<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Oneway for White" el:subtitle="One Way for White" el:id="duffy157"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=30
levelh=40

create_world( levelw, levelh)

fill_floor("fl-bluegreen", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="x" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "!" then
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="l" then
            oneway(i-1,line, enigma.WEST)
        elseif c=="u" then
            oneway(i-1,line, enigma.NORTH)
        elseif c=="r" then
            oneway(i-1,line, enigma.EAST)
        elseif c=="d" then
            oneway(i-1,line, enigma.SOUTH)
        elseif c=="z" then
            if enigma.CreatingPreview then
                set_actor("ac-blackball", 0.5, 13.5 , {player=0})
            else
                set_actor("ac-blackball", i-.5,line+.5, {player=0})
            end
            set_item("it-yinyang", i-1,line)
        elseif c=="y" then
            set_actor("ac-whiteball",  i-.5, line+.5, {player=1})
            set_item("it-yinyang", i-1,line)
        elseif c=="g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="G" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
            set_item("it-seed", i-1, line)
        elseif c=="#" then
            yy1( "black",  i-1, line)
        elseif c=="w" then
            yy1( "white",  i-1, line)
        elseif c=="S" then
            set_stone("st-switch", i-1,line, {action="openclose",target="door1"})
        elseif c=="s" then
            doorh( i-1,line, {name="door1"})
        end
    end    
end

function yy1( color, x, y)
    stone = format( "st-%s4", color)
    set_stone( stone, x, y)
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"xxxxxxxxxxxxxxxxxxxx")
renderLine(01,"xgggggggGggggggr   x")
renderLine(02,"xgggGgggggGggggr y x")
renderLine(03,"xGgggggggggggggr   x")
renderLine(04,"xggggggggggggggxuuux")
renderLine(05,"xgggggGgggggggggGggx")
renderLine(06,"xggggggggggggggggggx")
renderLine(07,"xggggggggggGgggggggx")
renderLine(08,"xggggggGgggggggxuuux")
renderLine(09,"xggGgggggggggggl   x")
renderLine(10,"xggggggggGgggggl z x")
renderLine(11,"xggggggggggggggl   x")
renderLine(12,"xGxxxxxxxxxxxxxxxxxx")
renderLine(13,"x gl   ##  #  l  xox")
renderLine(14,"x  xg gll  l  x  x#x")
renderLine(15,"xu#xxuxxxu###u#u## x")
renderLine(16,"xu## gl    r  #  r x")
renderLine(17,"x  l  xdxdxxu##u##ux")
renderLine(18,"xg xg r l gx x   # x")
renderLine(19,"xd###dxux###d#uxd#ux")
renderLine(20,"x r l l r  l x x l x")
renderLine(21,"x xu#uxu#dx#u# x xwx")
renderLine(22,"x #   x x #ggl x xsx")
renderLine(23,"x r gg#g#gl  # l xox")
renderLine(24,"xxxxxxx xxxxxxxxxxxx")
renderLine(25,"x       x!!!!!!!!!!!")
renderLine(26,"x wwwww x!!!!!!!!!!!")
renderLine(27,"x w###w x!!!!!!!!!!!")
renderLine(28,"x w#S#w x!!!!!!!!!!!")
renderLine(29,"x w###w x!!!!!!!!!!!")
renderLine(30,"x wwwww x!!!!!!!!!!!")
renderLine(31,"x       x!!!!!!!!!!!")
renderLine(32,"xxxxxxxxx!!!!!!!!!!!")
renderLine(33,"!!!!!!!!!!!!!!!!!!!!")
renderLine(34,"!!!!!!!!!!!!!!!!!!!!")
renderLine(35,"!!!!!!!!!!!!!!!!!!!!")
renderLine(36,"!!!!!!!!!!!!!!!!!!!!")
renderLine(37,"!!!!!!!!!!!!!!!!!!!!")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
