<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 7" el:subtitle="esprit 7" el:id="ss_esp07"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b"       -- Default flavor for oxyd stones.

set_actor("ac-blackball", 2.5,6.5)

fill_floor("fl-ice")
function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==     "#" then
         set_stone("st-glass",i-1,line)
      elseif c=="L" then
     set_item("it-extralife",i-1,line)
      elseif c=="D" then
     set_stone("st-death",i-1,line)
      elseif c=="B" then
     set_stone("st-actorimpulse",i-1,line)
      elseif c=="O" then
     oxyd(i-1,line)
      elseif c=="C" then
     set_item("it-crack2", i-1,line)
      elseif c=="c" then
     set_item("it-crack1", i-1,line)
      elseif c=="N" then
     document(i-1,line,"text1")
      elseif c=="F" then
     set_item("it-flagblack", i-1,line)
        end
    end
end
--              01234567890123456789
renderLine(00, "                    ")
renderLine(01, "####################")
renderLine(02, "#L                 #")
renderLine(03, "# D  B B BB B B  D #")
renderLine(04, "#                  #")  
renderLine(05, "#      O    O   C  #")
renderLine(06, "# cN B B BB B B    #")
renderLine(07, "#      O    O      #")
renderLine(08, "#                  #")
renderLine(09, "# D  B B BB B B cD #")
renderLine(10, "#F                 #")
renderLine(11, "####################")
renderLine(12, "                    ")
--              01234567890123456789
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Watch out, slippery!</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
