#textdomain wesnoth-tb
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/core/images/maps/wesnoth.png
#
#define JOURNEY_STAGE1
    {NEW_BATTLE 304 475}
#enddef

#define JOURNEY_STAGE1_END
    {NEW_BATTLE 304 475}
#enddef

#define JOURNEY_STAGE2
    {OLD_BATTLE 304 475}
    {NEW_JOURNEY 307 458}
    {NEW_BATTLE 311 442}
#enddef

#define JOURNEY_STAGE2_END
    {OLD_BATTLE 304 475}
    {OLD_JOURNEY 307 458}
    {NEW_BATTLE 311 442}
#enddef

#define JOURNEY_STAGE3
    {OLD_BATTLE 304 475}
    {OLD_JOURNEY 307 458}
    {OLD_BATTLE 311 442}
    {NEW_JOURNEY 328 430}
    {NEW_JOURNEY 343 425}
    {NEW_JOURNEY 358 419}
    {NEW_BATTLE 371 411}
#enddef

#define JOURNEY_STAGE3_END
    {OLD_BATTLE 304 475}
    {OLD_JOURNEY 307 458}
    {OLD_BATTLE 311 442}
    {OLD_JOURNEY 328 430}
    {OLD_JOURNEY 343 425}
    {OLD_JOURNEY 358 419}
    {NEW_BATTLE 371 411}
#enddef

#define JOURNEY_COMPLETE
    {OLD_BATTLE 304 475}
    {OLD_JOURNEY 307 458}
    {OLD_BATTLE 311 442}
    {OLD_JOURNEY 328 430}
    {OLD_JOURNEY 343 425}
    {OLD_JOURNEY 358 419}
    {OLD_BATTLE 371 411}
#enddef

# trackplacer: tracks end

#define TO_ROOTING_OUT_A_MAGE
    background=maps/wesnoth.png
    {JOURNEY_STAGE1}
#enddef

#define TO_THE_CHASE
    background=maps/wesnoth.png
    {JOURNEY_STAGE2}
#enddef

#define TO_GUARDED_CASTLE
    background=maps/wesnoth.png
    {JOURNEY_STAGE3}
#enddef

# trackplacer: epilog begins

#undef JOURNEY_STAGE1_END
#undef JOURNEY_STAGE2_END
#undef JOURNEY_STAGE3_END
#undef JOURNEY_COMPLETE

# trackplacer: epilog ends
