Irrlicht Engine: SLight.h Source File

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# SLight.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __S_LIGHT_H_INCLUDED__
    00006 #define __S_LIGHT_H_INCLUDED__
    00007
    00008 #include "SColor.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace video
    00013 {
    00014
    00016 enum E_LIGHT_TYPE
    00017 {
    00019         ELT_POINT,
    00021         ELT_SPOT,
    00023         ELT_DIRECTIONAL
    00024 };
    00025
    00027 const c8* const LightTypeNames[] =
    00028 {
    00029         "Point",
    00030         "Spot",
    00031         "Directional",
    00032         0
    00033 };
    00034
    00036
    00038 struct SLight
    00039 {
    00040         SLight() : AmbientColor(0.f,0.f,0.f), DiffuseColor(1.f,1.f,1.f),
    00041                 SpecularColor(1.f,1.f,1.f), Attenuation(1.f,0.f,0.f),
    00042                 OuterCone(45.f), InnerCone(0.f), Falloff(2.f),
    00043                 Position(0.f,0.f,0.f), Direction(0.f,0.f,1.f),
    00044                 Radius(100.f), Type(ELT_POINT), CastShadows(true)
    00045                 {}
    00046
    00048         SColorf AmbientColor;
    00049
    00051
    00052         SColorf DiffuseColor;
    00053
    00055
    00056         SColorf SpecularColor;
    00057
    00059
    00062         core::vector3df Attenuation;
    00063
    00065         f32 OuterCone;
    00066
    00068         f32 InnerCone;
    00069
    00071         f32 Falloff;
    00072
    00074
    00075         core::vector3df Position;
    00076
    00078
    00079         core::vector3df Direction;
    00080
    00082         f32 Radius;
    00083
    00085         E_LIGHT_TYPE Type;
    00086
    00088         bool CastShadows:1;
    00089 };
    00090
    00091 } // end namespace video
    00092 } // end namespace irr
    00093
    00094 #endif
    00095

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