exdbuf(3)                       Allegro manual                       exdbuf(3)



NAME
       exdbuf - How to use double buffering to avoid flicker. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       Example exdbuf

DESCRIPTION
       This program demonstrates the use of double buffering.  It moves a
       circle across the screen, first just erasing and redrawing directly to
       the screen, then with a double buffer.


SEE ALSO
       BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_screen(3),
       allegro_error(3), allegro_init(3), allegro_message(3), blit(3),
       circlefill(3), clear_keybuf(3), clear_to_color(3), create_bitmap(3),
       desktop_palette(3), destroy_bitmap(3), font(3), install_keyboard(3),
       install_timer(3), keypressed(3), makecol(3), release_screen(3),
       retrace_count(3), screen(3), set_gfx_mode(3), set_palette(3),
       textprintf_ex(3)



Allegro                          version 4.2.3                       exdbuf(3)
