Irrlicht Engine: S3DVertex.h File Reference

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# S3DVertex.h File Reference

`#include "vector3d.h"`
`#include "vector2d.h"`
`#include "SColor.h"`

Go to the source code of this file.

## Classes
struct | irr::video::S3DVertex
| standard vertex used by the Irrlicht engine. More...
struct | irr::video::S3DVertex2TCoords
| Vertex with two texture coordinates. More...
struct | irr::video::S3DVertexTangents
| Vertex with a tangent and binormal vector. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::video

| The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
## Enumerations
enum | irr::video::E_VERTEX_TYPE { irr::video::EVT_STANDARD = 0, irr::video::EVT_2TCOORDS, irr::video::EVT_TANGENTS }
| Enumeration for all vertex types there are. More...
## Functions
u32 | irr::video::getVertexPitchFromType (E_VERTEX_TYPE vertexType)
## Variables
const char *const | irr::video::sBuiltInVertexTypeNames []
| Array holding the built in vertex type names.

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:59 2010 by Doxygen (1.6.2)