<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Electric Funeral" el:subtitle="" el:id="ss15"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 203 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
cells={}

cells[" "]=cell{floor="fl-leaves"}
cells["b"]=cell{floor="fl-gravel"}
cells["#"]=cell{stone="st-rock1"}
cells["h"]=cell{parent=cells["b"],item="it-hollow"}
cells["+"]=cell{stone="st-chargeplus"}
cells["-"]=cell{stone="st-chargeminus"}
cells["0"]=cell{stone="st-chargezero"}

level = {
   "#########-########0#",     
   "#                  #",     
   "#                  #",     
   "#                  #",     
   "#      bhhhb       #",     
   "#      hbbbh       #",     
   "+      hb+bh       +",     
   "#      hbbbh       #",     
   "#      bhhhb       #",     
   "#                  #",     
   "#                  #",     
   "#                  #",     
   "#0#######-##########"      
}   
set_default_parent(cells[" "])
    
create_world_by_map(level,cells)

local ac1=set_actor("ac-whiteball-small", 6,1.5, {player=0})
local ac2=set_actor("ac-whiteball-small", 8,9, {player=0})                                          
local ac3=set_actor("ac-whiteball-small", 5,3, {player=0})                                          
local ac4=set_actor("ac-whiteball-small", 8,8, {player=0})                                          
local ac5=set_actor("ac-whiteball-small", 10,5, {player=0})
local ac6=set_actor("ac-whiteball-small", 8,6, {player=0})
local ac7=set_actor("ac-whiteball-small", 9,7, {player=0})
local ac8=set_actor("ac-whiteball-small", 8,4, {player=0})
local ac9=set_actor("ac-whiteball-small", 8,2, {player=0})
local ac10=set_actor("ac-whiteball-small", 9,5, {player=0})
local ac11=set_actor("ac-whiteball-small", 9,4, {player=0})
local ac12=set_actor("ac-whiteball-small", 9,3, {player=0})

                                          
AddRubberBand(ac1, ac2, 6, 1)
AddRubberBand(ac2, ac3, 6, 1)
AddRubberBand(ac3, ac4, 6, 1)    
AddRubberBand(ac4, ac5, 6, 1)    
AddRubberBand(ac5, ac6, 6, 1)
AddRubberBand(ac6, ac7, 6, 1)
AddRubberBand(ac7, ac8, 6, 1)    
AddRubberBand(ac8, ac9, 6, 1) 
AddRubberBand(ac9, ac10, 6, 1)
AddRubberBand(ac10, ac11, 6, 1)
AddRubberBand(ac11, ac12, 6, 1)    
AddRubberBand(ac12, ac1, 6, 1) 
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
