited to running on many machines
       in a distributed fashion.  A typical setup involves a single process
       (the server) forming a central point for clients (or other servers)
       to connect to, performing the required message delivery/multiplexing
       and other functions.

    1.1 Servers

       The server forms the backbone of IRC, providing a point to which
       clients may connect to to talk to each other, and a point for other
       servers to connect to, forming an IRC network.  The only network
       configuration allowed for IRC servers is that of a spanning tree [see
       Fig. 1] where each server acts as a central node for the rest of the
       net it sees.

                               [ Server 15 ]  [ Server 13 ] [ Server 14]
                                     /                \         /
                                    /                  \       /
            [ Server 11 ] ------ [ Server 1 ]       [ Server 12]
                                  /        \          /
                                 /          \        /
                      [ Server 2 ]          [ Server 3 ]
                        /       \                      \
                       /         \                      \
               [ Server 4 ]    [ Server 5 ]         [ Server 6 ]
                /    |    \                           /
               /     |     \                         /
              /      |      \____                   /
             /       |           \                 /
     [ Server 7 ] [ Server 8 ] [ Server 9 ]   [ Server 10 ]

                                      :
                                   [ etc. ]
                                      :

                     [ Fig. 1. Format of IRC server network ]

    1.2 Clients

       A client is anything connecting to a server that is not another
       server.  Each client is distinguished from other clients by a unique
       nickname having a maximum length of nine (9) characters.  See the
       protocol grammar rules for what may and may not be used in a
       nickname.  In addition to the nickname, all servers must have the
       following information about all clients: the real name of the host
       that the client is running on, the username of the client on that
       host, and the server to which the client is connected.

    1.2.1 Operators

       To allow a reasonable amount of order to be kept within the IRC
       network, a special class of clients (operators) is allowed to perform
       general maintenance functions on the network.  Although the powers
       granted to an operator can be considered as 'dangerous', they are
       nonetheless required.  Operators should be able to perform basic
       network tasks such as disconnecting and reconnecting servers as
       needed to prevent long-term use of bad network routing.  In
       recognition of this need, the protocol discussed herein provides for
       operators only to be able to perform such functions.  See sections
       4.1.7 (SQUIT) and 4.3.5 (CONNECT).

       A more controversial power of operators is the ability  to  remove  a
       user  from  the connected network by 'force', i.e. operators are able
       to close the connection between any client and server.   The
       justification for  this  is delicate since its abuse is both
       destructive and annoying.  For further details on this type of
       action, see section 4.6.1 (KILL).

    1.3 Channels

       A channel is a named group of one or more clients which will all
       receive messages addressed to that channel.  The channel is created
       implicitly when the first client joins it, and the channel ceases to
       exist when the last client leaves it.  While channel exists, any
       client can reference the channel using the name of the channel.

       Channels names are strings (beginning with a '&' or '#' character) of
       length up to 200 characters.  Apart from the the requirement that the
       first character being either '&' or '#'; the only restriction on a
       channel name is that it may not contain any spaces (' '), a control G
       (^G or ASCII 7), or a comma (',' which is used as a list item
       separator by the protocol).

       There are two types of channels allowed by this protocol.  One is a
       distributed channel which is known to all the servers that are

       connected to the network. These channels are marked by the first
       character being a only clients on the server where it exists may join
       it.  These are distinguished by a leading '&' character.  On top of
       these two types, there are the various channel modes available to
       alter the characteristics of individual channels.  See section 4.2.3
       (MODE command) for more details on this.

       To create a new channel or become part of an existing channel, a user
       is required to JOIN the channel.  If the channel doesn't exist prior
       to joining, the channel is created and the creating user becomes a
       channel operator.  If the channel already exists, whether or not your
       request to JOIN that channel is honoured depends on the current modes
       of the channel. For example, if the channel is invite-only, (+i),
       then you may only join if invited.  As part of the protocol, a user
       may be a part of several channels at once, but a limit of ten (10)
       channels is recommended as being ample for both experienced and
       novice users.  See section 8.13 for more information on this.

       If the IRC network becomes disjoint because of a split between two
       servers, the channel on each side is only composed of those clients
       which are connected to servers on the respective sides of the split,
       possibly ceasing to exist on one side of the split.  When the split
       is healed, the connecting servers announce to each other who they
       think is in each channel and the mode of that channel.  If the
       channel exists on both sides, the JOINs and MODEs are interpreted in
       an inclusive manner so that both sides of the new connection will
       agree about which clients are in the channel and what modes the
       channel has.

    1.3.1 Channel Operators

       The channel operator (also referred to as a "chop" or "chanop") on a
       given channel is considered to 'own' that channel.  In recognition of
       this status, channel operators are endowed with certain powers which
       enable them to keep control and some sort of sanity in their channel.
       As an owner of a channel, a channel operator is not required to have
       reasons for their actions, although if their actions are generally
       antisocial or otherwise abusive, it might be reasonable to ask an IRC
       operator to intervene, or for the usersjust leave and go elsewhere
       and form their own channel.

       The commands which may only be used by channel operators are:

            KICK    - Eject a client from the channel
            MODE    - Change the channel's mode
            INVITE  - Invite a client to an invite-only channel (mode +i)
            TOPIC   - Change the channel topic in a mode +t channel

       A channel operator is identified by the '@' symbol next to their
       nickname whenever it is associated with a channel (ie replies to the
       NAMES, WHO and WHOIS commands).

    2. The IRC Specification

    2.1 Overview

       The protocol as described herein is for use both with server to
       server and client to server connections.  There are, however, more
       restrictions on client connections (which are considered to be
       untrustworthy) than on server connections.

    2.2 Character codes

       No specific character set is specified. The protocol is based on a a
       set of codes which are composed of eight (8) bits, making up an
       octet.  Each message may be composed of any number of these octets;
       however, some octet values are used for control codes which act as
       message delimiters.

       Regardless of being an 8-bit protocol, the delimiters and keywords
       are such that protocol is mostly usable from USASCII terminal and a
       telnet connection.

       Because of IRC's scandanavian origin, the characters {}| are
       considered to be the lower case equivalents of the characters []\,
       respectively. This is a critical issue when determining the
       equivalence of two nicknames.

    2.3 Messages

       Servers and clients send eachother messages which may or may not
       generate a reply.  If the message contains a valid command, as
       described in later sections, the client should expect a reply as
       specified but it is not advised to wait forever for the reply; client
       to server and server to server communication is essentially
       asynchronous in nature.

       Each IRC message may consist of up to three main parts: the prefix
       (optional), the command, and the command parameters (of which there
       may be up to 15).  The prefix, command, and all parameters are
       separated by one (or more) ASCII space character(s) (0x20).

       The presence of a prefix is indicated with a single leading ASCII
       colon character (':', 0x3b), which must be the first character of the
       message itself.  There must be no gap (whitespace) between the colon
       and the prefix.  The prefix is used by servers to indicate the true

       origin of the message.  If the prefix is missing from the message, it
       is assumed to have originated from the connection from which it was
       received.  Clients should not use prefix when sending a message from
       themselves; if they use a prefix, the only valid prefix is the
       registered nickname associated with the client.  If the source
       identified by the prefix cannot be found from the server's internal
       database, or if the source is registered from a different link than
       from which the message arrived, the server must ignore the message
       silently.

       The command must either be a valid IRC command or a three (3) digit
       number represented in ASCII text.

       IRC messages are always lines of characters terminated with a CR-LF
       (Carriage Return - Line Feed) pair, and these messages shall not
       exceed 512 characters in length, counting all characters including
       the trailing CR-LF. Thus, there are 510 characters maximum allowed
       for the command and its parameters.  There is no provision for
       continuation message lines.  See section 7 for more details about
       current implementations.

    2.3.1 Message format in 'pseudo' BNF

       The protocol messages must be extracted from the contiguous stream of
       octets.  The current solution is to designate two characters, CR and
       LF, as message separators.   Empty  messages  are  silently  ignored,
       which permits  use  of  the  sequence  CR-LF  between  messages
       without extra problems.

       The extracted message is parsed into the components <prefix>,
       <command> and list of parameters matched either by <middle> or
       <trailing> components.

       The BNF representation for this is:

    <message>  ::= [':' <prefix> <SPACE> ] <command> <params> <crlf>
    <prefix>   ::= <servername> | <nick> [ '!' <user> ] [ '@' <host> ]
    <command>  ::= <letter> { <letter> } | <number> <number> <number>
    <SPACE>    ::= ' ' { ' ' }
    <params>   ::= <SPACE> [ ':' <trailing> | <middle> <params> ]

    <middle>   ::= <Any *non-empty* sequence of octets not including SPACE
                   or NUL or CR or LF, the first of which may not be ':'>
    <trailing> ::= <Any, possibly *empty*, sequence of octets not including
                     NUL or CR or LF>

    <crlf>     ::= CR LF

    NOTES:

      1)    <SPACE> is consists only of SPACE character(s) (0x20).
            Specially notice that TABULATION, and all other control
            characters are considered NON-WHITE-SPACE.

      2)    After extracting the parameter list, all parameters are equal,
            whether matched by <middle> or <trailing>. <Trailing> is just
            a syntactic trick to allow SPACE within parameter.

      3)    The fact that CR and LF cannot appear in parameter strings is
            just artifact of the message framing. This might change later.

      4)    The NUL character is not special in message framing, and
            basically could end up inside a parameter, but as it would
            cause extra complexities in normal C string handling. Therefore
            NUL is not allowed within messages.

      5)    The last parameter may be an empty string.

      6)    Use of the extended prefix (['!' <user> ] ['@' <host> ]) must
            not be used in server to server communications and is only
            intended for server to client messages in order to provide
            clients with more useful information about who a message is
            from without the need for additional queries.

       Most protocol messages specify additional semantics and syntax for
       the extracted parameter strings dictated by their position in the
       list.  For example, many server commands will assume that the first
       parameter after the command is the list of targets, which can be
       described with:

       <target>     ::= <to> [ "," <target> ]
       <to>         ::= <channel> | <user> '@' <servername> | <nick> | <mask>
       <channel>    ::= ('#' | '&') <chstring>
       <servername> ::= <host>
       <host>       ::= see RFC 952 [DNS:4] for details on allowed hostnames
       <nick>       ::= <letter> { <letter> | <number> | <special> }
       <mask>       ::= ('#' | '$') <chstring>
       <chstring>   ::= <any 8bit code except SPACE, BELL, NUL, CR, LF and
                         comma (',')>

       Other parameter syntaxes are:

       <user>       ::= <nonwhite> { <nonwhite> }
       <letter>     ::= 'a' ... 'z' | 'A' ... 'Z'
       <number>     ::= '0' ... '9'
       <special>    ::= '-' | '[' | ']' | '\' | '`' | '^' | '{' | '}'

       <nonwhite>   ::= <any 8bit code except SPACE (0x20), NUL (0x0), CR
                         (0xd), and LF (0xa)>

    2.4 Numeric replies

       Most of the messages sent to the server generate a reply of some
       sort.  The most common reply is the numeric reply, used for both
       errors and normal replies.  The numeric reply must be sent as one
       message consisting of the sender prefix, the three digit numeric, and
       the target of the reply.  A numeric reply is not allowed to originate
       from a client; any such messages received by a server are silently
       dropped. In all other respects, a numeric reply is just like a normal
       message, except that the keyword is made up of 3 numeric digits
       rather than a string of letters.  A list of different replies is
       supplied in section 6.

    3. IRC Concepts.

       This section is devoted to describing the actual concepts behind  the
       organization  of  the  IRC  protocol and how the current
       implementations deliver different classes of messages.

                              1--\
                                  A        D---4
                              2--/ \      /
                                    B----C
                                   /      \
                                  3        E

       Servers: A, B, C, D, E         Clients: 1, 2, 3, 4

                        [ Fig. 2. Sample small IRC network ]

    3.1 One-to-one communication

       Communication on a one-to-one basis is usually only performed by
       clients, since most server-server traffic is not a result of servers
       talking only to each other.  To provide a secure means for clients to
       talk to each other, it is required that all servers be able to send a
       message in exactly one direction along the spanning tree in order to
       reach any client.  The path of a message being delivered is the
       shortest path between any two points on the spanning tree.

