OpenGLRaw-1.5.0.0: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2013
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell98

Graphics.Rendering.OpenGL.Raw.NV.TextureShader3

Contents

- Tokens

Description

All raw functions and tokens from the NV_texture_shader3 extension, see http://www.opengl.org/registry/specs/NV/texture_shader3.txt.

Synopsis

- gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum
- gl_OFFSET_HILO_TEXTURE_2D :: GLenum
- gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum
- gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum
- gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
- gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum
- gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum
- gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum
- gl_DOT_PRODUCT_PASS_THROUGH :: GLenum
- gl_DOT_PRODUCT_TEXTURE_1D :: GLenum
- gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum
- gl_HILO8 :: GLenum
- gl_SIGNED_HILO8 :: GLenum
- gl_FORCE_BLUE_TO_ONE :: GLenum

# Tokens

gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum

gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum

gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum

gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum

gl_OFFSET_HILO_TEXTURE_2D :: GLenum

gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum

gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum

gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum

gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum

gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum

gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum

gl_DOT_PRODUCT_PASS_THROUGH :: GLenum

gl_DOT_PRODUCT_TEXTURE_1D :: GLenum

gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum

gl_HILO8 :: GLenum

gl_SIGNED_HILO8 :: GLenum

gl_FORCE_BLUE_TO_ONE :: GLenum