Irrlicht Engine: EMaterialFlags.h Source File

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# EMaterialFlags.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
    00006 #define __E_MATERIAL_FLAGS_H_INCLUDED__
    00007
    00008 namespace irr
    00009 {
    00010 namespace video
    00011 {
    00012
    00014         enum E_MATERIAL_FLAG
    00015         {
    00017                 EMF_WIREFRAME = 0x1,
    00018
    00020                 EMF_POINTCLOUD = 0x2,
    00021
    00023                 EMF_GOURAUD_SHADING = 0x4,
    00024
    00026                 EMF_LIGHTING = 0x8,
    00027
    00029                 EMF_ZBUFFER = 0x10,
    00030
    00032
    00033                 EMF_ZWRITE_ENABLE = 0x20,
    00034
    00036                 EMF_BACK_FACE_CULLING = 0x40,
    00037
    00039
    00040                 EMF_FRONT_FACE_CULLING = 0x80,
    00041
    00043                 EMF_BILINEAR_FILTER = 0x100,
    00044
    00046
    00048                 EMF_TRILINEAR_FILTER = 0x200,
    00049
    00051
    00055                 EMF_ANISOTROPIC_FILTER = 0x400,
    00056
    00058                 EMF_FOG_ENABLE = 0x800,
    00059
    00061
    00066                 EMF_NORMALIZE_NORMALS = 0x1000,
    00067
    00069                 EMF_TEXTURE_WRAP = 0x2000,
    00070
    00072                 EMF_ANTI_ALIASING = 0x4000,
    00073
    00075                 EMF_COLOR_MASK = 0x8000,
    00076
    00078                 EMF_COLOR_MATERIAL = 0x10000
    00079         };
    00080
    00081 } // end namespace video
    00082 } // end namespace irr
    00083
    00084
    00085 #endif // __E_MATERIAL_FLAGS_H_INCLUDED__
    00086

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