<place>
		<placement type='trees'>
			<numobjects>1000000</numobjects>
			<numclusters>25</numclusters>
			<minheight>8</minheight>
			<maxheight>30</maxheight>
			<object type='height'>
				<heightobject>
					<minheight>15</minheight>
					<maxheight>100</maxheight>
					<object type='random'>
						<randomobject>
							<object type='model'>
								<model type='Tree'>
									<type>pine2</type>
									<snow>true</snow>
									<burnt>false</burnt>
								</model>
								<modelburnt type='Tree'>
									<type>pine2</type>
									<snow>false</snow>
									<burnt>true</burnt>
								</modelburnt>
								<modelscale>1.0</modelscale>
								<modelscalediff>2.0</modelscalediff>
								<modelrotationsnap>1</modelrotationsnap>
								<modelbrightness>-1.0</modelbrightness>
								<displayshadow>false</displayshadow>
								<nodamageburn>true</nodamageburn>
								<displaydamage>false</displaydamage>
								<drawshadow>true</drawshadow>
								<groupname>trees</groupname>
								<flattendestroy>true</flattendestroy>
							</object>
						</randomobject>
						<randomobject>
							<object type='model'>
								<model type='Tree'>
									<type>pine3</type>
									<snow>true</snow>
									<burnt>false</burnt>
								</model>
								<modelburnt type='Tree'>
									<type>pine3</type>
									<snow>false</snow>
									<burnt>true</burnt>
								</modelburnt>
								<modelscale>1.0</modelscale>
								<modelscalediff>2.0</modelscalediff>
								<modelrotationsnap>1</modelrotationsnap>
								<modelbrightness>-1.0</modelbrightness>
								<displayshadow>false</displayshadow>
								<nodamageburn>true</nodamageburn>
								<displaydamage>false</displaydamage>
								<drawshadow>true</drawshadow>
								<groupname>trees</groupname>
								<flattendestroy>true</flattendestroy>
							</object>
						</randomobject>
						<randomobject>
							<object type='model'>
								<model type='Tree'>
									<type>pine4</type>
									<snow>true</snow>
									<burnt>false</burnt>
								</model>
								<modelburnt type='Tree'>
									<type>pine4</type>
									<snow>false</snow>
									<burnt>true</burnt>
								</modelburnt>
								<modelscale>1.0</modelscale>
								<modelscalediff>2.0</modelscalediff>
								<modelrotationsnap>1</modelrotationsnap>
								<modelbrightness>-1.0</modelbrightness>
								<displayshadow>false</displayshadow>
								<nodamageburn>true</nodamageburn>
								<displaydamage>false</displaydamage>
								<drawshadow>true</drawshadow>
								<groupname>trees</groupname>
								<flattendestroy>true</flattendestroy>
							</object>
						</randomobject>
					</object>
				</heightobject>
				<heightobject>
					<!-- Catches all other heights-->
					<minheight>0</minheight>
					<maxheight>100</maxheight>
					<object type='random'>
						<randomobject>
							<object type='model'>
								<model type='Tree'>
									<type>pine2</type>
									<snow>false</snow>
									<burnt>false</burnt>
								</model>
								<modelburnt type='Tree'>
									<type>pine2</type>
									<snow>false</snow>
									<burnt>true</burnt>
								</modelburnt>
								<modelscale>1.0</modelscale>
								<modelscalediff>2.0</modelscalediff>
								<modelrotationsnap>1</modelrotationsnap>
								<modelbrightness>-1.0</modelbrightness>
								<displayshadow>false</displayshadow>
								<nodamageburn>true</nodamageburn>
								<displaydamage>false</displaydamage>
								<drawshadow>true</drawshadow>
								<groupname>trees</groupname>
								<flattendestroy>true</flattendestroy>
							</object>
						</randomobject>
						<randomobject>
							<object type='model'>
								<model type='Tree'>
									<type>pine3</type>
									<snow>false</snow>
									<burnt>false</burnt>
								</model>
								<modelburnt type='Tree'>
									<type>pine3</type>
									<snow>false</snow>
									<burnt>true</burnt>
								</modelburnt>
								<modelscale>1.0</modelscale>
								<modelscalediff>2.0</modelscalediff>
								<modelrotationsnap>1</modelrotationsnap>
								<modelbrightness>-1.0</modelbrightness>
								<displayshadow>false</displayshadow>
								<nodamageburn>true</nodamageburn>
								<displaydamage>false</displaydamage>
								<drawshadow>true</drawshadow>
								<groupname>trees</groupname>
								<flattendestroy>true</flattendestroy>
							</object>
						</randomobject>
						<randomobject>
							<object type='model'>
								<model type='Tree'>
									<type>pine4</type>
									<snow>false</snow>
									<burnt>false</burnt>
								</model>
								<modelburnt type='Tree'>
									<type>pine4</type>
									<snow>false</snow>
									<burnt>true</burnt>
								</modelburnt>
								<modelscale>1.0</modelscale>
								<modelscalediff>2.0</modelscalediff>
								<modelrotationsnap>1</modelrotationsnap>
								<modelbrightness>-1.0</modelbrightness>
								<displayshadow>false</displayshadow>
								<nodamageburn>true</nodamageburn>
								<displaydamage>false</displaydamage>
								<drawshadow>true</drawshadow>
								<groupname>trees</groupname>
								<flattendestroy>true</flattendestroy>
							</object>
						</randomobject>
					</object>
				</heightobject>
			</object>
		</placement>
</place>
