<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="River of Challenges" el:subtitle="At the Riverside" el:id="luc332006"/>
      <el:version el:score="1" el:release="1" el:revision="3" el:status="released"/>
      <el:author  el:name="Lukas Schüller" el:email="Lucky_Luc@web.de" el:homepage=""/>
      <el:copyright>Copyright © 2006 Lukas Schüller</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.00">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:credits el:showinfo="true" el:showstart="false">
          Thanks to Raoul, Ronald and Andreas for testing and making small impovements
        </el:credits>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
CreateWorld(39,37)
oxyd_default_flavor="c"

if difficult then
  cvalue=13
else
  cvalue=15
end

l=1
function toggle_laser()
  if(l==0) then
    l=1
  else
    l=0
    SendMessage("thelaser","onoff",nil)
  end
end

function writeFloors(line,cells)
  for i=1, strlen(cells) do
    local c = strsub(cells,i,i)
    if(c==" ") then
      set_floor("fl-leaves",i-1,line)
    elseif(c=="-") then
      set_floor("fl-leavesb",i-1,line)
    elseif(c=="~") then
      set_floor("fl-water",i-1,line)
    elseif(c=="$") then
      if difficult then
        set_floor("fl-water",i-1,line)
      else
        set_floor("fl-leaves",i-1,line)
      end
    elseif(c=="x") then
      set_floor("fl-abyss",i-1,line)
    elseif(c==".") then
      set_floor("fl-sand",i-1,line)
    elseif(c=="+") then
      set_floor("fl-wood",i-1,line)
    elseif(c==":") then
      set_floor("fl-dunes",i-1,line)
    elseif(c=="#") then
      set_floor("fl-rock",i-1,line)
    elseif(c=="b") then
      set_floor("fl-bridge",i-1,line,{type="x"})
    elseif(c=="j") then
      set_floor("fl-springboard",i-1,line)
    end
  end
end

writeFloors(00,"                ..~~~~~~~..            ")
writeFloors(01,"                ...~~~~~~..          - ")
writeFloors(02,"                 ..~~~~~~...       ~ - ")
writeFloors(03,"                 ..~~~~~~~...      ~ - ")
writeFloors(04,"                 ..~~~~~~~~..    ~~~ ~ ")
writeFloors(05,"                 ..~~~~~~~~..     -~~~ ")
writeFloors(06,"                 ..~~~~~~~~...      -- ")
writeFloors(07,"                 ..~~~~~~~~~..         ")
writeFloors(08,"                  .~~~~~~~~~.          ")
writeFloors(09,"                   ~~~~~~~~~           ")
writeFloors(10,"               ::::+++b++bb++::::::::::")
writeFloors(11,"               :    ~~~~~~~~~          ")
writeFloors(12,"       ############ ~~~~~~~~~          ")
writeFloors(13," ----- ############  ~~~~~~~~~         ")
writeFloors(14," - # - ############   ~~~~~~~~         ")
writeFloors(15," - :   ############  :++++~~~~         ")
writeFloors(16," - ::::############::: ~~++++++        ")
writeFloors(17," -    :############    ~~~~~~~         ")
writeFloors(18," - ::::############  ~~~+++++~~        ")
writeFloors(19," - :   ############  ~+++~~~++++       ")
writeFloors(20," - :   ##b######### ~~+~~~~~~~~        ")
writeFloors(21," - :   ############  ~+~++++++++       ")
writeFloors(22," - ::::~~~::    :    ~+++~~~~~~        ")
writeFloors(23," -     ~~  ::   :    ~~~~~+++++::::::::")
writeFloors(24," #         :::  :   ~~~~+++~+~~~  -----")
writeFloors(25," --------- :::  :::    ~~~~~+~~~   ----")
writeFloors(26,"#########- :::  ##:::::++++++~~~    ---")
writeFloors(27,"#########- ::  ###     ~~~~~~~~~     --")
writeFloors(28,"#########- :    #      ~~~~~~~~~.    --")
writeFloors(29,"#########:::    -      ~~~~~~~~~~.   --")
writeFloors(30,"#########- :#---         ~~~~~~~~..    ")
writeFloors(31,"#########- : ---         ~~~~~~~~~..   ")
writeFloors(32,"#########  : ---~         ~~~~~~~~..   ")
writeFloors(33,"   $~  $~  :#  ~~~        ~~~~~~~~..   ")
writeFloors(34,"   $~  $~       ~         xxx++xxx...  ")
writeFloors(35,"   $~  $~                 ~~~~~~~~~..  ")
writeFloors(36,"                           ~~~~~~~~..  ")

