<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected >
    <el:info el:type="level">
      <el:identity el:title="Welcome" el:id="welcome"/>
      <el:version el:score="2" el:release="2" el:revision="4" el:status="released"/>
      <el:author  el:name="Daniel Heck"/>
      <el:copyright>Copyright © 2006 Daniel Heck</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92"/>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>recoded to Lua embedded in new XML format by Ronald Lamprecht</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
enigma.ConserveLevel = TRUE
levelw = 20
levelh = 13

create_world(levelw, levelh)
oxyd_default_flavor = "a"       -- Default flavor for oxyd stones.

draw_border("st-wood1")
fill_floor("fl-gravel", 0,0, level_width,level_height)

if difficult then
    set_stone("st-fart", 9,6, {name="fart"})
    set_stone("st-timer", 10,6, {action="trigger", target="fart", interval=10})
end

oxyd(3,3)
oxyd(level_width-4,level_height-4)
oxyd(level_width-4, 3)
oxyd(3,level_height-4)
oxyd_shuffle()

set_actor("ac-blackball", 10,4.5, {player=0})
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="true"/>
        <el:translation el:lang="de">Willkommen</el:translation>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>



