Irrlicht Engine: EDebugSceneTypes.h File Reference

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# EDebugSceneTypes.h File Reference

Go to the source code of this file.

## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Enumerations
enum | irr::scene::E_DEBUG_SCENE_TYPE { irr::scene::EDS_OFF = 0, irr::scene::EDS_BBOX = 1, irr::scene::EDS_NORMALS = 2, irr::scene::EDS_SKELETON = 4, irr::scene::EDS_MESH_WIRE_OVERLAY = 8, irr::scene::EDS_HALF_TRANSPARENCY = 16, irr::scene::EDS_BBOX_BUFFERS = 32, irr::scene::EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS, irr::scene::EDS_FULL = 0xffffffff }
| An enumeration for all types of debug data for built-in scene nodes (flags). More...

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)