<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Handle With Care" el:subtitle="Per.Oxyd 2" el:id="martin07"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="per.oxyd">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
stone="st-greenbrown"

create_world( levelw, levelh)
draw_border( stone)
fill_floor("fl-gray", 0,0,levelw,levelh)
set_stone("st-wood", 8, 6)
set_floor("fl-abyss", 9,5)

document( 6,6, "text1")
oxyd( 2, 4)
oxyd( 4, 4)
oxyd( 3, 6)
oxyd( 2, 8)
oxyd( 4, 8)
oxyd( 18,2)
oxyd_shuffle()
set_stone( stone, 12, 1)
set_stone( stone, 12, 2)
set_stone( stone, 11, 6)
draw_stones( stone, {8,4},{3,0},3)
draw_stones( stone, {9,1},{0,1},4)
draw_stones( stone, {9,6},{0,1},6)
draw_stones( stone, {13,6},{1,0},3)
draw_stones( stone, {13,8},{0,1},4)
draw_stones( stone, {16,1},{0,1},6)
puzzle( 7, 4,PUZ_0010)
puzzle( 7, 5,PUZ_1010)
puzzle( 7, 6,PUZ_1010)
puzzle( 7, 7,PUZ_1000)

set_stone(stone, 11,3)
set_stone(stone, 14,3)
puzzle( 11, 2,PUZ_0100)
puzzle( 12, 2,PUZ_0001)
set_floor("fl-abyss", 13,2)
set_floor("fl-abyss", 14,2)

puzzle( 10, 5,PUZ_0100)
puzzle( 11, 5,PUZ_0101)
puzzle( 12, 5,PUZ_0101)
puzzle( 13, 5,PUZ_0001)

puzzle( 12, 6,PUZ_0010)
puzzle( 12, 7,PUZ_1010)
puzzle( 12, 8,PUZ_1010)
puzzle( 12, 9,PUZ_1010)
puzzle( 12,10,PUZ_1000)

set_actor("ac-blackball", 6, 6)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Some stones and stone rows can be moved!</el:english>
        <el:translation el:lang="de">Manche Steine und Steinreihen lassen sich verschieben!</el:translation>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
