GAMGI Interfaces: Direction Link

# Direction Link

- Object
- Shift

Link a direction or a list of directions to other objects.

### Hierarchy

Directions can be linked to objects above or below, in the Gamgi hierarchy. Pressing the button Below (the default), the class menu shows the classes of objects that can be owned by directions. Pressing the button Above, the same menu shows the classes of objects that can own directions.

Gamgi expects users to identify first the direction or list of directions and then the object to link. When the Direction entry is active and empty, clicking the mouse over a direction, on the current layer (local selection), its identification is transported to the Direction entry. Pressing the List button, the current list of directions is selected instead.

Gamgi is now expecting users to click on a object of the class currently selected in the class menu. This object can be in a different layer or window (global selection).

To select a visible object, just press the mouse over the object, in its window. To select objects without visual representation, such as layers and lights, press the mouse over the graphic area in the window, to create a menu with all the objects of that class in the window, which can then be selected.

### Method

Gamgi suppports only one method to link directions: Object.

The Object method links a direction or a list of directions to a single object, Above or Below.

When the Hierarchy is Above, the direction is unlinked from its current parent and linked to the new object. When the direction is moved to a different layer, its bonds are automatically removed. When the Hierarchy is Below, the child object is unlinked from its current parent and linked to the direction. An error is issued when the parent already owned the child object.

After the linking operation, Gamgi always puts on top the window and layer containing the linked objects.

When linking a list of directions Above, all directions in the list are unlinked and linked to the parent object. When linking a list of directions Below, the child object is replicated as many times as necessary to link each direction in the list to a different replica.

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