Irrlicht Engine: SVertexManipulator.h Source File

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# SVertexManipulator.h

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    00001 // Copyright (C) 2009 Christian Stehno
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __S_VERTEX_MANIPULATOR_H_INCLUDED__
    00006 #define __S_VERTEX_MANIPULATOR_H_INCLUDED__
    00007
    00008 #include "S3DVertex.h"
    00009 #include "SColor.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace scene
    00014 {
    00015
    00016         class IMesh;
    00017         class IMeshBuffer;
    00018         struct SMesh;
    00019
    00021
    00023         struct IVertexManipulator
    00024         {
    00025         };
    00027         class SVertexColorSetManipulator : public IVertexManipulator
    00028         {
    00029         public:
    00030                 SVertexColorSetManipulator(video::SColor color) : Color(color) {}
    00031                 void operator()(video::S3DVertex& vertex) const
    00032                 {
    00033                         vertex.Color=Color;
    00034                 }
    00035         private:
    00036                 video::SColor Color;
    00037         };
    00039         class SVertexColorSetAlphaManipulator : public IVertexManipulator
    00040         {
    00041         public:
    00042                 SVertexColorSetAlphaManipulator(u32 alpha) : Alpha(alpha) {}
    00043                 void operator()(video::S3DVertex& vertex) const
    00044                 {
    00045                         vertex.Color.setAlpha(Alpha);
    00046                 }
    00047         private:
    00048                 u32 Alpha;
    00049         };
    00051         class SVertexColorInvertManipulator : public IVertexManipulator
    00052         {
    00053         public:
    00054                 void operator()(video::S3DVertex& vertex) const
    00055                 {
    00056                         vertex.Color.setRed(255-vertex.Color.getRed());
    00057                         vertex.Color.setGreen(255-vertex.Color.getGreen());
    00058                         vertex.Color.setBlue(255-vertex.Color.getBlue());
    00059                 }
    00060         };
    00062
    00063         class SVertexColorThresholdManipulator : public IVertexManipulator
    00064         {
    00065         public:
    00066                 SVertexColorThresholdManipulator(u8 threshold, video::SColor low,
    00067                         video::SColor high) : Threshold(threshold), Low(low), High(high) {}
    00068                 void operator()(video::S3DVertex& vertex) const
    00069                 {
    00070                         vertex.Color = ((u8)vertex.Color.getAverage()>Threshold)?High:Low;
    00071                 }
    00072         private:
    00073                 u8 Threshold;
    00074                 video::SColor Low;
    00075                 video::SColor High;
    00076         };
    00078
    00079         class SVertexColorBrightnessManipulator : public IVertexManipulator
    00080         {
    00081         public:
    00082                 SVertexColorBrightnessManipulator(s32 amount) : Amount(amount) {}
    00083                 void operator()(video::S3DVertex& vertex) const
    00084                 {
    00085                         vertex.Color.setRed(core::clamp(vertex.Color.getRed()+Amount, 0u, 255u));
    00086                         vertex.Color.setGreen(core::clamp(vertex.Color.getGreen()+Amount, 0u, 255u));
    00087                         vertex.Color.setBlue(core::clamp(vertex.Color.getBlue()+Amount, 0u, 255u));
    00088                 }
    00089         private:
    00090                 s32 Amount;
    00091         };
    00093
    00094         class SVertexColorContrastManipulator : public IVertexManipulator
    00095         {
    00096         public:
    00097                 SVertexColorContrastManipulator(f32 factor) : Factor(factor) {}
    00098                 void operator()(video::S3DVertex& vertex) const
    00099                 {
    00100                         vertex.Color.setRed(core::clamp(core::round32((vertex.Color.getRed()-128)*Factor)+128, 0, 255));
    00101                         vertex.Color.setGreen(core::clamp(core::round32((vertex.Color.getGreen()-128)*Factor)+128, 0, 255));
    00102                         vertex.Color.setBlue(core::clamp(core::round32((vertex.Color.getBlue()-128)*Factor)+128, 0, 255));
    00103                 }
    00104         private:
    00105                 f32 Factor;
    00106         };
    00108
    00110         class SVertexColorContrastBrightnessManipulator : public IVertexManipulator
    00111         {
    00112         public:
    00113                 SVertexColorContrastBrightnessManipulator(f32 factor, s32 amount) : Factor(factor), Amount(amount+128) {}
    00114                 void operator()(video::S3DVertex& vertex) const
    00115                 {
    00116                         vertex.Color.setRed(core::clamp(core::round32((vertex.Color.getRed()-128)*Factor)+Amount, 0, 255));
    00117                         vertex.Color.setGreen(core::clamp(core::round32((vertex.Color.getGreen()-128)*Factor)+Amount, 0, 255));
    00118                         vertex.Color.setBlue(core::clamp(core::round32((vertex.Color.getBlue()-128)*Factor)+Amount, 0, 255));
    00119                 }
    00120         private:
    00121                 f32 Factor;
    00122                 s32 Amount;
    00123         };
    00125
    00126         class SVertexColorGammaManipulator : public IVertexManipulator
    00127         {
    00128         public:
    00129                 SVertexColorGammaManipulator(f32 gamma) : Gamma(1.f)
    00130                 {
    00131                         if (gamma != 0.f)
    00132                                 Gamma = 1.f/gamma;
    00133                 }
    00134                 void operator()(video::S3DVertex& vertex) const
    00135                 {
    00136                         vertex.Color.setRed(core::clamp(core::round32(powf((f32)(vertex.Color.getRed()),Gamma)), 0, 255));
    00137                         vertex.Color.setGreen(core::clamp(core::round32(powf((f32)(vertex.Color.getGreen()),Gamma)), 0, 255));
    00138                         vertex.Color.setBlue(core::clamp(core::round32(powf((f32)(vertex.Color.getBlue()),Gamma)), 0, 255));
    00139                 }
    00140         private:
