// Persistence Of Vision raytracer version 3.5 sample file.
// Created by Fabien Mosen - April 8 2001
// This file demonstrates the use of a normal perturbation
// on a camera.
//
// -w320 -h240
// -w800 -h600 +a0.3

#include "colors.inc"
#include "camera-context.inc" //common file containing object definitions for the camera demos

camera {
        perspective //keyword is facultative in this case
        location <50,10,30>
        look_at <0,10,0>
        angle 35
        normal {crackle .1}
        }

box {<-15,0,-15>,<15,-1,15>
     pigment {checker White,Gray90 scale 5}
     finish {reflection {.1}}
     }

object {Cubes1 translate <5,0,-5>}
object {Cubes2 translate <9,8,-6>}
object {Cubes3 translate <-15,0,5>}
object {Cubes4 translate <-10,0,-5>}

sphere {<-2,3,14>,3 pigment {SteelBlue}
        finish {phong .2 reflection {.3}}
        }

sky_sphere {pigment {rgb <0.859,0.910,0.831>}}

light_source {<100,120,130> White*2}

