#textdomain wesnoth-lib
# Terrain configuration file. Defines how the terrain _work_ in the game. How
# the terrains _look_ is defined in terrain_graphics.cfg .

# NOTE: terrain id's are used implicitly by the in-game help:
# each "[terrain_type] id=some_id" corresponds to "[section] id=terrain_some_id"
# or "[topic] id=terrain_some_id" identifying its description in [help]

# NOTE: this list is sorted to group things comprehensibly in the editor

#
#    ## Water ##
#

[terrain_type]
    symbol_image=water/ocean-grey-tile
    id=deep_water_gray
    name= _ "Deep Water"
    editor_name= _ "Gray Deep Water"
    string=Wog
    aliasof=Wo
    submerge=0.5
    editor_group=water
[/terrain_type]

[terrain_type]
    symbol_image=water/ocean-tile
    id=deep_water
    name= _ "Deep Water"
    editor_name= _ "Medium Deep Water"
    string=Wo
    submerge=0.5
    editor_group=water
[/terrain_type]

[terrain_type]
    symbol_image=water/ocean-tropical-tile
    id=deep_water_tropical
    name= _ "Deep Water"
    editor_name= _ "Tropical Deep Water"
    string=Wot
    aliasof=Wo
    submerge=0.5
    editor_group=water
[/terrain_type]

[terrain_type]
    symbol_image=water/coast-grey-tile
    id=gray_tropical_water
    name= _ "Shallow Water"
    editor_name= _ "Gray Shallow Water"
    string=Wwg
    aliasof=Ww
    submerge=0.4
    editor_group=water
[/terrain_type]

[terrain_type]
    symbol_image=water/coast-tile
    id=shallow_water
    name= _ "Shallow Water"
    editor_name= _ "Medium Shallow Water"
    string=Ww
    submerge=0.4
    editor_group=water
[/terrain_type]

[terrain_type]
    symbol_image=water/coast-tropical-tile
    id=tropical_water
    name= _ "Shallow Water"
    editor_name= _ "Tropical Shallow Water"
    string=Wwt
    aliasof=Ww
    submerge=0.4
    editor_group=water
[/terrain_type]

[terrain_type]
    symbol_image=water/ford-tile
    id=ford
    name= _ "Ford"
    string=Wwf
    aliasof=Gt, Ww
    submerge=0.3
    editor_group=water
[/terrain_type]

[terrain_type]
    symbol_image=water/reef-gray-tile
    id=gray_reef
    name= _ "Coastal Reef"
    editor_name= _ "Gray Coastal Reef"
    string=Wwrg
    aliasof=Wwr
    submerge=0.3
    editor_group=water
[/terrain_type]

[terrain_type]
    symbol_image=water/reef-tile
    id=reef
    name= _ "Coastal Reef"
    string=Wwr
    submerge=0.3
    editor_group=water
[/terrain_type]

[terrain_type]
    symbol_image=water/reef-tropical-tile
    id=tropical_reef
    name= _ "Coastal Reef"
    editor_name= _ "Tropical Coastal Reef"
    string=Wwrt
    aliasof=Wwr
    submerge=0.3
    editor_group=water
[/terrain_type]

#    ## Swamp ##

[terrain_type]
    symbol_image=swamp/water-tile
    id=swamp_water
    name= _ "Swamp"
    string=Ss
    submerge=0.4
    editor_group=water
[/terrain_type]

[terrain_type]
    symbol_image=swamp/mud-tile
    id=quagmire
    name= _ "Swamp"
    editor_name= _ "Muddy Quagmire"
    string=Sm
    aliasof=Ss
    submerge=0.4
    editor_group=water
[/terrain_type]

#
#    ## Flat ##
#

#    ## Grass ##

[terrain_type]
    symbol_image=grass/green-symbol
    editor_image=grass/green
    id=grassland
    name= _ "Grassland"
    editor_name= _ "Green Grass"
    string=Gg
    aliasof=Gt
    editor_group=flat
[/terrain_type]

[terrain_type]
    #    symbol_image=grass/semi-dry-symbol
    symbol_image=grass/semi-dry
    id=savanna
    name= _ "Grassland"
    editor_name= _ "Semi-dry Grass"
    string=Gs
    aliasof=Gt
    editor_group=flat
[/terrain_type]

[terrain_type]
    symbol_image=grass/dry-symbol
    editor_image=grass/dry
    id=grass_dry
    name= _ "Grassland"
    editor_name= _ "Dry Grass"
    string=Gd
    aliasof=Gt
    editor_group=flat
[/terrain_type]

[terrain_type]
    symbol_image=grass/leaf-litter
    id=leaf_litter
    name= _ "Grassland"
    editor_name= _ "Leaf Litter"
    string=Gll
    aliasof=Gt
    editor_group=flat
[/terrain_type]

#    ## Roads ##

[terrain_type]
    symbol_image=flat/dirt-dark
    id=dirt_dark
    name = _ "Dirt"
    editor_name= _ "Dark Dirt"
    string=Rb
    aliasof=Gt
    editor_group=flat
[/terrain_type]

[terrain_type]
    symbol_image=flat/dirt
    id=dirt
    name = _ "Dirt"
    editor_name= _ "Regular Dirt"
    string=Re
    aliasof=Gt
    editor_group=flat
[/terrain_type]

[terrain_type]
    symbol_image=flat/desert-road
    id=road
    name = _ "Dirt"
    editor_name= _ "Dry Dirt"
    string=Rd
    aliasof=Gt
    editor_group=desert, flat
[/terrain_type]

[terrain_type]
    symbol_image=flat/road
    id=road
    name = _ "Road"
    editor_name= _ "Regular Cobbles"
    string=Rr
    aliasof=Gt
    editor_group=flat
[/terrain_type]

[terrain_type]
    symbol_image=flat/road-clean
    id=road_clean
    name = _ "Road"
    editor_name= _ "Clean Gray Cobbles"
    string=Rrc
    aliasof=Gt
    editor_group=flat
[/terrain_type]

[terrain_type]
    symbol_image=flat/stone-path
    id=stone_path
    name = _ "Road"
    editor_name= _ "Overgrown Cobbles"
    string=Rp
    aliasof=Gt
    editor_group=flat
[/terrain_type]

