gfx_mode_select_filter(3)       Allegro manual       gfx_mode_select_filter(3)



NAME
       gfx_mode_select_filter - Even more extended version of the graphics
       mode selection dialog. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       int gfx_mode_select_filter(int *card, int *w, int *h, int *color_depth,
       int (*filter)(int, int, int, int));

DESCRIPTION
       Even more extended version of the graphics mode selection dialog, which
       allows the programmer to customize the contents of the dialog and the
       user to select the color depth as well as the resolution and hardware
       driver.  `filter' will be passed (card, w, h, color_depth) quadruplets
       and must return 0 to let the specified quadruplet be added to the list
       of displayed modes.

       This version of the function reads the initial values from the
       parameters when it activates so you can specify the default values.  In
       fact, you should be sure not to pass in uninitialised values.


SEE ALSO
       gfx_mode_select(3), gfx_mode_select_ex(3), set_color_depth(3),
       set_gfx_mode(3), gui_fg_color(3)



Allegro                          version 4.2.3       gfx_mode_select_filter(3)
