<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Banana Republic" el:subtitle="" el:id="alain26"/>
      <el:version el:score="2" el:release="2" el:revision="2" el:status="released"/>
      <el:author  el:name="Alain Busser" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Alain Busser</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="1:52"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 39
levelh = 25
wealth=0

if difficult then
    gcforce=20
else
    gcforce=8
end

create_world(levelw, levelh)
oxyd_default_flavor = "a"
display.SetFollowMode(display.FOLLOW_SCROLLING)
fill_floor("fl-leaves", 0,0, level_width,level_height)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-glass1", i-1, line)
        elseif c=="z" then
            set_actor("ac-blackball",i-0.5,line+0.5,{player=0})
        elseif c=="-" then
            set_floor("fl-swamp",i-1,line)
        elseif c=="." then
            set_floor("fl-sand",i-1,line)
        elseif c=="t" then
            set_actor("ac-top",i-0.5,line+0.5,{range=10,force=gcforce,name="guard1",gohome=TRUE})
        elseif c=="b" then
            set_item("it-banana", i-1,line)
        elseif c=="c" then
            if random(2)==1 then
                set_item("it-trigger",i-1,line,{invisible=1,action="callback",target="plusdejus"})
            else
                set_item("it-coin1",i-1,line)
                wealth=wealth+1
            end
        elseif c=="C" then
            set_stone("st-coinslot",i-1,line,{action="callback", target="func1"}) 
        elseif c=="e" then
            set_item("it-dynamite", i-1,line)
        elseif c=="B" then
            set_item("it-blackbomb",i-1,line)
        elseif c=="k" then
            set_item("it-key_a",i-1,line)
        elseif c=="w" then
            set_stone("st-wood",i-1,line)
        elseif c=="h" then
            doorh(i-1,line, {name="door1"})
        elseif c=="a" then
            set_stone("st-key_a", i-1,line, {action="callback", target="riendutout"})
        elseif c=="x" then
            set_stone("st-knight", i-1,line)
        elseif c=="1" then
            set_attrib(laser(i-1,line,FALSE, SOUTH), "name", "lasero")
        elseif c=="d" then
            document(i-1,line,"text1")
            document(i-1,line+1,"text3")
        elseif c=="o" then
            oxyd(i-1,line)
        end
    end    
end

function func1()
    set_item("it-sword", 10,20)
end

function riendutout()
    document(20,12,"text2")
end

function plusdejus()
    SendMessage("lasero","off") 
end

--               012345678901234567890123456789012345678
renderLine(00 , "---------------------------------------")
renderLine(01 , "---------------------------------------")
renderLine(02 , "----......-----------------------------")
renderLine(03 , "---........-------------------.....----")
renderLine(04 , "--..t####t..-----------------..ttt..---")  
renderLine(05 , "--.. #cc# ..-----------------..tkt..---")
renderLine(06 , "--..B#cc# ..-----------------..ttt..---")
renderLine(07 , "--.. #ah# ..------------------.....----")
renderLine(08 , "---...tt...----------------------------")
renderLine(09 , "----......-----------------------------")
renderLine(10 , "----------------......-----------------")
renderLine(11 , "---------------..z..d..----------------")
renderLine(12 , "--------------..      ..---------------")
renderLine(13 , "--------------..  1bwb..---------------")
renderLine(14 , "--------------..   bbb..---------------")  
renderLine(15 , "--------------..      ..---------------")
renderLine(16 , "--------------..   B  ..---------------")
renderLine(17 , "---------------........----------------")
renderLine(18 , "------......----......------.......----")
renderLine(19 , "-----..   e..--------------..xxxxx..---")
renderLine(20 , "-----..B C ..--------------..xoxox..---")
renderLine(21 , "-----...  ...--------------..xxxxx..---")
renderLine(22 , "------......----------------.......----")
renderLine(23 , "---------------------------------------")
renderLine(24 , "---------------------------------------")
--               012345678901234567890123456789012345678

oxyd_shuffle()
if wealth==0 then
    set_item("it-coin1",6,5)
end
    
SendMessage("lasero","on") 
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true" el:comment="This is not real spanish, only an ambience">Caramba!! El Dictator has muchos pesos in his cristal safe but muchos costa guardia too; Hay!! Poor Bola Negra has only frutos and a lasero!!!</el:english>
        <el:translation el:lang="fr">El Dictator a muchos pesetas dans son coffre de cristal mais muchos guardians; Caramba! Bola Negra n'a que des frutos et un lasero!!!</el:translation>
      </el:string> 
      <el:string el:key="text2">
        <el:english el:translate="false">You have been seen using a forbidden key; costa guardia are chasing you now; El Dictator too.</el:english>
        <el:translation el:lang="fr">On vous a vu utiliser une clef interdite; les costa guardia vous pourchassent!</el:translation>
      </el:string> 
      <el:string el:key="text3">
        <el:english el:translate="false">Hasta la Enigma !!!</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
