<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Laser Path" el:subtitle="" el:id="andreas06"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Andreas Lochmann" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Andreas Lochmann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="01:08" el:difficult="02:07"/>
    </el:info>
    <el:luamain><![CDATA[
-- Created with the help of BBE 1.05

function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=20
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30
cells={}
items={}
actors={}
stones={}
actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}
cells["!"]=cell{floor="fl-normal"}
stones["!"]=cell{stone="st-metal"}
stones["#"]=cell{stone="st-laserswitch"}
stones["$"]=cell{parent={{file_oxyd,"a"}}}
stones["%"]=cell{stone="st-door-h"}
stones["&"]=cell{stone="st-laser-e"}
stones["'"]=cell{stone="st-glass1"}
stones["("]=cell{stone="st-mirror-p|t"}
stones[")"]=cell{stone="st-mirror-p|"}
stones["*"]=cell{stone="st-switch"}
stones["+"]=cell{stone="st-door-v"}
function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==4) and (y==2) then
  n="ac4x2"
  p=0
  mf=1
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
actors["!"]=cell{parent={{ac_blackball}}}
-- stones[","]=cell{stone="st-oneway-w"}
stones["<"]=cell{stone="st-oneway-w"}
stones[">"]=cell{stone="st-oneway-e"}
stones["-"]=cell{stone="st-mirror-p|m"}
stones["."]=cell{stone="st-mirror-p|tm"}
if difficult then
  stones["M"]=cell{stone="st-metal"}
  stones["L"]=cell{stone="st-metal"}
  stones["K"]=cell{stone="st-metal"}
else
  stones["M"]=cell{stone="st-mirror-p|m"}
  stones["L"]=cell{stone="st-mirror-p|tm"}
  stones["K"]=cell{stone="st-mirror-p|"}
end
if difficult then
else
end
level={"!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!"}
   acmap={"                    ",
          "                    ",
          "    !               ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    "}
  itmap={"                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    "}
 stmap={"!!!!!!!!!!!!!!!!!!#!",
        "!!&              ( #",
        "!$'            >   !",
        "!!!*'!!(''')'-''K'%!",
        "# (              ) !",
        "!    <         <   !",
        "!%'!'!-''!''!-!!'!'!",
        "! )              ( #",
        "!    >         >   !",
        "!!!!'!M!LL!-''.!''%!",
        "!$'+'            ) !",
        "!!!*+<         <   !",
        "!!!!!!!!!!!!!!!!('(!"}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)
SetAttrib(enigma.GetStone(0,4),"init",FALSE)
SetAttrib(enigma.GetStone(2,1),"init",FALSE)
SetAttrib(enigma.GetStone(18,0),"init",FALSE)
SetAttrib(enigma.GetStone(19,1),"init",FALSE)
SetAttrib(enigma.GetStone(19,7),"init",FALSE)
Signal ("st(3 3)","st(2 1)")
Signal ("st(19 1)","st(18 3)")
Signal ("st(3 11)","st(3 10)")
Signal ("st(0 4)","st(1 6)")
Signal ("st(19 7)","st(18 9)")
Signal ("st(18 0)","st(4 11)")
if difficult then
  enigma.ConserveLevel = FALSE
  set_item("it-document", 5, 2, {text="text1"})
end
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Try the easy mode first ...</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
