Irrlicht Engine: IVideoDriver.h File Reference

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# IVideoDriver.h File Reference

`#include "rect.h"`
`#include "SColor.h"`
`#include "ITexture.h"`
`#include "irrArray.h"`
`#include "matrix4.h"`
`#include "plane3d.h"`
`#include "dimension2d.h"`
`#include "position2d.h"`
`#include "SMaterial.h"`
`#include "IMeshBuffer.h"`
`#include "triangle3d.h"`
`#include "EDriverTypes.h"`
`#include "EDriverFeatures.h"`
`#include "SExposedVideoData.h"`

Go to the source code of this file.

## Classes
struct | irr::video::IRenderTarget
class | irr::video::IVideoDriver
| Interface to driver which is able to perform 2d and 3d graphics functions. More...
struct | irr::video::SOverrideMaterial
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::io

| This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
namespace | irr::video

| The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
## Enumerations
enum | irr::video::E_FOG_TYPE { irr::video::EFT_FOG_EXP = 0, irr::video::EFT_FOG_LINEAR, irr::video::EFT_FOG_EXP2 }
| Enum for the types of fog distributions to choose from. More...
enum | irr::video::E_LOST_RESSOURCE { irr::video::ELR_DEVICE = 1, irr::video::ELR_TEXTURES = 2, irr::video::ELR_RTTS = 4, irr::video::ELR_HW_BUFFERS = 8 }
| enumeration for signalling ressources which were lost after the last render cycle More...
enum | irr::video::E_RENDER_TARGET { irr::video::ERT_FRAME_BUFFER = 0, irr::video::ERT_RENDER_TEXTURE, irr::video::ERT_MULTI_RENDER_TEXTURES, irr::video::ERT_STEREO_LEFT_BUFFER, irr::video::ERT_STEREO_RIGHT_BUFFER, irr::video::ERT_STEREO_BOTH_BUFFERS, irr::video::ERT_AUX_BUFFER0, irr::video::ERT_AUX_BUFFER1, irr::video::ERT_AUX_BUFFER2, irr::video::ERT_AUX_BUFFER3, irr::video::ERT_AUX_BUFFER4 }
| Special render targets, which usually map to dedicated hardware. More...
enum | irr::video::E_TRANSFORMATION_STATE { irr::video::ETS_VIEW = 0, irr::video::ETS_WORLD, irr::video::ETS_PROJECTION, irr::video::ETS_TEXTURE_0, irr::video::ETS_TEXTURE_1, irr::video::ETS_TEXTURE_2, irr::video::ETS_TEXTURE_3, irr::video::ETS_COUNT }
| enumeration for geometry transformation states More...
## Variables
const c8 *const | irr::video::FogTypeNames []

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:59 2010 by Doxygen (1.6.2)