// This file contains passage rectangles, which are areas that behave like
// an invisible wall when closed or a floor when open.  Passages are used
// primarily in doors, but could have other uses.
//             TopleftXY  BottomrightXY  Open    ShootThrough  SlippyClose
0 FirstIronDoor:  18  39     19  40         F       F             F
1 FirstIronDoorOpen:  17  39     20  40         T       T             F
2 Prisondoor1:  16  22     16  23         F       F             F
3 Prisondoor2:  16  15     16  16         F       F             F
4 Prisondoor3:  11  15     11  16         F       F             F
5 Prisondoor4:  11  22     11  23         F       F             F
6 PrisonIronDoor:  34  44     35  45         F       F             F
7 PrisonIronDoorOpen:  34  43     35  46         T       T             F
8 BossDoor:  44  25     45  26         F       F             F
9 BossDoorOpen:  44  24     45  27         T       T             F