#
#    ## Frozen ##
#

[terrain_type]
    symbol_image=frozen/ice
    id=ice
    name= _ "Ice"
    string=Ai
    aliasof=At
    editor_group=frozen
[/terrain_type]

[terrain_type]
    symbol_image=frozen/snow
    id=snow
    name= _ "Snow"
    string=Aa
    aliasof=At
    editor_group=frozen
[/terrain_type]

#
#    ## Desert ##
#

[terrain_type]
    symbol_image=sand/desert
    id=desert
    name = _ "Desert"
    editor_name= _ "Desert Sands"
    string=Dd
    aliasof=Ds
    editor_group=desert
[/terrain_type]

[terrain_type]
    symbol_image=sand/beach
    id=sand
    name= _ "Sand"
    editor_name= _ "Beach Sands"
    string=Ds
    editor_group=desert
[/terrain_type]

[terrain_type]
    symbol_image=sand/desert-oasis
    id=oasis
    name= _ "Oasis"
    default_base=Dd
    string=^Do
    aliasof=_bas
    heals=8
    #gives_income=true
    editor_group=desert, forest
[/terrain_type]

[terrain_type]
    symbol_image=misc/rubble-tile
    id=sand_rubble
    name= _ "Rubble"
    string=^Dr
    aliasof=_bas, Hh
    mvt_alias=-,_bas,Hh
    editor_group=desert, rough
[/terrain_type]

[terrain_type]
    symbol_image=sand/crater
    id=crater
    name= _ "Crater"
    string=Dd^Dc
    default_base=Dd
    aliasof=Ds
    editor_group=desert
[/terrain_type]

#
#    ## Embellishments ##
#

[terrain_type]
    symbol_image=embellishments/flowers-mixed
    id=flowers_mixed
    editor_name= _ "Mixed Flowers"
    string=^Efm
    aliasof=_bas
    editor_group=embellishments
[/terrain_type]

[terrain_type]
    symbol_image=embellishments/farm-veg-spring-icon
    id=farm
    name= _ "Farmland"
    string=^Gvs
    aliasof=_bas
    editor_group=embellishments
[/terrain_type]

[terrain_type]
    symbol_image=embellishments/stones-small7
    id=stones_small
    editor_name= _ "Stones"
    string=^Es
    aliasof=_bas
    editor_group=embellishments
[/terrain_type]

[terrain_type]
    symbol_image=embellishments/mushroom
    id=mushrooms_small
    editor_name= _ "Small Mushrooms"
    string=^Em
    aliasof=_bas
    editor_group=embellishments
[/terrain_type]

[terrain_type]
    symbol_image=embellishments/mushroom-farm-small
    id=mushrooms_farm
    editor_name= _ "Mushroom Farm"
    string=^Emf
    aliasof=_bas
    editor_group=embellishments,cave
[/terrain_type]

[terrain_type]
    symbol_image=embellishments/desert-plant5
    id=desert_plants
    editor_name= _ "Desert Plants"
    string=^Edp
    aliasof=_bas
    editor_group=embellishments, desert
[/terrain_type]

[terrain_type]
    symbol_image=embellishments/desert-plant
    id=desert_plants_sans_bones
    editor_name= _ "Desert Plants without Bones"
    string=^Edpp
    aliasof=_bas
    editor_group=embellishments, desert
[/terrain_type]

[terrain_type]
    symbol_image=misc/windmill-embellishment-tile
    id=windmill
    editor_name= _ "Windmill"
    string=^Wm
    aliasof=_bas
    editor_group=embellishments
[/terrain_type]

[terrain_type]
    symbol_image=embellishments/fence-se-nw-01
    id=fence
    editor_name= _ "Fence"
    string=^Eff
    aliasof=_bas
    editor_group=embellishments
[/terrain_type]

[terrain_type]
    symbol_image=embellishments/rocks
    id=sand_drifts
    editor_name= _ "Stones with Sand Drifts"
    string=^Esd
    aliasof=_bas
    editor_group=embellishments, desert
[/terrain_type]

[terrain_type]
    symbol_image=embellishments/water-lilies-tile
    id=water-lilies
    editor_name= _ "Water Lilies"
    string=^Ewl
    default_base=Ww
    aliasof=_bas
    editor_group=water,embellishments
[/terrain_type]

[terrain_type]
    symbol_image=embellishments/water-lilies-flower-tile
    id=water-lilies-flower
    editor_name= _ "Flowering Water Lilies"
    string=^Ewf
    default_base=Ww
    aliasof=_bas
    editor_group=water,embellishments
[/terrain_type]

