<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Welcome" el:subtitle="" el:id="welcometopack2"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Raoul Bourquin" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Raoul Bourquin</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="0:05" el:difficult="0:05"/>
    </el:info>
    <el:luamain><![CDATA[
-- GENERAL --
levelw = 20
levelh = 13
create_world(levelw, levelh)
enigma.ConserveLevel = FALSE

-- DESIGN --
boden="fl-rough-blue"
wand="st-blue-sand"

-- FLOOR --
fill_floor(boden, 0,0,levelw,levelh)

-- STONES --
draw_border(wand)

if difficult then
 set_stone("st-fart",3,6,{name="fart1"})
 set_stone("st-timer",16,6,{action="trigger", target="fart1", interval=12.5})
end

-- ITEMS --
set_item("it-document", 11, 6, {text="text1"})

-- ACTORS --
actor1=set_actor("ac-blackball", 8.5,6.5, {player=0})

-- OXYD --
oxyd(3,3)
oxyd(16,3)
oxyd(3,9)
oxyd(16,9)

oxyd(6,6)
oxyd(13,6)

oxyd_default_flavor = "d"
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="true"/>
        <el:translation el:lang="de">Willkommen</el:translation>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Welcome to Enigma II</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
