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# SDLmm Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:

- SDLmm::Audio
- SDLmm::BaseSurface (An abstract base class for graphical surfaces)
- SDLmm::CD
- SDLmm::ColorRGB (A small usefull class representing an RGB color)
- SDLmm::ColorRGBA (A small usefull class representing an RGBA color)
- SDLmm::Display (The video frame buffer surface)
- SDLmm::Event (The general Event class)
- SDLmm::EventHandler (The base class used for custom Event handlers)
- SDLmm::Joystick
- SDLmm::PixelFormat
- SDL_Rect (A SDL_Rect defines a rectangular area of pixels. It is documented in detail in the SDL documentation)
- SDLmm::SPoint (A small usefull class representing a point in 2 dimensional space)
- SDLmm::SRect (This enhanced version of SDL_Rect includes a number of handy short-hand constructors. Since the class is derived from the SDL_Rect struct, it can be used in any context where an SDL_Rect is valid)
- SDLmm::Surface (A graphical surface structure which is used to store graphical data)
- SDLmm::Timer
- SDLmm::VideoInfo (Video target information)

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