#
#    ## Forests ##
#

[terrain_type]
    symbol_image=forest/great-tree-tile
    id=great_tree
    name= _ "Great Tree"
    editor_name= _ "Great Tree"
    string=^Fet
    default_base=Gg
    aliasof=_bas,Ft
    mvt_alias=-,_bas,Ft
    editor_group=forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/great-tree-dead-tile
    id=great_tree_dead
    name= _ "Great Tree"
    editor_name= _ "Dead Great Tree"
    string=^Fetd
    default_base=Gd
    aliasof=_bas,Ft
    mvt_alias=-,_bas,Ft
    editor_group=forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/tropical-tile
    id=tropical_forest
    name= _ "Forest"
    editor_name= _ "Tropical Forest"
    string=^Ft
    default_base=Gs
    aliasof=_bas,Ft
    mvt_alias=-,_bas,Ft
    editor_group=forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/pine-tile
    id=pine_forest
    name= _ "Forest"
    editor_name= _ "Pine Forest"
    string=^Fp
    aliasof=_bas,Ft
    mvt_alias=-,_bas,Ft
    default_base=Gll
    editor_group=forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/snow-forest-tile
    id=snow_forest
    name= _ "Forest"
    editor_name= _ "Snowy Pine Forest"
    string=^Fpa
    default_base=Aa
    aliasof=_bas,At,Ft
    mvt_alias=-,_bas,At,Ft
    editor_group=frozen, forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/deciduous-summer-tile
    id=deciduous_forest_summer
    name= _ "Forest"
    editor_name= _ "Summer Deciduous Forest"
    string=^Fds
    default_base=Gs
    aliasof=_bas,Ft
    mvt_alias=-,_bas,Ft
    editor_group=forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/deciduous-fall-tile
    id=deciduous_forest_fall
    name= _ "Forest"
    editor_name= _ "Fall Deciduous Forest"
    string=^Fdf
    default_base=Gd
    aliasof=_bas,Ft
    mvt_alias=-,_bas,Ft
    editor_group=forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/deciduous-winter-tile
    id=deciduous_forest_winter
    name= _ "Forest"
    editor_name= _ "Winter Deciduous Forest"
    string=^Fdw
    default_base=Gs
    aliasof=_bas,Ft
    mvt_alias=-,_bas,Ft
    editor_group=forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/deciduous-winter-snow-tile
    id=deciduous_forest_winter_snow
    name= _ "Forest"
    editor_name= _ "Snowy Deciduous Forest"
    string=^Fda
    default_base=Aa
    aliasof=_bas,At,Ft
    mvt_alias=-,_bas,At,Ft
    editor_group=frozen, forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/mixed-summer-tile
    id=mixed_forest_summer
    name= _ "Forest"
    editor_name= _ "Summer Mixed Forest"
    string=^Fms
    default_base=Gs
    aliasof=_bas,Ft
    mvt_alias=-,_bas,Ft
    editor_group=forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/mixed-fall-tile
    id=mixed_forest_fall
    name= _ "Forest"
    editor_name= _ "Fall Mixed Forest"
    string=^Fmf
    default_base=Gll
    aliasof=_bas,Ft
    mvt_alias=-,_bas,Ft
    editor_group=forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/mixed-winter-tile
    id=mixed_forest_winter
    name= _ "Forest"
    editor_name= _ "Winter Mixed Forest"
    string=^Fmw
    default_base=Gd
    aliasof=_bas,Ft
    mvt_alias=-,_bas,Ft
    editor_group=forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/mixed-winter-snow-tile
    id=mixed_forest_winter_snow
    name= _ "Forest"
    editor_name= _ "Snowy Mixed Forest"
    string=^Fma
    default_base=Aa
    aliasof=_bas,At,Ft
    mvt_alias=-,_bas,At,Ft
    editor_group=frozen, forest
[/terrain_type]

#
#    ## Hills ##
#

[terrain_type]
    symbol_image=hills/regular
    id=hills
    name= _ "Hills"
    editor_name= _ "Regular Hills"
    string=Hh
    editor_group=rough
[/terrain_type]

[terrain_type]
    symbol_image=hills/dry
    id=hills_dry
    name= _ "Hills"
    editor_name= _ "Dry Hills"
    string=Hhd
    aliasof=Hh
    editor_group=rough
[/terrain_type]

[terrain_type]
    symbol_image=hills/desert
    id=desert_hills
    name= _ "Dunes"
    string=Hd
    aliasof=Ds, Hh
    mvt_alias=-,Ds,Hh
    editor_group=desert, rough
[/terrain_type]

[terrain_type]
    symbol_image=hills/snow
    id=snow_hills
    name= _ "Hills"
    editor_name= _ "Snow Hills"
    string=Ha
    aliasof=At, Hh
    mvt_alias=-,At, Hh
    editor_group=frozen, rough
[/terrain_type]

#
#    ## Mountain ##
#

[terrain_type]
    symbol_image=mountains/basic-tile
    id=mountains
    name= _ "Mountains"
    string=Mm
    editor_group=rough
[/terrain_type]

[terrain_type]
    symbol_image=mountains/dry-tile
    id=desert_mountains
    name= _ "Mountains"
    editor_name= _ "Dry Mountains"
    string=Md
    aliasof=Mm
    editor_group=rough, desert
[/terrain_type]

[terrain_type]
    symbol_image=mountains/snow-tile
    id=snow_mountains
    name= _ "Mountains"
    editor_name= _ "Snowy Mountains"
    string=Ms
    aliasof=At, Mm
    mvt_alias=-,At, Mm
    editor_group=rough, frozen
[/terrain_type]

#
#    ## Mixed ##
#

[terrain_type]
    symbol_image=forest/forested-hills-tile
    id=forested_hills
    name= _ "Hills"
    editor_name= _ "Forested Hills"
    string=Hh^Fp
    aliasof=Hh,Ft
    mvt_alias=-,Hh,Ft
    editor_group=forest, rough
[/terrain_type]

[terrain_type]
    symbol_image=forest/forested-snow-hills-tile
    id=forested_snow_hills
    name= _ "Hills"
    editor_name= _ "Forested Snow Hills"
    string=Ha^Fpa
    aliasof=Hh,At,Ft
    mvt_alias=-,Hh,At,Ft
    editor_group=forest, rough, frozen
[/terrain_type]

[terrain_type]
    symbol_image=forest/forested-deciduous-summer-hills-tile
    id=deciduous_forest_summer_hills
    name= _ "Hills"
    editor_name= _ "Summer Deciduous Forested Hills"
    string=Hh^Fds
    aliasof=Hh,Ft
    mvt_alias=-,Hh,Ft
    editor_group=forest, rough
[/terrain_type]

[terrain_type]
    symbol_image=forest/forested-deciduous-fall-hills-tile
    id=deciduous_forest_fall_hills
    name= _ "Hills"
    editor_name= _ "Fall Deciduous Forested Hills"
    string=Hhd^Fdf
    aliasof=Hh,Ft
    mvt_alias=-,Hh,Ft
    editor_group=forest, rough
[/terrain_type]

[terrain_type]
    symbol_image=forest/forested-deciduous-winter-hills-tile
    id=deciduous_forest_winter_hills
    name= _ "Hills"
    editor_name= _ "Winter Deciduous Forested Hills"
    string=Hhd^Fdw
    aliasof=Hh,Ft
    mvt_alias=-,Hh,Ft
    editor_group=forest, rough
[/terrain_type]

[terrain_type]
    symbol_image=forest/forested-deciduous-winter-snow-hills-tile
    id=deciduous_forest_winter_snow_hills
    name= _ "Hills"
    editor_name= _ "Snowy Deciduous Forested Hills"
    string=Ha^Fda
    aliasof=Hh,At,Ft
    mvt_alias=-,Hh,At,Ft
    editor_group=frozen, forest, rough
[/terrain_type]

[terrain_type]
    symbol_image=forest/forested-mixed-summer-hills-tile
    id=mixed_forest_summer_hills
    name= _ "Hills"
    editor_name= _ "Summer Mixed Forested Hills"
    string=Hh^Fms
    aliasof=Hh,Ft
    mvt_alias=-,Hh,Ft
    editor_group=forest, rough
[/terrain_type]

