Irrlicht Engine: IAttributes.h File Reference

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# IAttributes.h File Reference

`#include "IReferenceCounted.h"`
`#include "SColor.h"`
`#include "vector3d.h"`
`#include "vector2d.h"`
`#include "line2d.h"`
`#include "line3d.h"`
`#include "triangle3d.h"`
`#include "position2d.h"`
`#include "rect.h"`
`#include "matrix4.h"`
`#include "quaternion.h"`
`#include "plane3d.h"`
`#include "irrString.h"`
`#include "irrArray.h"`
`#include "IXMLReader.h"`
`#include "EAttributes.h"`

Go to the source code of this file.

## Classes
class | irr::io::IAttributes
| Provides a generic interface for attributes and their values and the possiblity to serialize them. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::io

| This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
namespace | irr::video

| The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)