<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="NO Trespassing" el:subtitle="" el:id="martin104"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martinn Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
cells={}

cells[" "]=cell{floor="fl-sand"}
cells["#"]=cell{floor="fl-water"}
cells["."]=cell{item="it-landmine"}
cells["D"]=cell{item={"it-document", {text="text1"}}}

cells["o"]=cell{actor={"ac-blackball", {player=0, mouseforce=1}}}

level = {
   "#######################################",
   "######                                #",
   "#   ###                    .          #",
   "#     ##         .        ...         #",
   "#       ##         .     ..0..        #",
   "#   .     #               ...         #",
   "#          #               .          #",
   "#      .    #                         #",
   "#     .0.    #                        #",
   "#      .     #                        #",
   "#   .       #     ...                 #",
   "#           #                   .     #",
   "#           #                         #",
   "#          #                          #",
   "#           # ####  #                 #",
   "#            # .  ## ###              #",
   "#     .       .   .   . ##            #",
   "#           .    #  .     #           #",
   "#          ....##    ######           #",
   "#         ....#   .  #      .         #",
   "#         ..0# .    #                 #",
   "#  .      ..###    . # o # .          #",
   "# .0.      ..####     ###     .       #",
   "#  .          ####  .  D .            #",
   "#######################################"
}

set_default_parent(cells[" "])

create_world_by_map(level,cells)
                                                                                                                              
oxyd_shuffle()

if not difficult then -- easy
    display.SetFollowMode(display.FOLLOW_SCROLLING)
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">! -  DANGER  -  NO TRESPASSING  -  DANGER  - !</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
