//Start as a empty weapons rack?
IfSpawned
  SetTargetToSelf
  SetTargetToTargetLeftHand
    DoNothing
  Else
    SetTargetToTargetRightHand
      DoNothing
    Else
      tmpargument = 1
      SetState

//Drop items
IfStateIs0
  IfBumped
    SetTargetToWhoeverBumped
    IfTargetIsAPlayer
      DropItems
      tmpargument = 0
      SendMessageNear
      tmpargument = 1
      SetState

End
