<options source='Scorched3D'>
  <!-- Brightness: The game screen brightness (gamma)..  Default value : "10" Max = 40, Min = 3. -->
  <!-- ExplosionParts: How many explosion clouds are drawn.  Default value : "8" Max = 10, Min = 0. -->
  <!-- ExplosionSubParts: How many explosion sub clouds are drawn.  Default value : "4" Max = 5, Min = 0. -->
  <!-- ExplosionParticleMult: The number of particles that each explosion will create (relative to explosion size).  Default value : "20" Max = 100, Min = 0. -->
  <!-- DrawMovement: Draw the movement paths.  Default value : "off" . -->
  <!-- ColorComponentSize: The number of bits to use for each of the RGBA components (0 = use default).  Default value : "0" . -->
  <!-- SoundChannels: Number of sound channels to mix..  Default value : "8" . -->
  <!-- BitsPerPixel: The number of bits per pixel to use for the display (0 = current display bbp).  Default value : "0" . -->
  <!-- DepthBufferBits: The number of bits requested for the depth buffer.  Default value : "24" . -->
  <!-- TankModelSize: The percentage size of the tank models.  Default value : "100" . -->
  <!-- ToolTipTime: The milliseconds before showing a tool tip..  Default value : "100" . -->
  <!-- ToolTipSpeed: The speed at which a tool tip will fade in..  Default value : "6" . -->
  <!-- FramesPerSecondLimit: The maximum frame rate that the game will run at.  Default value : "250" . -->
  <!-- LandDetialError: The amount of error allowed for each land patch as it gains in distance (in pixels, more is more error).  Default value : "6" . -->
  <option>
    <name>LandDetialError</name>
    <value>1</value>
  </option>
  <!-- WaterDetailLevelRamp: The amount of error allowed for each water patch as it gains in distance (more is less error).  Default value : "128" . -->
  <!-- LandShadowsLOD: The level of detail to use for landscape shadows.  Default value : "0" . -->
  <!-- NoFog: Do not use any fog extensions..  Default value : "off" . -->
  <!-- DetailTexture: Use detail textures on the landscape.Adds the texture seen when very close to the landscape.Requires multi-texturing.  Default value : "on" . -->
  <!-- SaveWindowPositions: Save the positions of all the onscreen windows..  Default value : "on" . -->
  <!-- DoubleBuffer: Use double buffering.  Default value : "on" . -->
  <!-- SmoothLines: Smooth/AA the dialog lines.  Default value : "on" . -->
  <!-- MoreRes: Show more screen resolutions in the drop down.  By default only hardware supported modes are shown..  Default value : "off" . -->
  <!-- FullScreen: Run the game in a full screen mode..  Default value : "off" . -->
  <!-- NoGLTexSubImage: Do not use texture area replacing.  Required to be able to scorch the ground..  Default value : "off" . -->
  <!-- NoGLCubeMap: Draw the water without using cubemap relfections..  Default value : "off" . -->
  <!-- NoGLSphereMap: Draw the water without using sphere map relfections..  Default value : "off" . -->
  <!-- NoGLExt: Do not use any OpenGL extensions.  Turn off to disable any extra OpenGL features..  Default value : "off" . -->
  <!-- NoGLMultiTex: Only use one texture for all models and the landscape..  Default value : "off" . -->
  <!-- NoGLEnvCombine: Only use one texture on the landscape..  Default value : "off" . -->
  <!-- NoGLHardwareMipmaps: Generate texture LOD in software only..  Default value : "off" . -->
  <!-- NoGLDrawElements: Draw grids without using draw elements..  Default value : "off" . -->
  <!-- NoGLShaders: Do not use shaders..  Default value : "off" . -->
  <!-- SimpleWaterShaders: Use simple shaders for the water..  Default value : "off" . -->
  <!-- NoThreadedDraw: Don't calculate landscape in another thread.  Default value : "off" . -->
  <!-- InvertUpDownKeys: Invert/reverse the tanks up/down elevation directions..  Default value : "off" . -->
  <!-- InvertMouse: Invert/reverse the mouses y-axis when rotating camera..  Default value : "off" . -->
  <!-- NoSound: Do not play any sound..  Default value : "off" . -->
  <!-- NoCountDownSound: Do not play the count down beep sound..  Default value : "off" . -->
  <!-- NoChannelTextSound: Do not play the channel text being added sound..  Default value : "off" . -->
  <!-- NoMusic: Do not play any music..  Default value : "off" . -->
  <!-- NoShadows: Do not draw real-time shadows..  Default value : "off" . -->
