material Ogre/RTShader/TriplanarTexturing
{
	technique
	{
		pass
		{
			ambient 0.5 0.5 0.5
			diffuse 1.0 1.0 1.0
			rtshader_system
			{
				// Texturescale, Plateau-size (0 to 0.57, not bigger to avoid division by zero!), transition-speed
				// Texture from x, from y, from z
			   triplanarTexturing 0.05 0.2 4.0 BumpyMetal.jpg egyptrockyfull.jpg MtlPlat2.jpg
			}
		}
	}
}