<place>
		<placement type='trees'>
			<numobjects>400000</numobjects>
			<numclusters>12</numclusters>
			<minheight>8</minheight>
			<maxheight>30</maxheight>
			<object type='random'>
				<randomobject>
					<object type='model'>
						<model type='Tree'>
							<type>pine2</type>
							<snow>true</snow>
							<burnt>false</burnt>
						</model>
						<modelburnt type='Tree'>
							<type>pine2</type>
							<snow>false</snow>
							<burnt>true</burnt>
						</modelburnt>				 
						<modelscale>1.0</modelscale> 
						<modelscalediff>2.0</modelscalediff> 
						<modelrotationsnap>1</modelrotationsnap> 
						<modelbrightness>-1.0</modelbrightness> 
						<displayshadow>false</displayshadow> 
						<nodamageburn>true</nodamageburn> 
						<displaydamage>false</displaydamage> 
						<drawshadow>true</drawshadow> 
						<groupname>trees</groupname>
					</object>
				</randomobject>
				<randomobject>
					<object type='model'>
						<model type='Tree'>
							<type>pine3</type>
							<snow>true</snow>
							<burnt>false</burnt>
						</model>
						<modelburnt type='Tree'>
							<type>pine3</type>
							<snow>false</snow>
							<burnt>true</burnt>
						</modelburnt>				 
						<modelscale>1.0</modelscale> 
						<modelscalediff>2.0</modelscalediff> 
						<modelrotationsnap>1</modelrotationsnap> 
						<modelbrightness>-1.0</modelbrightness> 
						<displayshadow>false</displayshadow> 
						<nodamageburn>true</nodamageburn> 
						<displaydamage>false</displaydamage> 
						<drawshadow>true</drawshadow> 
						<groupname>trees</groupname>
					</object>
				</randomobject>
				<randomobject>
					<object type='model'>
						<model type='Tree'>
							<type>pine4</type>
							<snow>true</snow>
							<burnt>false</burnt>
						</model>
						<modelburnt type='Tree'>
							<type>pine4</type>
							<snow>false</snow>
							<burnt>true</burnt>
						</modelburnt>				 
						<modelscale>1.0</modelscale> 
						<modelscalediff>2.0</modelscalediff> 
						<modelrotationsnap>1</modelrotationsnap> 
						<modelbrightness>-1.0</modelbrightness> 
						<displayshadow>false</displayshadow> 
						<nodamageburn>true</nodamageburn> 
						<displaydamage>false</displaydamage> 
						<drawshadow>true</drawshadow> 
						<groupname>trees</groupname>
					</object>
				</randomobject>
			</object>
		</placement>
</place>
