OpenGLRaw-1.5.0.0: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2014
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell98

Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev

Contents

- Functions
- Tokens

Description

All raw functions and tokens from the ARB_vertex_type_2_10_10_10_rev extension, see http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt.

Synopsis

- glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
- glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
- glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
- glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
- glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
- glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
- glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
- glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
- glVertexP2ui :: GLenum -> GLuint -> IO ()
- glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
- glVertexP3ui :: GLenum -> GLuint -> IO ()
- glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
- glVertexP4ui :: GLenum -> GLuint -> IO ()
- glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
- glTexCoordP1ui :: GLenum -> GLuint -> IO ()
- glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
- glTexCoordP2ui :: GLenum -> GLuint -> IO ()
- glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
- glTexCoordP3ui :: GLenum -> GLuint -> IO ()
- glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
- glTexCoordP4ui :: GLenum -> GLuint -> IO ()
- glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
- glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
- glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
- glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
- glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
- glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
- glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
- glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
- glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
- glNormalP3ui :: GLenum -> GLuint -> IO ()
- glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
- glColorP3ui :: GLenum -> GLuint -> IO ()
- glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
- glColorP4ui :: GLenum -> GLuint -> IO ()
- glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
- glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
- glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
- gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
- gl_INT_2_10_10_10_REV :: GLenum

# Functions

glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()

glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()

glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()

glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()

glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()

glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()

glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()

glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()

glVertexP2ui :: GLenum -> GLuint -> IO ()

glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()

glVertexP3ui :: GLenum -> GLuint -> IO ()

glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()

glVertexP4ui :: GLenum -> GLuint -> IO ()

glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()

glTexCoordP1ui :: GLenum -> GLuint -> IO ()

glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()

glTexCoordP2ui :: GLenum -> GLuint -> IO ()

glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()

glTexCoordP3ui :: GLenum -> GLuint -> IO ()

glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()

glTexCoordP4ui :: GLenum -> GLuint -> IO ()

glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()

glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()

glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()

glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()

glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()

glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()

glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()

glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()

glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()

glNormalP3ui :: GLenum -> GLuint -> IO ()

glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()

glColorP3ui :: GLenum -> GLuint -> IO ()

glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()

glColorP4ui :: GLenum -> GLuint -> IO ()

glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()

glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()

glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()

# Tokens

gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum

gl_INT_2_10_10_10_REV :: GLenum