Irrlicht Engine: ECullingTypes.h Source File

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# ECullingTypes.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __E_CULLING_TYPES_H_INCLUDED__
    00006 #define __E_CULLING_TYPES_H_INCLUDED__
    00007
    00008 #include "irrTypes.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace scene
    00013 {
    00014
    00016         enum E_CULLING_TYPE
    00017         {
    00018                 EAC_OFF = 0,
    00019                 EAC_BOX = 1,
    00020                 EAC_FRUSTUM_BOX = 2,
    00021                 EAC_FRUSTUM_SPHERE = 4
    00022         };
    00023
    00025         const c8* const AutomaticCullingNames[] =
    00026         {
    00027                 "false",
    00028                 "box",                  // camera box against node box
    00029                 "frustum_box",          // camera frustum against node box
    00030                 "frustum_sphere",       // camera frustum against node sphere
    00031                 0
    00032         };
    00033
    00034 } // end namespace scene
    00035 } // end namespace irr
    00036
    00037
    00038 #endif // __E_CULLING_TYPES_H_INCLUDED__
    00039

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