<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="- Meditation -" el:subtitle="The Danaides" el:id="andreas36"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Andreas Lochmann" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Andreas Lochmann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.0">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="01:00"/>
    </el:info>
    <el:luamain><![CDATA[
-- Created with the help of BBE 1.05

function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end

function set_fire(x,y)
    SendMessage(set_floor("fl-hay", x, y, {eternal = TRUE}), "setfire")
end

levelh=13
levelw=20
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30

cells={}
items={}
actors={}
stones={}

actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}

cells["!"]=cell{parent={{set_fire}}}
cells["#"]=cell{floor="fl-gravel"}
stones["!"]=cell{stone="st-rock6"}
cells["$"]=cell{floor="fl-wood"}
stones["#"]=cell{stone="st-greenbrown"}
stones["$"]=cell{stone="st-oneway-w"}
items["!"]=cell{item="it-hollow"}
stones["%"]=cell{stone="st-oneway-s"}
stones["&"]=cell{stone="st-oneway-e"}

level={"!##################!",
       "####################",
       "####################",
       "####$$$$$$$$$$$$####",
       "####$$$$$$$$$$$$####",
       "####$$$$$$$$$$$$####",
       "####$$$$$$$$$$$$####",
       "####$$$$$$$$$$$$####",
       "####$$$$$$$$$$$$####",
       "####$$$$$$$$$$$$####",
       "####################",
       "####################",
       "!##################!"}
itmap={"                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "     ! !    ! !     ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    "}
stmap={" !!!!!!!!!!!!!!!!!! ",
       "!!                !!",
       "!                  !",
       "!   #####  #####   !",
       "!   $          &   !",
       "!   # # #  # # #   !",
       "!   # # #  # # #   !",
       "!   $ # &  $ # &   !",
       "!   # # #  # # #   !",
       "!   #%#%#%%#%#%#   !",
       "!                  !",
       "!!                !!",
       " !!!!!!!!!!!!!!!!!! "}

create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)

set_actor("ac-whiteball-small",5.5,11.5,{player=0})
set_actor("ac-whiteball-small",7.5,11.5,{player=0})
set_actor("ac-whiteball-small",12.5,11.5,{player=0})
set_actor("ac-whiteball-small",14.5,11.5,{player=0})

enigma.AddConstantForce(0, 30.0)
enigma.HoleForce = 1.5
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