[terrain_type]
    symbol_image=forest/forested-mixed-fall-hills-tile
    id=mixed_forest_fall_hills
    name= _ "Hills"
    editor_name= _ "Fall Mixed Forested Hills"
    string=Hhd^Fmf
    aliasof=Hh,Ft
    mvt_alias=-,Hh,Ft
    editor_group=forest, rough
[/terrain_type]

[terrain_type]
    symbol_image=forest/forested-mixed-winter-hills-tile
    id=mixed_forest_winter_hills
    name= _ "Hills"
    editor_name= _ "Winter Mixed Forested Hills"
    string=Hhd^Fmw
    aliasof=Hh,Ft
    mvt_alias=-,Hh,Ft
    editor_group=forest, rough
[/terrain_type]

[terrain_type]
    symbol_image=forest/forested-mixed-winter-snow-hills-tile
    id=mixed_forest_winter_snow_hills
    name= _ "Hills"
    editor_name= _ "Snowy Mixed Forested Hills"
    string=Ha^Fma
    aliasof=Hh,At,Ft
    mvt_alias=-,Hh,At,Ft
    editor_group=frozen, forest, rough
[/terrain_type]

#
#    ## Interior ##
#

[terrain_type]
    name= _ "Wooden Floor"
    symbol_image=interior/wood-regular
    editor_name= _ "Basic Wooden Floor"
    string=Iwr
    aliasof=Gt
    editor_group=flat
[/terrain_type]

#
#    ## Underground ##
#

[terrain_type]
    symbol_image=cave/beam-tile
    id=lit
    name= _ "Lit"
    editor_name= _ "Beam of Light"
    string=^Ii
    aliasof=_bas
    light=25
    editor_group=cave
[/terrain_type]

[terrain_type]
    symbol_image=cave/floor6
    id=cave
    name= _ "Cave"
    editor_name= _ "Cave Floor"
    string=Uu
    editor_group=cave
[/terrain_type]

[terrain_type]
    symbol_image=cave/earthy-floor3
    id=cave_earthy
    name= _ "Cave"
    editor_name= _ "Earthy Cave Floor"
    string=Uue
    aliasof=Uu
    editor_group=cave
[/terrain_type]

[terrain_type]
    symbol_image=cave/flagstones-dark
    id=flagstones_dark
    name= _ "Road"
    editor_name= _ "Dark Flagstones"
    string=Urb
    editor_group=cave, flat
    aliasof=Gt
[/terrain_type]

[terrain_type]
    symbol_image=cave/path
    id=cave_path
    name= _ "Road"
    editor_name= _ "Cave Path"
    string=Ur
    aliasof=Gt
    editor_group=cave
[/terrain_type]

[terrain_type]
    symbol_image=forest/mushrooms-tile
    id=fungus
    name= _ "Mushroom Grove"
    string=^Uf
    default_base=Uu
    editor_group=cave, forest
[/terrain_type]

[terrain_type]
    symbol_image=forest/mushrooms-beam-tile
    id=fungus_beam
    name= _ "Mushroom Grove"
    editor_name= _ "Lit Mushroom Grove"
    string=^Ufi
    default_base=Uu
    aliasof=^Uf
    light=25
    editor_group=cave
[/terrain_type]

[terrain_type]
    symbol_image=cave/hills-variation
    id=rocky_cave
    name= _ "Rockbound Cave"
    string=Uh
    aliasof=Uu, Hh
    mvt_alias=-,Uu, Hh
    editor_group=cave, rough
[/terrain_type]

#    ## Mine rail tracks ##

[terrain_type]
    symbol_image=misc/rails-n-s
    id=rails
    name= _ "Mine Rail"
    string=^Br|
    aliasof=_bas
    mvt_alias=Gt
    submerge=0
    unit_height_adjust=22
    editor_group=cave
[/terrain_type]

[terrain_type]
    symbol_image=misc/rails-ne-sw
    id=railsdiag1
    name= _ "Mine Rail"
    string=^Br/
    aliasof=_bas
    mvt_alias=Gt
    submerge=0
    unit_height_adjust=22
    editor_group=cave
[/terrain_type]

[terrain_type]
    symbol_image=misc/rails-se-nw
    id=railsdiag2
    name= _ "Mine Rail"
    string=^Br\
    aliasof=_bas
    mvt_alias=Gt
    submerge=0
    unit_height_adjust=22
    editor_group=cave
[/terrain_type]

#
#    ## Unwalkable ##
#

[terrain_type]
    symbol_image=chasm/depths
    editor_image=chasm/regular-tile
    id=canyon
    name= _ "Chasm"
    editor_name= _ "Regular Chasm"
    string=Qxu
    aliasof=Qt
    editor_group=cave, obstacle
[/terrain_type]

[terrain_type]
    symbol_image=chasm/depths
    editor_image=chasm/earthy-tile
    id=chasm_earthy
    name= _ "Chasm"
    editor_name= _ "Earthy Chasm"
    string=Qxe
    aliasof=Qt
    editor_group=cave, obstacle
[/terrain_type]

[terrain_type]
    symbol_image=chasm/abyss
    editor_image=chasm/abyss-tile
    id=abyss
    name= _ "Chasm"
    editor_name= _ "Ethereal Abyss"
    string=Qxua
    aliasof=Qt
    editor_group=cave, obstacle
[/terrain_type]

[terrain_type]
    symbol_image=unwalkable/lava
    editor_image=unwalkable/lava-chasm-tile
    id=lava_chasm
    name= _ "Chasm"
    editor_name= _ "Lava Chasm"
    string=Ql
    aliasof=Qt
    light=25
    editor_group=cave, obstacle
[/terrain_type]

[terrain_type]
    symbol_image=unwalkable/lava
    id=lava
    name= _ "Lava"
    string=Qlf
    aliasof=Qt
    light=25
    editor_group=cave, obstacle
[/terrain_type]

[terrain_type]
    symbol_image=mountains/volcano-tile
    editor_image=mountains/volcano-tile
    id=volcano
    name= _ "Volcano"
    string=Mv
    aliasof=Qt
    light=25
    editor_group=rough, obstacle
[/terrain_type]

