<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="- Meditation -" el:subtitle="" el:id="alain04"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Alain Busser" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Alain Busser</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="0:11"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)
oxyd_default_flavor = "a"
draw_border("st-rock1")
fill_floor("fl-leaves", 0,0, level_width,level_height)
enigma.BumperForce=600
function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-glass1", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
            elseif c == "a" then
            set_item("it-wormhole",i-1,line, {targetx=" 13.5",targety="10+random(10)/10",strength=0,range=0})          
        elseif c == "b" then
            set_item("it-wormhole",i-1,line, {targetx=" 4.5",targety="3+random(10)/10",strength=0,range=0})          
            elseif c == "c" then
            set_item("it-wormhole",i-1,line, {targetx=" 16.5",targety="4+random(10)/10",strength=0,range=0})          
        elseif c == "d" then
            set_item("it-wormhole",i-1,line, {targetx=" 6.5",targety="10+random(10)/10",strength=0,range=0})          
            elseif c == "e" then
            set_item("it-wormhole",i-1,line, {targetx=" 13.5",targety="3+random(10)/10",strength=0,range=0})          
        elseif c == "f" then
            set_item("it-wormhole",i-1,line, {targetx=" 4.5",targety="10+random(10)/10",strength=0,range=0})          
            elseif c == "g" then
            set_item("it-wormhole",i-1,line, {targetx=" 16.5",targety="9+random(10)/10",strength=0,range=0})          
        elseif c == "h" then
            set_item("it-wormhole",i-1,line, {targetx=" 6.5",targety="3+random(10)/10",strength=0,range=0})          
        elseif c == "i" then
            set_item("it-wormhole",i-1,line, {targetx=" 13.5",targety="10+random(10)/10",strength=0,range=0})          
        elseif c == "j" then
            set_item("it-wormhole",i-1,line, {targetx=" 4.5",targety="3+random(10)/10",strength=0,range=0})          
            elseif c == "k" then
            set_item("it-wormhole",i-1,line, {targetx=" 16.5",targety="4+random(10)/10",strength=0,range=0})          
        elseif c == "l" then
            set_item("it-wormhole",i-1,line, {targetx=" 6.5",targety="10+random(10)/10",strength=0,range=0})          
            elseif c == "m" then
            set_item("it-wormhole",i-1,line, {targetx=" 13.5",targety="3+random(10)/10",strength=0,range=0})          
        elseif c == "n" then
            set_item("it-wormhole",i-1,line, {targetx=" 4.5",targety="10+random(10)/10",strength=0,range=0})          
            elseif c == "p" then
            set_item("it-wormhole",i-1,line, {targetx=" 16.5",targety="9+random(10)/10",strength=0,range=0})          
        elseif c == "q" then
            set_item("it-wormhole",i-1,line, {targetx=" 6.5",targety="3+random(10)/10",strength=0,range=0})          
          elseif c=="z" then
            set_actor("ac-whiteball-small", i-.5,line+.5, {player=0})
        elseif c=="+" then
            set_item("it-hollow", i-1, line)
        elseif c=="*" then
            set_stone("st-actorimpulse_invisible", i-1,line)
        end
    end    
end

--               01234567890123456789
renderLine(00 , "                    ")
renderLine(01 , " ****************** ")
renderLine(02 , " *a a*b b**c c*d d* ")
renderLine(03 , " *m+ * zn**pz * +q* ")
renderLine(04 , " *a a*b b**c c*d d* ")
renderLine(05 , " ****************** ")
renderLine(06 , " ################## ")  
renderLine(07 , " ****************** ")
renderLine(08 , " *e e*f f**g g*h h* ")
renderLine(09 , " *i+ * zj**kz * +l* ")
renderLine(10 , " *e e*f f**g g*h h* ")
renderLine(11 , " ****************** ") 
--               01234567890123456789

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
