exgui(3)                        Allegro manual                        exgui(3)



NAME
       exgui - Using the GUI routines. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       Example exgui

DESCRIPTION
       This program demonstrates how to use the GUI routines. From the simple
       dialog controls that display a text or a bitmap to more complex
       multiple choice selection lists, Allegro provides a framework which can
       be customised to suit your needs.


SEE ALSO
       DATAFILE(3), DIALOG(3), END_OF_MAIN(3), MENU(3), active_menu(3),
       alert(3), allegro_error(3), allegro_init(3), allegro_message(3),
       d_bitmap_proc(3), d_box_proc(3), d_button_proc(3), d_check_proc(3),
       d_clear_proc(3), d_ctext_proc(3), d_edit_proc(3), d_icon_proc(3),
       d_keyboard_proc(3), d_list_proc(3), d_menu_proc(3), d_radio_proc(3),
       d_rtext_proc(3), d_shadow_box_proc(3), d_slider_proc(3),
       d_text_list_proc(3), d_text_proc(3), d_textbox_proc(3),
       d_yield_proc(3), do_dialog(3), gui_bg_color(3), gui_fg_color(3),
       gui_mg_color(3), install_keyboard(3), install_mouse(3),
       install_timer(3), key(3), load_datafile(3), makecol(3),
       position_dialog(3), replace_filename(3), screen(3),
       set_dialog_color(3), set_gfx_mode(3), set_palette(3),
       unload_datafile(3), ustrtok(3), ustrzcat(3), ustrzcpy(3), uszprintf(3)



Allegro                          version 4.2.3                        exgui(3)
