#textdomain wesnoth-nr
# trackplacer: tracks begin
#
# Hand-hack this section strictly at your own risk.
#
# trackplacer: map=data/core/images/maps/wesnoth.png
#
#define REVOLT_STAGE1
    {NEW_BATTLE 526 225}
#enddef

#define REVOLT_STAGE1_END
    {NEW_BATTLE 526 225}
#enddef

#define REVOLT_STAGE2
    {OLD_BATTLE 526 225}
    {NEW_BATTLE 524 213}
#enddef

#define REVOLT_STAGE2_END
    {OLD_BATTLE 526 225}
    {NEW_BATTLE 524 213}
#enddef

#define REVOLT_STAGE3
    {OLD_BATTLE 526 225}
    {OLD_BATTLE 524 213}
    {NEW_JOURNEY 536 205}
    {NEW_JOURNEY 545 208}
    {NEW_JOURNEY 554 208}
    {NEW_JOURNEY 563 201}
    {NEW_BATTLE 569 191}
#enddef

#define REVOLT_STAGE3_END
    {OLD_BATTLE 526 225}
    {OLD_BATTLE 524 213}
    {OLD_JOURNEY 536 205}
    {OLD_JOURNEY 545 208}
    {OLD_JOURNEY 554 208}
    {OLD_JOURNEY 563 201}
    {NEW_BATTLE 569 191}
#enddef

#define REVOLT_COMPLETE
    {OLD_BATTLE 526 225}
    {OLD_BATTLE 524 213}
    {OLD_JOURNEY 536 205}
    {OLD_JOURNEY 545 208}
    {OLD_JOURNEY 554 208}
    {OLD_JOURNEY 563 201}
    {OLD_BATTLE 569 191}
#enddef

#define RESCUE_STAGE1
    {NEW_JOURNEY 517 221}
    {NEW_BATTLE 504 215}
#enddef

#define RESCUE_STAGE1_END
    {OLD_JOURNEY 517 221}
    {NEW_BATTLE 504 215}
#enddef

#define RESCUE_COMPLETE
    {OLD_JOURNEY 517 221}
    {OLD_BATTLE 504 215}
#enddef

#define RECOVERY_STAGE1
    {NEW_JOURNEY 526 236}
    {NEW_JOURNEY 529 245}
    {NEW_BATTLE 530 256}
#enddef

#define RECOVERY_STAGE1_END
    {OLD_JOURNEY 526 236}
    {OLD_JOURNEY 529 245}
    {NEW_BATTLE 530 256}
#enddef

#define RECOVERY_STAGE2
    {OLD_JOURNEY 526 236}
    {OLD_JOURNEY 529 245}
    {OLD_BATTLE 530 256}
    {NEW_JOURNEY 520 257}
    {NEW_BATTLE 509 266}
#enddef

#define RECOVERY_STAGE2_END
    {OLD_JOURNEY 526 236}
    {OLD_JOURNEY 529 245}
    {OLD_BATTLE 530 256}
    {OLD_JOURNEY 520 257}
    {NEW_BATTLE 509 266}
#enddef

#define RECOVERY_STAGE3
    {OLD_JOURNEY 526 236}
    {OLD_JOURNEY 529 245}
    {OLD_BATTLE 530 256}
    {OLD_JOURNEY 520 257}
    {OLD_BATTLE 509 266}
    {NEW_JOURNEY 498 264}
    {NEW_JOURNEY 485 261}
    {NEW_JOURNEY 474 258}
    {NEW_BATTLE 462 257}
#enddef

#define RECOVERY_STAGE3_END
    {OLD_JOURNEY 526 236}
    {OLD_JOURNEY 529 245}
    {OLD_BATTLE 530 256}
    {OLD_JOURNEY 520 257}
    {OLD_BATTLE 509 266}
    {OLD_JOURNEY 498 264}
    {OLD_JOURNEY 485 261}
    {OLD_JOURNEY 474 258}
    {NEW_BATTLE 462 257}
#enddef

#define RECOVERY_COMPLETE
    {OLD_JOURNEY 526 236}
    {OLD_JOURNEY 529 245}
    {OLD_BATTLE 530 256}
    {OLD_JOURNEY 520 257}
    {OLD_BATTLE 509 266}
    {OLD_JOURNEY 498 264}
    {OLD_JOURNEY 485 261}
    {OLD_JOURNEY 474 258}
    {OLD_BATTLE 462 257}
#enddef

# trackplacer: tracks end

# There isn't enough territory traversed in this campaign to make a map
# very interesting (so much of it happens underground) but let's set
# a good example for future campaign developers.

#define TO_BREAKING_THE_CHAINS
    background=maps/wesnoth.png
    {REVOLT_STAGE1}
#enddef

# Infested Caves doesn't need a separate map.

#define TO_TO_THE_MINES
    background=maps/wesnoth.png
    # "a few miles north" of the infested caves.
    {REVOLT_STAGE2}
#enddef

# Clearing The Mines and The Pursuit don't need maps.

#define TO_OLD_FRIEND
    background=maps/wesnoth.png
    # Back at Knalga again
    {REVOLT_STAGE1}
#enddef

#define TO_SETTLING_DISPUTES
    background=maps/wesnoth.png
    # Takes place at "Higbrook Pass", direction not specified.
    {REVOLT_STAGE3}
#enddef

#define TO_ELVISH_PRINCESS
    background=maps/wesnoth.png
    # To the castle of Bitterhold, a day’s march northwest of Knalga
    {RESCUE_STAGE1}
#enddef

# Introductions doesn't beed a separate map.

#define TO_STOLEN_GOLD
    background=maps/wesnoth.png
    # The trolls' trail leads south from Knalga
    {RECOVERY_STAGE1}
#enddef

#define TO_EASTERN_FLANK
    background=maps/wesnoth.png
    # Direction not specified here.  To the grim forttress of Angthurim!
    {RECOVERY_STAGE2}
#enddef

#define TO_GET_THE_GOLD
    background=maps/wesnoth.png
    # Rakshas fled further south
    {RECOVERY_STAGE2}
#enddef

#define TO_SHOWDOWN
    background=maps/wesnoth.png
    # Rakshas's trail curves west to the showdown.
    {RECOVERY_STAGE3}
#enddef

# Epilog doesn't beed a separate map.

# trackplacer: epilog begins

#undef REVOLT_STAGE1_END
#undef REVOLT_STAGE2_END
#undef REVOLT_STAGE3_END
#undef REVOLT_COMPLETE
#undef RESCUE_STAGE1_END
#undef RESCUE_COMPLETE
#undef RECOVERY_STAGE1_END
#undef RECOVERY_STAGE2_END
#undef RECOVERY_STAGE3_END
#undef RECOVERY_COMPLETE

# trackplacer: epilog ends
