<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Oxyd Labyrinth" el:subtitle="" el:id="martin87"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)
fill_floor("fl-himalaya")

oxyd_default_flavor = "d"

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c =="#" then
         set_stone("st-door_a",i-1,line,{type="v"})
      elseif c == "O" then
         oxyd( i-1, line)
      elseif c == "+" then
         set_stone("st-shogun-s",i-1,line)
      end
    end
end

set_stone("st-door_a", 1,10, {type="v", name="door1"})
set_stone("st-door_a", 6, 9, {type="v", name="door2"})
set_stone("st-door_a", 6, 5, {type="v", name="door3"})
set_stone("st-door_a", 9,10, {type="v", name="door4"})
set_stone("st-door_a",17, 8, {type="v", name="door5"})
set_stone("st-door_a", 6, 2, {type="v", name="door6"})

shogundot1(17,1, {target="door1", action="openclose"})
shogundot1(16,2, {target="door2", action="openclose"})
shogundot1(17,2, {target="door3", action="openclose"})
shogundot1(18,2, {target="door4", action="openclose"})
shogundot1(17,3, {target="door5", action="openclose"})
shogundot1(18,3, {target="door6", action="openclose"})

renderLine( 0, "####################")
renderLine( 1, "#OOOOO#     #   #  #")
renderLine( 2, "#       ## ##  +   #")
renderLine( 3, "#OOOOO###  #  + #+ #")
renderLine( 4, "#######   ## ##+# ##")
renderLine( 5, "#         #   +  + #")
renderLine( 6, "# #  ######   #    #")
renderLine( 7, "#  ####   #######  #")
renderLine( 8, "#  #  # #       # ##")
renderLine( 9, "# ##    #  ######  #")
renderLine(10, "# #  #### ##    ## #")
renderLine(11, "#    #        #    #")
renderLine(12, "####################")

oxyd_shuffle()

set_actor("ac-blackball", 17.5, 7.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
