<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Twisting by the pool" el:subtitle="" el:id="alain23"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Alain Busser" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Alain Busser</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="2:00" el:difficult="2:15"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)

draw_border("st-actorimpulse")

fill_floor("fl-leaves", 0,0, level_width,level_height)

enigma.BumperForce=600
enigma.SlopeForce=8

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone("st-white4", i-1,line)
        elseif c == "o" then
            set_item("it-hollow", i-1, line)
            elseif c == "1" then
                        set_floor("fl-gradient",  i-1,  line, {type=21})
            elseif c == "2" then
                        set_floor("fl-gradient",  i-1,  line, {type=22})
            elseif c == "3" then
                        set_floor("fl-gradient",  i-1,  line, {type=23})
            elseif c == "4" then
                        set_floor("fl-gradient",  i-1,  line, {type=24})
        elseif c=="*" then
            set_actor("ac-whiteball-small", i-0.5, line+0.5, {player=1, mouseforce=0})
        elseif c=="z" then
            set_actor("ac-blackball", i-0.5, line+0.5, {player=0, mouseforce=1})
        end
    end    
end

if difficult then
 --               01234567890123456789
 renderLine(00 , "                    ")
 renderLine(01 , " 311111111111111114 ")
 renderLine(02 , " 31111o1o11o1o11114 ")
 renderLine(03 , " 331111111111111144 ")
 renderLine(04 , " 333111111111111444 ")
 renderLine(05 , " 3333 * * * * *4444 ")
 renderLine(06 , " 3o33     z    44o4 ")  
 renderLine(07 , " 3333* * * * * 4444 ")
 renderLine(08 , " 333222222222222444 ")
 renderLine(09 , " 332222222222222244 ")
 renderLine(10 , " 32222o2o22o2o22224 ")
 renderLine(11 , " 322222222222222224 ") 
 --               01234567890123456789
elseif not difficult then
 --               01234567890123456789
 renderLine(00 , "                    ")
 renderLine(01 , " 311111111111111114 ")
 renderLine(02 , " 311111111111111114 ")
 renderLine(03 , " 33111o1o11o1o11144 ")
 renderLine(04 , " 333111111111111444 ")
 renderLine(05 , " 3333 * * * * *4444 ")
 renderLine(06 , " 33o3     z    4o44 ")  
 renderLine(07 , " 3333* * * * * 4444 ")
 renderLine(08 , " 333222222222222444 ")
 renderLine(09 , " 33222o2o22o2o22244 ")
 renderLine(10 , " 322222222222222224 ")
 renderLine(11 , " 322222222222222224 ") 
 --               01234567890123456789
end

draw_border("st-white4",4,4,12,5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false" el:comment="title of a Dire Straits song; here 'pool' is the billiard game, not the place with water"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