       The following examples all refer to Figure 2 above.

    Example 1:
         A message between clients 1 and 2 is only seen by server A, which
         sends it straight to client 2.

    Example 2:
         A message between clients 1 and 3 is seen by servers A & B, and
         client 3.  No other clients or servers are allowed see the message.

    Example 3:
         A message between clients 2 and 4 is seen by servers A, B, C & D
         and client 4 only.

    3.2 One-to-many

       The main goal of IRC is to provide a  forum  which  allows  easy  and
       efficient  conferencing (one to many conversations).  IRC offers
       several means to achieve this, each serving its own purpose.

    3.2.1 To a list

       The least efficient style of one-to-many conversation is through
       clients talking to a 'list' of users.  How this is done is almost
       self explanatory: the client gives a list of destinations to which
       the message is to be delivered and the server breaks it up and
       dispatches a separate copy of the message to each given destination.
       This isn't as efficient as using a group since the destination list
       is broken up and the dispatch sent without checking to make sure
       duplicates aren't sent down each path.

    3.2.2 To a group (channel)

       In IRC the channel has a role equivalent to that of the multicast
       group; their existence is dynamic (coming and going as people join
       and leave channels) and the actual conversation carried out on a
       channel is only sent to servers which are supporting users on a given
       channel.  If there are multiple users on a server in the same
       channel, the message text is sent only once to that server and then
       sent to each client on the channel.  This action is then repeated for
       each client-server combination until the original message has fanned
       out and reached each member of the channel.

       The following examples all refer to Figure 2.

    Example 4:
         Any channel with 1 client in it. Messages to the channel go to the
         server and then nowhere else.

    Example 5:
         2 clients in a channel. All messages traverse a path as if they
         were private messages between the two clients outside a channel.

    Example 6:
         Clients 1, 2 and 3 in a channel.  All messages to the channel are
         sent to all clients and only those servers which must be traversed
         by the message if it were a private message to a single client.  If
         client 1 sends a message, it goes back to client 2 and then via
         server B to client 3.

    3.2.3 To a host/server mask

       To provide IRC operators with some mechanism to send  messages  to  a
       large body of related users, host and server mask messages are
       provided.  These messages are sent to users whose host or server
       information  match that  of  the mask.  The messages are only sent to
       locations where users are, in a fashion similar to that of channels.

    3.3 One-to-all

       The one-to-all type of message is better described as a broadcast
       message, sent to all clients or servers or both.  On a large network
       of users and servers, a single message can result in a lot of traffic
       being sent over the network in an effort to reach all of the desired
       destinations.

       For some messages, there is no option but to broadcast it to all
       servers so that the state information held by each server is
       reasonably consistent between servers.

    3.3.1 Client-to-Client

       There is no class of message which, from a single message, results in
       a message being sent to every other client.

    3.3.2 Client-to-Server

       Most of the commands which result in a change of state information
       (such as channel membership, channel mode, user status, etc) must be
       sent to all servers by default, and this distribution may not be
       changed by the client.

    3.3.3 Server-to-Server.

       While most messages between servers are distributed to all 'other'
       servers, this is only required for any message that affects either a
       user, channel or server.  Since these are the basic items found in

       IRC, nearly all messages originating from a server are broadcast to
       all other connected servers.

    4. Message details

       On the following pages are descriptions of each message recognized by
       the IRC server and client.  All commands described in this section
       must be implemented by any server for this protocol.

       Where the reply ERR_NOSUCHSERVER is listed, it means that the
       <server> parameter could not be found.  The server must not send any
       other replies after this for that command.

       The server to which a client is connected is required to parse the
       complete message, returning any appropriate errors.  If the server
       encounters a fatal error while parsing a message, an error must be
       sent back to the client and the parsing terminated.  A fatal error
       may be considered to be incorrect command, a destination which is
       otherwise unknown to the server (server, nick or channel names fit
       this category), not enough parameters or incorrect privileges.

       If a full set of parameters is presented, then each must be checked
       for validity and appropriate responses sent back to the client.  In
       the case of messages which use parameter lists using the comma as an
       item separator, a reply must be sent for each item.

       In the examples below, some messages appear using the full format:

       :Name COMMAND parameter list

       Such examples represent a message from "Name" in transit between
       servers, where it is essential to include the name of the original
       sender of the message so remote servers may send back a reply along
       the correct path.

    4.1 Connection Registration

       The commands described here are used to register a connection with an
       IRC server as either a user or a server as well as correctly
       disconnect.

       A "PASS" command is not required for either client or server
       connection to be registered, but it must precede the server message
       or the latter of the NICK/USER combination.  It is strongly
       recommended that all server connections have a password in order to
       give some level of security to the actual connections.  The
       recommended order for a client to register is as follows:

               1. Pass message
               2. Nick message
               3. User message

    4.1.1 Password message

          Command: PASS
       Parameters: <password>

       The PASS command is used to set a 'connection password'.  The
       password can and must be set before any attempt to register the
       connection is made.  Currently this requires that clients send a PASS
       command before sending the NICK/USER combination and servers *must*
       send a PASS command before any SERVER command.  The password supplied
       must match the one contained in the C/N lines (for servers) or I
       lines (for clients).  It is possible to send multiple PASS commands
       before registering but only the last one sent is used for
       verification and it may not be changed once registered.  Numeric
       Replies:

               ERR_NEEDMOREPARAMS              ERR_ALREADYREGISTRED

       Example:

               PASS secretpasswordhere

    4.1.2 Nick message

          Command: NICK
       Parameters: <nickname> [ <hopcount> ]

       NICK message is used to give user a nickname or change the previous
       one.  The <hopcount> parameter is only used by servers to indicate
       how far away a nick is from its home server.  A local connection has
       a hopcount of 0.  If supplied by a client, it must be ignored.

       If a NICK message arrives at a server which already knows about an
       identical nickname for another client, a nickname collision occurs.
       As a result of a nickname collision, all instances of the nickname
       are removed from the server's database, and a KILL command is issued
       to remove the nickname from all other server's database. If the NICK
       message causing the collision was a nickname change, then the
       original (old) nick must be removed as well.

       If the server recieves an identical NICK from a client which is
       directly connected, it may issue an ERR_NICKCOLLISION to the local
       client, drop the NICK command, and not generate any kills.

       Numeric Replies:

               ERR_NONICKNAMEGIVEN             ERR_ERRONEUSNICKNAME
               ERR_NICKNAMEINUSE               ERR_NICKCOLLISION

       Example:

       NICK Wiz                        ; Introducing new nick "Wiz".

       :WiZ NICK Kilroy                ; WiZ changed his nickname to Kilroy.

    4.1.3 User message

          Command: USER
       Parameters: <username> <hostname> <servername> <realname>

       The USER message is used at the beginning of connection to specify
       the username, hostname, servername and realname of s new user.  It is
       also used in communication between servers to indicate new user
       arriving on IRC, since only after both USER and NICK have been
       received from a client does a user become registered.

       Between servers USER must to be prefixed with client's NICKname.
       Note that hostname and servername are normally ignored by the IRC
       server when the USER command comes from a directly connected client
       (for security reasons), but they are used in server to server
       communication.  This means that a NICK must always be sent to a
       remote server when a new user is being introduced to the rest of the
       network before the accompanying USER is sent.

       It must be noted that realname parameter must be the last parameter,
       because it may contain space characters and must be prefixed with a
       colon (':') to make sure this is recognised as such.

       Since it is easy for a client to lie about its username by relying
       solely on the USER message, the use of an "Identity Server" is
       recommended.  If the host which a user connects from has such a
       server enabled the username is set to that as in the reply from the
       "Identity Server".

       Numeric Replies:

               ERR_NEEDMOREPARAMS              ERR_ALREADYREGISTRED

       Examples:

       USER guest tolmoon tolsun :Ronnie Reagan

                                       ; User registering themselves with a
                                       username of "guest" and real name
                                       "Ronnie Reagan".

       :testnick USER guest tolmoon tolsun :Ronnie Reagan
                                       ; message between servers with the
                                       nickname for which the USER command
                                       belongs to

    4.1.4 Server message

          Command: SERVER
       Parameters: <servername> <hopcount> <info>

       The server message is used to tell a server that the other end of a
       new connection is a server. This message is also used to pass server
       data over whole net.  When a new server is connected to net,
       information about it be broadcast to the whole network.  <hopcount>
       is used to give all servers some internal information on how far away
       all servers are.  With a full server list, it would be possible to
       construct a map of the entire server tree, but hostmasks prevent this
       from being done.

       The SERVER message must only be accepted from either (a) a connection
       which is yet to be registered and is attempting to register as a
       server, or (b) an existing connection to another server, in  which
       case the SERVER message is introducing a new server behind that
       server.

       Most errors that occur with the receipt of a SERVER command result in
       the connection being terminated by the destination host (target
       SERVER).  Error replies are usually sent using the "ERROR" command
       rather than the numeric since the ERROR command has several useful
       properties which make it useful here.

       If a SERVER message is parsed and attempts to introduce a server
       which is already known to the receiving server, the connection from
       which that message must be closed (following the correct procedures),
       since a duplicate route to a server has formed and the acyclic nature
       of the IRC tree broken.

       Numeric Replies:

               ERR_ALREADYREGISTRED

       Example:

    SERVER test.oulu.fi 1 :[tolsun.oulu.fi] Experimental server
                                    ; New server test.oulu.fi introducing
                                    itself and attempting to register.  The
                                    name in []'s is the hostname for the
                                    host running test.oulu.fi.

    :tolsun.oulu.fi SERVER csd.bu.edu 5 :BU Central Server
                                    ; Server tolsun.oulu.fi is our uplink
                                    for csd.bu.edu which is 5 hops away.

    4.1.5 Oper

          Command: OPER
       Parameters: <user> <password>

       OPER message is used by a normal user to obtain operator privileges.
       The combination of <user> and <password> are required to gain
       Operator privileges.

       If the client sending the OPER command supplies the correct password
       for the given user, the server then informs the rest of the network
       of the new operator by issuing a "MODE +o" for the clients nickname.

       The OPER message is client-server only.

       Numeric Replies:

               ERR_NEEDMOREPARAMS              RPL_YOUREOPER
               ERR_NOOPERHOST                  ERR_PASSWDMISMATCH

       Example:

       OPER foo bar                    ; Attempt to register as an operator
                                       using a username of "foo" and "bar" as
                                       the password.

    4.1.6 Quit

          Command: QUIT
       Parameters: [<Quit message>]

       A client session is ended with a quit message.  The server must close
       the connection to a client which sends a QUIT message. If a "Quit
       Message" is given, this will be sent instead of the default message,
       the nickname.

       When netsplits (disconnecting of two servers) occur, the quit message

       is composed of the names of two servers involved, separated by a
       space.  The first name is that of the server which is still connected
       and the second name is that of the server that has become
       disconnected.

       If, for some other reason, a client connection is closed without  the
       client  issuing  a  QUIT  command  (e.g.  client  dies and EOF occurs
       on socket), the server is required to fill in the quit  message  with
       some sort  of  message  reflecting the nature of the event which
       caused it to happen.

       Numeric Replies:

               None.

       Examples:

       QUIT :Gone to have lunch        ; Preferred message format.

    4.1.7 Server quit message

          Command: SQUIT
       Parameters: <server> <comment>

       The SQUIT message is needed to tell about quitting or dead servers.
       If a server wishes to break the connection to another server it must
       send a SQUIT message to the other server, using the the name of the
       other server as the server parameter, which then closes its
       connection to the quitting server.

       This command is also available operators to help keep a network of
       IRC servers connected in an orderly fashion.  Operators may also
       issue an SQUIT message for a remote server connection.  In this case,
       the SQUIT must be parsed by each server inbetween the operator and
       the remote server, updating the view of the network held by each
       server as explained below.

       The <comment> should be supplied by all operators who execute a SQUIT
       for a remote server (that is not connected to the server they are
       currently on) so that other operators are aware for the reason of
       this action.  The <comment> is also filled in by servers which may
       place an error or similar message here.

