get_translation_matrix(3)       Allegro manual       get_translation_matrix(3)



NAME
       get_translation_matrix, get_translation_matrix_f - Constructs a
       translation matrix. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z);

       void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z);

DESCRIPTION
       Constructs a translation matrix, storing it in m. When applied to the
       point (px, py, pz), this matrix will produce the point (px+x, py+y,
       pz+z). In other words, it moves things sideways.


SEE ALSO
       apply_matrix(3), get_transformation_matrix(3), qtranslate_matrix(3),
       exstars(3)



Allegro                          version 4.2.3       get_translation_matrix(3)
