OpenGLRaw-1.5.0.0: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2013
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell98

Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader

Contents

- Functions
- Tokens

Description

All raw functions and tokens from the ARB_tessellation_shader extension, see http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt.

Synopsis

- glPatchParameteri :: GLenum -> GLint -> IO ()
- glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
- gl_PATCHES :: GLenum
- gl_PATCH_VERTICES :: GLenum
- gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
- gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
- gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
- gl_TESS_GEN_MODE :: GLenum
- gl_TESS_GEN_SPACING :: GLenum
- gl_TESS_GEN_VERTEX_ORDER :: GLenum
- gl_TESS_GEN_POINT_MODE :: GLenum
- gl_TRIANGLES :: GLenum
- gl_ISOLINES :: GLenum
- gl_QUADS :: GLenum
- gl_EQUAL :: GLenum
- gl_FRACTIONAL_ODD :: GLenum
- gl_FRACTIONAL_EVEN :: GLenum
- gl_CCW :: GLenum
- gl_CW :: GLenum
- gl_MAX_PATCH_VERTICES :: GLenum
- gl_MAX_TESS_GEN_LEVEL :: GLenum
- gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
- gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
- gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
- gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
- gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
- gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
- gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
- gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
- gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
- gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
- gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
- gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
- gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
- gl_TESS_EVALUATION_SHADER :: GLenum
- gl_TESS_CONTROL_SHADER :: GLenum

# Functions

glPatchParameteri :: GLenum -> GLint -> IO ()

glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()

# Tokens

gl_PATCHES :: GLenum

gl_PATCH_VERTICES :: GLenum

gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum

gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum

gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum

gl_TESS_GEN_MODE :: GLenum

gl_TESS_GEN_SPACING :: GLenum

gl_TESS_GEN_VERTEX_ORDER :: GLenum

gl_TESS_GEN_POINT_MODE :: GLenum

gl_TRIANGLES :: GLenum

gl_ISOLINES :: GLenum

gl_QUADS :: GLenum

gl_EQUAL :: GLenum

gl_FRACTIONAL_ODD :: GLenum

gl_FRACTIONAL_EVEN :: GLenum

gl_CCW :: GLenum

gl_CW :: GLenum

gl_MAX_PATCH_VERTICES :: GLenum

gl_MAX_TESS_GEN_LEVEL :: GLenum

gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum

gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum

gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum

gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum

gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum

gl_MAX_TESS_PATCH_COMPONENTS :: GLenum

gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum

gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum

gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum

gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum

gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum

gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum

gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum

gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum

gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum

gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum

gl_TESS_EVALUATION_SHADER :: GLenum

gl_TESS_CONTROL_SHADER :: GLenum