       Both of the servers which are on either side of the connection being
       closed are required to to send out a SQUIT message (to all its other
       server connections) for all other servers which are considered to be
       behind that link.

       Similarly, a QUIT message must be sent to the other connected servers
       rest of the network on behalf of all clients behind that link.  In
       addition to this, all channel members of a channel which lost a
       member due to the split must be sent a QUIT message.

       If a server connection is terminated prematurely (e.g. the server  on
       the  other  end  of  the  link  died),  the  server  which  detects
       this disconnection is required to inform the rest of  the  network
       that  the connection  has  closed  and  fill  in  the comment field
       with something appropriate.

       Numeric replies:

               ERR_NOPRIVILEGES                ERR_NOSUCHSERVER

       Example:

       SQUIT tolsun.oulu.fi :Bad Link ? ; the server link tolson.oulu.fi has
                                       been terminated because of "Bad Link".

       :Trillian SQUIT cm22.eng.umd.edu :Server out of control
                                        ; message from Trillian to disconnect
                                       "cm22.eng.umd.edu" from the net
                                        because "Server out of control".

    4.2 Channel operations

       This group of messages is concerned with manipulating channels, their
       properties (channel modes), and their contents (typically clients).
       In implementing these, a number of race conditions are inevitable
       when clients at opposing ends of a network send commands which will
       ultimately clash.  It is also required that servers keep a nickname
       history to ensure that wherever a <nick> parameter is given, the
       server check its history in case it has recently been changed.

    4.2.1 Join message

          Command: JOIN
       Parameters: <channel>{,<channel>} [<key>{,<key>}]

       The JOIN command is used by client to start listening a specific
       channel. Whether or not a client is allowed to join a channel is
       checked only by the server the client is connected to; all other
       servers automatically add the user to the channel when it is received
       from other servers.  The conditions which affect this are as follows:

               1.  the user must be invited if the channel is invite-only;

               2.  the user's nick/username/hostname must not match any
                   active bans;

               3.  the correct key (password) must be given if it is set.

       These are discussed in more detail under the MODE command (see
       section 4.2.3 for more details).

       Once a user has joined a channel, they receive notice about all
       commands their server receives which affect the channel.  This
       includes MODE, KICK, PART, QUIT and of course PRIVMSG/NOTICE.  The
       JOIN command needs to be broadcast to all servers so that each server
       knows where to find the users who are on the channel.  This allows
       optimal delivery of PRIVMSG/NOTICE messages to the channel.

       If a JOIN is successful, the user is then sent the channel's topic
       (using RPL_TOPIC) and the list of users who are on the channel (using
       RPL_NAMREPLY), which must include the user joining.

       Numeric Replies:

               ERR_NEEDMOREPARAMS              ERR_BANNEDFROMCHAN
               ERR_INVITEONLYCHAN              ERR_BADCHANNELKEY
               ERR_CHANNELISFULL               ERR_BADCHANMASK
               ERR_NOSUCHCHANNEL               ERR_TOOMANYCHANNELS
               RPL_TOPIC

       Examples:

       JOIN #foobar                    ; join channel #foobar.

       JOIN &foo fubar                 ; join channel &foo using key "fubar".

       JOIN #foo,&bar fubar            ; join channel #foo using key "fubar"
                                       and &bar using no key.

       JOIN #foo,#bar fubar,foobar     ; join channel #foo using key "fubar".
                                       and channel #bar using key "foobar".

       JOIN #foo,#bar                  ; join channels #foo and #bar.

       :WiZ JOIN #Twilight_zone        ; JOIN message from WiZ

    4.2.2 Part message

          Command: PART
       Parameters: <channel>{,<channel>}

       The PART message causes the client sending the message to be removed
       from the list of active users for all given channels listed in the
       parameter string.

       Numeric Replies:

               ERR_NEEDMOREPARAMS              ERR_NOSUCHCHANNEL
               ERR_NOTONCHANNEL

       Examples:

       PART #twilight_zone             ; leave channel "#twilight_zone"

       PART #oz-ops,&group5            ; leave both channels "&group5" and
                                       "#oz-ops".

    4.2.3 Mode message

          Command: MODE

       The MODE command is a dual-purpose command in IRC.  It allows both
       usernames and channels to have their mode changed.  The rationale for
       this choice is that one day nicknames will be obsolete and the
       equivalent property will be the channel.

       When parsing MODE messages, it is recommended that the entire message
       be parsed first and then the changes which resulted then passed on.

    4.2.3.1 Channel modes

       Parameters: <channel> {[+|-]|o|p|s|i|t|n|b|v} [<limit>] [<user>]
                   [<ban mask>]

       The MODE command is provided so that channel operators may change the
       characteristics of `their' channel.  It is also required that servers
       be able to change channel modes so that channel operators may be
       created.

       The various modes available for channels are as follows:

               o - give/take channel operator privileges;
               p - private channel flag;
               s - secret channel flag;
               i - invite-only channel flag;
               t - topic settable by channel operator only flag;
               n - no messages to channel from clients on the outside;
               m - moderated channel;
               l - set the user limit to channel;

               b - set a ban mask to keep users out;
               v - give/take the ability to speak on a moderated channel;
               k - set a channel key (password).

       When using the 'o' and 'b' options, a restriction on a total of three
       per mode command has been imposed.  That is, any combination of 'o'
       and

    4.2.3.2 User modes

       Parameters: <nickname> {[+|-]|i|w|s|o}

       The user MODEs are typically changes which affect either how the
       client is seen by others or what 'extra' messages the client is sent.
       A user MODE command may only be accepted if both the sender of the
       message and the nickname given as a parameter are both the same.

       The available modes are as follows:

               i - marks a users as invisible;
               s - marks a user for receipt of server notices;
               w - user receives wallops;
               o - operator flag.

       Additional modes may be available later on.

       If a user attempts to make themselves an operator using the "+o"
       flag, the attempt should be ignored.  There is no restriction,
       however, on anyone `deopping' themselves (using "-o").  Numeric
       Replies:

               ERR_NEEDMOREPARAMS              RPL_CHANNELMODEIS
               ERR_CHANOPRIVSNEEDED            ERR_NOSUCHNICK
               ERR_NOTONCHANNEL                ERR_KEYSET
               RPL_BANLIST                     RPL_ENDOFBANLIST
               ERR_UNKNOWNMODE                 ERR_NOSUCHCHANNEL

               ERR_USERSDONTMATCH              RPL_UMODEIS
               ERR_UMODEUNKNOWNFLAG

       Examples:

               Use of Channel Modes:

    MODE #Finnish +im               ; Makes #Finnish channel moderated and
                                    'invite-only'.

    MODE #Finnish +o Kilroy         ; Gives 'chanop' privileges to Kilroy on

                                    channel #Finnish.

    MODE #Finnish +v Wiz            ; Allow WiZ to speak on #Finnish.

    MODE #Fins -s                   ; Removes 'secret' flag from channel
                                    #Fins.

    MODE #42 +k oulu                ; Set the channel key to "oulu".

    MODE #eu-opers +l 10            ; Set the limit for the number of users
                                    on channel to 10.

    MODE &oulu +b                   ; list ban masks set for channel.

    MODE &oulu +b *!*@*             ; prevent all users from joining.

    MODE &oulu +b *!*@*.edu         ; prevent any user from a hostname
                                    matching *.edu from joining.

            Use of user Modes:

    :MODE WiZ -w                    ; turns reception of WALLOPS messages
                                    off for WiZ.

    :Angel MODE Angel +i            ; Message from Angel to make themselves
                                    invisible.

    MODE WiZ -o                     ; WiZ 'deopping' (removing operator
                                    status).  The plain reverse of this
                                    command ("MODE WiZ +o") must not be
                                    allowed from users since would bypass
                                    the OPER command.

    4.2.4 Topic message

          Command: TOPIC
       Parameters: <channel> [<topic>]

       The TOPIC message is used to change or view the topic of a channel.
       The topic for channel <channel> is returned if there is no <topic>
       given.  If the <topic> parameter is present, the topic for that
       channel will be changed, if the channel modes permit this action.

       Numeric Replies:

               ERR_NEEDMOREPARAMS              ERR_NOTONCHANNEL
               RPL_NOTOPIC                     RPL_TOPIC
               ERR_CHANOPRIVSNEEDED

       Examples:

       :Wiz TOPIC #test :New topic     ;User Wiz setting the topic.

       TOPIC #test :another topic      ;set the topic on #test to "another
                                       topic".

       TOPIC #test                     ; check the topic for #test.

    4.2.5 Names message

          Command: NAMES
       Parameters: [<channel>{,<channel>}]

       By using the NAMES command, a user can list all nicknames that are
       visible to them on any channel that they can see.  Channel names
       which they can see are those which aren't private (+p) or secret (+s)
       or those which they are actually on.  The <channel> parameter
       specifies which channel(s) to return information about if valid.
       There is no error reply for bad channel names.

       If no <channel> parameter is given, a list of all channels and their
       occupants is returned.  At the end of this list, a list of users who
       are visible but either not on any channel or not on a visible channel
       are listed as being on `channel' "*".

       Numerics:

               RPL_NAMREPLY                    RPL_ENDOFNAMES

       Examples:

       NAMES #twilight_zone,#42        ; list visible users on #twilight_zone
                                       and #42 if the channels are visible to
                                       you.

       NAMES                           ; list all visible channels and users

    4.2.6 List message

          Command: LIST
       Parameters: [<channel>{,<channel>} [<server>]]

       The list message is used to list channels and their topics.  If  the
       <channel>  parameter  is  used,  only  the  status  of  that  channel
       is displayed.  Private  channels  are  listed  (without  their
       topics)  as channel "Prv" unless the client generating the query is
       actually on that channel.  Likewise, secret channels are not listed

       at  all  unless  the client is a member of the channel in question.

       Numeric Replies:

               ERR_NOSUCHSERVER                RPL_LISTSTART
               RPL_LIST                        RPL_LISTEND

       Examples:

       LIST                            ; List all channels.

       LIST #twilight_zone,#42         ; List channels #twilight_zone and #42

    4.2.7 Invite message

          Command: INVITE
       Parameters: <nickname> <channel>

       The INVITE message is used to invite users to a channel.  The
       parameter <nickname> is the nickname of the person to be invited to
       the target channel <channel>.  There is no requirement that the
       channel the target user is being invited to must exist or be a valid
       channel.  To invite a user to a channel which is invite only (MODE
       +i), the client sending the invite must be recognised as being a
       channel operator on the given channel.

       Numeric Replies:

               ERR_NEEDMOREPARAMS              ERR_NOSUCHNICK
               ERR_NOTONCHANNEL                ERR_USERONCHANNEL
               ERR_CHANOPRIVSNEEDED
               RPL_INVITING                    RPL_AWAY

       Examples:

       :Angel INVITE Wiz #Dust         ; User Angel inviting WiZ to channel
                                       #Dust

       INVITE Wiz #Twilight_Zone       ; Command to invite WiZ to
                                       #Twilight_zone

    4.2.8 Kick command

          Command: KICK
       Parameters: <channel> <user> [<comment>]

       The KICK command can be  used  to  forcibly  remove  a  user  from  a
       channel.   It  'kicks  them  out'  of the channel (forced PART).

       Only a channel operator may kick another user out of a  channel.
       Each  server that  receives  a KICK message checks that it is valid
       (ie the sender is actually a  channel  operator)  before  removing
       the  victim  from  the channel.

       Numeric Replies:

               ERR_NEEDMOREPARAMS              ERR_NOSUCHCHANNEL
               ERR_BADCHANMASK                 ERR_CHANOPRIVSNEEDED
               ERR_NOTONCHANNEL

       Examples:

    KICK &Melbourne Matthew         ; Kick Matthew from &Melbourne

    KICK #Finnish John :Speaking English
                                    ; Kick John from #Finnish using
                                    "Speaking English" as the reason
                                    (comment).

    :WiZ KICK #Finnish John         ; KICK message from WiZ to remove John
                                    from channel #Finnish

    NOTE:
         It is possible to extend the KICK command parameters to the
    following:

    <channel>{,<channel>} <user>{,<user>} [<comment>]

    4.3 Server queries and commands

       The server query group of commands has been designed to return
       information about any server which is connected to the network.  All
       servers connected must respond to these queries and respond
       correctly.  Any invalid response (or lack thereof) must be considered
       a sign of a broken server and it must be disconnected/disabled as
       soon as possible until the situation is remedied.

