free_audio_stream_buffer(3)     Allegro manual     free_audio_stream_buffer(3)



NAME
       free_audio_stream_buffer - Tells the audio stream player new data can
       be played. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void free_audio_stream_buffer(AUDIOSTREAM *stream);

DESCRIPTION
       Call this function after get_audio_stream_buffer() returns a non-NULL
       address, to indicate that you have loaded a new block of samples to
       that location and the data is now ready to be played. Example:

          mem_chunk = get_audio_stream_buffer(buffer);
          if (mem_chunk != NULL) {
             /* Refill the stream buffer. */
             ...
             free_audio_stream_buffer(buffer);
          }




SEE ALSO
       get_audio_stream_buffer(3), exstream(3)



Allegro                          version 4.2.3     free_audio_stream_buffer(3)
