draw_lit_rle_sprite(3)          Allegro manual          draw_lit_rle_sprite(3)



NAME
       draw_lit_rle_sprite - Draws a tinted RLE sprite. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x,
       y, color);

DESCRIPTION
       Tinted version of draw_rle_sprite(). See the description of
       draw_lit_sprite(). This must only be used after you have set up the
       color mapping table (for 256-color modes) or blender functions (for
       truecolor modes). Example:

          /* Some one time initialisation code. */
          COLOR_MAP global_light_table;
          create_light_table(&global_trans_table, my_palette,
                             10, 10, 60, NULL);
          ...
          if (get_color_depth() == 8)
             color_map = &global_light_table;
          else
             set_trans_blender(40, 40, 255, 255);

          /* Lit the cape with a blueish light. */
          draw_lit_rle_sprite(buffer, rle_colored_cape, x, y, 64);




SEE ALSO
       draw_rle_sprite(3), draw_trans_rle_sprite(3), draw_lit_sprite(3),
       color_map(3), set_trans_blender(3), bitmap_mask_color(3)



Allegro                          version 4.2.3          draw_lit_rle_sprite(3)