  <!-- NoGLShadows: Do not draw GL shadow map shadows..  Default value : "off" . -->
  <!-- NoGLObjectShadows: Do not draw GL shadow map shadows for objects (trees/tanks)..  Default value : "on" . -->
  <option>
    <name>NoGLObjectShadows</name>
    <value>off</value>
  </option>
  <!-- NoObjectReflections: Do not draw the reflections of objects..  Default value : "on" . -->
  <option>
    <name>NoObjectReflections</name>
    <value>off</value>
  </option>
  <!-- NoParticleReflections: Do not draw the reflections of particles..  Default value : "on" . -->
  <option>
    <name>NoParticleReflections</name>
    <value>off</value>
  </option>
  <!-- NoParticleDraw: Do not draw any particles..  Default value : "off" . -->
  <!-- NoParticleSimulate: Do not use custom simulations for the  particles..  Default value : "off" . -->
  <!-- DrawNormals: Show landscape normals on the landscape.  Default value : "off" . -->
  <!-- DrawGraphicalShadowMap: Shows the depth map used for shadowing.  Default value : "off" . -->
  <!-- DrawGraphicalReflectionMap: Shows the reflection map used for water reflections.  Default value : "off" . -->
  <!-- DrawLines: Do not fill in the landscape.  Default value : "off" . -->
  <!-- DrawLandLOD: Show the LOD levels and indices of the land patches.  Default value : "off" . -->
  <!-- DrawCullingDistance: The distance at which objects will be culled.  Default value : "200.00000000" . -->
  <!-- DrawFadeStartDistance: The distance before the draw distance at which objects will be faded.  Default value : "180.00000000" . -->
  <!-- DrawCollisionGeoms: Show object collision geoms.  Default value : "off" . -->
  <!-- DrawCollisionSpace: Show object collision space.  Default value : "off" . -->
  <!-- DrawBoundingSpheres: Show landscape bounding spheres on the landscape.  Default value : "off" . -->
  <!-- NoLenseFlare: Do not show the full lense flare effect.  Default value : "on" . -->
  <!-- NoTankSkins: Do not texture the tank models..  Default value : "off" . -->
  <!-- AccessorySortKey: The key to sort accessories by before displaying.  Default value : "SortNothing" possible values = [ "SortNothing"  "SortName"  "SortPrice" ]. -->
  <!-- DrawWater: Draw the water.  Default value : "on" . -->
  <!-- DrawLandscape: Draw the landscape.  Default value : "on" . -->
  <!-- DrawSurround: Draw the surround.  Default value : "on" . -->
  <!-- DrawPlayerNames: Draw the names above the tanks.  Default value : "on" . -->
  <!-- DrawPlayerIcons: Draw the icons above the tanks.  Default value : "on" . -->
  <!-- DrawPlayerSight: Draw the aiming sight infront of the tanks.  Default value : "on" . -->
  <!-- OldSightPosition: Draw the aiming sight aligned with the model and not the shot.  Default value : "off" . -->
  <!-- VisibleSight: Draw the more visible aiming sight.  Default value : "on" . -->
  <!-- DrawPlayerColor: Draw the player color triangle over the tank.  Default value : "on" . -->
  <!-- DrawPlayerHealth: Draw the health bars above the tank.  Default value : "on" . -->
  <!-- NoTrees: Do not draw any trees.  Default value : "off" . -->
  <!-- NoTargets: Do not draw any targets/tanks (non-trees).  Default value : "off" . -->
  <!-- NoDepthSorting: Do not depth sort sprites..  Default value : "off" . -->
  <!-- HideFinalScore: Hide the score dialog that is automatically shown after shots.  Default value : "off" . -->
  <!-- HideMenus: Should the menu title bars always be visible.  Default value : "off" . -->
  <!-- NoVBO: Do not use Vertex Buffer Objects (if avaialable).  Default value : "off" . -->
  <!-- NoModelLighting: Do not use dynamic lighting calculations for models.  Default value : "off" . -->
  <!-- LandscapeTexture: Texture the landscape.  Default value : "on" . -->
  <!-- WaterTexture: Texture the water.  Default value : "on" . -->
  <!-- NoSkyLayers: Only draw one sky layer..  Default value : "off" . -->
  <!-- NoSkyMovement: Do not animate the sky.  Default value : "off" . -->
  <!-- NoPrecipitation: Do not draw precipitation.  Default value : "off" . -->
  <!-- FrameTimer: Show the current number of frames per second (FPS).  Default value : "off" . -->
  <!-- NoWaterMovement: Draw simpler less detailed water.  Default value : "off" . -->
  <!-- NoWaterWaves: Draw water waves (breakers).  Default value : "off" . -->
