// Persistence Of Vision raytracer version 3.5 sample file.
// File by Dan Farmer
// updated for compatibility with POV-Ray v3.5 by Ken Tyler on 08-26-01
//
// -w320 -h240
// -w800 -h600 +a0.3

global_settings { assumed_gamma 2.2 }

#include "colors.inc"

#declare Brown = color red 1 green 0.8 blue 0.2;

camera {
   location  <0, 25, -20>
   up y
   right x*1.33
   direction z*1.5
   look_at   <0, 5, 0>
}

#declare Orig_Fog = 1;
#declare Ground_Mist= 2;

fog{
    fog_type Ground_Mist
    fog_alt 10
    fog_offset 0
    distance 2
    color LightSteelBlue
    turbulence <0.05, 0.05, 0.05>
    omega 0.25
    lambda 2.5
    octaves 6
}
light_source { <100,300,-100> color White}

plane{
  y, -3
  pigment{ checker color White color Black}
  finish{diffuse 1}
  scale<3,1,3>
}

//sphere{<0,0,0> 1000 pigment{color Black}}
background { color Black }

#declare dd = 4;
#declare dd2 = 4;

#declare pole =   box { <-0.5, 0, -0.5> <0.5, 10, 0.5>
                  //cylinder{<0,-3,0>,<0,10,0>,0.7
                   pigment{color Brown}
                   finish{diffuse 2}
                }

#declare row = union{
                 object{pole}
                 object{pole translate<dd,0,0>}
                 object{pole translate<dd*2,0,0>}
                 object{pole translate<dd*3,0,0>}
                 object{pole translate<dd*4,0,0>}
                }

#declare poles = union{
                   object{row}
                   object{row translate<0,0,dd2>}
                   object{row translate<0,0,dd2*2>}
                   object{row translate<0,0,dd2*3>}
                   object{row translate<0,0,dd2*4>}
                 }

object{poles rotate y*45 translate<-2*dd,0,0>}