       In these queries, where a parameter appears as "<server>", it will
       usually mean it can be a nickname or a server or a wildcard name of
       some sort.  For each parameter, however, only one query and set of
       replies is to be generated.

    4.3.1 Version message

          Command: VERSION
       Parameters: [<server>]

       The VERSION message is used  to  query  the  version  of  the  server
       program.  An optional parameter <server> is used to query the version
       of the server program which a client is not directly connected to.

       Numeric Replies:

               ERR_NOSUCHSERVER                RPL_VERSION

       Examples:

       :Wiz VERSION *.se               ; message from Wiz to check the version
                                       of a server matching "*.se"

       VERSION tolsun.oulu.fi          ; check the version of server
                                       "tolsun.oulu.fi".

    4.3.2 Stats message

          Command: STATS
       Parameters: [<query> [<server>]]

       The stats message is used to query statistics of certain server.  If
       <server> parameter is omitted, only the end of stats reply is sent
       back.  The implementation of this command is highly dependent on the
       server which replies, although the server must be able to supply
       information as described by the queries below (or similar).

       A query may be given by any single letter which is only checked by
       the destination server (if given as the <server> parameter) and is
       otherwise passed on by intermediate servers, ignored and unaltered.
       The following queries are those found in the current IRC
       implementation and provide a large portion of the setup information
       for that server.  Although these may not be supported in the same way
       by other versions, all servers should be able to supply a valid reply
       to a STATS query which is consistent with the reply formats currently
       used and the purpose of the query.

       The currently supported queries are:

               c - returns a list of servers which the server may connect
                   to or allow connections from;
               h - returns a list of servers which are either forced to be
                   treated as leaves or allowed to act as hubs;
               i - returns a list of hosts which the server allows a client
                   to connect from;
               k - returns a list of banned username/hostname combinations
                   for that server;
               l - returns a list of the server's connections, showing how

                   long each connection has been established and the traffic
                   over that connection in bytes and messages for each
                   direction;
               m - returns a list of commands supported by the server and
                   the usage count for each if the usage count is non zero;
               o - returns a list of hosts from which normal clients may
                   become operators;
               y - show Y (Class) lines from server's configuration file;
               u - returns a string showing how long the server has been up.

       Numeric Replies:

               ERR_NOSUCHSERVER
               RPL_STATSCLINE                  RPL_STATSNLINE
               RPL_STATSILINE                  RPL_STATSKLINE
               RPL_STATSQLINE                  RPL_STATSLLINE
               RPL_STATSLINKINFO               RPL_STATSUPTIME
               RPL_STATSCOMMANDS               RPL_STATSOLINE
               RPL_STATSHLINE                  RPL_ENDOFSTATS

       Examples:

    STATS m                         ; check the command usage for the server
                                    you are connected to

    :Wiz STATS c eff.org            ; request by WiZ for C/N line
                                    information from server eff.org

    4.3.3 Links message

          Command: LINKS
       Parameters: [[<remote server>] <server mask>]

       With LINKS, a user can list all servers which are known by the server
       answering the query.  The returned list of servers must match the
       mask, or if no mask is given, the full list is returned.

       If <remote server> is given in addition to <server mask>, the LINKS
       command is forwarded to the first server found that matches that name
       (if any), and that server is then required to answer the query.

       Numeric Replies:

               ERR_NOSUCHSERVER
               RPL_LINKS                       RPL_ENDOFLINKS

       Examples:

    LINKS *.au                      ; list all servers which have a name
                                    that matches *.au;

    :WiZ LINKS *.bu.edu *.edu       ; LINKS message from WiZ to the first
                                    server matching *.edu for a list of
                                    servers matching *.bu.edu.

    4.3.4 Time message

          Command: TIME
       Parameters: [<server>]

       The time message is used to query local time from the specified
       server. If the server parameter is not given, the server handling the
       command must reply to the query.

       Numeric Replies:

               ERR_NOSUCHSERVER                RPL_TIME

       Examples:

       TIME tolsun.oulu.fi             ; check the time on the server
                                       "tolson.oulu.fi"

       Angel TIME *.au                 ; user angel checking the time on a
                                       server matching "*.au"

    4.3.5 Connect message

          Command: CONNECT
       Parameters: <target server> [<port> [<remote server>]]

       The CONNECT command can be used to force a server to try to establish
       a new connection to another server immediately.  CONNECT is a
       privileged command and is to be available only to IRC Operators.  If
       a remote server is given then the CONNECT attempt is made by that
       server to <target server> and <port>.

       Numeric Replies:

               ERR_NOSUCHSERVER                ERR_NOPRIVILEGES
               ERR_NEEDMOREPARAMS

       Examples:

    CONNECT tolsun.oulu.fi          ; Attempt to connect a server to
                                    tolsun.oulu.fi

    :WiZ CONNECT eff.org 6667 csd.bu.edu
                                    ; CONNECT attempt by WiZ to get servers
                                    eff.org and csd.bu.edu connected on port
                                    6667.

    4.3.6 Trace message

          Command: TRACE
       Parameters: [<server>]

       TRACE command is used to find the route to specific server.  Each
       server that processes this message must tell the sender about it by
       sending a reply indicating it is a pass-through link, forming a chain
       of replies similar to that gained from using "traceroute".  After
       sending this reply back, it must then send the TRACE message to the
       next server until given server is reached.  If the <server> parameter
       is omitted, it is recommended that TRACE command send a message to
       the sender telling which servers the current server has direct
       connection to.

       If the destination given by "<server>" is an actual server, then the
       destination server is required to report all servers and users which
       are connected to it, although only operators are permitted to see
       users present.  If the destination given by <server> is a nickname,
       they only a reply for that nickname is given.

       Numeric Replies:

               ERR_NOSUCHSERVER

       If the TRACE message is destined for another server, all intermediate
       servers must return a RPL_TRACELINK reply to indicate that the TRACE
       passed through it and where its going next.

               RPL_TRACELINK
       A TRACE reply may be composed of any number of the following numeric
       replies.

               RPL_TRACECONNECTING             RPL_TRACEHANDSHAKE
               RPL_TRACEUNKNOWN                RPL_TRACEOPERATOR
               RPL_TRACEUSER                   RPL_TRACESERVER
               RPL_TRACESERVICE                RPL_TRACENEWTYPE
               RPL_TRACECLASS

       Examples:

    TRACE *.oulu.fi                 ; TRACE to a server matching *.oulu.fi

    :WiZ TRACE AngelDust            ; TRACE issued by WiZ to nick AngelDust

    4.3.7 Admin command

          Command: ADMIN
       Parameters: [<server>]

       The admin message is used to find the name of the administrator of
       the given server, or current server if <server> parameter is omitted.
       Each server must have the ability to forward ADMIN messages to other
       servers.

       Numeric Replies:

               ERR_NOSUCHSERVER
               RPL_ADMINME                     RPL_ADMINLOC1
               RPL_ADMINLOC2                   RPL_ADMINEMAIL

       Examples:

       ADMIN tolsun.oulu.fi            ; request an ADMIN reply from
                                       tolsun.oulu.fi

       :WiZ ADMIN *.edu                ; ADMIN request from WiZ for first
                                       server found to match *.edu.

    4.3.8 Info command

          Command: INFO
       Parameters: [<server>]

       The INFO command is required to return information which describes
       the server: its version, when it was compiled, the patchlevel, when
       it was started, and any other miscellaneous information which may be
       considered to be relevant.

       Numeric Replies:

               ERR_NOSUCHSERVER
               RPL_INFO                        RPL_ENDOFINFO

       Examples:

       INFO csd.bu.edu                 ; request an INFO reply from
       csd.bu.edu

       :Avalon INFO *.fi               ; INFO request from Avalon for first
                                       server found to match *.fi.

       INFO Angel                      ; request info from the server that
                                       Angel is connected to.

    4.4 Sending messages

       The main purpose of the IRC protocol is to provide a base for clients
       to communicate with each other.  PRIVMSG and NOTICE are the only
       messages available which actually perform delivery of a text message
       from one client to another - the rest just make it possible and try
       to ensure it happens in a reliable and structured manner.

    4.4.1 Private messages

          Command: PRIVMSG
       Parameters: <receiver>{,<receiver>} <text to be sent>

       PRIVMSG is used to send private messages between users.  <receiver>
       is the nickname of the receiver of the message.  <receiver> can also
       be a list of names or channels separated with commas.

       The <receiver> parameter may also me a host mask  (#mask)  or  server
       mask  ($mask).   In  both cases the server will only send the PRIVMSG
       to those who have a server or host matching the mask.  The mask  must
       have at  least  1  (one)  "."  in it and no wildcards following the
       last ".".  This requirement exists to prevent people sending messages
       to  "#*"  or "$*",  which  would  broadcast  to  all  users; from
       experience, this is abused more than used responsibly and properly.
       Wildcards are  the  '*' and  '?'   characters.   This  extension  to
       the PRIVMSG command is only available to Operators.

       Numeric Replies:

               ERR_NORECIPIENT                 ERR_NOTEXTTOSEND
               ERR_CANNOTSENDTOCHAN            ERR_NOTOPLEVEL
               ERR_WILDTOPLEVEL                ERR_TOOMANYTARGETS
               ERR_NOSUCHNICK
               RPL_AWAY

       Examples:

    :Angel PRIVMSG Wiz :Hello are you receiving this message ?
                                    ; Message from Angel to Wiz.

    PRIVMSG Angel :yes I'm receiving it !receiving it !'u>(768u+1n) .br ;
                                    Message to Angel.

    PRIVMSG jto@tolsun.oulu.fi :Hello !
                                    ; Message to a client on server

                                    tolsun.oulu.fi with username of "jto".

    PRIVMSG $*.fi :Server tolsun.oulu.fi rebooting.
                                    ; Message to everyone on a server which
                                    has a name matching *.fi.

    PRIVMSG #*.edu :NSFNet is undergoing work, expect interruptions
                                    ; Message to all users who come from a
                                    host which has a name matching *.edu.

    4.4.2 Notice

          Command: NOTICE
       Parameters: <nickname> <text>

       The NOTICE message is used similarly to PRIVMSG.  The difference
       between NOTICE and PRIVMSG is that automatic replies must never be
       sent in response to a NOTICE message.  This rule applies to servers
       too - they must not send any error reply back to the client on
       receipt of a notice.  The object of this rule is to avoid loops
       between a client automatically sending something in response to
       something it received.  This is typically used by automatons (clients
       with either an AI or other interactive program controlling their
       actions) which are always seen to be replying lest they end up in a
       loop with another automaton.

       See PRIVMSG for more details on replies and examples.

    4.5 User based queries

       User queries are a group of commands which are primarily concerned
       with finding details on a particular user or group users.  When using
       wildcards with any of these commands, if they match, they will only
       return information on users who are 'visible' to you.  The visibility
       of a user is determined as a combination of the user's mode and the
       common set of channels you are both on.

    4.5.1 Who query

          Command: WHO
       Parameters: [<name> [<o>]]

       The WHO message is used by a client to generate a query which returns
       a list of information which 'matches' the <name> parameter given by
       the client.  In the absence of the <name> parameter, all visible
       (users who aren't invisible (user mode +i) and who don't have a
       common channel with the requesting client) are listed.  The same
       result can be achieved by using a <name> of "0" or any wildcard which

       will end up matching every entry possible.

       The <name> passed to WHO is matched against users' host, server, real
       name and nickname if the channel <name> cannot be found.

       If the "o" parameter is passed only operators are returned according
       to the name mask supplied.

       Numeric Replies:

               ERR_NOSUCHSERVER
               RPL_WHOREPLY                    RPL_ENDOFWHO

       Examples:

       WHO *.fi                        ; List all users who match against
                                       "*.fi".

       WHO jto* o                      ; List all users with a match against
                                       "jto*" if they are an operator.

    4.5.2 Whois query

          Command: WHOIS
       Parameters: [<server>] <nickmask>[,<nickmask>[,...]]

