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# irr::scene::IGeometryCreator Member List

This is the complete list of members for irr::scene::IGeometryCreator, including all inherited members.

createArrowMesh(const u32 tesselationCylinder=4, const u32 tesselationCone=8, const f32 height=1.f, const f32 cylinderHeight=0.6f, const f32 widthCylinder=0.05f, const f32 widthCone=0.3f, const video::SColor colorCylinder=0xFFFFFFFF, const video::SColor colorCone=0xFFFFFFFF) const =0 | irr::scene::IGeometryCreator | `[pure virtual]`
createConeMesh(f32 radius, f32 length, u32 tesselation, const video::SColor &colorTop=video::SColor(0xffffffff), const video::SColor &colorBottom=video::SColor(0xffffffff), f32 oblique=0.f) const =0 | irr::scene::IGeometryCreator | `[pure virtual]`
createCubeMesh(const core::vector3df &size=core::vector3df(5.f, 5.f, 5.f)) const =0 | irr::scene::IGeometryCreator | `[pure virtual]`
createCylinderMesh(f32 radius, f32 length, u32 tesselation, const video::SColor &color=video::SColor(0xffffffff), bool closeTop=true, f32 oblique=0.f) const =0 | irr::scene::IGeometryCreator | `[pure virtual]`
createHillPlaneMesh(const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount, video::SMaterial *material, f32 hillHeight, const core::dimension2d< f32 > &countHills, const core::dimension2d< f32 > &textureRepeatCount) const =0 | irr::scene::IGeometryCreator | `[pure virtual]`
createPlaneMesh(const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount, video::SMaterial *material, const core::dimension2d< f32 > &textureRepeatCount) const | irr::scene::IGeometryCreator | `[inline]`
createSphereMesh(f32 radius=5.f, u32 polyCountX=16, u32 polyCountY=16) const =0 | irr::scene::IGeometryCreator | `[pure virtual]`
createTerrainMesh(video::IImage *texture, video::IImage *heightmap, const core::dimension2d< f32 > &stretchSize, f32 maxHeight, video::IVideoDriver *driver, const core::dimension2d< u32 > &defaultVertexBlockSize, bool debugBorders=false) const =0 | irr::scene::IGeometryCreator | `[pure virtual]`
createVolumeLightMesh(const u32 subdivideU=32, const u32 subdivideV=32, const video::SColor footColor=0xffffffff, const video::SColor tailColor=0xffffffff, const f32 lpDistance=8.f, const core::vector3df &lightDim=core::vector3df(1.f, 1.2f, 1.f)) const =0 | irr::scene::IGeometryCreator | `[pure virtual]`
drop() const | irr::IReferenceCounted | `[inline]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:07 2010 by Doxygen (1.6.2)