
(********************************************************************)
(*                                                                  *)
(*  bitset.s7i    Support for sets of integer numbers               *)
(*  Copyright (C) 1989 - 2012  Thomas Mertes                        *)
(*                                                                  *)
(*  This file is part of the Seed7 Runtime Library.                 *)
(*                                                                  *)
(*  The Seed7 Runtime Library is free software; you can             *)
(*  redistribute it and/or modify it under the terms of the GNU     *)
(*  Lesser General Public License as published by the Free Software *)
(*  Foundation; either version 2.1 of the License, or (at your      *)
(*  option) any later version.                                      *)
(*                                                                  *)
(*  The Seed7 Runtime Library is distributed in the hope that it    *)
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(*  PURPOSE.  See the GNU Lesser General Public License for more    *)
(*  details.                                                        *)
(*                                                                  *)
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(*  Public License along with this program; if not, write to the    *)
(*  Free Software Foundation, Inc., 51 Franklin Street,             *)
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(*                                                                  *)
(********************************************************************)


(**
 *  Sets of [[integer]] numbers.
 *)
const type: bitset is subtype object;


IN_PARAM_IS_REFERENCE(bitset);

const proc: (ref bitset: dest) ::= (in bitset: source)          is action "SET_CREATE";
const proc: destroy (ref bitset: aValue)                        is action "SET_DESTR";
const proc: (inout bitset: dest) := (in bitset: source)         is action "SET_CPY";


const boolean: isBitset (attr bitset)                           is TRUE;


(**
 *  Union of two sets.
 *  @return the union of the two sets.
 *  @exception MEMORY_ERROR Not enough memory for the result.
 *)
const func bitset: (in bitset: set1) | (in bitset: set2)        is action "SET_UNION";


(**
 *  Intersection of two sets.
 *  @return the intersection of the two sets.
 *  @exception MEMORY_ERROR Not enough memory for the result.
 *)
const func bitset: (in bitset: set1) & (in bitset: set2)        is action "SET_INTERSECT";


(**
 *  Symmetric difference of two sets.
 *  @return the symmetric difference of the two sets.
 *  @exception MEMORY_ERROR Not enough memory for the result.
 *)
const func bitset: (in bitset: set1) >< (in bitset: set2)       is action "SET_SYMDIFF";


(**
 *  Difference of two sets.
 *  @return the difference of the two sets.
 *  @exception MEMORY_ERROR Not enough memory for the result.
 *)
const func bitset: (in bitset: set1) - (in bitset: set2)        is action "SET_DIFF";


(**
 *  Assign the union of set2 and dest to dest.
 *  @exception MEMORY_ERROR Not enough memory to create dest.
 *)
const proc: (inout bitset: dest) |:= (in bitset: set2)          is action "SET_UNION_ASSIGN";


(**
 *  Assign the intersection of set2 and dest to dest.
 *  @exception MEMORY_ERROR Not enough memory for the result.
 *)
const proc: (inout bitset: dest) &:= (in bitset: set2)          is action "SET_INTERSECT_ASSIGN";


(**
 *  Check if two sets are equal.
 *  @return TRUE if the two sets are equal,
 *          FALSE otherwise.
 *)
const func boolean: (in bitset: set1) = (in bitset: set2)       is action "SET_EQ";


(**
 *  Check if two sets are not equal.
 *  @return FALSE if the two sets are equal,
 *          TRUE otherwise.
 *)
const func boolean: (in bitset: set1) <> (in bitset: set2)      is action "SET_NE";


(**
 *  Determine if ''set1'' is a proper subset of ''set2''.
 *  ''set1'' is a proper subset of ''set2'' when
 *   set1 <= set2 and set1 <> set2
 *  holds.
 *  @return TRUE if ''set1'' is a proper subset of ''set2'',
 *          FALSE otherwise.
 *)
const func boolean: (in bitset: set1) < (in bitset: set2)       is action "SET_LT";


(**
 *  Determine if ''set1'' is a proper superset of ''set2''.
 *  ''set1'' is a proper superset of ''set2'' when
 *   set1 >= set2 and set1 <> set2
 *  holds.
 *  @return TRUE if ''set1'' is a proper superset of ''set2'',
 *          FALSE otherwise.
 *)
const func boolean: (in bitset: set1) > (in bitset: set2)       is action "SET_GT";


(**
 *  Determine if ''set1'' is a subset of ''set2''.
 *  ''set1'' is a subset of ''set2'' when no element X exists for which
 *   X in set1 and X not in set2
 *  holds.
 *  @return TRUE if ''set1'' is a subset of ''set2'',
 *          FALSE otherwise.
 *)
const func boolean: (in bitset: set1) <= (in bitset: set2)      is action "SET_LE";


