exscale(3)                      Allegro manual                      exscale(3)



NAME
       exscale - Loading PCX files and bitmap stretching. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       Example exscale

DESCRIPTION
       This example demonstrates how to use PCX files, palettes and stretch
       blits. It loads a PCX file, sets its palette and does some random
       stretch_blits. Don't worry - it's VERY slowed down using vsync().


SEE ALSO
       BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3),
       allegro_error(3), allegro_init(3), allegro_message(3), blit(3),
       destroy_bitmap(3), install_keyboard(3), keypressed(3), load_pcx(3),
       replace_filename(3), screen(3), set_gfx_mode(3), set_palette(3),
       stretch_blit(3), vsync(3)



Allegro                          version 4.2.3                      exscale(3)
