Irrlicht Engine: EPrimitiveTypes.h File Reference

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# EPrimitiveTypes.h File Reference

Go to the source code of this file.

## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Enumerations
enum | irr::scene::E_PRIMITIVE_TYPE { irr::scene::EPT_POINTS = 0, irr::scene::EPT_LINE_STRIP, irr::scene::EPT_LINE_LOOP, irr::scene::EPT_LINES, irr::scene::EPT_TRIANGLE_STRIP, irr::scene::EPT_TRIANGLE_FAN, irr::scene::EPT_TRIANGLES, irr::scene::EPT_QUAD_STRIP, irr::scene::EPT_QUADS, irr::scene::EPT_POLYGON, irr::scene::EPT_POINT_SPRITES }
| Enumeration for all primitive types there are. More...

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)