<options source="Scorched3D">
  <!-- The largest weapon type allowed -->
  <option>
    <name>MaxArmsLevel</name>
    <value>10</value>
    <defaultvalue>10</defaultvalue>
  </option>
  <!-- The maximum number of turns all players are allowed in each round -->
  <option>
    <name>MaxNumberOfRoundTurns</name>
    <value>15</value>
    <defaultvalue>15</defaultvalue>
  </option>
  <!-- The amount of time each player has for each shot -->
  <option>
    <name>ShotTime</name>
    <value>0</value>
    <defaultvalue>0</defaultvalue>
  </option>
  <!-- The amount of time each player has to buy weapons and use auto defense -->
  <option>
    <name>BuyingTime</name>
    <value>0</value>
    <defaultvalue>0</defaultvalue>
  </option>
  <!-- The amount of time to show the end of game scores for -->
  <option>
    <name>ScoreTime</name>
    <value>15</value>
    <defaultvalue>15</defaultvalue>
  </option>
  <!-- The number of moves a player is allowed to miss (due to the shot timer) -->
  <option>
    <name>AllowedMissedMoves</name>
    <value>3</value>
    <defaultvalue>3</defaultvalue>
  </option>
  <!-- The number of rounds to play in each game -->
  <option>
    <name>NumberOfRounds</name>
    <value>5</value>
    <defaultvalue>5</defaultvalue>
  </option>
  <!-- The number of each weapon the player is allowed -->
  <option>
    <name>MaxNumberWeapons</name>
    <value>90</value>
    <defaultvalue>90</defaultvalue>
  </option>
  <!-- The maximum number of players to allow -->
  <option>
    <name>NumberOfPlayers</name>
    <value>2</value>
    <defaultvalue>2</defaultvalue>
  </option>
  <!-- The minimum number of players to allow -->
  <option>
    <name>NumberOfMinPlayers</name>
    <value>2</value>
    <defaultvalue>2</defaultvalue>
  </option>
  <!-- The percentage chance the computers will say something when killed -->
  <option>
    <name>ComputersDeathTalk</name>
    <value>100</value>
    <defaultvalue>100</defaultvalue>
  </option>
  <!-- The percentage chance the computers will say something when shooting -->
  <option>
    <name>ComputersAttackTalk</name>
    <value>10</value>
    <defaultvalue>10</defaultvalue>
  </option>
  <!-- The first round players are allowed to buy on -->
  <option>
    <name>MoneyBuyOnRound</name>
    <value>2</value>
    <defaultvalue>2</defaultvalue>
  </option>
  <!-- The money awarded for each won round -->
  <option>
    <name>MoneyWonForRound</name>
    <value>5000</value>
    <defaultvalue>5000</defaultvalue>
  </option>
  <!-- The largest landscape (in bytes) that will be sent to the clients -->
  <option>
    <name>MaxLandscapeSize</name>
    <value>200000</value>
    <defaultvalue>200000</defaultvalue>
  </option>
  <!-- The money awarded for each person hit * weapon used -->
  <option>
    <name>MoneyWonPerHitPoint</name>
    <value>100</value>
    <defaultvalue>100</defaultvalue>
  </option>
  <!-- The money awarded for each person killed * weapon used -->
  <option>
    <name>MoneyWonPerKillPoint</name>
    <value>500</value>
    <defaultvalue>500</defaultvalue>
  </option>
  <!-- The money awarded is proportional to the amount of health removed -->
  <option>
    <name>MoneyPerHealthPoint</name>
    <value>on</value>
    <defaultvalue>on</defaultvalue>
  </option>
  <!-- The money each player starts with -->
  <option>
    <name>MoneyStarting</name>
    <value>10000</value>
    <defaultvalue>10000</defaultvalue>
  </option>
  <!-- The amount of time to give clients to respond before kicking them -->
  <option>
    <name>IdleKickTime</name>
    <value>30</value>
    <defaultvalue>30</defaultvalue>
  </option>
  <!-- The interest awarded at the end of each round -->
  <option>
    <name>MoneyInterest</name>
    <value>15</value>
    <defaultvalue>15</defaultvalue>
  </option>
  <!-- Show power is limited by the amount of health a player has -->
  <option>
    <name>LimitPowerByHealth</name>
    <value>on</value>
    <defaultvalue>on</defaultvalue>
  </option>
  <!-- The player turn mode -->
  <option>
    <name>TurnType</name>
    <value>TurnSimultaneous</value>
  </option>
  <!-- The force of the wind -->
  <option>
    <name>WindForce</name>
    <value>0</value>
    <defaultvalue>0</defaultvalue>
  </option>
  <!-- When the wind changes -->
  <option>
    <name>WindType</name>
    <value>0</value>
    <defaultvalue>0</defaultvalue>
  </option>
  <!-- The type of walls allowed -->
  <option>
    <name>WallType</name>
    <value>0</value>
    <defaultvalue>0</defaultvalue>
  </option>
  <!-- The scale of the weapons used -->
  <option>
    <name>WeaponScale</name>
    <value>1</value>
    <defaultvalue>1</defaultvalue>
  </option>
  <!-- Prepend and bot name with the specified text -->
  <option>
    <name>BotNamePrefix</name>
    <value>(Bot) </value>
    <defaultvalue>(Bot) </defaultvalue>
  </option>
  <!-- The name of the server to start -->
  <option>
    <name>ServerName</name>
    <value>No Name</value>
    <defaultvalue>No Name</defaultvalue>
  </option>
  <!-- The password for this server (empty password = no password) -->
  <option>
    <name>ServerPassword</name>
    <value></value>
    <defaultvalue></defaultvalue>
  </option>
  <!-- The port to start the server on -->
  <option>
    <name>PortNo</name>
    <value>27270</value>
    <defaultvalue>27270</defaultvalue>
  </option>
  <!-- IP address to publish to scorched net clients (auto-detected if not given). -->
  <option>
    <name>PublishAddress</name>
    <value>AutoDetect</value>
    <defaultvalue>AutoDetect</defaultvalue>
  </option>
  <!-- Allow other scorched net clients to see this server.  Do not use for LAN games. -->
  <option>
    <name>PublishServer</name>
    <value>off</value>
    <defaultvalue>off</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType1</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType2</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType3</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType4</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType5</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType6</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType7</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType8</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType9</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType10</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType11</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType12</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType13</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType14</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType15</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType16</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType17</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType18</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType19</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType20</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType21</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType22</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType23</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- The type of the player e.g. human, computer etc.. -->
  <option>
    <name>PlayerType24</name>
    <value>Human</value>
    <defaultvalue>Human</defaultvalue>
  </option>
  <!-- Start the game will all the weapons -->
  <option>
    <name>GiveAllWeapons</name>
    <value>off</value>
    <defaultvalue>off</defaultvalue>
  </option>
</options>