    00141                 f32 Gamma;
    00142         };
    00144
    00145         class SVertexColorScaleManipulator : public IVertexManipulator
    00146         {
    00147         public:
    00148                 SVertexColorScaleManipulator(f32 factor) : Factor(factor) {}
    00149                 void operator()(video::S3DVertex& vertex) const
    00150                 {
    00151                         vertex.Color.setRed(core::clamp(core::round32(vertex.Color.getRed()*Factor), 0, 255));
    00152                         vertex.Color.setGreen(core::clamp(core::round32(vertex.Color.getGreen()*Factor), 0, 255));
    00153                         vertex.Color.setBlue(core::clamp(core::round32(vertex.Color.getBlue()*Factor), 0, 255));
    00154                 }
    00155         private:
    00156                 f32 Factor;
    00157         };
    00159
    00160         class SVertexColorDesaturateToLightnessManipulator : public IVertexManipulator
    00161         {
    00162         public:
    00163                 void operator()(video::S3DVertex& vertex) const
    00164                 {
    00165                         vertex.Color=core::round32(vertex.Color.getLightness());
    00166                 }
    00167         };
    00169
    00170         class SVertexColorDesaturateToAverageManipulator : public IVertexManipulator
    00171         {
    00172         public:
    00173                 void operator()(video::S3DVertex& vertex) const
    00174                 {
    00175                         vertex.Color=vertex.Color.getAverage();
    00176                 }
    00177         };
    00179
    00180         class SVertexColorDesaturateToLuminanceManipulator : public IVertexManipulator
    00181         {
    00182         public:
    00183                 void operator()(video::S3DVertex& vertex) const
    00184                 {
    00185                         vertex.Color=core::round32(vertex.Color.getLuminance());
    00186                 }
    00187         };
    00189
    00190         class SVertexColorInterpolateLinearManipulator : public IVertexManipulator
    00191         {
    00192         public:
    00193                 SVertexColorInterpolateLinearManipulator(video::SColor color, f32 factor) :
    00194                   Color(color), Factor(factor) {}
    00195                 void operator()(video::S3DVertex& vertex) const
    00196                 {
    00197                         vertex.Color=vertex.Color.getInterpolated(Color, Factor);
    00198                 }
    00199         private:
    00200                 video::SColor Color;
    00201                 f32 Factor;
    00202         };
    00204
    00205         class SVertexColorInterpolateQuadraticManipulator : public IVertexManipulator
    00206         {
    00207         public:
    00208                 SVertexColorInterpolateQuadraticManipulator(video::SColor color1, video::SColor color2, f32 factor) :
    00209                   Color1(color1), Color2(color2), Factor(factor) {}
    00210                 void operator()(video::S3DVertex& vertex) const
    00211                 {
    00212                         vertex.Color=vertex.Color.getInterpolated_quadratic(Color1, Color2, Factor);
    00213                 }
    00214         private:
    00215                 video::SColor Color1;
    00216                 video::SColor Color2;
    00217                 f32 Factor;
    00218         };
    00219
    00221         class SVertexPositionScaleManipulator : public IVertexManipulator
    00222         {
    00223         public:
    00224                 SVertexPositionScaleManipulator(const core::vector3df& factor) : Factor(factor) {}
    00225                 template <typename VType>
    00226                 void operator()(VType& vertex) const
    00227                 {
    00228                         vertex.Pos *= Factor;
    00229                 }
    00230         private:
    00231                 core::vector3df Factor;
    00232         };
    00233
    00235
    00238         class SVertexPositionScaleAlongNormalsManipulator : public IVertexManipulator
    00239         {
    00240         public:
    00241                 SVertexPositionScaleAlongNormalsManipulator(const core::vector3df& factor) : Factor(factor) {}
    00242                 template <typename VType>
    00243                 void operator()(VType& vertex) const
    00244                 {
    00245                         vertex.Pos += vertex.Normal*Factor;
    00246                 }
    00247         private:
    00248                 core::vector3df Factor;
    00249         };
    00250
    00252         class SVertexPositionTransformManipulator : public IVertexManipulator
    00253         {
    00254         public:
    00255                 SVertexPositionTransformManipulator(const core::matrix4& m) : Transformation(m) {}
    00256                 template <typename VType>
    00257                 void operator()(VType& vertex) const
    00258                 {
    00259                         Transformation.transformVect(vertex.Pos);
    00260                 }
    00261         private:
    00262                 core::matrix4 Transformation;
    00263         };
    00264
    00266         class SVertexTCoordsScaleManipulator : public IVertexManipulator
    00267         {
    00268         public:
    00269                 SVertexTCoordsScaleManipulator(const core::vector2df& factor, u32 uvSet=1) : Factor(factor), UVSet(uvSet) {}
    00270                 void operator()(video::S3DVertex2TCoords& vertex) const
    00271                 {
    00272                         if (1==UVSet)
    00273                                 vertex.TCoords *= Factor;
    00274                         else if (2==UVSet)
    00275                                 vertex.TCoords2 *= Factor;
    00276                 }
    00277                 template <typename VType>
    00278                 void operator()(VType& vertex) const
    00279                 {
    00280                         if (1==UVSet)
    00281                                 vertex.TCoords *= Factor;
    00282                 }
    00283         private:
    00284                 core::vector2df Factor;
    00285                 u32 UVSet;
    00286         };
    00287
    00288 } // end namespace scene
    00289 } // end namespace irr
    00290
    00291
    00292 #endif

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