       This message is used to query information about particular user.  The
       server will answer this message with several numeric messages
       indicating different statuses of each user which matches the nickmask
       (if you are entitled to see them).  If no wildcard is present in the
       <nickmask>, any information about that nick which you are allowed to
       see is presented.  A comma (',') separated list of nicknames may be
       given.

       The latter version sends the query to a specific server.  It is
       useful if you want to know how long the user in question has been
       idle as only local server (ie. the server the user is directly
       connected to) knows that information, while everything else is
       globally known.

       Numeric Replies:

               ERR_NOSUCHSERVER                ERR_NONICKNAMEGIVEN
               RPL_WHOISUSER                   RPL_WHOISCHANNELS
               RPL_WHOISCHANNELS               RPL_WHOISSERVER
               RPL_AWAY                        RPL_WHOISOPERATOR
               RPL_WHOISIDLE                   ERR_NOSUCHNICK
               RPL_ENDOFWHOIS

       Examples:

       WHOIS wiz                       ; return available user information
                                       about nick WiZ

       WHOIS eff.org trillian          ; ask server eff.org for user
                                       information about trillian

    4.5.3 Whowas

          Command: WHOWAS
       Parameters: <nickname> [<count> [<server>]]

       Whowas asks for information about a nickname which no longer exists.
       This may either be due to a nickname change or the user leaving IRC.
       In response to this query, the server searches through its nickname
       history, looking for any nicks which are lexically the same (no wild
       card matching here).  The history is searched backward, returning the
       most recent entry first.  If there are multiple entries, up to
       <count> replies will be returned (or all of them if no <count>
       parameter is given).  If a non-positive number is passed as being
       <count>, then a full search is done.

       Numeric Replies:

               ERR_NONICKNAMEGIVEN             ERR_WASNOSUCHNICK
               RPL_WHOWASUSER                  RPL_WHOISSERVER
               RPL_ENDOFWHOWAS

       Examples:

       WHOWAS Wiz                      ; return all information in the nick
                                       history about nick "WiZ";

       WHOWAS Mermaid 9                ; return at most, the 9 most recent
                                       entries in the nick history for
                                       "Mermaid";

       WHOWAS Trillian 1 *.edu         ; return the most recent history for
                                       "Trillian" from the first server found
                                       to match "*.edu".

    4.6 Miscellaneous messages

       Messages in this category do not fit into any of the above categories
       but are nonetheless still a part of and required by the protocol.

    4.6.1 Kill message

          Command: KILL
       Parameters: <nickname> <comment>

       The KILL message is used to cause a client-server connection to be
       closed by the server which has the actual connection.  KILL is used
       by servers when they encounter a duplicate entry in the list of valid
       nicknames and is used to remove both entries.  It is also available
       to operators.

       Clients which have automatic reconnect algorithms effectively make
       this command useless since the disconnection is only brief.  It does
       however break the flow of data and can be used to stop large amounts
       of being abused, any user may elect to receive KILL messages
       generated for others to keep an 'eye' on would be trouble spots.

       In an arena where nicknames are required to be globally unique at all
       times, KILL messages are sent whenever 'duplicates' are detected
       (that is an attempt to register two users with the same nickname) in
       the hope that both of them will disappear and only 1 reappear.

       The comment given must reflect the actual reason for the KILL.  For
       server-generated KILLs it usually is made up of details concerning
       the origins of the two conflicting nicknames.  For users it is left
       up to them to provide an adequate reason to satisfy others who see
       it.  To prevent/discourage fake KILLs from being generated to hide
       the identify of the KILLer, the comment also shows a 'kill-path'
       which is updated by each server it passes through, each prepending
       its name to the path.

       Numeric Replies:

               ERR_NOPRIVILEGES                ERR_NEEDMOREPARAMS
               ERR_NOSUCHNICK                  ERR_CANTKILLSERVER

       KILL David (csd.bu.edu <- tolsun.oulu.fi)
                                       ; Nickname collision between csd.bu.edu
                                       and tolson.oulu.fi

       NOTE:
       It is recommended that only Operators be allowed to kill other users
       with KILL message.  In an ideal world not even operators would need
       to do this and it would be left to servers to deal with.

    4.6.2 Ping message

          Command: PING
       Parameters: <server1> [<server2>]

       The PING message is used to test the presence of an active client at
       the other end of the connection.  A PING message is sent at regular
       intervals if no other activity detected coming from a connection.  If
       a connection fails to respond to a PING command within a set amount
       of time, that connection is closed.

       Any client which receives a PING message must respond to <server1>
       (server which sent the PING message out) as quickly as possible with
       an appropriate PONG message to indicate it is still there and alive.
       Servers should not respond to PING commands but rely on PINGs from
       the other end of the connection to indicate the connection is alive.
       If the <server2> parameter is specified, the PING message gets
       forwarded there.

       Numeric Replies:

               ERR_NOORIGIN                    ERR_NOSUCHSERVER

       Examples:

       PING tolsun.oulu.fi             ; server sending a PING message to
                                       another server to indicate it is still
                                       alive.

       PING WiZ                        ; PING message being sent to nick WiZ

    4.6.3 Pong message

          Command: PONG
       Parameters: <daemon> [<daemon2>]

       PONG message is a reply to ping message.  If parameter <daemon2> is
       given this message must be forwarded to given daemon.  The <daemon>
       parameter is the name of the daemon who has responded to PING message
       and generated this message.

       Numeric Replies:

               ERR_NOORIGIN                    ERR_NOSUCHSERVER

       Examples:

       PONG csd.bu.edu tolsun.oulu.fi  ; PONG message from csd.bu.edu to

                                       tolsun.oulu.fi

    4.6.4 Error

          Command: ERROR
       Parameters: <error message>

       The ERROR command is for use by servers when reporting a serious or
       fatal error to its operators.  It may also be sent from one server to
       another but must not be accepted from any normal unknown clients.

       An ERROR message is for use for reporting errors which occur with a
       server-to-server link only.  An ERROR message is sent to the server
       at the other end (which sends it to all of its connected operators)
       and to all operators currently connected.  It is not to be passed
       onto any other servers by a server if it is received from a server.

       When a server sends a received ERROR message to its operators, the
       message should be encapsulated inside a NOTICE message, indicating
       that the client was not responsible for the error.

       Numerics:

               None.

       Examples:

       ERROR :Server *.fi already exists; ERROR message to the other server
                                       which caused this error.

       NOTICE WiZ :ERROR from csd.bu.edu -- Server *.fi already exists
                                       ; Same ERROR message as above but sent
                                       to user WiZ on the other server.

    5. OPTIONALS

       This section describes OPTIONAL messages.  They are not required in a
       working server implementation of the protocol described herein.  In
       the absence of the option, an error reply message must be generated
       or an unknown command error.  If the message is destined for another
       server to answer then it must be passed on (elementary parsing
       required) The allocated numerics for this are listed with the
       messages below.

    5.1 Away

          Command: AWAY
       Parameters: [message]

       With the AWAY message, clients can set an automatic reply string for
       any PRIVMSG commands directed at them (not to a channel they are on).
       The automatic reply is sent by the server to client sending the
       PRIVMSG command.  The only replying server is the one to which the
       sending client is connected to.

       The AWAY message is used either with one parameter (to set an AWAY
       message) or with no parameters (to remove the AWAY message).

       Numeric Replies:

               RPL_UNAWAY                      RPL_NOWAWAY

       Examples:

       AWAY :Gone to lunch.  Back in 5 ; set away message to "Gone to lunch.
                                       Back in 5".

       :WiZ AWAY                       ; unmark WiZ as being away.

    5.2 Rehash message

          Command: REHASH
       Parameters: None

       The rehash message can be used by the operator to force the server to
       re-read and process its configuration file.

       Numeric Replies:

            RPL_REHASHING                   ERR_NOPRIVILEGES

    Examples:

    REHASH                          ; message from client with operator
                                    status to server asking it to reread its
                                    configuration file.

    5.3 Restart message

          Command: RESTART
       Parameters: None

       The restart message can only be used by an operator to force a server
       restart itself.  This message is optional since it may be viewed as a
       risk to allow arbitrary people to connect to a server as an operator
       and execute this command, causing (at least) a disruption to service.

       The RESTART command must always be fully processed by the server to
       which the sending client is connected and not be passed onto other
       connected servers.

       Numeric Replies:

               ERR_NOPRIVILEGES

       Examples:

       RESTART                         ; no parameters required.

    5.4 Summon message

          Command: SUMMON
       Parameters: <user> [<server>]

       The SUMMON command can be used to give users who are on a host
       running an IRC server a message asking them to please join IRC.  This
       message is only sent if the target server (a) has SUMMON enabled, (b)
       the user is logged in and (c) the server process can write to the
       user's tty (or similar).

       If no <server> parameter is given it tries to summon <user> from the
       server the client is connected to is assumed as the target.

       If summon is not enabled in a server, it must return the
       ERR_SUMMONDISABLED numeric and pass the summon message onwards.

       Numeric Replies:

               ERR_NORECIPIENT                 ERR_FILEERROR
               ERR_NOLOGIN                     ERR_NOSUCHSERVER
               RPL_SUMMONING

       Examples:

       SUMMON jto                      ; summon user jto on the server's host

       SUMMON jto tolsun.oulu.fi       ; summon user jto on the host which a
                                       server named "tolsun.oulu.fi" is
                                       running.

    5.5 Users

          Command: USERS
       Parameters: [<server>]

       The USERS command returns a list of users logged into the server in a
       similar  format  to  who(1),  rusers(1)  and finger(1).  Some people
       may disable this command on their server for security related
       reasons.   If disabled, the correct numeric must be returned to
       indicate this.

       Numeric Replies:

               ERR_NOSUCHSERVER                ERR_FILEERROR
               RPL_USERSSTART                  RPL_USERS
               RPL_NOUSERS                     RPL_ENDOFUSERS
               ERR_USERSDISABLED

       Disabled Reply:

               ERR_USERSDISABLED

       Examples:

    USERS eff.org                   ; request a list of users logged in on
                                    server eff.org

    :John USERS tolsun.oulu.fi      ; request from John for a list of users
                                    logged in on server tolsun.oulu.fi

    5.6 Operwall message

          Command: WALLOPS
       Parameters: Text to be sent to all operators currently online

       Sends  a  message  to  all   operators   currently   online.    After
       implementing  WALLOPS  as  a user command it was found that it was
       often and commonly abused as a means of sending a message to a lot
       of  people (much  similar to WALL).  Due to this it is recommended
       that the current implementation of  WALLOPS  be  used  as  an
       example  by  allowing  and recognising only servers as the senders of
       WALLOPS.

       Numeric Replies:

               ERR_NEEDMOREPARAMS

       Examples:

       :csd.bu.edu WALLOPS :Connect '*.uiuc.edu 6667' from Joshua; WALLOPS
                                       message from csd.bu.edu announcing a
                                       CONNECT message it received and acted
                                       upon from Joshua.

    5.7 Userhost message

          Command: USERHOST
       Parameters: <nickname>{<space><nickname>}

       The USERHOST command takes a list of up to 5 nicknames, each
       separated by a space character and returns a list of information
       about each nickname that it found.  The returned list has each reply
       separated by a space.

       Numeric Replies:

               RPL_USERHOST                    ERR_NEEDMOREPARAMS

       Examples:

       USERHOST Wiz Michael Marty p    ;USERHOST request for information on
                                       nicks "Wiz", "Michael", "Marty" and "p"

    5.8 Ison message

          Command: ISON
       Parameters: <nickname>{<space><nickname>}

       The ISON command was implemented to provide  a  quick  and  efficient
       means  to get a response about whether a given nickname was currently
       on IRC. ISON only takes one (1) parameter: a space-separated list of
       nicks.  For  each  nickname in the list that is present, the server
       adds that to its reply string.  Thus the reply string may return
       empty (none  of  the given  nicks are present), an exact copy of the
       parameter string (all of them present) or as any other subset of the
       set of nicks  given  in  the parameter.  The only limit on the number
       of nicks that may be checked is that the combined length must not be
       too large as to cause the server to chop it off so it fits in 512
       characters.

