Irrlicht Engine: rect.h Source File

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# rect.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __IRR_RECT_H_INCLUDED__
    00006 #define __IRR_RECT_H_INCLUDED__
    00007
    00008 #include "irrTypes.h"
    00009 #include "dimension2d.h"
    00010 #include "position2d.h"
    00011
    00012 namespace irr
    00013 {
    00014 namespace core
    00015 {
    00016
    00018
    00025         template <class T>
    00026         class rect
    00027         {
    00028         public:
    00029
    00031                 rect() : UpperLeftCorner(0,0), LowerRightCorner(0,0) {}
    00032
    00034                 rect(T x, T y, T x2, T y2)
    00035                         : UpperLeftCorner(x,y), LowerRightCorner(x2,y2) {}
    00036
    00038                 rect(const position2d<T>& upperLeft, const position2d<T>& lowerRight)
    00039                         : UpperLeftCorner(upperLeft), LowerRightCorner(lowerRight) {}
    00040
    00042                 template <class U>
    00043                 rect(const position2d<T>& pos, const dimension2d<U>& size)
    00044                         : UpperLeftCorner(pos), LowerRightCorner(pos.X + size.Width, pos.Y + size.Height) {}
    00045
    00047                 rect<T> operator+(const position2d<T>& pos) const
    00048                 {
    00049                         rect<T> ret(*this);
    00050                         return ret+=pos;
    00051                 }
    00052
    00054                 rect<T>& operator+=(const position2d<T>& pos)
    00055                 {
    00056                         UpperLeftCorner += pos;
    00057                         LowerRightCorner += pos;
    00058                         return *this;
    00059                 }
    00060
    00062                 rect<T> operator-(const position2d<T>& pos) const
    00063                 {
    00064                         rect<T> ret(*this);
    00065                         return ret-=pos;
    00066                 }
    00067
    00069                 rect<T>& operator-=(const position2d<T>& pos)
    00070                 {
    00071                         UpperLeftCorner -= pos;
    00072                         LowerRightCorner -= pos;
    00073                         return *this;
    00074                 }
    00075
    00077                 bool operator==(const rect<T>& other) const
    00078                 {
    00079                         return (UpperLeftCorner == other.UpperLeftCorner &&
    00080                                 LowerRightCorner == other.LowerRightCorner);
    00081                 }
    00082
    00084                 bool operator!=(const rect<T>& other) const
    00085                 {
    00086                         return (UpperLeftCorner != other.UpperLeftCorner ||
    00087                                 LowerRightCorner != other.LowerRightCorner);
    00088                 }
    00089
    00091                 bool operator<(const rect<T>& other) const
    00092                 {
    00093                         return getArea() < other.getArea();
    00094                 }
    00095
    00097                 T getArea() const
    00098                 {
    00099                         return getWidth() * getHeight();
    00100                 }
    00101
    00103
    00105                 bool isPointInside(const position2d<T>& pos) const
    00106                 {
    00107                         return (UpperLeftCorner.X <= pos.X &&
    00108                                 UpperLeftCorner.Y <= pos.Y &&
    00109                                 LowerRightCorner.X >= pos.X &&
    00110                                 LowerRightCorner.Y >= pos.Y);
    00111                 }
    00112
    00114
    00116                 bool isRectCollided(const rect<T>& other) const
    00117                 {
    00118                         return (LowerRightCorner.Y > other.UpperLeftCorner.Y &&
    00119                                 UpperLeftCorner.Y < other.LowerRightCorner.Y &&
    00120                                 LowerRightCorner.X > other.UpperLeftCorner.X &&
    00121                                 UpperLeftCorner.X < other.LowerRightCorner.X);
    00122                 }
    00123
    00125
    00126                 void clipAgainst(const rect<T>& other)
    00127                 {
    00128                         if (other.LowerRightCorner.X < LowerRightCorner.X)
    00129                                 LowerRightCorner.X = other.LowerRightCorner.X;
    00130                         if (other.LowerRightCorner.Y < LowerRightCorner.Y)
    00131                                 LowerRightCorner.Y = other.LowerRightCorner.Y;
    00132
    00133                         if (other.UpperLeftCorner.X > UpperLeftCorner.X)
    00134                                 UpperLeftCorner.X = other.UpperLeftCorner.X;
    00135                         if (other.UpperLeftCorner.Y > UpperLeftCorner.Y)
    00136                                 UpperLeftCorner.Y = other.UpperLeftCorner.Y;
    00137
    00138                         // correct possible invalid rect resulting from clipping
    00139                         if (UpperLeftCorner.Y > LowerRightCorner.Y)
    00140                                 UpperLeftCorner.Y = LowerRightCorner.Y;
