fli_frame(3)                    Allegro manual                    fli_frame(3)



NAME
       fli_frame - Stores the current frame number of the animation. Allegro
       game programming library.

SYNOPSIS
       #include <allegro.h>


       extern int fli_frame;

DESCRIPTION
       Global variable containing the current frame number in the FLI file.
       This is useful for synchronising other events with the animation, for
       instance you could check it in a play_fli() callback function and use
       it to trigger a sample at a particular point. Example:

          while (next_fli_frame(0) == FLI_OK) {
             if (fli_frame == 345)
                play_sample(trumpet_sound, 255, 128, 1000, 0);
             /* Rest some time until next frame... */
          }


SEE ALSO
       play_fli(3), play_memory_fli(3), next_fli_frame(3)



Allegro                          version 4.2.3                    fli_frame(3)
