<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Blocks and Grates" el:subtitle="" el:id="duffy48"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 40
levelh = 13

create_world(levelw, levelh)

draw_border("st-greenbrown")
fill_floor("fl-hay")

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone("st-greenbrown",i-1,line)
        elseif c == "z" then    
            set_actor("ac-blackball", i-.5,line+.5)
        elseif c == "o" then
            oxyd(i-1,line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c == "*" then
            set_stone("st-brownie", i-1, line)
        elseif c == "+" then
            set_stone("st-wood", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "u" then
            set_stone("st-bolder-n", i-1,line)
        elseif c == "d" then
            set_stone("st-bolder-s", i-1,line)
        end
    end
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"#######################################")
renderLine(01,"#      ggggggg                     #o##")
renderLine(02,"#      g     g                     # ##")
renderLine(03,"#     gg g g gg         ############ ##")
renderLine(04,"#     +g+g+g+g+         !!!!!!!!!!!!* #")
renderLine(05,"#     g+ + + +g         ############u##")
renderLine(06,"#     + + + + +  z   +  ###############")
renderLine(07,"#     g+ + + +g         ############d##")
renderLine(08,"#     +g+g+g+g+         !!!!!!!!!!!!* #")
renderLine(09,"#     gg g g gg         ############ ##")
renderLine(10,"#      g     g                     # ##")
renderLine(11,"#      ggggggg                     #o##")
renderLine(12,"#######################################")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
