color_map(3)                    Allegro manual                    color_map(3)



NAME
       color_map - Global pointer to the color mapping table. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       extern COLOR_MAP *color_map;

DESCRIPTION
       Global pointer to the color mapping table. You must allocate your own
       COLOR_MAP either statically or dynamically and set color_map to it
       before using any translucent or lit drawing functions in a 256-color
       video mode! Example:

          color_map = malloc(sizeof(COLOR_MAP));
          if (!color_map)
             abort_on_error("Not enough memory for color map!");


SEE ALSO
       create_color_table(3), create_light_table(3), create_trans_table(3),
       create_blender_table(3), set_trans_blender(3), draw_trans_sprite(3),
       draw_lit_sprite(3), draw_gouraud_sprite(3), drawing_mode(3), ex3d(3),
       excolmap(3), exlights(3), exshade(3), extrans(3)



Allegro                          version 4.2.3                    color_map(3)
