render_scene(3)                 Allegro manual                 render_scene(3)



NAME
       render_scene - Renders all the queued scene polygons. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>


       void render_scene();

DESCRIPTION
       Renders all the specified scene_polygon3d()'s on the bitmap passed to
       clear_scene(). Rendering is done one scanline at a time, with no pixel
       being processed more than once.

       Note that between clear_scene() and render_scene() you shouldn't change
       the clip rectangle of the destination bitmap. For speed reasons, you
       should set the clip rectangle to the minimum.

       Note also that all the textures passed to scene_polygon3d() are stored
       as pointers only and actually used in render_scene().


SEE ALSO
       create_scene(3), clear_scene(3), destroy_scene(3), scene_gap(3),
       scene_polygon3d(3), exscn3d(3)



Allegro                          version 4.2.3                 render_scene(3)
