// Remove the charge
IfTakenOut
  tmpargument = 0
  SetContent
  SetTargetToWhoeverIsHolding
    IfTargetIsAPlayer
      tmpargument = 0
      SendMessageNear

// Spell AI
IfUsed
  GetContent
  tmpx = tmpargument
  tmpy = 1024
  IfXIsLessThanY
    SetTargetToWhoeverIsHolding
    tmpargument = [WMAG]
    IfTargetHasSkillID
      tmpy = targetmanaflow
      IfXIsLessThanY
        tmpx = 16
        tmpargument = tmpx
        CostTargetMana
          GetContent
          tmpargument = tmpargument + tmpx
          SetContent
          tmpargument = tmpargument > 8
          SetState
Else
  GetContent
  tmpx = tmpargument
  tmpy = 256
  IfXIsMoreThanY
    // Make the target shoot
    SetTargetToWhoeverIsHolding
      tmpargument = ACTIONZA
      CorrectActionForHand
      TargetDoAction

    // Figured out what it was
    MakeNameKnown
    MakeUsageKnown
    // Shoot off some missiles
    tmpx = selfx
    tmpy = selfy
    tmpdistance = selfz
    tmpargument = 1
    IfStateIs1
      SpawnExactParticle
    IfStateIs2
      SpawnExactParticle
      SpawnExactParticle
    IfStateIs3
      SpawnExactParticle
      SpawnExactParticle
      SpawnExactParticle
    IfStateIs4
      SpawnExactParticle
      SpawnExactParticle
      SpawnExactParticle
      SpawnExactParticle
    tmpargument = 0
    tmpdistance = rand & 2047 + 10000
    PlaySound
  // Reset the charge counter
  tmpargument = 0
  SetContent

// Put the little mana ball on the
// character's hand
GetContent
tmpx = tmpargument
tmpy = 0
IfXIsMoreThanY
  tmpturn = tmpargument < 4 + 5000
  tmpdistance = SPAWNORIGIN
  tmpargument = 0
  SpawnAttachedSizedParticle

// Return to spellbook, Do last!
IfDropped
  tmpargument = 0
  SetContent
  BecomeSpellbook
  DisaffirmCharacter
  tmpargument = ACTIONJB
  DoAction
  KeepAction

End
