request_video_bitmap(3)         Allegro manual         request_video_bitmap(3)



NAME
       request_video_bitmap - Triple buffering page flip request. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       int request_video_bitmap(BITMAP *bitmap);

DESCRIPTION
       This function is used for triple buffering. It requests a page flip to
       display the specified video bitmap object, but returns immediately
       rather than waiting for a retrace. The flip will then take place during
       the next vertical retrace, but you can carry on running other code in
       the meantime and use the poll_scroll() routine to detect when the flip
       has actually taken place. Triple buffering is only possible on certain
       hardware: see the comments about request_scroll(). Example:

          int current_page;
          BITMAP *video_page[3];
          ...
          /* Create pages for page flipping */
          video_page[0] = create_video_bitmap(SCREEN_W, SCREEN_H);
          video_page[1] = create_video_bitmap(SCREEN_W, SCREEN_H);
          video_page[2] = create_video_bitmap(SCREEN_W, SCREEN_H);
          current_page = 0;
          ...
          /* draw the screen and flip pages */
          draw_screen(video_page[current_page]);
          do {
          } while (poll_scroll());
          request_video_bitmap(video_page[current_page]);
          current_page = (current_page+1)%3;
          ...

RETURN VALUE
       Returns zero on success and non-zero on failure.


SEE ALSO
       poll_scroll(3), request_scroll(3), gfx_capabilities(3),
       create_video_bitmap(3), scroll_screen(3), ex3buf(3), exupdate(3)



Allegro                          version 4.2.3         request_video_bitmap(3)
