GAMGI Interfaces: Light Config

# Light Config

- Color
- Materials

Define here the colors applied by default to new lights.

### Ambient

These r, g, b components set the ambient color used by default when creating new lights. They can vary between black (0.0, 0.0, 0.0) and white (1.0, 1.0, 1.0). Wired objects need some ambient light to be visible.

### Diffuse

These r, g, b components set the diffuse color used by default when creating new lights. They can vary between black (0.0, 0.0, 0.0) and white (1.0, 1.0, 1.0). Diffuse light is important to give solid objects a tridimensional aspect.

### Specular

These r, g, b components set the specular color used by default when creating new lights. They can vary between black (0.0, 0.0, 0.0) and white (1.0, 1.0, 1.0). Specular light is needed to give solid objects a brightness effect.
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