Irrlicht 3D Engine: ECullingTypes.h File Reference

| Irrlicht 3D Engine |

Namespaces | Enumerations | Variables
ECullingTypes.h File Reference
`#include "irrTypes.h"`

Go to the source code of this file.

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::scene

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

## Enumerations

- enum irr::scene::E_CULLING_TYPE {
  irr::scene::EAC_OFF = 0, irr::scene::EAC_BOX = 1, irr::scene::EAC_FRUSTUM_BOX = 2, irr::scene::EAC_FRUSTUM_SPHERE = 4,
  irr::scene::EAC_OCC_QUERY = 8
  }
    An enumeration for all types of automatic culling for built-in scene nodes. More...

## Variables

- const c8 *const irr::scene::AutomaticCullingNames []
    Names for culling type.