#textdomain wesnoth-low
#ifdef MULTIPLAYER
[multiplayer]
#ifndef DEBUG_MODE
    allow_new_game=no
#endif
#else
    [scenario]
#endif
        id=08_Council_of_Hard_Choices
        name= _ "Council of Hard Choices"

        {NO_MAP_DATA}

        turns=1
#ifdef MULTIPLAYER
        next_scenario=null
#else
        next_scenario=09_Bounty_Hunters
#endif

        experience_modifier=100

        {SCENARIO_MUSIC "revelation.ogg"}

        [story]
            [part]
                show_title=yes
            [/part]

            # wmllint: directory spelling Dionli Legmir El'Isomithir
            [part]
                background="portraits/dionli.png"
                scale_background=no
                story={CAPTION ( _ "Lady Dionli")} + _ "Kalenz, you have won a great victory! Wesmere is safe. But... for what cause have you invited a dwarf to the elvish council? This is most unusual!"
            [/part]
            [part]
                background="story/characters/kalenz.png"
                scale_background=no
                story={CAPTION ( _ "Kalenz")} + _ "My lords, this is Olurf. He and his dwarves have fought by our side and have well earned a place in this meeting. The war that comes upon us must be met by all in Wesnoth; Elves, Dwarves and Humans."
            [/part]
            [part]
                background="story/characters/lord.png"
                scale_background=no
                story={CAPTION ( _ "El’Isomithir")} + _ "Leave the Humans out of this. King Haldric has broken the treaty we signed with him eleven years ago, and has sent back all our emissaries. When he arrived on our shore he was very humble, but now his arrogance knows no bounds. He believes the Orcs will not dare to fight him."
            [/part]
            [part]
                background="story/characters/kalenz.png"
                scale_background=no
                story={CAPTION ( _ "Kalenz")} + _ "My lords, the Orcs have been pushed out of Wesmere, but they are far from defeated. We must take the fight to them, recover our lost lands and smash their great horde beyond possibility that it will threaten us again."
            [/part]
            [part]
                background="story/characters/legmir.png"
                scale_background=no
                story={CAPTION ( _ "Legmir")} + _ "Too many elves have died already. To take the war to the Orcs, we would have to risk all our remaining fighters on one throw. And we are not as skilled in fighting outside our forests. We have already shown the Orcs that attacking us is folly; the prudent course would be to rebuild our strength."
            [/part]
            [part]
                background="story/characters/landar.png"
                scale_background=no
                story={CAPTION ( _ "Landar")} + _ "Those of us who follow Kalenz have shown it can be done. We have been fighting ever since we were forced out of our home country, in all kinds of lands. And, we are willing to die in order to defeat foul orcs!"
            [/part]
            [part]
                background="portraits/dionli.png"
                scale_background=no
                story={CAPTION ( _ "Lady Dionli")} + _ "Our answer is still no. Prepare our defenses as best you can, but do not renew offensive war. This is the council’s decision."
            [/part]

            [part]
                title= _ "Aftermath"
                story= _ "After leaving the council, our friends talked in private..."
            [/part]
            [part]
                background="story/characters/kalenz.png"
                scale_background=no
                story={CAPTION ( _ "Kalenz")} + _ "Perhaps you were wiser than I, Landar. Had we divided our forces, we would not be bound to inaction now."
            [/part]
            [part]
                background="story/characters/landar.png"
                scale_background=no
                story={CAPTION ( _ "Landar")} + _ "And our home? How can we free Lintanir without taking the war to the orcs?"
            [/part]
            [part]
                background="story/characters/cleodil.png"
                scale_background=no
                story={CAPTION ( _ "Cleodil")} + _ "I too am troubled by the council’s passivity. But it was not our decision to make."
            [/part]
            [part]
                # TODO replace with angry portrait?
                background="story/characters/kalenz.png"
                scale_background=no
                story={CAPTION ( _ "Kalenz")} + _ "This is madness! The Orcs will but regain their strength and attack again, if we give them the time! We must have some other sort of help. Olurf, can we perhaps make a war-pact with the Dwarves?"
            [/part]
            [part]
                background="story/characters/olurf.png"
                scale_background=no
                story={CAPTION ( _ "Olurf")} + _ "I dinna’ think it can be, Kalenz. My people are too suspicious of you Elves. But it may be there is something else we can do. I ha’ heard tale of a powerful mage in the mountains who helped our people before. Maybe he will aid us again."
            [/part]
            [part]
                background="story/characters/kalenz.png"
                scale_background=no
                story={CAPTION ( _ "Kalenz")} + _ "And where do we find this mage, if he exists?"
            [/part]
            [part]
                background="story/characters/olurf.png"
                scale_background=no
                story={CAPTION ( _ "Olurf")} + _ "It willna’ be easy. He lives in the mountains of Thoria and he never helps anyone for free. Thoria is very dangerous, especially for elves. Even dwarves and trolls dinna’ go there lightly."
            [/part]
            [part]
                background="story/characters/kalenz.png"
                scale_background=no
                story={CAPTION ( _ "Kalenz")} + _ "I think the Orcs will be in no position to attack us for some time. Maybe we should go see this mage. Olurf, can you take us there?"
            [/part]
            [part]
                background="story/characters/olurf.png"
                scale_background=no
                story={CAPTION ( _ "Olurf")} + _ "I think I can. But dangerous this will be!"
            [/part]
            [part]
                background="story/characters/kalenz.png"
                scale_background=no
                story={CAPTION ( _ "Kalenz")} + _ "Very well. We shall leave our best troops and gold here in case the Orcs attack Wesmere again."
            [/part]
#ifdef MULTIPLAYER
            [part]
                story= _ "This is the end of Chapter Two."
                show_title=yes
            [/part]
            [part]
                story= _ "Chapter Three can be started from the multiplayer lobby in order to continue the campaign. Your recall list is saved persistently and will be reloaded then."
            [/part]
#endif
        [/story]

        [event]
            name=prestart

            [endlevel]
                result=victory
                linger_mode=no
                bonus=no
                {NEW_GOLD_CARRYOVER 100}
                carryover_report=no
            [/endlevel]
        [/event]

        [event]
            name=victory

            {STORE_SIDE 1}
            {GLOBAL_VARIABLE LoW_Chapter_Two party_store kalenz global}
            {CLEAR_VARIABLE party_store}
            [store_gold]
                side=1
                variable=gold_store
            [/store_gold]
            {GLOBAL_VARIABLE LoW_Chapter_Two gold_store kalenz_gold global}

            {STORE_SIDE 2}
            {GLOBAL_VARIABLE LoW_Chapter_Two party_store olurf  global}
            {CLEAR_VARIABLE party_store}
            [store_gold]
                side=2
                variable=gold_store
            [/store_gold]
            {GLOBAL_VARIABLE LoW_Chapter_Two gold_store kalenz_gold global}

            {STORE_SIDE 3}
            {GLOBAL_VARIABLE LoW_Chapter_Two party_store landar global}
            {CLEAR_VARIABLE party_store}
            [store_gold]
                side=3
                variable=gold_store
            [/store_gold]
            {GLOBAL_VARIABLE LoW_Chapter_Two gold_store kalenz_gold global}
        [/event]

#ifndef MULTIPLAYER
    [/scenario]
#else
[/multiplayer]
#endif