function writeStones(line,cells)
  for i=1, strlen(cells) do
    local c = strsub(cells,i,i)
    if(c=="#") then
      set_stone("st-camouflage",i-1,line)
    elseif(c=="?") then
      set_stone("st-invisible",i-1,line)
    elseif(c=="+") then
      set_stone("st-rock1",i-1,line)
    elseif(c=="*") then
      set_stone("st-wood_001",i-1,line)
    elseif(c==".") then
      set_stone("st-stoneimpulse",i-1,line)
    elseif(c=="-") then
      set_stone("st-brownie",i-1,line)
    elseif(c=="s") then
      set_stone("st-swap",i-1,line)
    elseif(c=="1") then
      set_stone("st-puzzle-ew",i-1,line)
    elseif(c=="2") then
      set_stone("st-puzzle-e",i-1,line)
    elseif(c=="3") then
      set_stone("st-puzzle-nw",i-1,line)
    elseif(c=="4") then
      set_stone("st-puzzle-s",i-1,line)
    elseif(c=="5") then
      set_stone("st-puzzle-ns",i-1,line)
    elseif(c=="6") then
      set_stone("st-puzzle-w",i-1,line)
    elseif(c=="e") then
      set_stone("st-laser-e",i-1,line,{init="false",name="thelaser"})
    elseif(c=="x") then
      set_stone("st-stone_break",i-1,line)
    elseif(c=="$") then
      if not difficult then
        set_stone("st-stone_break",i-1,line)
      end
    elseif(c=="/") then
      set_stone("st-mirror-p\\",i-1,line)
    elseif(c=="&") then
      set_stone("st-bolder-e",i-1,line)
    elseif(c=="X") then
      set_stone("st-grate1",i-1,line)
    elseif(c=="|") then
      set_stone("st-door-v",i-1,line)
    elseif(c=="v") then
      set_stone("st-oneway_black-s",i-1,line)
    elseif(c=="<") then
      set_stone("st-oneway_black-w",i-1,line)
    elseif(c==">") then
      set_stone("st-oneway_black-e",i-1,line)
    elseif(c=="^") then
      set_stone("st-oneway_black-n",i-1,line)
    elseif(c=="k") then
      set_stone("st-knight",i-1,line)
    elseif(c=="A") then
      set_stone("st-floppy",i-1,line)
    elseif(c=="B") then
      set_stone("st-key_a",i-1,line)
    elseif(c=="C") then
      set_stone("st-switch",i-1,line)
    elseif(c=="D") then
      set_stone("st-coinslot",i-1,line)
    elseif(c=="o") then
      oxyd(i-1,line)
    end
  end
end

