<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="The Race" el:subtitle="" el:id="duffy11"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd1">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=58
levelh=30
enigma.ConserveLevel = FALSE

create_world( levelw, levelh)

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "h" then
            set_item("it-trigger", i-1,line, {action="openclose",target="door1"})
        elseif c == "H" then
            set_stone("st-door", i-1, line , {name="door1", type="v"})
        elseif c == "+" then
            set_stone("st-wood", i-1, line)
        elseif c == "*" then
            set_stone("st-brownie", i-1, line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c == "a" then
            set_stone("st-bolder-n", i-1,line)
        elseif c == "b" then
            set_stone("st-bolder-e", i-1,line)
        elseif c == "c" then
            set_stone("st-bolder-w", i-1,line)
        elseif c == "d" then
            set_stone("st-bolder-s", i-1,line)
        elseif c == "1" then
            oneway(i-1,line, enigma.NORTH)
        elseif c == "4" then
            oneway(i-1,line, enigma.SOUTH)
        elseif c == "3" then
            oneway(i-1,line, enigma.WEST)
        elseif c == "2" then
            oneway(i-1,line, enigma.EAST)
        elseif c == "~" then
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "@" then
            document(i-1,line,"text1")
        elseif c == "s" then
            set_stone("st-stoneimpulse",i-1,line)
        elseif c == "x" then
            set_item("it-blackbomb",i-1,line)
        elseif c == "y" then
            dynamite(i-1,line)
        elseif c == "W" then
            if not difficult then
                --            set_stone("st-wood", i-1, line)
            else
                set_stone("st-wood", i-1, line)
            end
        elseif c == "w" then
            if not difficult then
                --            fill_floor("fl-water", i-1,line, 1,1)
            else
                fill_floor("fl-water", i-1,line, 1,1)
            end
        end
    end
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00, "##########################################################")
renderLine(01, "#  sd ####################################################")
renderLine(02, "#b### ###############################################oo###")
renderLine(03, "#se        y                              @   z   c#    ##")
renderLine(04, "##### ############################################## #####")
renderLine(05, "##### ##################h#########################sd #####")
renderLine(06, "##### ################## ##########oooooooooooooo# g #####")
renderLine(07, "##### #####   W      w  * H +    !               2 #s#####")
renderLine(08, "##### ##### ############s######################### #c#####")
renderLine(09, "##### # ds         w                W  x+            #####")
renderLine(10, "##### # ### ##### #####################xxx######## #######")
renderLine(11, "##### #sd   as  # ################################ #######")
renderLine(12, "##### ### #####c# ################################ #######")
renderLine(13, "##### ###s#####s# ################################ #######")
renderLine(14, "##### ###b##### # ################################ #######")
renderLine(15, "##### ###    sa # ################################ #######")
renderLine(16, "##### ############################################ #######")
renderLine(17, "###                            +    ~                 s###")
renderLine(18, "###b# ############################################ ###c###")
renderLine(19, "###s# ######################                    sa #s  ###")
renderLine(20, "### # ######################b#######################c#####")
renderLine(21, "### as######################s                        #####")
renderLine(22, "##########################################################")

set_actor("ac-blackball", 47.5,3.5)    

set_stone("st-greenbrown",39,10)

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">It's a race!</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
