keypressed(3)                   Allegro manual                   keypressed(3)



NAME
       keypressed - Tells if there are keypresses waiting in the input buffer.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       int keypressed();

DESCRIPTION
       Returns TRUE if there are keypresses waiting in the input buffer. You
       can use this to see if the next call to readkey() is going to block or
       to simply wait for the user to press a key while you still update the
       screen possibly drawing some animation. Example:

          while (!keypressed()) {
             /* Show cool animated logo. */
          }
          /* So he skipped our title screen. */


SEE ALSO
       install_keyboard(3), readkey(3), ureadkey(3), clear_keybuf(3),
       simulate_keypress(3), simulate_ukeypress(3)



Allegro                          version 4.2.3                   keypressed(3)
