<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Killer Hills" el:subtitle="" el:id="luc11"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Lukas Schüller" el:email="Lucky_Luc@web.de" el:homepage=""/>
      <el:copyright>Copyright © 2005 Lukas Schüller</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- Function to create Hills with 4 different sizes
-- You may take this function for your level if you need it
-- The first parameter is the size of the hill (1-4), the 2nd and 3rd are x and y position
function create_mountain(size, x,y)
-- Very small hill
  if(size == 1) then
    set_item("it-tinyhill", x,y)
  end
-- Small hill
  if(size == 2) then
    set_item("it-hill", x,y)
  end
-- hill on 4 fields
  if(size == 3) then
    set_floor("fl-gradient", x,y, {type=12})
    set_floor("fl-gradient", x+1,y, {type=10})
    set_floor("fl-gradient", x,y+1, {type=11})
    set_floor("fl-gradient", x+1,y+1, {type=9})
  end
-- hill on 16 fields
  if(size == 4) then
    set_floor("fl-gradient", x,y, {type=12})
    set_floor("fl-gradient", x+3,y, {type=10})
    set_floor("fl-gradient", x,y+3, {type=11})
    set_floor("fl-gradient", x+3,y+3, {type=9})
    set_floor("fl-gradient", x+1,y, {type=2})
    set_floor("fl-gradient", x+2,y, {type=2})
    set_floor("fl-gradient", x,y+1, {type=4})
    set_floor("fl-gradient", x,y+2, {type=4})
    set_floor("fl-gradient", x+1,y+3, {type=1})
    set_floor("fl-gradient", x+2,y+3, {type=1})
    set_floor("fl-gradient", x+3,y+1, {type=3})
    set_floor("fl-gradient", x+3,y+2, {type=3})
    set_floor("fl-gradient", x+1,y+1, {type=12})
    set_floor("fl-gradient", x+2,y+1, {type=10})
    set_floor("fl-gradient", x+1,y+2, {type=11})
    set_floor("fl-gradient", x+2,y+2, {type=9})
  end
end
----------------------------------------------------------
-- Environment
CreateWorld(20, 13) 
draw_border("st-yellow")
fill_floor("fl-metal", 0,0, 20,13)
create_mountain(1, 1,1)
create_mountain(1, 8,1)
create_mountain(1, 11,11)
create_mountain(1, 18,11)
create_mountain(1, 9,6)
create_mountain(1, 10,6)
create_mountain(1, 2,5)
create_mountain(1, 17,7)
create_mountain(2, 3,2)
create_mountain(2, 16,2)
create_mountain(2, 3,10)
create_mountain(2, 16,10)
create_mountain(2, 9,3)
create_mountain(2, 9,9)
create_mountain(2, 10,3)
create_mountain(2, 10,9)
create_mountain(2, 8,9)
create_mountain(2, 11,3)
create_mountain(3, 5,2)
create_mountain(3, 13,1)
create_mountain(3, 17,1)
create_mountain(3, 8,4)
create_mountain(3, 10,7)
create_mountain(3, 13,9)
create_mountain(3, 1,10)
create_mountain(3, 5,10)
create_mountain(4, 4,5)
create_mountain(4, 12,4)
oxyd(0,1)
oxyd(1,0)
oxyd(0,11)
oxyd(1,12)
oxyd(19,1)
oxyd(18,0)
oxyd(18,12)
oxyd(19,11)
oxyd_shuffle()
set_actor("ac-blackball", 10,6.5, {player=0})
-- Killer Balls
set_actor("ac-killerball", 10,3.5, {mouseforce=2, controllers=1})
set_actor("ac-killerball", 10,9.5, {mouseforce=2, controllers=1})
set_actor("ac-killerball", 6.5,6.5, {mouseforce=2, controllers=1})
set_actor("ac-killerball", 13.5,6.5, {mouseforce=2, controllers=1})
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