writeStones(00,"##################???????########..##o#")
writeStones(01,"########     ######                 # #")
writeStones(02,"#         ##   ####             #   # #")
writeStones(03,"#     ##       ####             ### # #")
writeStones(04,"# 121 #    #   #                    # #")
writeStones(05,"#     #    #  ## #               #    #")
writeStones(06,"o 315 ######                     ###  #")
writeStones(07,"#     ###      # #            s    ####")
writeStones(08,"# 141      ## ##                      #")
writeStones(09,"#      ##  ## #### *********          #")
writeStones(10,"#      #  ### #                       #")
writeStones(11,"########      # ####*********#        #")
writeStones(12,"#######+++++..+ +++#         ##########")
writeStones(13,"#     #+o ++-+   B+#e$$$$$xxxxxxxxxxx/#")
writeStones(14,"# #v# #+  +A      +###        #######x#")
writeStones(15,"# # ###+  ++++    +##         #     #x#")
writeStones(16,"# #    <              #         ### #x#")
writeStones(17,"# #### + +        +####       ##### #x#")
writeStones(18,"# #    + +        +##          #### #x#")
writeStones(19,"# # ###+ ++++++   +##               #x#")
writeStones(20,"# # ###+     C+  o+#           ######x#")
writeStones(21,"# # ###+++++++++ ++##               #x#")
writeStones(22,"# D         #### ####          #### #x#")
writeStones(23,"# #####  ##  ### ####      X         &#")
writeStones(24,"#^##########  ## ###       +v+  #######")
writeStones(25,"#         ### ##   ####    +          o")
writeStones(26,"+++++++++ ##  ## +         <          #")
writeStones(27,"+ox+    + #  ##+^+### #    +          #")
writeStones(28,"+xx+    + # #### #### #               #")
writeStones(29,"+  k    xxx #### #### #               #")
writeStones(30,"+xx+    + # #  | ###  ###             #")
writeStones(31,"+ox+    + # # ##  ## 6 ##             #")
writeStones(32,"+++++++++## ####   # 1 ###            #")
writeStones(33,"C           >      #  2 ##********    #")
writeStones(34,"#           ##     # 1 2 6            #")
writeStones(35,"#           ###   ##     #*********   o")
writeStones(36,"###########################????????####")

function writeItems(line,cells)
  for i=1, strlen(cells) do
    local c = strsub(cells,i,i)
    if(c=="x") then
      set_item("it-crack3",i-1,line)
    elseif(c=="j") then
      set_item("it-springboard",i-1,line)
    elseif(c=="o") then
      set_item("it-coin1",i-1,line)
    elseif(c=="O") then
      set_item("it-coin4",i-1,line,{value=15.5})
    elseif(c=="f") then
      set_item("it-floppy",i-1,line)
    elseif(c=="k") then
      set_item("it-key_a",i-1,line)
    elseif(c=="e") then
      set_item("it-extralife",i-1,line)
    elseif(c=="*") then
      set_item("it-wormhole",i-1,line,{targetx="9.5",targety="25.5",range="0.5"})
    elseif(c=="d") then
      set_item("it-dynamite",i-1,line)
    end
  end
end

writeItems(00,"                                       ")
writeItems(01,"        xx                             ")
writeItems(02,"                                       ")
writeItems(03,"                                       ")
writeItems(04,"                                       ")
writeItems(05,"                                       ")
writeItems(06,"                                       ")
writeItems(07,"           x                           ")
writeItems(08,"                                       ")
writeItems(09,"                                       ")
writeItems(10,"                                       ")
writeItems(11,"                                       ")
writeItems(12,"                                       ")
writeItems(13,"                                       ")
writeItems(14,"     e          o                      ")
writeItems(15,"                                       ")
writeItems(16,"                                       ")
writeItems(17,"                                       ")
writeItems(18,"                                       ")
writeItems(19,"                                       ")
writeItems(20,"                                       ")
writeItems(21,"                                       ")
writeItems(22,"      j                                ")
writeItems(23,"                                       ")
writeItems(24,"                        e O            ")
writeItems(25,"                                       ")
writeItems(26,"                            f          ")
writeItems(27,"                                       ")
writeItems(28,"                                       ")
writeItems(29,"      k                                ")
writeItems(30,"             d                         ")
writeItems(31,"             *                         ")
writeItems(32,"                                       ")
writeItems(33,"                                       ")
if difficult then
  writeItems(34,"  j  j   j                             ")
else
  writeItems(34,"   j j   j                             ")
end
writeItems(35,"                                       ")
writeItems(36,"                                       ")

set_item("it-trigger",20,16,{action="on",target="thelaser"})
set_item("it-trigger",36,23,{action="callback",target="toggle_laser"})

Signal("st(11 14)","fl(22 10)")
Signal("st(17 13)","fl(25 10)")
Signal("st(13 20)","fl(26 10)")
Signal("st(0 33)","fl(9 20)")
Signal("st(2 22)","st(15 30)")

oxyd_shuffle()

set_actor("ac-blackball",1.5,6.5,{player=0})
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
