stop_sample(3)                  Allegro manual                  stop_sample(3)



NAME
       stop_sample - Stops a sample from playing. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       void stop_sample(const SAMPLE *spl);

DESCRIPTION
       Stop a sample from playing, which is required if you have set a sample
       going in looped mode. If there are several copies of the sample
       playing, it will stop them all. You must still destroy the sample using
       destroy_sample().


SEE ALSO
       play_sample(3), destroy_sample(3)



Allegro                          version 4.2.3                  stop_sample(3)