#
# Impassable
#

[terrain_type]
    symbol_image=mountains/cloud-tile
    id=cloud
    name= _ "Mountains"
    editor_name= _ "Regular Impassable Mountains"
    string=Mm^Xm
    aliasof=Xt
    editor_group=rough,obstacle
[/terrain_type]

[terrain_type]
    symbol_image=mountains/cloud-desert-tile
    id=clouddesert
    name= _ "Mountains"
    editor_name= _ "Desert Impassable Mountains"
    string=Md^Xm
    aliasof=Xt
    editor_group=rough,obstacle,desert
[/terrain_type]

[terrain_type]
    symbol_image=mountains/cloud-snow-tile
    id=cloud_snow
    name= _ "Mountains"
    editor_name= _ "Snowy Impassable Mountains"
    string=Ms^Xm
    aliasof=Xt
    editor_group=rough,obstacle,frozen
[/terrain_type]

[terrain_type]
    symbol_image=void/void
    editor_image=cave/wall-rough-tile
    id=cavewall
    name= _ "Cave Wall"
    editor_name= _ "Natural Cave Wall"
    string=Xu
    aliasof=Xt
    editor_group=cave,obstacle
[/terrain_type]

[terrain_type]
    symbol_image=void/void
    editor_image=cave/wall-hewn-tile
    id=cavewall_hewn
    name= _ "Cave Wall"
    editor_name= _ "Hewn Cave Wall"
    string=Xuc
    aliasof=Xt
    editor_group=cave,obstacle
[/terrain_type]

[terrain_type]
    symbol_image=void/void
    editor_image=cave/earthy-wall-rough-tile
    id=cavewall_earthy
    name= _ "Cave Wall"
    editor_name= _ "Natural Earthy Cave Wall"
    string=Xue
    aliasof=Xt
    editor_group=cave,obstacle
[/terrain_type]

[terrain_type]
    symbol_image=void/void
    editor_image=cave/earthy-wall-hewn-tile
    id=cavewall_earthy_hewn
    name= _ "Cave Wall"
    editor_name= _ "Reinforced Earthy Cave Wall"
    string=Xuce
    aliasof=Xt
    editor_group=cave,obstacle
[/terrain_type]

[terrain_type]
    symbol_image=void/void
    editor_image=walls/wall-stone-tile
    id=wall_stone
    name= _ "Stone Wall"
    string=Xos
    aliasof=Xt
    editor_group=cave,obstacle
[/terrain_type]

[terrain_type]
    symbol_image=void/void
    editor_image=walls/wall-stone-tile
    id=wall_stone_lit
    name= _ "Stone Wall"
    editor_name= _ "Lit Stone Wall"
    string=Xol
    aliasof=Xt
    editor_group=cave,obstacle
[/terrain_type]

[terrain_type]
    symbol_image=void/void
    editor_image=impassable-editor
    id=impassable_overlay
    editor_name= _ "Impassable Overlay"
    string=^Xo
    aliasof=_bas,Xt
    mvt_alias=Xt
    editor_group=special
[/terrain_type]

[terrain_type]
    symbol_image=void/void
    editor_image=void/void-editor
    id=void
    name= _ "Void"
    string=Xv
    aliasof=Xt
    editor_group=obstacle, special
[/terrain_type]

#
# Villages
#

#    ## Desert

[terrain_type]
    symbol_image=village/desert-tile
    id=desert_village
    name= _ "Village"
    editor_name= _ "Adobe Village"
    string=^Vda
    aliasof=_bas, Vi
    default_base=Dd
    heals=8
    gives_income=true
    editor_group=village, desert
[/terrain_type]

[terrain_type]
    symbol_image=village/desert-camp-tile
    id=desert_village
    name= _ "Village"
    editor_name= _ "Desert Tent Village"
    string=^Vdt
    aliasof=_bas, Vi
    default_base=Dd
    heals=8
    gives_income=true
    editor_group=village, desert
[/terrain_type]

[terrain_type]
    symbol_image=village/camp-tile
    id=camp_village
    name= _ "Village"
    editor_name= _ "Tent Village"
    string=^Vct
    aliasof=_bas, Vi
    default_base=Re
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

#    ## Orcish

[terrain_type]
    symbol_image=village/orc-tile
    id=orcish_village
    name= _ "Village"
    editor_name= _ "Orcish Village"
    string=^Vo
    aliasof=_bas, Vi
    default_base=Gd
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

[terrain_type]
    symbol_image=village/orc-snow-tile
    id=orcish_snow_village
    name= _ "Village"
    editor_name= _ "Snowy Orcish Village"
    string=^Voa
    aliasof=_bas, Vi
    default_base=Aa
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain_type]

#    ## Elven

[terrain_type]
    symbol_image=village/elven-snow-tile
    id=elven_snow_village
    name= _ "Village"
    editor_name= _ "Snowy Elven Village"
    string=^Vea
    aliasof=_bas, Vi
    default_base=Aa
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain_type]

[terrain_type]
    symbol_image=village/elven-tile
    id=elven_village
    name= _ "Village"
    editor_name= _ "Elven Village"
    string=^Ve
    aliasof=_bas, Vi
    default_base=Gg
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

#    ## Human

[terrain_type]
    symbol_image=village/human-tile
    id=human_village
    name= _ "Village"
    editor_name= _ "Cottage"
    string=^Vh
    aliasof=_bas, Vi
    default_base=Gs
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

[terrain_type]
    symbol_image=village/snow-tile
    id=snow_village
    name= _ "Village"
    editor_name= _ "Snowy Cottage"
    string=^Vha
    aliasof=_bas, Vi
    default_base=Aa
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain_type]

[terrain_type]
    symbol_image=village/human-cottage-ruin-tile
    id=human_village_ruin
    name= _ "Village"
    editor_name= _ "Ruined Cottage"
    string=^Vhr
    aliasof=_bas, Vi
    default_base=Gd
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

[terrain_type]
    symbol_image=village/human-city-tile
    id=city_village
    name= _ "Village"
    editor_name= _ "Human City"
    string=^Vhc
    aliasof=_bas, Vi
    default_base=Rr
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

[terrain_type]
    symbol_image=misc/windmill-tile
    id=windmill_village
    name= _ "Village"
    editor_name= _ "Windmill Village"
    string=^Vwm
    aliasof=_bas, Vi
    default_base=Gg
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

