<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Pac Marble" el:subtitle="" el:id="andreas22"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Andreas Lochmann" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Andreas Lochmann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.0">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
       <el:dependency el:path="lib/andreas_ghosts" el:id="lib/andreas_ghosts" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="00:53"/>
    </el:info>
    <el:luamain><![CDATA[
-- Generated with the help of BBE 1.05
-- Remark: This level demonstrates the ghosts-library.

function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=20
enigma.FlatForce=30
--enigma.SlopeForce=30
enigma.ElectricForce=30
cells={}
items={}
actors={}
stones={}
actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}
cells["!"]=cell{floor="fl-normal"}
stones["!"]=cell{stone="st-brick"}
stones["#"]=cell{parent={{file_oxyd,"d"}}}
cells["!"]=cell{parent={{ghosts_set_rail,1,"fl-gray"}}}
actors["!"]=cell{parent={{ghosts_set_ghost,"ac-top",1,
                          ghosts_direction_intelligent,{range=0,force=5,gohome=FALSE}}}}
function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==12) and (y==8) then
  n="ac12x8"
  p=0
  mf=1,66666666666667
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
actors["#"]=cell{parent={{ac_blackball}}}
level={"!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!"}
acmap={"                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "        !!!!        ",
       "                    ",
       "            #       ",
       "                    ",
       "                    ",
       "                    ",
       "                    "}
itmap={"                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    "}
stmap={"!!!!!!!!!##!!!!!!!!!",
       "!#  !          !  #!",
       "!   ! !!!!!!!! !   !",
       "!!! !          ! !!!",
       "!   !! !!  !! !!   !",
       "! !    !    !    ! !",
       "# !!!! !    ! !!!! #",
       "! !    !!!!!!    ! !",
       "!   !          !   !",
       "!!! ! !!!!!!!! ! !!!",
       "!   ! !      ! !   !",
       "!#  !   !  !   !  #!",
       "!!!!!!!!!##!!!!!!!!!"}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)
oxyd_shuffle()
ghosts_init(0,0)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
