#textdomain wesnoth

{english.cfg}

{themes/}

{core/}

#ifdef MULTIPLAYER
{multiplayer/}
#endif

{campaigns/}

[ais]
    [default_config]
        {ai/utils/default_config.cfg}
    [/default_config]
    {ai/ais/}
#ifdef DEBUG_MODE
    {ai/dev/}
#endif
[/ais]

#ifdef EDITOR
[textdomain]
    name="wesnoth-editor"
[/textdomain]
#endif

#ifdef TEST
{scenario-test.cfg}
{scenario-formula.cfg}
{scenario-formula-recruitment.cfg}
{scenario-poisoning.cfg}
{scenario-leaders.cfg}
{ai/scenarios/scenario-AI_Arena_small.cfg}
{ai/scenarios/scenario-test_move_to_targets.cfg}
{ai/scenarios/scenario-lua-ai.cfg}
#endif

[textdomain]
    name="wesnoth"
[/textdomain]
[textdomain]
    name="wesnoth-help"
[/textdomain]
[textdomain]
    name="wesnoth-units"
[/textdomain]
[textdomain]
    name="wesnoth-multiplayer"
[/textdomain]
# required  to wire it in rather early, won't work in the ifdef for the tutorial
[textdomain]
    name="wesnoth-tutorial"
[/textdomain]
# does not work when wired in only in the multiplayer file, do not ask me why...
[textdomain]
    name="wesnoth-anl"
[/textdomain]

# title screen and no_gui mode do not need terrain_graphics
#ifdef TITLE_SCREEN
#define NO_TERRAIN_GFX
#enddef
#endif

#ifdef NO_GUI
#define NO_TERRAIN_GFX
#enddef
#endif

#ifndef NO_TERRAIN_GFX
# Include the terrain-graphics definitions after the campaigns so campaign specific
# terrains work properly.
{core/terrain-graphics.cfg}
#endif

[binary_path]
    path=data/core
[/binary_path]

{advanced_preferences.cfg}

{game_config.cfg}

[textdomain]
    name="wesnoth-lib"
[/textdomain]

#ifdef TUTORIAL
[binary_path]
    path=data/campaigns/tutorial
[/binary_path]

[+units]
    {campaigns/tutorial/units}
[/units]

{campaigns/tutorial/scenarios}
#endif
