<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Gateway" el:subtitle="" el:id="martin85"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)

oxyd_default_flavor = "d"

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c =="#" then
         set_floor("fl-samba",i-1,line)
         set_stone("st-door_a",i-1,line,{type="v"})
      elseif c == "O" then
         set_floor("fl-samba",i-1,line)
         oxyd( i-1, line)
      elseif c == "." then
         set_floor("fl-water",i-1,line)
      elseif c == "+" then
         set_floor("fl-samba",i-1,line)
         set_stone("st-shogun-s",i-1,line)
      elseif c == "x" then
         set_floor("fl-samba",i-1,line)
         set_stone("st-grate1",i-1,line)
      elseif c == "-" then
         set_floor("fl-samba",i-1,line)
      elseif c == " " then
         set_floor("fl-water",i-1,line)
      end
    end
end

set_stone("st-door_a", 8,6, {type="v", name="door1"})
set_stone("st-door_a", 9,6, {type="v", name="door2"})
set_stone("st-door_a",10,6, {type="v", name="door3"})
set_stone("st-door_a",11,6, {type="v", name="door4"})

set_floor("fl-bridge", 8,6, {type="x", name="bridge1"})
set_floor("fl-bridge", 9,6, {type="x", name="bridge2"})
set_floor("fl-bridge",10,6, {name="bridge3", type="x"})
set_floor("fl-bridge",11,6, {name="bridge4", type="x"})

shogundot1( 4,4, {target="bridge1", action="openclose"})
shogundot1( 3,5, {target="bridge2", action="openclose"})
shogundot1( 5,5, {target="door2", action="openclose"})
shogundot1( 3,6, {target="door1", action="openclose"})
shogundot1( 5,6, {target="door4", action="openclose"})
shogundot1( 3,7, {target="door3", action="openclose"})
shogundot1( 5,7, {target="bridge3", action="openclose"})
shogundot1( 4,8, {target="bridge4", action="openclose"})

renderLine( 0, "                    ")
renderLine( 1, "                    ")
renderLine( 2, "  #####      #####  ")
renderLine( 3, " ##---##    ##---## ")
renderLine( 4, "##--+--##  ##--O--##")
renderLine( 5, "#--+++--#  #--O-O--#")
renderLine( 6, "#-#---#-%%%%-xO-Ox-#")
renderLine( 7, "#--+++--#  #--O-O--#")
renderLine( 8, "##--+--##  ##--O--##")
renderLine( 9, " ##---##    ##---## ")
renderLine(10, "  #####      #####  ")
renderLine(11, "                    ")
renderLine(12, "                    ")

oxyd_shuffle()

set_actor("ac-blackball", 7.5, 6.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
