Irrlicht Engine: ISceneNodeAnimatorFactory.h Source File

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# ISceneNodeAnimatorFactory.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
    00006 #define __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009 #include "ESceneNodeAnimatorTypes.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace scene
    00014 {
    00015         class ISceneNode;
    00016         class ISceneNodeAnimator;
    00017
    00019
    00027         class ISceneNodeAnimatorFactory : public virtual IReferenceCounted
    00028         {
    00029         public:
    00030
    00031                 virtual ~ISceneNodeAnimatorFactory() {}
    00032
    00034
    00038                 virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) = 0;
    00039
    00041
    00045                 virtual ISceneNodeAnimator* createSceneNodeAnimator(const c8* typeName, ISceneNode* target) = 0;
    00046
    00048                 virtual u32 getCreatableSceneNodeAnimatorTypeCount() const = 0;
    00049
    00051
    00053                 virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const = 0;
    00054
    00056
    00058                 virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const = 0;
    00059
    00061
    00063                 virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const = 0;
    00064         };
    00065
    00066
    00067 } // end namespace scene
    00068 } // end namespace irr
    00069
    00070 #endif
    00071

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