exunicod(3)                     Allegro manual                     exunicod(3)



NAME
       exunicod - Using Unicode string functions. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       Example exunicod

DESCRIPTION
       This program demonstrates the use of the 16-bit Unicode text encoding
       format with Allegro. The example displays a message translated to
       different languages scrolling on the screen using an external font
       containing the required characters to display those messages.

       Note how the Allegro unicode string functions resemble the functions
       you can find in the standard C library, only these handle Unicode on
       all platforms.


SEE ALSO
       BITMAP(3), DATAFILE(3), END_OF_MAIN(3), FONT(3), SCREEN_H(3),
       SCREEN_W(3), allegro_error(3), allegro_init(3), allegro_message(3),
       blit(3), clear_to_color(3), create_bitmap(3), destroy_bitmap(3),
       font(3), install_int_ex(3), install_keyboard(3), install_timer(3),
       keypressed(3), load_datafile(3), replace_filename(3), rest(3),
       screen(3), set_gfx_mode(3), set_uformat(3), set_window_title(3),
       text_height(3), text_length(3), textout_ex(3), uconvert_ascii(3),
       unload_datafile(3), ustrcat(3), ustrcpy(3), ustrsize(3), ustrsizez(3)



Allegro                          version 4.2.3                     exunicod(3)