    00141                         if (UpperLeftCorner.X > LowerRightCorner.X)
    00142                                 UpperLeftCorner.X = LowerRightCorner.X;
    00143                 }
    00144
    00146
    00147                 bool constrainTo(const rect<T>& other)
    00148                 {
    00149                         if (other.getWidth() < getWidth() || other.getHeight() < getHeight())
    00150                                 return false;
    00151
    00152                         T diff = other.LowerRightCorner.X - LowerRightCorner.X;
    00153                         if (diff < 0)
    00154                         {
    00155                                 LowerRightCorner.X += diff;
    00156                                 UpperLeftCorner.X  += diff;
    00157                         }
    00158
    00159                         diff = other.LowerRightCorner.Y - LowerRightCorner.Y;
    00160                         if (diff < 0)
    00161                         {
    00162                                 LowerRightCorner.Y += diff;
    00163                                 UpperLeftCorner.Y  += diff;
    00164                         }
    00165
    00166                         diff = UpperLeftCorner.X - other.UpperLeftCorner.X;
    00167                         if (diff < 0)
    00168                         {
    00169                                 UpperLeftCorner.X  -= diff;
    00170                                 LowerRightCorner.X -= diff;
    00171                         }
    00172
    00173                         diff = UpperLeftCorner.Y - other.UpperLeftCorner.Y;
    00174                         if (diff < 0)
    00175                         {
    00176                                 UpperLeftCorner.Y  -= diff;
    00177                                 LowerRightCorner.Y -= diff;
    00178                         }
    00179
    00180                         return true;
    00181                 }
    00182
    00184                 T getWidth() const
    00185                 {
    00186                         return LowerRightCorner.X - UpperLeftCorner.X;
    00187                 }
    00188
    00190                 T getHeight() const
    00191                 {
    00192                         return LowerRightCorner.Y - UpperLeftCorner.Y;
    00193                 }
    00194
    00196                 void repair()
    00197                 {
    00198                         if (LowerRightCorner.X < UpperLeftCorner.X)
    00199                         {
    00200                                 T t = LowerRightCorner.X;
    00201                                 LowerRightCorner.X = UpperLeftCorner.X;
    00202                                 UpperLeftCorner.X = t;
    00203                         }
    00204
    00205                         if (LowerRightCorner.Y < UpperLeftCorner.Y)
    00206                         {
    00207                                 T t = LowerRightCorner.Y;
    00208                                 LowerRightCorner.Y = UpperLeftCorner.Y;
    00209                                 UpperLeftCorner.Y = t;
    00210                         }
    00211                 }
    00212
    00214
    00216                 bool isValid() const
    00217                 {
    00218                         return ((LowerRightCorner.X >= UpperLeftCorner.X) &&
    00219                                 (LowerRightCorner.Y >= UpperLeftCorner.Y));
    00220                 }
    00221
    00223                 position2d<T> getCenter() const
    00224                 {
    00225                         return position2d<T>(
    00226                                         (UpperLeftCorner.X + LowerRightCorner.X) / 2,
    00227                                         (UpperLeftCorner.Y + LowerRightCorner.Y) / 2);
    00228                 }
    00229
    00231                 dimension2d<T> getSize() const
    00232                 {
    00233                         return dimension2d<T>(getWidth(), getHeight());
    00234                 }
    00235
    00236
    00238
    00241                 void addInternalPoint(const position2d<T>& p)
    00242                 {
    00243                         addInternalPoint(p.X, p.Y);
    00244                 }
    00245
    00247
    00251                 void addInternalPoint(T x, T y)
    00252                 {
    00253                         if (x>LowerRightCorner.X)
    00254                                 LowerRightCorner.X = x;
    00255                         if (y>LowerRightCorner.Y)
    00256                                 LowerRightCorner.Y = y;
    00257
    00258                         if (x<UpperLeftCorner.X)
    00259                                 UpperLeftCorner.X = x;
    00260                         if (y<UpperLeftCorner.Y)
    00261                                 UpperLeftCorner.Y = y;
    00262                 }
    00263
    00265                 position2d<T> UpperLeftCorner;
    00267                 position2d<T> LowerRightCorner;
    00268         };
    00269
    00271         typedef rect<f32> rectf;
    00273         typedef rect<s32> recti;
    00274
    00275 } // end namespace core
    00276 } // end namespace irr
    00277
    00278 #endif
    00279

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