  <!-- NoWaterLOD: Draw water at minimum detail.  Default value : "off" . -->
  <!-- NoLandLOD: Draw water at MAXIMUM detail.  Default value : "off" . -->
  <!-- NoWaterReflections: Draw reflections in the water.  Default value : "off" . -->
  <!-- NoProgressBackdrop: Do capture a screen shot and use it as the progress backdrop.  Default value : "off" . -->
  <!-- ShowContextHelp: Show in game help tooltips for items that have it.  Default value : "on" . -->
  <!-- ShowContextInfo: Show in game information tooltips for items that have it.  Default value : "on" . -->
  <!-- LowTreeDetail: Only use low detail trees.  Faster..  Default value : "off" . -->
  <!-- SoftwareMouse: Use a software mouse pointer.  Useful if mouse clicks are not aligned..  Default value : "off" . -->
  <!-- SideScroll: Allows the user to scroll the viewport moving the mouse to the sides of the screen.  Default value : "on" . -->
  <!-- StorePlayerCamera: Stores the camera position for each player and resets to that position on thier turn.  Default value : "off" . -->
  <!-- RestricedCameraMovement: Keeps the player camera within the bounds of the landscape.  Default value : "on" . -->
  <!-- SwapYAxis: Remaps mouse pointer from top of window to the bottom and vice-versa (MAC/OSX).  Default value : "off" . -->
  <!-- ClientLogToFile: Client logs to file.  Default value : "off" . -->
  <!-- ClientLogState: Client logs state (0 is off).  Default value : "0" . -->
  <!-- ValidateServerIp: Checks if the server ip address matches the published address.  Default value : "on" . -->
  <!-- NoPlanDraw: Do not show any drawings from other players on the plan window..  Default value : "off" . -->
  <!-- AntiAlias: Use anti aliasing.  Default value : "0" Max = 4, Min = 0. -->
  <option>
    <name>AntiAlias</name>
    <value>4</value>
  </option>
  <!-- DialogSize: How large the on screen dialogs and menus are..  Default value : "2" Max = 3, Min = 0. -->
  <!-- TexureSize: The texture details setting.  Lower is faster..  Default value : "1" Max = 2, Min = 0. -->
  <option>
    <name>TexureSize</name>
    <value>2</value>
  </option>
  <!-- TankDetail: The tank details setting.  Lower is faster but shows less tank models..  Default value : "2" Max = 2, Min = 0. -->
  <!-- EffectsDetail: The number of effects allowed at once..  Default value : "1" Max = 2, Min = 0. -->
  <option>
    <name>EffectsDetail</name>
    <value>2</value>
  </option>
  <!-- DeformRecalculationTime: How long before the landscape and water deformations are recalculated (in ms).  Default value : "500" Max = 5000, Min = 0. -->
  <!-- SoundVolume: The master volume. Max = 128, Min = 0.  Default value : "128" Max = 128, Min = 0. -->
  <!-- AmbientSoundVolume: The ambient sound effect volume. Max = 128, Min = 0.  Default value : "64" Max = 128, Min = 0. -->
  <!-- MusicVolume: The music effect volume. Max = 128, Min = 0.  Default value : "128" Max = 128, Min = 0. -->
  <!-- ScreenWidth: The window width to use (in pixels).  Default value : "1024" . -->
  <option>
    <name>ScreenWidth</name>
    <value>1280</value>
  </option>
  <!-- ScreenHeight: The window height to use (in pixels).  Default value : "768" . -->
  <option>
    <name>ScreenHeight</name>
    <value>960</value>
  </option>
  <!-- HostDescription: The description of this host given to any servers for stats..  Default value : "" . -->
  <option>
    <name>HostDescription</name>
    <value>Windows</value>
  </option>
  <!-- OnlineUserName: The player name that will be used for all online games..  Default value : "Player" . -->
  <!-- OnlineTankModel: The tank model that will be used for all online games..  Default value : "" . -->
  <!-- OnlineUserIcon: The players icon, must be PNG 32x32 and less than 5000 bytes by default..  Default value : "" . -->
  <!-- OnlineColor: The tank color that will be used for all online (non-team) games..  Default value : "0.00 0.00 0.00" . -->
  <!-- BuyTab: The default buy tab.  Default value : "" . -->
  <!-- LastVersionPlayed: What was the last version of scorched3d played.  Default value : "" . -->
  <!-- FocusPause: Pause the graphics display when mouse leaves window..  Default value : "on" . -->
  <!-- OpenGLWarnings: Display any OpenGL warnings when the game starts.  Default value : "on" . -->
</options>
