<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Be Faster!" el:subtitle="" el:id="martin98"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
cells={}

cells[" "]=cell{floor="fl-rough-blue"}
if (not difficult) then
    cells["#"]=cell{stone="st-invisible",floor="fl-rough-red"}
else
    cells["#"]=cell{stone="st-death_invisible",floor="fl-rough-red"}
end

cells["x"]=cell{actor={"ac-rotor", {range=25, force=40}}}
cells["o"]=cell{actor={"ac-blackball", {player=0, mouseforce=1}}}

level = {
   "#######################################",
   "#                                     #",
   "# o             0               0     #",
   "#                      #              #",
   "#                                     #",
   "#       0                             #",
   "#                                     #",
   "#                    0         #      #",
   "#   #                          x      #",
   "#                                     #",
   "#         x #                         #",
   "#                                     #",
   "#                                     #",
   "#                        0       #    #",
   "#  0                                  #",
   "#              0                      #",
   "#                                     #",
   "#                                     #",
   "#     #                 #             #",
   "#                                     #",
   "#           0                         #",
   "#                                     #",
   "#  0            #             0    x  #",
   "#                                     #",
   "#######################################"
}


set_default_parent(cells[" "])

create_world_by_map(level,cells)
                                                                                                                              
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
