#textdomain wesnoth-multiplayer

[multiplayer]
    id=multiplayer_elensefar_courtyard
    name= _ "2p — Elensefar Courtyard"
    map_data="{multiplayer/maps/2p_Elensefar_Courtyard.map}"
    description= _ "Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar."
    random_start_time="no"

    {DEFAULT_SCHEDULE}
    {DEFAULT_MUSIC_PLAYLIST}

    [side]
        [ai]
            villages_per_scout=7
        [/ai]
        side=1
        gold=125
        canrecruit=yes
        controller=human
        team_name=south
        user_team_name= _ "teamname^South"
        fog=yes
    [/side]
    [side]
        [ai]
            villages_per_scout=7
        [/ai]
        side=2
        gold=125
        canrecruit=yes
        controller=human
        team_name=north
        user_team_name= _ "teamname^North"
        fog=yes
    [/side]

    [item]
        x=16
        y=14
        image=units/elves-wood/lord-magic-1.png~GS()
    [/item]
    [item]
        x=19
        y=2
        image=units/elves-wood/champion-attack-5.png~GS()
    [/item]
    [item]
        x=20
        y=25
        image="units/elves-wood/sharpshooter+female-bow-attack3.png~GS()"
    [/item]

    {PLACE_IMAGE scenery/village-human-burned1.png 35 3}
    {PLACE_IMAGE scenery/rubble.png 27 6}
    {PLACE_IMAGE scenery/tent-fancy-red.png 15 27}
    {PLACE_IMAGE scenery/leanto.png 14 27}
    {PLACE_IMAGE units/transport/boat.png 2 5}
    {PLACE_IMAGE items/scarecrow.png 5 25}
    {PLACE_IMAGE items/straw-bale2.png 37 25}
    {PLACE_IMAGE items/straw-bale1.png 35 24}
    {PLACE_IMAGE items/box.png 2 21}
    {PLACE_IMAGE items/ornate1.png 2 22}
    {PLACE_IMAGE items/barrel.png 1 13}
    {PLACE_IMAGE items/brazier.png 1 16}
    {PLACE_IMAGE items/barrel.png 2 18}
    {PLACE_IMAGE scenery/monolith2.png 19 11}
    {PLACE_IMAGE scenery/monolith3.png 22 12}
    {PLACE_IMAGE scenery/monolith1.png 22 15}
    {PLACE_IMAGE scenery/monolith3.png 19 17}
    {PLACE_IMAGE scenery/monolith2.png 13 17}
    {PLACE_IMAGE scenery/monolith3.png 10 15}
    {PLACE_IMAGE scenery/monolith1.png 10 12}
    {PLACE_IMAGE scenery/monolith3.png 13 11}
    {PLACE_IMAGE scenery/whirlpool.png 15 14}
    {PLACE_IMAGE scenery/whirlpool.png 17 14}
    {PLACE_IMAGE scenery/well.png 15 26}

    [event]
        name=prestart

        [store_locations]
            variable=ToD_change_to_litcave
            x=28-31
            [or]
                x,y=25-27,0-1
            [/or]
            [or]
                x,y=24,0
            [/or]
            [or]
                x,y=27,2
            [/or]
            [or]
                x,y=26-27,26
            [/or]
            [or]
                x,y=32-36,9-19
                terrain=R*,Gg^Emf,Rp^Uf,Rp^Dr,Rd^Uf
            [/or]
            [or]
                x=0-3
                terrain=Rr,Xos
            [/or]
            [or]
                x=22-37
                terrain=Xos
            [/or]
        [/store_locations]
        [time_area]
            find_in=ToD_change_to_litcave
            [time]
                id=underground_illum
                name= _ "Underground"
                image=misc/schedule-underground-illum.png
            [/time]
        [/time_area]
        {CLEAR_VARIABLE ToD_change_to_litcave}
    [/event]
[/multiplayer]