[terrain_type]
    symbol_image=village/human-city-snow-tile
    id=city_village_wno
    name= _ "Village"
    editor_name= _ "Snowy Human City"
    string=^Vhca
    aliasof=_bas, Vi
    default_base=Rrc
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

[terrain_type]
    symbol_image=village/human-city-ruin-tile
    id=city_village
    name= _ "Village"
    editor_name= _ "Ruined Human City"
    string=^Vhcr
    aliasof=_bas, Vi
    default_base=Rp
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

[terrain_type]
    symbol_image=village/human-hills-tile
    id=hill_village
    name= _ "Village"
    editor_name= _ "Hill Stone Village"
    string=^Vhh
    aliasof=_bas, Vi
    default_base=Hh
    heals=8
    gives_income=true
    editor_group=village, rough
[/terrain_type]

[terrain_type]
    symbol_image=village/human-snow-hills-tile
    id=snow-hill_village
    name= _ "Village"
    editor_name= _ "Snowy Hill Stone Village"
    string=^Vhha
    aliasof=_bas, Vi
    default_base=Ha
    heals=8
    gives_income=true
    editor_group=village, frozen, rough
[/terrain_type]

[terrain_type]
    symbol_image=village/human-hills-ruin-tile
    id=hill_village_ruin
    name= _ "Village"
    editor_name= _ "Ruined Hill Stone Village"
    string=^Vhhr
    aliasof=_bas, Vi
    default_base=Hhd
    heals=8
    gives_income=true
    editor_group=village, rough
[/terrain_type]

[terrain_type]
    symbol_image=village/tropical-tile
    id=tropical_forest_village
    name= _ "Village"
    editor_name= _ "Tropical Village"
    string=^Vht
    aliasof=_bas, Vi
    default_base=Gs
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

[terrain_type]
    symbol_image=village/drake-tile
    id=drake_village
    name= _ "Village"
    editor_name= _ "Drake Village"
    string=^Vd
    aliasof=_bas, Vi
    default_base=Rr
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

#    ## Underground

[terrain_type]
    symbol_image=village/cave-tile
    id=underground_village
    name= _ "Village"
    editor_name= _ "Cave Village"
    string=^Vu
    aliasof=_bas, Vi
    default_base=Uu
    heals=8
    gives_income=true
    editor_group=village, cave
[/terrain_type]

[terrain_type]
    symbol_image=village/dwarven-tile
    id=dwarven_village
    name= _ "Village"
    editor_name= _ "Dwarven Village"
    string=^Vud
    aliasof=_bas, Vi
    default_base=Uu
    heals=8
    gives_income=true
    editor_group=village, cave
[/terrain_type]

[terrain_type]
    symbol_image=village/hut-tile
    id=hut_village
    name= _ "Village"
    editor_name= _ "Hut"
    string=^Vc
    aliasof=_bas, Vi
    default_base=Gs
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

[terrain_type]
    symbol_image=village/hut-snow-tile
    id=hut_snow_village
    name= _ "Village"
    editor_name= _ "Snowy Hut"
    string=^Vca
    aliasof=_bas, Vi
    default_base=Aa
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain_type]

[terrain_type]
    symbol_image=village/log-cabin-tile
    id=logcabin_village
    name= _ "Village"
    editor_name= _ "Log Cabin"
    string=^Vl
    aliasof=_bas, Vi
    default_base=Gs
    heals=8
    gives_income=true
    editor_group=village
[/terrain_type]

[terrain_type]
    symbol_image=village/log-cabin-snow-tile
    id=logcabin_snow_village
    name= _ "Village"
    editor_name= _ "Snowy Log Cabin"
    string=^Vla
    aliasof=_bas, Vi
    default_base=Aa
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain_type]

[terrain_type]
    symbol_image=village/igloo-tile
    id=igloo
    name= _ "Village"
    editor_name= _ "Igloo"
    string=^Vaa
    aliasof=_bas, Vi
    default_base=Aa
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain_type]

#    ## Water Village

[terrain_type]
    symbol_image=village/swampwater-tile
    id=swamp_village
    name= _ "Village"
    editor_name= _ "Swamp Village"
    string=^Vhs
    aliasof=_bas, Vi
    default_base=Ss
    heals=8
    gives_income=true
    editor_group=water, village
[/terrain_type]

[terrain_type]
    symbol_image=village/coast-tile
    id=mermen-village
    name= _ "Village"
    editor_name= _ "Merfolk Village"
    string=^Vm
    aliasof=_bas
    default_base=Ww
    submerge=0.4
    heals=8
    gives_income=true
    editor_group=water, village
[/terrain_type]

[terrain_type]
    symbol_image=fog/fog1
    editor_image=village/village-overlay-editor
    id=village_overlay
    name= _ "Village"
    editor_name= _ "Village Overlay"
    string=^Vov
    aliasof=_bas
    heals=8
    gives_income=true
    editor_group=village, special
[/terrain_type]

#
# Castles
#

[terrain_type]
    symbol_image=castle/encampment/regular-tile
    id=encampment
    name= _ "Encampment"
    editor_name= _ "Encampment"
    string=Ce
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/encampment/snow-tile
    id=encampment_snow
    name= _ "Encampment"
    editor_name= _ "Snowy Encampment"
    string=Cea
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle, frozen
[/terrain_type]

[terrain_type]
    symbol_image=castle/orcish/tile
    id=orcish_fort
    name= _ "Castle"
    editor_name= _ "Orcish Castle"
    string=Co
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/winter-orcish/tile
    id=snow_orcish_fort
    name= _ "Castle"
    editor_name= _ "Snowy Orcish Castle"
    string=Coa
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle, frozen
[/terrain_type]

[terrain_type]
    symbol_image=castle/castle-tile
    id=castle
    name= _ "Castle"
    editor_name= _ "Human Castle"
    string=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/snowy/castle-tile
    id=snow_castle
    name= _ "Castle"
    editor_name= _ "Snowy Human Castle"
    string=Cha
    aliasof=Ch, At
    recruit_onto=true
    editor_group=castle, frozen
[/terrain_type]

[terrain_type]
    symbol_image=castle/elven/tile
    id=elven_castle
    name= _ "Castle"
    editor_name= _ "Elvish Castle"
    string=Cv
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/dwarven-castle-tile
    id=dwarven_castle
    name= _ "Castle"
    editor_name= _ "Dwarven Castle"
    string=Cud
    aliasof=Ch
    unit_height_adjust=0
    recruit_onto=true
    editor_group=castle, cave
[/terrain_type]

