IfBumped
  SetTargetToWhoeverBumped
  IfTargetIsAPlayer
    IfTimeOut
      tmpargument = 200
      SetTime
      
      tmpargument = [UNDE]
      IfTargetHasID
        tmpargument = 2         //Zombi message
        SendMessageNear
      Else
        tmpargument = [ELFF]
        IfTargetHasID
          tmpargument = 1       //Elf message
          SendMessageNear
        Else
          tmpargument = 0       //Normal message
          SendMessageNear
        
End
