get_rotation_quat(3)            Allegro manual            get_rotation_quat(3)



NAME
       get_rotation_quat - Constructs a quaternion to rotate points around all
       three axes. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void get_rotation_quat(QUAT *q, float x, float y, float z);

DESCRIPTION
       Constructs a quaternion that will rotate points around all three axes
       by the specified amounts (given in binary, 256 degrees to a circle
       format).


SEE ALSO
       exquat(3)



Allegro                          version 4.2.3            get_rotation_quat(3)
