Irrlicht Engine: EMaterialTypes.h File Reference

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# EMaterialTypes.h File Reference

Go to the source code of this file.

## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::video

| The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
## Enumerations
enum | irr::video::E_MATERIAL_TYPE { irr::video::EMT_SOLID = 0, irr::video::EMT_SOLID_2_LAYER, irr::video::EMT_LIGHTMAP, irr::video::EMT_LIGHTMAP_ADD, irr::video::EMT_LIGHTMAP_M2, irr::video::EMT_LIGHTMAP_M4, irr::video::EMT_LIGHTMAP_LIGHTING, irr::video::EMT_LIGHTMAP_LIGHTING_M2, irr::video::EMT_LIGHTMAP_LIGHTING_M4, irr::video::EMT_DETAIL_MAP, irr::video::EMT_SPHERE_MAP, irr::video::EMT_REFLECTION_2_LAYER, irr::video::EMT_TRANSPARENT_ADD_COLOR, irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL, irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF, irr::video::EMT_TRANSPARENT_VERTEX_ALPHA, irr::video::EMT_TRANSPARENT_REFLECTION_2_LAYER, irr::video::EMT_NORMAL_MAP_SOLID, irr::video::EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR, irr::video::EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA, irr::video::EMT_PARALLAX_MAP_SOLID, irr::video::EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR, irr::video::EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA, irr::video::EMT_ONETEXTURE_BLEND, irr::video::EMT_FORCE_32BIT = 0x7fffffff }
| Abstracted and easy to use fixed function/programmable pipeline material modes. More...
## Variables
const char *const | irr::video::sBuiltInMaterialTypeNames []
| Array holding the built in material type names.

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)