masked_stretch_blit(3)          Allegro manual          masked_stretch_blit(3)



NAME
       masked_stretch_blit - Scales a rectangular area skipping pixels with
       the mask color. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void masked_stretch_blit(BITMAP *source, BITMAP *dest, int source_x,
       source_y, source_w, source_h, int dest_x, dest_y, dest_w, dest_h);

DESCRIPTION
       Like masked_blit(), except it can scale images (so the source and
       destination rectangles don't need to be the same size). This routine
       doesn't do as much safety checking as the regular masked_blit(): in
       particular you must take care not to copy from areas outside the source
       bitmap. Moreover, the source must be a memory bitmap. Example:

          BITMAP *hud_overlay;
          ...
          /* Stretch hud overlay over the screen. */
          masked_stretch_blit(hud_overlay, screen, 0, 0,
                              hud_overlay->w, hud_overlay->h,
                              0, 0, SCREEN_W, SCREEN_H);


SEE ALSO
       blit(3), masked_blit(3), stretch_blit(3), stretch_sprite(3)



Allegro                          version 4.2.3          masked_stretch_blit(3)
