Irrlicht Engine: ITriangleSelector.h Source File

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# ITriangleSelector.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_TRIANGLE_SELECTOR_H_INCLUDED__
    00006 #define __I_TRIANGLE_SELECTOR_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009 #include "triangle3d.h"
    00010 #include "aabbox3d.h"
    00011 #include "matrix4.h"
    00012 #include "line3d.h"
    00013
    00014 namespace irr
    00015 {
    00016 namespace scene
    00017 {
    00018
    00019 class ISceneNode;
    00020
    00022
    00028 class ITriangleSelector : public virtual IReferenceCounted
    00029 {
    00030 public:
    00031
    00033         virtual ~ITriangleSelector() {}
    00034
    00036         virtual s32 getTriangleCount() const = 0;
    00037
    00039
    00053         virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
    00054                 s32& outTriangleCount, const core::matrix4* transform=0) const = 0;
    00055
    00057
    00076         virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
    00077                 s32& outTriangleCount, const core::aabbox3d<f32>& box,
    00078                 const core::matrix4* transform=0) const = 0;
    00079
    00081
    00100         virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
    00101                 s32& outTriangleCount, const core::line3d<f32>& line,
    00102                 const core::matrix4* transform=0) const = 0;
    00103
    00105
    00113         virtual const ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const = 0;
    00114
    00115 };
    00116
    00117 } // end namespace scene
    00118 } // end namespace irr
    00119
    00120
    00121 #endif
    00122

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