[terrain_type]
    symbol_image=castle/ruin-tile
    id=ruin
    name= _ "Ruined Castle"
    editor_name= _ "Ruined Human Castle"
    string=Chr
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/sunken-ruin-tile
    id=sunkenruin
    name= _ "Ruined Castle"
    editor_name= _ "Sunken Human Ruin"
    string=Chw
    aliasof=Ch, Ww
    submerge=0.4
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle, water
[/terrain_type]

[terrain_type]
    symbol_image=castle/swamp-ruin-tile
    id=swampruin
    name= _ "Ruined Castle"
    editor_name= _ "Swamp Human Ruin"
    string=Chs
    aliasof=Ch, Ss
    submerge=0.4
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle, water
[/terrain_type]

[terrain_type]
    symbol_image=castle/sand/tile
    id=sand_castle
    name= _ "Castle"
    editor_name= _ "Desert Castle"
    string=Cd
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle, desert
[/terrain_type]

[terrain_type]
    symbol_image=castle/sand/ruin-tile
    id=sand_castle_ruin
    name= _ "Ruined Castle"
    editor_name= _ "Ruined Desert Castle"
    string=Cdr
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle, desert
[/terrain_type]

#
# Keeps
#

[terrain_type]
    symbol_image=castle/encampment/regular-keep-tile
    id=encampment_keep
    name= _ "Encampment Keep"
    string=Ke
    aliasof=Ch
    unit_height_adjust=0
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/encampment/tall-keep-tile
    id=encampment_keep_tall
    name= _ "Encampment Keep"
    editor_name= _ "Tall Encampment Keep"
    string=Ket
    aliasof=Ch
    unit_height_adjust=17
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/encampment/snow-keep-tile
    id=encampment_snow_keep
    name= _ "Encampment Keep"
    editor_name= _ "Snowy Encampment Keep"
    string=Kea
    aliasof=Ch
    unit_height_adjust=0
    recruit_from=true
    recruit_onto=true
    editor_group=castle, frozen
[/terrain_type]

[terrain_type]
    symbol_image=castle/orcish/keep-tile
    id=orcish_keep
    name= _ "Keep"
    editor_name= _ "Orcish Keep"
    string=Ko
    aliasof=Ch
    unit_height_adjust=17
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/winter-orcish/keep-tile
    id=snow_orcish_keep
    name= _ "Keep"
    editor_name= _ "Snowy Orcish Keep"
    string=Koa
    aliasof=Ch
    unit_height_adjust=17
    recruit_from=true
    recruit_onto=true
    editor_group=castle, frozen
[/terrain_type]

[terrain_type]
    symbol_image=castle/keep-tile
    id=human_keep
    name= _ "Keep"
    editor_name= _ "Human Castle Keep"
    string=Kh
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/snowy/keep-tile
    id=snow_keep
    name= _ "Keep"
    editor_name= _ "Snowy Human Castle Keep"
    string=Kha
    aliasof=Ch, At
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle, frozen
[/terrain_type]

[terrain_type]
    symbol_image=castle/elven/keep-tile
    id=elven_keep
    name= _ "Keep"
    editor_name= _ "Elven Castle Keep"
    string=Kv
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/dwarven-keep-tile
    id=dwarven_keep
    name= _ "Keep"
    editor_name= _ "Dwarven Castle Keep"
    string=Kud
    aliasof=Ch
    unit_height_adjust=0
    recruit_from=true
    recruit_onto=true
    editor_group=castle, cave
[/terrain_type]

[terrain_type]
    symbol_image=castle/ruined-keep-tile
    id=ruined_keep
    name= _ "Ruined Keep"
    editor_name= _ "Ruined Human Castle Keep"
    string=Khr
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain_type]

[terrain_type]
    symbol_image=castle/sunken-keep-tile
    id=sunken_keep
    name= _ "Ruined Keep"
    editor_name= _ "Sunken Human Castle Keep"
    string=Khw
    aliasof=Ch, Ww
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle, water
[/terrain_type]

[terrain_type]
    symbol_image=castle/swamp-keep-tile
    id=swamp_keep
    name= _ "Ruined Keep"
    editor_name= _ "Swamp Human Castle Keep"
    string=Khs
    aliasof=Ch, Ss
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle, water
[/terrain_type]

[terrain_type]
    symbol_image=castle/sand/keep-tile
    id=desert_keep
    name= _ "Keep"
    editor_name= _ "Desert Keep"
    string=Kd
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle, desert
[/terrain_type]

[terrain_type]
    symbol_image=castle/sand/ruin-keep-tile
    id=desert_keep_ruined
    name= _ "Ruined Keep"
    editor_name= _ "Ruined Desert Keep"
    string=Kdr
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle, desert
[/terrain_type]

[terrain_type]
    symbol_image=fog/fog1
    editor_image=castle/castle-overlay-editor
    id=castle_overlay
    name= _ "Castle"
    editor_name= _ "Castle Overlay"
    string=^Cov
    aliasof=_bas
    recruit_onto=true
    editor_group=castle, special
[/terrain_type]

[terrain_type]
    symbol_image=fog/fog1
    editor_image=castle/keep-overlay-editor
    id=keep_overlay
    name= _ "Keep"
    editor_name= _ "Keep Overlay"
    string=^Kov
    aliasof=_bas
    recruit_from=true
    recruit_onto=true
    editor_group=castle, special
[/terrain_type]

#
#  Bridges
#

#  ######## Wooden Bridge

[terrain_type]
    symbol_image=bridge/wood-n-s
    id=bridge
    name= _ "Bridge"
    editor_name= _ "Wooden Bridge"
    string=^Bw|
    aliasof=_bas, Gt
    submerge=0
    unit_height_adjust=22
    editor_group=bridge, water
[/terrain_type]

[terrain_type]
    symbol_image=bridge/wood-ne-sw
    id=bridgediag1
    name= _ "Bridge"
    editor_name= _ "Wooden Bridge"
    string=^Bw/
    aliasof=_bas, Gt
    editor_group=bridge, water
    submerge=0
    unit_height_adjust=22
[/terrain_type]

