draw_lit_sprite(3)              Allegro manual              draw_lit_sprite(3)



NAME
       draw_lit_sprite - Draws a sprite tinted with a specific color. Allegro
       game programming library.

SYNOPSIS
       #include <allegro.h>


       void draw_lit_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int
       color);

DESCRIPTION
       In 256-color modes, uses the global color_map table to tint the sprite
       image to the specified color or to light it to the level specified by
       (create_trans_table or create_light_table), and draws the resulting
       image to the destination bitmap. In truecolor modes, uses the blender
       functions to light the sprite image using the alpha level specified by
       'color' (the alpha level which was passed to the blender functions is
       ignored) and draws the resulting image to the destination bitmap. The
       'color' parameter must be in the range [0-255] whatever its actual
       meaning is. This must only be used after you have set up the color
       mapping table (for 256-color modes) or blender functions (for truecolor
       modes). Example:

          /* Some one time initialisation code. */
          COLOR_MAP global_light_table;
          create_light_table(&global_trans_table, my_palette,
                             10, 10, 60, NULL);
          ...
          if (get_color_depth() == 8)
             color_map = &global_light_table;
          else
             set_trans_blender(40, 40, 255, 255);

          /* Lit the cape with a blueish light. */
          draw_lit_sprite(buffer, colored_cape, x, y, 64);


SEE ALSO
       draw_sprite(3), draw_trans_sprite(3), draw_gouraud_sprite(3),
       draw_lit_rle_sprite(3), color_map(3), set_trans_blender(3),
       bitmap_mask_color(3), exblend(3)



Allegro                          version 4.2.3              draw_lit_sprite(3)
