<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Phaeton" el:subtitle="" el:id="andreas39"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Andreas Lochmann" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Andreas Lochmann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.0">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="00:39" el:difficult="00:40"/>
    </el:info>
    <el:luamain><![CDATA[

levelh=13
levelw=191

create_world(levelw, levelh)

draw_border("st-rock5")
fill_floor("fl-bluegray",0,0,levelw,levelh)
fill_stones("st-yellow", 0, 0, levelw, 5)
fill_stones("st-blue-sand", 0, 8, levelw, 5)
fill_stones("st-rock5", 7, 6, levelw - 8, 1)
fill_stones("st-rock5", 0, 4, 8, 1)
fill_stones("st-rock5", 0, 8, 8, 1)
fill_floor("fl-marble", 0, 4, 8, 5)

passenger = set_stone("st-lightpassenger", 3, 5, {interval = 0.04})
set_stone("st-laser-e", 0, 5, {name="laser1"})
if difficult then
  set_stone("st-switch", 0, 7, {action="on", target="laser1"})
else
  set_stone("st-switch", 0, 7, {action="onoff", target="laser1"})
end
mainactor = set_actor("ac-blackball", 3.5, 6.5, {player=0})
AddRubberBand(mainactor, passenger, 30, 1)
set_item("it-coin1", 1, 7)
set_item("it-magicwand", 2, 7)
set_item("it-cherry", 3, 7)
set_item("it-wrench", 4, 7)
set_item("it-coin1", 5, 7)
set_item("it-spring2", 6, 7)

fill_floor("fl-water", 86, 7, 7, 1)

set_stone("st-laser-w", levelw - 1, 5, {on = TRUE, name = "laser2"})
if difficult then
  set_stone("st-switch", levelw - 1, 7, {action = "off", target = "laser2"})
else
  set_stone("st-switch", levelw - 1, 7, {action = "onoff", target = "laser2"})
end
set_stone("st-turnstile", levelw - 6, 4)
set_stone("st-turnstile-s", levelw - 6, 5)
kill_stone(levelw - 5, 4)
kill_stone(levelw - 6, 6)
kill_stone(levelw - 7, 4)
kill_stone(levelw - 7, 3)
kill_stone(levelw - 6, 3)
kill_stone(levelw - 5, 3)
set_stone("st-knight", 89, 4)
set_stone("st-knight", 89, 3)
set_stone("st-knight", 89, 2)

set_stone("st-oxyd", 89, 1, {flavor = "d", color = "3"})
set_stone("st-oxyd",  0, 6, {flavor = "d", color = "3"})

enigma.ConserveLevel = FALSE

    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
