Irrlicht Engine: IBoneSceneNode.h File Reference

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# IBoneSceneNode.h File Reference

`#include "ISceneNode.h"`

Go to the source code of this file.

## Classes
class | irr::scene::IBoneSceneNode
| Interface for bones used for skeletal animation. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Enumerations
enum | irr::scene::E_BONE_ANIMATION_MODE { irr::scene::EBAM_AUTOMATIC = 0, irr::scene::EBAM_ANIMATED, irr::scene::EBAM_UNANIMATED, irr::scene::EBAM_COUNT }
| Enumeration for different bone animation modes. More...
enum | irr::scene::E_BONE_SKINNING_SPACE { irr::scene::EBSS_LOCAL = 0, irr::scene::EBSS_GLOBAL, irr::scene::EBSS_COUNT }
## Variables
const c8 *const | irr::scene::BoneAnimationModeNames []
| Names for bone animation modes.

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)