<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Per.Oxyd Link 6" el:subtitle="Per.Oxyd Link 6" el:id="peroxyd2p6"/>
      <el:version el:score="1" el:release="1" el:revision="2" el:status="released"/>
      <el:author  el:name="Raoul Bourquin" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Raoul Bourquin</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.00" el:engine="per.oxyd">
       <el:dependency el:path="lib/libpuzzle" el:id="lib/libpuzzle" el:release="2" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="true"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="1:23"/>
    </el:info>
    <el:luamain><![CDATA[
-- GENERAL --
levelw = 39
levelh = 25

create_world(levelw, levelh)

fill_floor("fl-abyss")
fill_floor("fl-concrete",0,2,levelw,levelh-4)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
          if c=="x" then
            oxyd(i-1,line)
                elseif c=="#" then
                    set_stone("st-rock2",i-1,line)
                   
                elseif c==" " then
                   set_floor("fl-concrete",i-1,line)

                elseif c=="s" then
                   set_stone("st-black1",i-1,line)
                elseif c=="w" then
                   set_stone("st-white1",i-1,line)
        end
    end    
end

renderLine(00 , "---------------------------------------")
renderLine(01 , "---------------------------------------")
renderLine(02 , "#######################################")
renderLine(03 , "#sss               #               www#")
renderLine(04 , "#sxs               #               wxw#")
renderLine(05 , "#sss               #               www#")
renderLine(06 , "#www               #               sss#")
renderLine(07 , "#wxw               #               sxs#")
renderLine(08 , "#www         # ######### #         sss#")
renderLine(09 , "#sss                               www#")
renderLine(10 , "#sxs         #           #         wxw#")
renderLine(11 , "#sss         #     #     #         www#")
renderLine(12 , "##############  #######  ##############")
renderLine(13 , "#www         #     #     #         sss#")
renderLine(14 , "#wxw         #           #         sxs#")
renderLine(15 , "#www                               sss#")
renderLine(16 , "#sss         # ######### #         www#")
renderLine(17 , "#sxs               #               wxw#")
renderLine(18 , "#sss               #               www#")
renderLine(19 , "#www               #               sss#")
renderLine(20 , "#wxw               #               sxs#")
renderLine(21 , "#www               #               sss#")
renderLine(22 , "#######################################")
renderLine(23 , "---------------------------------------")
renderLine(24 , "---------------------------------------")

oxyd_default_flavor = "a"
oxyd_shuffle()

-- ACTORS --
set_actor("ac-blackball", 11.5,5.5, {player=0})
set_actor("ac-whiteball", 11.5,15.5, {player=1})
set_item("it-yinyang", 11,5)
set_item("it-yinyang", 11,15)

puzzle({"##########",
        "#        #",
        "#        #",
        "#        #",
        "#        #",
        "##########"},{14,10},"bluepuzzle","none")
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