       ISON is only be processed by the server local to the client sending
       the command and thus not passed onto other servers for further
       processing.

       Numeric Replies:

               RPL_ISON                ERR_NEEDMOREPARAMS

       Examples:

       ISON phone trillian WiZ jarlek Avalon Angel Monstah
                                       ; Sample ISON request for 7 nicks.

    6. REPLIES

       The following is a list of numeric replies which are generated in
       response to the commands given above.  Each numeric is given with its
       number, name and reply string.

    6.1 Error Replies.

            401     ERR_NOSUCHNICK
                            "<nickname> :No such nick/channel"

                    - Used to indicate the nickname parameter supplied to a
                      command is currently unused.

            402     ERR_NOSUCHSERVER
                            "<server name> :No such server"

                    - Used to indicate the server name given currently
                      doesn't exist.

            403     ERR_NOSUCHCHANNEL
                            "<channel name> :No such channel"

                    - Used to indicate the given channel name is invalid.

            404     ERR_CANNOTSENDTOCHAN
                            "<channel name> :Cannot send to channel"

                    - Sent to a user who is either (a) not on a channel
                      which is mode +n or (b) not a chanop (or mode +v) on
                      a channel which has mode +m set and is trying to send
                      a PRIVMSG message to that channel.

            405     ERR_TOOMANYCHANNELS
                            "<channel name> :You have joined too many \
                             channels"
                    - Sent to a user when they have joined the maximum
                      number of allowed channels and they try to join
                      another channel.

            406     ERR_WASNOSUCHNICK
                            "<nickname> :There was no such nickname"

                    - Returned by WHOWAS to indicate there is no history
                      information for that nickname.

            407     ERR_TOOMANYTARGETS
                            "<target> :Duplicate recipients. No message \

                             delivered"

                    - Returned to a client which is attempting to send a
                      PRIVMSG/NOTICE using the user@host destination format
                      and for a user@host which has several occurrences.

            409     ERR_NOORIGIN
                            ":No origin specified"

                    - PING or PONG message missing the originator parameter
                      which is required since these commands must work
                      without valid prefixes.

            411     ERR_NORECIPIENT
                            ":No recipient given (<command>)"
            412     ERR_NOTEXTTOSEND
                            ":No text to send"
            413     ERR_NOTOPLEVEL
                            "<mask> :No toplevel domain specified"
            414     ERR_WILDTOPLEVEL
                            "<mask> :Wildcard in toplevel domain"

                    - 412 - 414 are returned by PRIVMSG to indicate that
                      the message wasn't delivered for some reason.
                      ERR_NOTOPLEVEL and ERR_WILDTOPLEVEL are errors that
                      are returned when an invalid use of
                      "PRIVMSG $<server>" or "PRIVMSG #<host>" is attempted.

            421     ERR_UNKNOWNCOMMAND
                            "<command> :Unknown command"

                    - Returned to a registered client to indicate that the
                      command sent is unknown by the server.

            422     ERR_NOMOTD
                            ":MOTD File is missing"

                    - Server's MOTD file could not be opened by the server.

            423     ERR_NOADMININFO
                            "<server> :No administrative info available"

                    - Returned by a server in response to an ADMIN message
                      when there is an error in finding the appropriate
                      information.

            424     ERR_FILEERROR
                    ":File error doing <file op> on <file>"

                    - Generic error message used to report a failed file
                      operation during the processing of a message.

            431     ERR_NONICKNAMEGIVEN
                            ":No nickname given"

                    - Returned when a nickname parameter expected for a
                      command and isn't found.

            432     ERR_ERRONEUSNICKNAME
                            "<nick> :Erroneus nickname"

                    - Returned after receiving a NICK message which contains
                      characters which do not fall in the defined set.  See
                      section x.x.x for details on valid nicknames.

            433     ERR_NICKNAMEINUSE
                            "<nick> :Nickname is already in use"

                    - Returned when a NICK message is processed that results
                      in an attempt to change to a currently existing
                      nickname.

            436     ERR_NICKCOLLISION
                            "<nick> :Nickname collision KILL"

                    - Returned by a server to a client when it detects a
                      nickname collision (registered of a NICK that
                      already exists by another server).

            441     ERR_USERNOTINCHANNEL
                            "<nick> <channel> :They aren't on that channel"

                    - Returned by the server to indicate that the target
                      user of the command is not on the given channel.

            442     ERR_NOTONCHANNEL
                            "<channel> :You're not on that channel"

                    - Returned by the server whenever a client tries to
                      perform a channel effecting command for which the
                      client isn't a member.

            443     ERR_USERONCHANNEL
                            "<user> <channel> :is already on channel"

                    - Returned when a client tries to invite a user to a
                      channel they are already on.

            444     ERR_NOLOGIN
                            "<user> :User not logged in"

                    - Returned by the summon after a SUMMON command for a
                      user was unable to be performed since they were not
                      logged in.

            445     ERR_SUMMONDISABLED
                            ":SUMMON has been disabled"

                    - Returned as a response to the SUMMON command.  Must be
                      returned by any server which does not implement it.

            446     ERR_USERSDISABLED
                            ":USERS has been disabled"

                    - Returned as a response to the USERS command.  Must be
                      returned by any server which does not implement it.

            451     ERR_NOTREGISTERED
                            ":You have not registered"

                    - Returned by the server to indicate that the client
                      must be registered before the server will allow it
                      to be parsed in detail.

            461     ERR_NEEDMOREPARAMS
                            "<command> :Not enough parameters"

                    - Returned by the server by numerous commands to
                      indicate to the client that it didn't supply enough
                      parameters.

            462     ERR_ALREADYREGISTRED
                            ":You may not reregister"

                    - Returned by the server to any link which tries to
                      change part of the registered details (such as
                      password or user details from second USER message).

            463     ERR_NOPERMFORHOST
                            ":Your host isn't among the privileged"

                    - Returned to a client which attempts to register with
                      a server which does not been setup to allow
                      connections from the host the attempted connection
                      is tried.

            464     ERR_PASSWDMISMATCH
                            ":Password incorrect"

                    - Returned to indicate a failed attempt at registering
                      a connection for which a password was required and
                      was either not given or incorrect.

            465     ERR_YOUREBANNEDCREEP
                            ":You are banned from this server"

                    - Returned after an attempt to connect and register
                      yourself with a server which has been setup to
                      explicitly deny connections to you.

            467     ERR_KEYSET
                            "<channel> :Channel key already set"
            471     ERR_CHANNELISFULL
                            "<channel> :Cannot join channel (+l)"
            472     ERR_UNKNOWNMODE
                            "<char> :is unknown mode char to me"
            473     ERR_INVITEONLYCHAN
                            "<channel> :Cannot join channel (+i)"
            474     ERR_BANNEDFROMCHAN
                            "<channel> :Cannot join channel (+b)"
            475     ERR_BADCHANNELKEY
                            "<channel> :Cannot join channel (+k)"
            481     ERR_NOPRIVILEGES
                            ":Permission Denied- You're not an IRC operator"

                    - Any command requiring operator privileges to operate
                      must return this error to indicate the attempt was
                      unsuccessful.

            482     ERR_CHANOPRIVSNEEDED
                            "<channel> :You're not channel operator"

                    - Any command requiring 'chanop' privileges (such as
                      MODE messages) must return this error if the client
                      making the attempt is not a chanop on the specified
                      channel.

            483     ERR_CANTKILLSERVER
                            ":You cant kill a server!"

                    - Any attempts to use the KILL command on a server
                      are to be refused and this error returned directly
                      to the client.

            491     ERR_NOOPERHOST
                            ":No O-lines for your host"

                    - If a client sends an OPER message and the server has
                      not been configured to allow connections from the
                      client's host as an operator, this error must be
                      returned.

            501     ERR_UMODEUNKNOWNFLAG
                            ":Unknown MODE flag"

                    - Returned by the server to indicate that a MODE
                      message was sent with a nickname parameter and that
                      the a mode flag sent was not recognized.

            502     ERR_USERSDONTMATCH
                            ":Cant change mode for other users"

                    - Error sent to any user trying to view or change the
                      user mode for a user other than themselves.

    6.2 Command responses.

            300     RPL_NONE
                            Dummy reply number. Not used.

            302     RPL_USERHOST
                            ":[<reply>{<space><reply>}]"

                    - Reply format used by USERHOST to list replies to
                      the query list.  The reply string is composed as
                      follows:

                      <reply> ::= <nick>['*'] '=' <'+'|'-'><hostname>

                      The '*' indicates whether the client has registered
                      as an Operator.  The '-' or '+' characters represent
                      whether the client has set an AWAY message or not
                      respectively.

            303     RPL_ISON
                            ":[<nick> {<space><nick>}]"

                    - Reply format used by ISON to list replies to the
                      query list.

            301     RPL_AWAY
                            "<nick> :<away message>"

            305     RPL_UNAWAY
                            ":You are no longer marked as being away"
            306     RPL_NOWAWAY
                            ":You have been marked as being away"

                    - These replies are used with the AWAY command (if
                      allowed).  RPL_AWAY is sent to any client sending a
                      PRIVMSG to a client which is away.  RPL_AWAY is only
                      sent by the server to which the client is connected.
                      Replies RPL_UNAWAY and RPL_NOWAWAY are sent when the
                      client removes and sets an AWAY message.

            311     RPL_WHOISUSER
                            "<nick> <user> <host> * :<real name>"
            312     RPL_WHOISSERVER
                            "<nick> <server> :<server info>"
            313     RPL_WHOISOPERATOR
                            "<nick> :is an IRC operator"
            317     RPL_WHOISIDLE
                            "<nick> <integer> :seconds idle"
            318     RPL_ENDOFWHOIS
                            "<nick> :End of /WHOIS list"
            319     RPL_WHOISCHANNELS
                            "<nick> :{[@|+]<channel><space>}"

                    - Replies 311 - 313, 317 - 319 are all replies
                      generated in response to a WHOIS message.  Given that
                      there are enough parameters present, the answering
                      server must either formulate a reply out of the above
                      numerics (if the query nick is found) or return an
                      error reply.  The '*' in RPL_WHOISUSER is there as
                      the literal character and not as a wild card.  For
                      each reply set, only RPL_WHOISCHANNELS may appear
                      more than once (for long lists of channel names).
                      The '@' and '+' characters next to the channel name
                      indicate whether a client is a channel operator or
                      has been granted permission to speak on a moderated
                      channel.  The RPL_ENDOFWHOIS reply is used to mark
                      the end of processing a WHOIS message.

            314     RPL_WHOWASUSER
                            "<nick> <user> <host> * :<real name>"
            369     RPL_ENDOFWHOWAS
                            "<nick> :End of WHOWAS"

                    - When replying to a WHOWAS message, a server must use
                      the replies RPL_WHOWASUSER, RPL_WHOISSERVER or
                      ERR_WASNOSUCHNICK for each nickname in the presented

                      list.  At the end of all reply batches, there must
                      be RPL_ENDOFWHOWAS (even if there was only one reply
                      and it was an error).

            321     RPL_LISTSTART
                            "Channel :Users  Name"
            322     RPL_LIST
                            "<channel> <# visible> :<topic>"
            323     RPL_LISTEND
                            ":End of /LIST"

                    - Replies RPL_LISTSTART, RPL_LIST, RPL_LISTEND mark
                      the start, actual replies with data and end of the
                      server's response to a LIST command.  If there are
                      no channels available to return, only the start
                      and end reply must be sent.

            324     RPL_CHANNELMODEIS
                            "<channel> <mode> <mode params>"

            331     RPL_NOTOPIC
                            "<channel> :No topic is set"
            332     RPL_TOPIC
                            "<channel> :<topic>"

                    - When sending a TOPIC message to determine the
                      channel topic, one of two replies is sent.  If
                      the topic is set, RPL_TOPIC is sent back else
                      RPL_NOTOPIC.

            341     RPL_INVITING
                            "<channel> <nick>"

                    - Returned by the server to indicate that the
                      attempted INVITE message was successful and is
                      being passed onto the end client.

