IfSpawned
  DisaffirmCharacter

IfAttacked
  tmpargument = 0
  PlaySound

IfReaffirmed
  tmpargument = 1	//On Fire!
  SetState

IfStateIs1
  IfTimeOut
    tmpargument = 25
    SetTime
    SetTargetToSelf
    tmpargument = rand & 300 + 300
    tmpdistance = DAMAGEFIRE
    DamageTarget

IfKilled
  tmpargument = 0
  SetState

  // Drop goodies
  DropItems
  tmpargument = 65535
  DropMoney

  tmpargument = ACTIONKA
  DoAction

  tmpargument = 45
  SetBumpHeight
  SetBumpSize

  DisaffirmCharacter

End
