<options source='Scorched3D'>
	<!-- Do not use any OpenGL extensions.  Turn off to disable any extra OpenGL features. -->
	<!-- (default value : "off") -->
	<option>
		<name>NoGLShaders</name>
		<value>on</value>
	</option>
  <!-- The amount of error allowed for each land patch as it gains in distance (in pixels, more is more error) -->
  <!-- (default value : "6") -->
  <option>
    <name>LandDetialError</name>
    <value>9</value>
  </option>
</options>
