Irrlicht 3D Engine: IWriteFile.h Source File

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IWriteFile.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_WRITE_FILE_H_INCLUDED__
    00006 #define __I_WRITE_FILE_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009 #include "path.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace io
    00014 {
    00015
    00017     class IWriteFile : public virtual IReferenceCounted
    00018     {
    00019     public:
    00021
    00024         virtual s32 write(const void* buffer, u32 sizeToWrite) = 0;
    00025
    00027
    00032         virtual bool seek(long finalPos, bool relativeMovement = false) = 0;
    00033
    00035
    00036         virtual long getPos() const = 0;
    00037
    00039
    00040         virtual const path& getFileName() const = 0;
    00041     };
    00042
    00044     IWriteFile* createWriteFile(const io::path& fileName, bool append);
    00045
    00046 } // end namespace io
    00047 } // end namespace irr
    00048
    00049 #endif
    00050