<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Linear Accelerator" el:subtitle="Oxyd 8" el:id="martin36"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd1">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 134
levelh = 13

create_world( levelw, levelh)

draw_border( "st-woven")

draw_floor("fl-abyss", { 1, 4}, {1,0},  levelw-13)
draw_floor("fl-gradient", { 1, 5}, {1,0},  levelw-13, {type=15})
draw_floor("fl-gradient", { 1, 6}, {1,0},  levelw-13, {type=23})
draw_floor("fl-gradient", { 1, 7}, {1,0},  levelw-13, {type=16})
draw_floor("fl-abyss", { 1, 8}, {1,0},  levelw-13)

fill_floor("fl-woven", 1, 1, levelw-14,3)
fill_floor("fl-woven", 1, 9, levelw-14,3)
fill_floor("fl-woven", levelw-13, 1, 12, 11)

fill_floor("fl-water", levelw-11, 4, 5, 5)

draw_stones("st-oneway-w", {levelw-14, 1}, {0,1}, 2)
draw_stones("st-oneway-e", {levelw-14, 3}, {0,1}, 7)
draw_stones("st-oneway-w", {levelw-14,10}, {0,1}, 2)

set_floor("fl-woven",levelw-16, 4)
oneway(levelw-16, 4, SOUTH)
set_floor("fl-woven",levelw-16, 8)
oneway(levelw-16, 8, NORTH)

oxyd(levelw-30, 1)
oxyd(levelw-50,11)
oxyd(levelw-6, 5)
oxyd(levelw-6, 7)

draw_stones("st-woven", {levelw-6,4},{0,2},3)
oxyd_shuffle()

set_actor("ac-blackball", 1.5, 6.5)

-- Call this only after setting the main actor, or the actor probably
-- won't be inside the screen at when the game begins.
display.SetFollowMode(display.FOLLOW_SCROLLING)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