[terrain_type]
    symbol_image=bridge/wood-se-nw
    id=bridgediag2
    name= _ "Bridge"
    editor_name= _ "Wooden Bridge"
    string=^Bw\
    aliasof=_bas, Gt
    editor_group=bridge, water
    submerge=0
    unit_height_adjust=22
[/terrain_type]

[terrain_type]
    symbol_image=bridge/wood-rotting-n-s
    id=rotbridge
    name= _ "Bridge"
    editor_name= _ "Rotting Bridge"
    string=^Bw|r
    aliasof=_bas, Gt
    submerge=0
    unit_height_adjust=22
    editor_group=bridge, water
[/terrain_type]

[terrain_type]
    symbol_image=bridge/wood-rotting-ne-sw
    id=rotbridgediag1
    name= _ "Bridge"
    editor_name= _ "Rotting Bridge"
    string=^Bw/r
    aliasof=_bas, Gt
    editor_group=bridge, water
    submerge=0
    unit_height_adjust=22
[/terrain_type]

[terrain_type]
    symbol_image=bridge/wood-rotting-se-nw
    id=rotbridgediag2
    name= _ "Bridge"
    editor_name= _ "Rotting Bridge"
    string=^Bw\r
    aliasof=_bas, Gt
    editor_group=bridge, water
    submerge=0
    unit_height_adjust=22
[/terrain_type]

#  ######## Basic Stone Bridge

[terrain_type]
    symbol_image=bridge/stonebridge-n-s-tile
    id=stone_bridge
    name= _ "Bridge"
    editor_name= _ "Basic Stone Bridge"
    string=^Bsb|
    aliasof=_bas, Gt
    submerge=0
    unit_height_adjust=22
    editor_group=bridge,water
[/terrain_type]

[terrain_type]
    symbol_image=bridge/stonebridge-se-nw-tile
    id=stone_bridge
    name= _ "Bridge"
    editor_name= _ "Basic Stone Bridge"
    string=^Bsb\
    aliasof=_bas, Gt
    submerge=0
    unit_height_adjust=22
    editor_group=bridge,water
[/terrain_type]

[terrain_type]
    symbol_image=bridge/stonebridge-ne-sw-tile
    id=stone_bridge
    name= _ "Bridge"
    editor_name= _ "Basic Stone Bridge"
    string=^Bsb/
    aliasof=_bas, Gt
    submerge=0
    unit_height_adjust=22
    editor_group=bridge,water
[/terrain_type]

#  ######## Chasm Bridge

[terrain_type]
    symbol_image=cave/chasm-stone-bridge-s-n-tile
    id=bridgechasm
    name= _ "Bridge"
    editor_name= _ "Cave Chasm Bridge"
    string=^Bs|
    aliasof=Uu,_bas
    default_base=Qxu
    editor_group=bridge, cave
[/terrain_type]

[terrain_type]
    symbol_image=cave/chasm-stone-bridge-sw-ne-tile
    id=bridgechasmdiag1
    name= _ "Bridge"
    editor_name= _ "Cave Chasm Bridge"
    unit_height_adjust=22
    string=^Bs/
    aliasof=Uu,_bas
    default_base=Qxu
    editor_group=bridge, cave
[/terrain_type]

[terrain_type]
    symbol_image=cave/chasm-stone-bridge-se-nw-tile
    id=bridgechasmdiag2
    name= _ "Bridge"
    editor_name= _ "Cave Chasm Bridge"
    unit_height_adjust=22
    string=^Bs\
    aliasof=Uu,_bas
    default_base=Qxu
    editor_group=bridge, cave
[/terrain_type]

#
#    ## Special ##
#

[terrain_type]
    symbol_image=off-map/symbol
    editor_image=off-map/offmap-editor
    id=off_map
    name= _ "Void"
    editor_name= _ "Off Map"
    string=_off^_usr    # wmllint: ignore
    editor_group=special, obstacle
[/terrain_type]

[terrain_type]
    symbol_image=off-map/symbol
    editor_image=off-map/border-ne-se-s-sw-nw-n
    id=off_map2
    name= _ "Void"
    editor_name= _ "Experimental Fake Map Edge"
    string=^_fme    # wmllint: ignore
    editor_group=special, obstacle
[/terrain_type]

[terrain_type]
    symbol_image=void/void
    editor_image=void/shroud-editor
    id=shroud
    name= _ "Shroud"
    string=_s       # wmllint: ignore
    editor_group=special
[/terrain_type]

[terrain_type]
    symbol_image=fog/fog1
    editor_image=fog/fog-editor
    id=fog
    name= _ "Fog"
    string=_f       # wmllint: ignore
    editor_group=special
[/terrain_type]

#
#   Deprecated
#

#### This one is replaced by an overlay
[terrain_type]
    symbol_image=grass/flowers
    id=grassland_flowers
    name= "Deprecated. Use Flower Overlay"
    string=Ggf
    aliasof=Gt
    editor_group=flat
    hidden=yes
[/terrain_type]

#### This one is deprecated Due to a string change
[terrain_type]
    symbol_image=mountains/volcano-tile
    editor_image=mountains/volcano
    id=volcano_deprecate
    name= "Deprecated.  Use 'Mv'"
    string=Qv
    aliasof=Qt
    light=25
    editor_group=rough, obstacle
    hidden=yes
[/terrain_type]

#
#    ## Terrain Archetypes ##
#

# these are "virtual" terrain
[terrain_type]
    symbol_image=void/void
    id=flat
    name= _ "Flat"
    string=Gt       # wmllint: ignore
    hidden=yes
[/terrain_type]
[terrain_type]
    symbol_image=void/void
    id=forest
    name= _ "Forest"
    string=Ft       # wmllint: ignore
    hidden=yes
[/terrain_type]
[terrain_type]
    symbol_image=void/void
    id=frozen
    name= _ "Frozen"
    string=At       # wmllint: ignore
    hidden=yes
[/terrain_type]
[terrain_type]
    symbol_image=void/void
    id=village
    name= _ "Village"
    string=Vi       # wmllint: ignore
    hidden=yes
[/terrain_type]
[terrain_type]
    symbol_image=void/void
    id=impassable
    name= _ "Impassable"
    string=Xt       # wmllint: ignore
    hidden=yes
[/terrain_type]
[terrain_type]
    symbol_image=void/void
    id=unwalkable
    name= _ "Unwalkable"
    string=Qt       # wmllint: ignore
    hidden=yes
[/terrain_type]
