Irrlicht Engine: IAnimatedMeshSceneNode.h File Reference

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# IAnimatedMeshSceneNode.h File Reference

`#include "ISceneNode.h"`
`#include "IBoneSceneNode.h"`
`#include "IAnimatedMeshMD2.h"`
`#include "IAnimatedMeshMD3.h"`

Go to the source code of this file.

## Classes
class | irr::scene::IAnimatedMeshSceneNode
| Scene node capable of displaying an animated mesh and its shadow. More...
class | irr::scene::IAnimationEndCallBack
| Callback interface for catching events of ended animations. More...
## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Enumerations
enum | irr::scene::E_JOINT_UPDATE_ON_RENDER { irr::scene::EJUOR_NONE = 0, irr::scene::EJUOR_READ, irr::scene::EJUOR_CONTROL }

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)