            342     RPL_SUMMONING
                            "<user> :Summoning user to IRC"

                    - Returned by a server answering a SUMMON message to
                      indicate that it is summoning that user.

            351     RPL_VERSION
                            "<version>.<debuglevel> <server> :<comments>"

                    - Reply by the server showing its version details.
                      The <version> is the version of the software being

                      used (including any patchlevel revisions) and the
                      <debuglevel> is used to indicate if the server is
                      running in "debug mode".

                      The "comments" field may contain any comments about
                      the version or further version details.

            352     RPL_WHOREPLY
                            "<channel> <user> <host> <server> <nick> \
                             <H|G>[*][@|+] :<hopcount> <real name>"
            315     RPL_ENDOFWHO
                            "<name> :End of /WHO list"

                    - The RPL_WHOREPLY and RPL_ENDOFWHO pair are used
                      to answer a WHO message.  The RPL_WHOREPLY is only
                      sent if there is an appropriate match to the WHO
                      query.  If there is a list of parameters supplied
                      with a WHO message, a RPL_ENDOFWHO must be sent
                      after processing each list item with <name> being
                      the item.

            353     RPL_NAMREPLY
                            "<channel> :[[@|+]<nick> [[@|+]<nick> [...]]]"
            366     RPL_ENDOFNAMES
                            "<channel> :End of /NAMES list"

                    - To reply to a NAMES message, a reply pair consisting
                      of RPL_NAMREPLY and RPL_ENDOFNAMES is sent by the
                      server back to the client.  If there is no channel
                      found as in the query, then only RPL_ENDOFNAMES is
                      returned.  The exception to this is when a NAMES
                      message is sent with no parameters and all visible
                      channels and contents are sent back in a series of
                      RPL_NAMEREPLY messages with a RPL_ENDOFNAMES to mark
                      the end.

            364     RPL_LINKS
                            "<mask> <server> :<hopcount> <server info>"
            365     RPL_ENDOFLINKS
                            "<mask> :End of /LINKS list"

                    - In replying to the LINKS message, a server must send
                      replies back using the RPL_LINKS numeric and mark the
                      end of the list using an RPL_ENDOFLINKS reply.

            367     RPL_BANLIST
                            "<channel> <banid>"
            368     RPL_ENDOFBANLIST

                            "<channel> :End of channel ban list"

                    - When listing the active 'bans' for a given channel,
                      a server is required to send the list back using the
                      RPL_BANLIST and RPL_ENDOFBANLIST messages.  A separate
                      RPL_BANLIST is sent for each active banid.  After the
                      banids have been listed (or if none present) a
                      RPL_ENDOFBANLIST must be sent.

            371     RPL_INFO
                            ":<string>"
            374     RPL_ENDOFINFO
                            ":End of /INFO list"

                    - A server responding to an INFO message is required to
                      send all its 'info' in a series of RPL_INFO messages
                      with a RPL_ENDOFINFO reply to indicate the end of the
                      replies.

            375     RPL_MOTDSTART
                            ":- <server> Message of the day - "
            372     RPL_MOTD
                            ":- <text>"
            376     RPL_ENDOFMOTD
                            ":End of /MOTD command"

                    - When responding to the MOTD message and the MOTD file
                      is found, the file is displayed line by line, with
                      each line no longer than 80 characters, using
                      RPL_MOTD format replies.  These should be surrounded
                      by a RPL_MOTDSTART (before the RPL_MOTDs) and an
                      RPL_ENDOFMOTD (after).

            381     RPL_YOUREOPER
                            ":You are now an IRC operator"

                    - RPL_YOUREOPER is sent back to a client which has
                      just successfully issued an OPER message and gained
                      operator status.

            382     RPL_REHASHING
                            "<config file> :Rehashing"

                    - If the REHASH option is used and an operator sends
                      a REHASH message, an RPL_REHASHING is sent back to
                      the operator.

            391     RPL_TIME

                            "<server> :<string showing server's local time>"

                    - When replying to the TIME message, a server must send
                      the reply using the RPL_TIME format above.  The string
                      showing the time need only contain the correct day and
                      time there.  There is no further requirement for the
                      time string.

            392     RPL_USERSSTART
                            ":UserID   Terminal  Host"
            393     RPL_USERS
                            ":%-8s %-9s %-8s"
            394     RPL_ENDOFUSERS
                            ":End of users"
            395     RPL_NOUSERS
                            ":Nobody logged in"

                    - If the USERS message is handled by a server, the
                      replies RPL_USERSTART, RPL_USERS, RPL_ENDOFUSERS and
                      RPL_NOUSERS are used.  RPL_USERSSTART must be sent
                      first, following by either a sequence of RPL_USERS
                      or a single RPL_NOUSER.  Following this is
                      RPL_ENDOFUSERS.

            200     RPL_TRACELINK
                            "Link <version & debug level> <destination> \
                             <next server>"
            201     RPL_TRACECONNECTING
                            "Try. <class> <server>"
            202     RPL_TRACEHANDSHAKE
                            "H.S. <class> <server>"
            203     RPL_TRACEUNKNOWN
                            "???? <class> [<client IP address in dot form>]"
            204     RPL_TRACEOPERATOR
                            "Oper <class> <nick>"
            205     RPL_TRACEUSER
                            "User <class> <nick>"
            206     RPL_TRACESERVER
                            "Serv <class> <int>S <int>C <server> \
                             <nick!user|*!*>@<host|server>"
            208     RPL_TRACENEWTYPE
                            "<newtype> 0 <client name>"
            261     RPL_TRACELOG
                            "File <logfile> <debug level>"

                    - The RPL_TRACE* are all returned by the server in
                      response to the TRACE message.  How many are
                      returned is dependent on the the TRACE message and

                      whether it was sent by an operator or not.  There
                      is no predefined order for which occurs first.
                      Replies RPL_TRACEUNKNOWN, RPL_TRACECONNECTING and
                      RPL_TRACEHANDSHAKE are all used for connections
                      which have not been fully established and are either
                      unknown, still attempting to connect or in the
                      process of completing the 'server handshake'.
                      RPL_TRACELINK is sent by any server which handles
                      a TRACE message and has to pass it on to another
                      server.  The list of RPL_TRACELINKs sent in
                      response to a TRACE command traversing the IRC
                      network should reflect the actual connectivity of
                      the servers themselves along that path.
                      RPL_TRACENEWTYPE is to be used for any connection
                      which does not fit in the other categories but is
                      being displayed anyway.

            211     RPL_STATSLINKINFO
                            "<linkname> <sendq> <sent messages> \
                             <sent bytes> <received messages> \
                             <received bytes> <time open>"
            212     RPL_STATSCOMMANDS
                            "<command> <count>"
            213     RPL_STATSCLINE
                            "C <host> * <name> <port> <class>"
            214     RPL_STATSNLINE
                            "N <host> * <name> <port> <class>"
            215     RPL_STATSILINE
                            "I <host> * <host> <port> <class>"
            216     RPL_STATSKLINE
                            "K <host> * <username> <port> <class>"
            218     RPL_STATSYLINE
                            "Y <class> <ping frequency> <connect \
                             frequency> <max sendq>"
            219     RPL_ENDOFSTATS
                            "<stats letter> :End of /STATS report"
            241     RPL_STATSLLINE
                            "L <hostmask> * <servername> <maxdepth>"
            242     RPL_STATSUPTIME
                            ":Server Up %d days %d:%02d:%02d"
            243     RPL_STATSOLINE
                            "O <hostmask> * <name>"
            244     RPL_STATSHLINE
                            "H <hostmask> * <servername>"

            221     RPL_UMODEIS
                            "<user mode string>"

                            - To answer a query about a client's own mode,
                              RPL_UMODEIS is sent back.

            251     RPL_LUSERCLIENT
                            ":There are <integer> users and <integer> \
                             invisible on <integer> servers"
            252     RPL_LUSEROP
                            "<integer> :operator(s) online"
            253     RPL_LUSERUNKNOWN
                            "<integer> :unknown connection(s)"
            254     RPL_LUSERCHANNELS
                            "<integer> :channels formed"
            255     RPL_LUSERME
                            ":I have <integer> clients and <integer> \
                              servers"

                            - In processing an LUSERS message, the server
                              sends a set of replies from RPL_LUSERCLIENT,
                              RPL_LUSEROP, RPL_USERUNKNOWN,
                              RPL_LUSERCHANNELS and RPL_LUSERME.  When
                              replying, a server must send back
                              RPL_LUSERCLIENT and RPL_LUSERME.  The other
                              replies are only sent back if a non-zero count
                              is found for them.

            256     RPL_ADMINME
                            "<server> :Administrative info"
            257     RPL_ADMINLOC1
                            ":<admin info>"
            258     RPL_ADMINLOC2
                            ":<admin info>"
            259     RPL_ADMINEMAIL
                            ":<admin info>"

                            - When replying to an ADMIN message, a server
                              is expected to use replies RLP_ADMINME
                              through to RPL_ADMINEMAIL and provide a text
                              message with each.  For RPL_ADMINLOC1 a
                              description of what city, state and country
                              the server is in is expected, followed by
                              details of the university and department
                              (RPL_ADMINLOC2) and finally the administrative
                              contact for the server (an email address here
                              is required) in RPL_ADMINEMAIL.

    6.3 Reserved numerics.

       These numerics are not described above since they fall into one of
       the following categories:

            1. no longer in use;

            2. reserved for future planned use;

            3. in current use but are part of a non-generic 'feature' of
               the current IRC server.

            209     RPL_TRACECLASS          217     RPL_STATSQLINE
            231     RPL_SERVICEINFO         232     RPL_ENDOFSERVICES
            233     RPL_SERVICE             234     RPL_SERVLIST
            235     RPL_SERVLISTEND
            316     RPL_WHOISCHANOP         361     RPL_KILLDONE
            362     RPL_CLOSING             363     RPL_CLOSEEND
            373     RPL_INFOSTART           384     RPL_MYPORTIS
            466     ERR_YOUWILLBEBANNED     476     ERR_BADCHANMASK
            492     ERR_NOSERVICEHOST

    7. Client and server authentication

       Clients and servers are both subject to the same level of
       authentication.  For both, an IP number to hostname lookup (and
       reverse check on this) is performed for all connections made to the
       server.  Both connections are then subject to a password check (if
       there is a password set for that connection).  These checks are
       possible on all connections although the password check is only
       commonly used with servers.

       An additional check that is becoming of more and more common is that
       of the username responsible for making the connection.  Finding the
       username of the other end of the connection typically involves
       connecting to an authentication server such as IDENT as described in
       RFC 1413.

       Given that without passwords it is not easy to reliably determine who
       is on the other end of a network connection, use of passwords is
       strongly recommended on inter-server connections in addition to any
       other measures such as using an ident server.

    8. Current implementations

       The only current implementation of this protocol is the IRC server,
       version 2.8. Earlier versions may implement some or all of the
       commands described by this document with NOTICE messages replacing

       many of the numeric replies.  Unfortunately, due to backward
       compatibility requirements, the implementation of some parts of this
       document varies with what is laid out.  On notable difference is:

            * recognition that any LF or CR anywhere in a message marks the
              end of that message (instead of requiring CR-LF);

       The rest of this section deals with issues that are mostly of
       importance to those who wish to implement a server but some parts
       also apply directly to clients as well.

    8.1 Network protocol: TCP - why it is best used here.

       IRC has been implemented on top of TCP since TCP supplies a reliable
       network protocol which is well suited to this scale of conferencing.
       The use of multicast IP is an alternative, but it is not widely
       available or supported at the present time.

    8.1.1 Support of Unix sockets

       Given that Unix domain sockets allow listen/connect operations, the
       current implementation can be configured to listen and accept both
       client and server connections on a Unix domain socket.  These are
       recognized as sockets where the hostname starts with a '/'.

       When providing any information about the connections on a Unix domain
       socket, the server is required to supplant the actual hostname in
       place of the pathname unless the actual socket name is being asked
       for.

    8.2 Command Parsing

       To provide useful 'non-buffered' network IO for clients and servers,
       each connection is given its own private 'input buffer' in which the
       results of the most recent read and parsing are kept.  A buffer size
       of 512 bytes is used so as to hold 1 full message, although, this
       will usually hold several commands.  The private buffer is parsed
       after every read operation for valid messages.  When dealing with
       multiple messages from one client in the buffer, care should be taken
       in case one happens to cause the client to be 'removed'.

