fai 'scouting_eval.fai'

if(me.loc = my_leader.loc,
	-5,
if( size(shroud) = 0, 
	-5,
if( size(enemies_in_range) != 0,
	-5,
if( me.total_movement > 5, 
	50, 
	-5))))
where enemies_in_range = filter( enemy_units, 'enemy', distance_between( me.loc, enemy.loc ) < me.total_movement),
      shroud   = find_shroud()

faiend
