exmouse(3)                      Allegro manual                      exmouse(3)



NAME
       exmouse - Getting input from the mouse. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       Example exmouse

DESCRIPTION
       This program demonstrates how to get mouse input. The first part of the
       test retrieves the raw mouse input data and displays it on the screen
       without using any mouse cursor. When you press a key the standard
       arrow-like mouse cursor appears.  You are not restricted to this shape,
       and a second key press modifies the cursor to be several concentric
       colored circles. They are not joined together, so you can still see
       bits of what's behind when you move the cursor over the printed text
       message.


SEE ALSO
       BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_screen(3),
       allegro_error(3), allegro_init(3), allegro_message(3),
       bitmap_mask_color(3), circle(3), clear_keybuf(3), clear_to_color(3),
       create_bitmap(3), desktop_palette(3), destroy_bitmap(3), font(3),
       get_mouse_mickeys(3), install_keyboard(3), install_mouse(3),
       install_timer(3), key(3), keypressed(3), makecol(3), mouse_b(3),
       mouse_w(3), mouse_x(3), mouse_y(3), mouse_z(3), palette_color(3),
       poll_mouse(3), readkey(3), release_screen(3), screen(3),
       set_gfx_mode(3), set_mouse_sprite(3), set_mouse_sprite_focus(3),
       set_palette(3), show_mouse(3), textout_centre_ex(3), textout_ex(3),
       textprintf_centre_ex(3), textprintf_ex(3), textprintf_right_ex(3),
       vsync(3)



Allegro                          version 4.2.3                      exmouse(3)