    8.3 Message delivery

       It is common to find network links saturated or hosts to which you
       are sending data unable to send data.  Although Unix typically
       handles this through the TCP window and internal buffers, the server
       often has large amounts of data to send (especially when a new
       server-server link forms) and the small buffers provided in the

       kernel are not enough for the outgoing queue.  To alleviate this
       problem, a "send queue" is used as a FIFO queue for data to be sent.
       A typical "send queue" may grow to 200 Kbytes on a large IRC network
       with a slow network connection when a new server connects.

       When polling its connections, a server will first read and parse all
       incoming data, queuing any data to be sent out. When all available
       input is processed, the queued data is sent. This reduces the number
       of write() system calls and helps TCP make bigger packets.

    8.4 Connection 'Liveness'

       To detect when a connection has died or become unresponsive, the
       server must ping each of its connections that it doesn't get a
       response from in a given amount of time.

       If a connection doesn't respond in time, its connection is closed
       using the appropriate procedures.  A connection is also dropped if
       its sendq grows beyond the maximum allowed, because it is better to
       close a slow connection than have a server process block.

    8.5 Establishing a server to client connection

       Upon connecting to an IRC server, a client is sent the MOTD (if
       present) as well as the current user/server count (as per the LUSER
       command).  The server is also required to give an unambiguous message
       to the client which states its name and version as well as any other
       introductory messages which may be deemed appropriate.

       After dealing with this, the server must then send out the new user's
       nickname and other information as supplied by itself (USER command)
       and as the server could discover (from DNS/authentication servers).
       The server must send this information out with NICK first followed by
       USER.

    8.6 Establishing a server-server connection.

       The process of establishing of a server-to-server connection is
       fraught with danger since there are many possible areas where
       problems can occur - the least of which are race conditions.

       After a server has received a connection following by a PASS/SERVER
       pair which were recognised as being valid, the server should then
       reply with its own PASS/SERVER information for that connection as
       well as all of the other state information it knows about as
       described below.

       When the initiating server receives a PASS/SERVER pair, it too then

       checks that the server responding is authenticated properly before
       accepting the connection to be that server.

    8.6.1 Server exchange of state information when connecting

       The order of state information being exchanged between servers is
       essential.  The required order is as follows:

            * all known other servers;

            * all known user information;

            * all known channel information.

       Information regarding servers is sent via extra SERVER messages, user
       information with NICK/USER/MODE/JOIN messages and channels with MODE
       messages.

       NOTE: channel topics are *NOT* exchanged here because the TOPIC
       command overwrites any old topic information, so at best, the two
       sides of the connection would exchange topics.

       By passing the state information about servers first, any collisions
       with servers that already exist occur before nickname collisions due
       to a second server introducing a particular nickname.  Due to the IRC
       network only being able to exist as an acyclic graph, it may be
       possible that the network has already reconnected in another
       location, the place where the collision occurs indicating where the
       net needs to split.

    8.7 Terminating server-client connections

       When a client connection closes, a QUIT message is generated on
       behalf of the client by the server to which the client connected.  No
       other message is to be generated or used.

    8.8 Terminating server-server connections

       If a server-server connection is closed, either via a remotely
       generated SQUIT or 'natural' causes, the rest of the connected IRC
       network must have its information updated with by the server which
       detected the closure.  The server then sends a list of SQUITs (one
       for each server behind that connection) and a list of QUITs (again,
       one for each client behind that connection).

    8.9 Tracking nickname changes

       All IRC servers are required to keep a history of recent nickname
       changes.  This is required to allow the server to have a chance of
       keeping in touch of things when nick-change race conditions occur
       with commands which manipulate them.  Commands which must trace nick
       changes are:

            * KILL (the nick being killed)

            * MODE (+/- o,v)

            * KICK (the nick being kicked)

       No other commands are to have nick changes checked for.

       In the above cases, the server is required to first check for the
       existence of the nickname, then check its history to see who that
       nick currently belongs to (if anyone!).  This reduces the chances of
       race conditions but they can still occur with the server ending up
       affecting the wrong client.  When performing a change trace for an
       above command it is recommended that a time range be given and
       entries which are too old ignored.

       For a reasonable history, a server should be able to keep previous
       nickname for every client it knows about if they all decided to
       change.  This size is limited by other factors (such as memory, etc).

    8.10 Flood control of clients

       With a large network of interconnected IRC servers, it is quite easy
       for any single client attached to the network to supply a continuous
       stream of messages that result in not only flooding the network, but
       also degrading the level of service provided to others.  Rather than
       require every 'victim' to be provide their own protection, flood
       protection was written into the server and is applied to all clients
       except services.  The current algorithm is as follows:

            * check to see if client's `message timer' is less than
              current time (set to be equal if it is);

            * read any data present from the client;

            * while the timer is less than ten seconds ahead of the current
              time, parse any present messages and penalize the client by
              2 seconds for each message;

       which in essence means that the client may send 1 message every 2

       seconds without being adversely affected.

    8.11 Non-blocking lookups

       In a real-time environment, it is essential that a server process do
       as little waiting as possible so that all the clients are serviced
       fairly.  Obviously this requires non-blocking IO on all network
       read/write operations.  For normal server connections, this was not
       difficult, but there are other support operations that may cause the
       server to block (such as disk reads).  Where possible, such activity
       should be performed with a short timeout.

    8.11.1 Hostname (DNS) lookups

       Using the standard resolver libraries from Berkeley and others has
       meant large delays in some cases where replies have timed out.  To
       avoid this, a separate set of DNS routines were written which were
       setup for non-blocking IO operations and then polled from within the
       main server IO loop.

    8.11.2 Username (Ident) lookups

       Although there are numerous ident libraries for use and inclusion
       into other programs, these caused problems since they operated in a
       synchronous manner and resulted in frequent delays.  Again the
       solution was to write a set of routines which would cooperate with
       the rest of the server and work using non-blocking IO.

    8.12 Configuration File

       To provide a flexible way of setting up and running the server, it is
       recommended that a configuration file be used which contains
       instructions to the server on the following:

            * which hosts to accept client connections from;

            * which hosts to allow to connect as servers;

            * which hosts to connect to (both actively and
              passively);

            * information about where the server is (university,
              city/state, company are examples of this);

            * who is responsible for the server and an email address
              at which they can be contacted;

            * hostnames and passwords for clients which wish to be given

              access to restricted operator commands.

       In specifying hostnames, both domain names and use of the 'dot'
       notation (127.0.0.1) should both be accepted.  It must be possible to
       specify the password to be used/accepted for all outgoing and
       incoming connections (although the only outgoing connections are
       those to other servers).

       The above list is the minimum requirement for any server which wishes
       to make a connection with another server.  Other items which may be
       of use are:

            * specifying which servers other server may introduce;

            * how deep a server branch is allowed to become;

            * hours during which clients may connect.

    8.12.1 Allowing clients to connect

       A server should use some sort of 'access control list' (either in the
       configuration file or elsewhere) that is read at startup and used to
       decide what hosts clients may use to connect to it.

       Both 'deny' and 'allow' should be implemented to provide the required
       flexibility for host access control.

    8.12.2 Operators

       The granting of operator privileges to a disruptive person can have
       dire consequences for the well-being of the IRC net in general due to
       the powers given to them.  Thus, the acquisition of such powers
       should not be very easy.  The current setup requires two 'passwords'
       to be used although one of them is usually easy guessed.  Storage of
       oper passwords in configuration files is preferable to hard coding
       them in and should be stored in a crypted format (ie using crypt(3)
       from Unix) to prevent easy theft.

    8.12.3 Allowing servers to connect

       The interconnection of server is not a trivial matter: a bad
       connection can have a large impact on the usefulness of IRC.  Thus,
       each server should have a list of servers to which it may connect and
       which servers may connect to it.  Under no circumstances should a
       server allow an arbitrary host to connect as a server.  In addition
       to which servers may and may not connect, the configuration file
       should also store the password and other characteristics of that
       link.

    8.12.4 Administrivia

       To provide accurate and valid replies to the ADMIN command (see
       section 4.3.7), the server should find the relevant details in the
       configuration.

    8.13 Channel membership

       The current server allows any registered local user to join upto 10
       different channels.  There is no limit imposed on non-local users so
       that the server remains (reasonably) consistant with all others on a
       channel membership basis

    9. Current problems

       There are a number of recognized problems with this protocol, all  of
       which  hope to be solved sometime in the near future during its
       rewrite.  Currently, work is underway to find working solutions to
       these problems.

    9.1 Scalability

       It is widely recognized that this protocol does not scale
       sufficiently well when used in a large arena.  The main problem comes
       from the requirement that all servers know about all other servers
       and users and that information regarding them be updated as soon as
       it changes.  It is also desirable to keep the number of servers low
       so that the path length between any two points is kept minimal and
       the spanning tree as strongly branched as possible.

    9.2 Labels

       The current IRC protocol has 3 types of labels: the nickname, the
       channel name and the server name.  Each of the three types has its
       own domain and no duplicates are allowed inside that domain.
       Currently, it is possible for users to pick the label for any of the
       three, resulting in collisions.  It is widely recognized that this
       needs reworking, with a plan for unique names for channels and nicks
       that don't collide being desirable as well as a solution allowing a
       cyclic tree.

    9.2.1 Nicknames

       The idea of the nickname on IRC is very convenient for users to use
       when talking to each other outside of a channel, but there is only a
       finite nickname space and being what they are, its not uncommon for
       several people to want to use the same nick.  If a nickname is chosen
       by two people using this protocol, either one will not succeed or

       both will removed by use of KILL (4.6.1).

    9.2.2 Channels

       The current channel layout requires that all servers know about all
       channels, their inhabitants and properties.  Besides not scaling
       well, the issue of privacy is also a concern.  A collision of
       channels is treated as an inclusive event (both people who create the
       new channel are considered to be members of it) rather than an
       exclusive one such as used to solve nickname collisions.

    9.2.3 Servers

       Although the number of servers is usually small relative to the
       number of users and channels, they two currently required to be known
       globally, either each one separately or hidden behind a mask.

    9.3 Algorithms

       In some places within the server code, it has not  been  possible  to
       avoid  N^2  algorithms  such  as  checking  the channel list of a set
       of clients.

       In current server versions, there are no database consistency checks,
       each server assumes that a neighbouring server is correct.  This
       opens the door to large problems if a connecting server is buggy or
       otherwise tries to introduce contradictions to the existing net.

       Currently, because of the lack of unique internal and global labels,
       there are a multitude of race conditions that exist.  These race
       conditions generally arise from the problem of it taking time for
       messages to traverse and effect the IRC network.  Even by changing to
       unique labels, there are problems with channel-related commands being
       disrupted.

    10. Current support and availability

               Mailing lists for IRC related discussion:
                    Future protocol: ircd-three-request@eff.org
                    General discussion: operlist-request@eff.org

               Software implemenations
                    cs.bu.edu:/irc
                    nic.funet.fi:/pub/irc
                    coombs.anu.edu.au:/pub/irc

               Newsgroup: alt.irc

    Security Considerations

       Security issues are discussed in sections 4.1, 4.1.1, 4.1.3, 5.5, and
       7.

    12. Authors' Addresses

       Jarkko Oikarinen
       Tuirantie 17 as 9
       90500 OULU
       FINLAND

       Email: jto@tolsun.oulu.fi

       Darren Reed
       4 Pateman Street
       Watsonia, Victoria 3087
       Australia

       Email: avalon@coombs.anu.edu.au

Comments about this RFC: RFC 1459: RFC1459 was created many years before Unreal IRCd was thought of. by katsklaw (4/2/2004) RFC 1459: To those wondering about the gaps in this RFC: there is an updated version to... by quietbritishjim (7/11/2004) RFC 1459: well, it seems that some raws (numeric response) are used by some servers... by crazycat (9/30/2003) RFC 1459: Please Remove It Thank`s Your! GABBER_MIX Here by GABBER_MIX (4/7/2004)

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