
# This file only makes sure, that all animations of equipcast are the
# same, consider this one as a master animation file, all the equipcasts
# must meet the same frames, durations, types

[stance]
frames=4
duration=6
type=back_forth

[run]
frames=8
duration=2
type=looped

[swing]
frames=4
duration=3
type=play_once

[cast]
frames=4
duration=3
type=play_once

[shoot]
frames=4
duration=3
type=play_once

[block]
frames=2
duration=1
type=play_once

[hit]
frames=2
duration=2
type=play_once

[die]
frames=6
duration=4
type=play_once
