get_config_text(3)              Allegro manual              get_config_text(3)



NAME
       get_config_text - Returns a string translated to the current language.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       const char *get_config_text(const char *msg);

DESCRIPTION
       This function is primarily intended for use by internal library code,
       but it may perhaps be helpful to application programmers as well. It
       uses the `language.dat' or `XXtext.cfg' files (where XX is a language
       code) to look up a translated version of the parameter in the currently
       selected language.

       This is basically the same thing as calling get_config_string() with
       `[language]' as the section, `msg' as the variable name, and `msg' as
       the default value, but it contains some special code to handle Unicode
       format conversions. The `msg' parameter is always given in ASCII
       format, but the returned string will be converted into the current text
       encoding, with memory being allocated as required, so you can assume
       that this pointer will persist without having to manually allocate
       storage space for each string.

       Note that if you are planning on distributing your game on the Unix
       platform there is a special issue with how to deal with the
       `language.dat' file. Read section "Files shared by Allegro" of the
       chapter "Unix specifics" to learn more about this.

RETURN VALUE
       Returns a suitable translation if one can be found or a copy of the
       parameter if nothing else is available.


SEE ALSO
       get_config_string(3), reload_config_texts(3)



Allegro                          version 4.2.3              get_config_text(3)
