<place>
	<placement type='trees'>
		<numobjects>1000000</numobjects>
		<numclusters>25</numclusters>
		<minheight>8</minheight>
		<maxheight>30</maxheight>
		<object type='random'>
			<randomobject>
				<object type='model'>
					<model type='Tree'>
						<type>oak</type>
						<snow>false</snow>
						<burnt>false</burnt>
					</model>
					<modelburnt type='Tree'>
						<type>oak</type>
						<snow>false</snow>
						<burnt>true</burnt>
					</modelburnt>
					<modelscale>1.0</modelscale>
					<modelscalediff>2.0</modelscalediff>
					<modelrotationsnap>1</modelrotationsnap>
					<modelbrightness>-1.0</modelbrightness>
					<displayshadow>false</displayshadow>
					<nodamageburn>true</nodamageburn>
					<displaydamage>false</displaydamage>
					<drawshadow>true</drawshadow>
					<groupname>trees</groupname>
					<flattendestroy>true</flattendestroy>
				</object>
			</randomobject>
			<randomobject>
				<object type='model'>
					<model type='Tree'>
						<type>oak2</type>
						<snow>false</snow>
						<burnt>false</burnt>
					</model>
					<modelburnt type='Tree'>
						<type>oak2</type>
						<snow>false</snow>
						<burnt>true</burnt>
					</modelburnt>
					<modelscale>1.0</modelscale>
					<modelscalediff>2.0</modelscalediff>
					<modelrotationsnap>1</modelrotationsnap>
					<modelbrightness>-1.0</modelbrightness>
					<displayshadow>false</displayshadow>
					<nodamageburn>true</nodamageburn>
					<displaydamage>false</displaydamage>
					<drawshadow>true</drawshadow>
					<groupname>trees</groupname>
					<flattendestroy>true</flattendestroy>
				</object>
			</randomobject>
			<randomobject>
				<object type='model'>
					<model type='Tree'>
						<type>oak4</type>
						<snow>false</snow>
						<burnt>false</burnt>
					</model>
					<modelburnt type='Tree'>
						<type>oak4</type>
						<snow>false</snow>
						<burnt>true</burnt>
					</modelburnt>
					<modelscale>1.0</modelscale>
					<modelscalediff>2.0</modelscalediff>
					<modelrotationsnap>1</modelrotationsnap>
					<modelbrightness>-1.0</modelbrightness>
					<displayshadow>false</displayshadow>
					<nodamageburn>true</nodamageburn>
					<displaydamage>false</displaydamage>
					<drawshadow>true</drawshadow>
					<groupname>trees</groupname>
					<flattendestroy>true</flattendestroy>
				</object>
			</randomobject>
		</object>
	</placement>
</place>
