get_vector_rotation_matrix(3)   Allegro manual   get_vector_rotation_matrix(3)



NAME
       get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs
       X, Y, Z rotation matrices with an angle. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>


       void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);

       void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);

DESCRIPTION
       Constructs a transformation matrix which will rotate points around the
       specified x,y,z vector by the specified angle (given in binary, 256
       degrees to a circle format).


SEE ALSO
       apply_matrix(3), get_rotation_matrix(3), get_align_matrix(3),
       excamera(3)



Allegro                          version 4.2.3   get_vector_rotation_matrix(3)
