<defn>
	<minplayers>0</minplayers>
	<maxplayers>24</maxplayers>
	<landscapewidth>256</landscapewidth>
	<landscapeheight>256</landscapeheight>
	<tankstart type="height">
		<startcloseness>20</startcloseness>
		<height><min>5.5</min><max>60</max></height>
		<startmask></startmask>
	</tankstart>
	<roof type="cavern">
		<width>300</width>
		<height>125</height>
		<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>120</min><max>160</max>
			</landhills>
			<landheight>
				<min>40</min><max>70</max>
			</landheight>
			<landpeakwidthx>
				<min>8</min><max>32</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-4</min><max>4</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.0</landsmoothing>
			<levelsurround>false</levelsurround>
		</heightmap>
    <deform type="deform">
    </deform>
	</roof>
	<heightmap type="generate">
		<mask>data/landscapes/valley-mask.bmp</mask>
		<landhills>
			<min>30</min><max>30</max>
		</landhills>
		<landheight>
			<min>50</min><max>70</max>
		</landheight>
		<landpeakwidthx>
			<min>10</min><max>50</max>
		</landpeakwidthx>
		<landpeakwidthy>
			<min>-10</min><max>10</max>
		</landpeakwidthy>
		<landpeakheight>
			<min>0.5</min><max>1.5</max>
		</landpeakheight>
		<landsmoothing>0.04</landsmoothing>
		<levelsurround>true</levelsurround>
	</heightmap>
  <!--
  <deform type="file">
    <file>data/landscapes/craters1.bmp</file>
    <levelsurround>true</levelsurround>
  </deform>
  -->
</defn>