exstream(3)                     Allegro manual                     exstream(3)



NAME
       exstream - Playing audio streams. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>


       Example exstream

DESCRIPTION
       This program shows how to use the audio stream functions to transfer
       large blocks of sample data to the sound card. In this case, the sample
       data is generated during runtime, and the resulting sound reminds of a
       car engine when you are accelerating.


SEE ALSO
       AUDIOSTREAM(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3),
       allegro_error(3), allegro_init(3), allegro_message(3),
       clear_to_color(3), desktop_palette(3), font(3),
       free_audio_stream_buffer(3), get_audio_stream_buffer(3),
       install_keyboard(3), install_sound(3), install_timer(3), keypressed(3),
       makecol(3), play_audio_stream(3), readkey(3), screen(3),
       set_gfx_mode(3), set_palette(3), stop_audio_stream(3),
       textprintf_centre_ex(3), voice_start(3), voice_stop(3)



Allegro                          version 4.2.3                     exstream(3)