(**
 *  Determine if ''set1'' is a superset of ''set2''.
 *  ''set1'' is a superset of ''set2'' when no element X exists for which
 *   X in set2 and X not in set1
 *  holds.
 *  @return TRUE if ''set1'' is a superset of ''set2'',
 *          FALSE otherwise.
 *)
const func boolean: (in bitset: set1) >= (in bitset: set2)      is action "SET_GE";


(**
 *  Compares two sets to make them useable as key in a hash table.
 *  The sets are compared by determining the biggest element that is
 *  not present or absent in both sets. The set in which this element
 *  is not present is the smaller one. Note that the set comparison
 *  is not related to the concepts of subset or superset. With the
 *  comparison function ''compare'' it is posible to sort an array of
 *  sets or to use sets as key in a hash table.
 *  @return -1, 0 or 1 if the first argument is considered to be
 *          respectively less than, equal to, or greater than the
 *          second.
 *)
const func integer: compare (in bitset: set1, in bitset: set2)  is action "SET_CMP";


(**
 *  Compute the hash value of a ''bitset''.
 *  @return the hash value.
 *)
const func integer: hashCode (in bitset: aSet)                  is action "SET_HASHCODE";


(**
 *  Set membership test.
 *  Determine if ''number'' is a member of the set ''aSet''.
 *  @return TRUE when ''number'' is a member of  ''aSet'',
 *          FALSE otherwise.
 *)
const func boolean: (in integer: number) in (in bitset: aSet)   is action "SET_ELEM";


(**
 *  Negated set membership test.
 *  Determine if ''number'' is not a member of the set ''aSet''.
 *  @return FALSE when ''number'' is a member of  ''aSet'',
 *          TRUE otherwise.
 *)
const func boolean: (in integer: number) not in (in bitset: aSet) is action "SET_NOT_ELEM";


(**
 *  Add ''number'' to the set ''aSet''.
 *  When ''number'' is already in ''aSet'' then ''aSet'' stays unchanged.
 *  @exception MEMORY_ERROR When there is not enough memory.
 *)
const proc: incl (inout bitset: aSet, in integer: number)       is action "SET_INCL";


(**
 *  Remove ''number'' from the set ''aSet''.
 *  When ''number'' is not element of ''aSet'' then ''aSet'' stays unchanged.
 *)
const proc: excl (inout bitset: aSet, in integer: number)       is action "SET_EXCL";


(**
 *  Add or remove ''aValue'' to respectively from ''sSet''.
 *  Adding an existing value or remove a non-existing value
 *  leaves ''aSet'' unchanged.
 *  @exception MEMORY_ERROR When there is not enough memory.
 *)
const proc: (inout bitset: aSet) @:= [ (in integer: number) ] (in boolean: isElement) is func
  begin
    if isElement then
      incl(aSet, number);
    else
      excl(aSet, number);
    end if;
  end func;


(**
 *  Compute the cardinality of a set.
 *  @return the number of elements in ''aSet''.
 *)
const func integer: card (in bitset: aSet)                      is action "SET_CARD";


(**
 *  Compute pseudo-random element from ''aSet''.
 *  The random values are uniform distributed.
 *  @return a random number such that rand(aSet) in aSet holds.
 *  @exception RANGE_ERROR When ''aSet'' is empty.
 *)
const func integer: rand (in bitset: aSet)                      is action "SET_RAND";


(**
 *  Minimal element of a set.
 *  Delivers the element from ''aSet'' for which the following condition holds:
 *   element <= X
 *  for all X which are in the set.
 *  @return the minimum element of ''aSet''.
 *  @exception RANGE_ERROR When ''aSet'' is the empty set.
 *)
const func integer: min (in bitset: aSet)                       is action "SET_MIN";


(**
 *  Maximal element of a set.
 *  Delivers the element from ''aSet'' for which the following condition holds:
 *   element >= X
 *  for all X which are in the set.
 *  @return the maximal element of ''aSet''.
 *  @exception RANGE_ERROR When ''aSet'' is the empty set.
 *)
const func integer: max (in bitset: aSet)                       is action "SET_MAX";


const func integer: next (in bitset: aSet, in integer: current) is action "SET_NEXT";
const func bitset: { (in integer: aNumber) }                    is action "SET_BASELIT";
const func bitset: { (in tuple integer: numberTuple) }          is action "SET_ARRLIT";
const func bitset: { (in integer: lowerValue) ..
                     (in integer: upperValue) }                 is action "SET_RANGELIT";


(**
 *  Convert a ''bitset'' to [[integer]].
 *  E.g.:
 *   integer conv {2, 3, 5, 7, 11}
 *  returns 2220
 *  @return an [[integer]] which corresponds to the given ''bitset''.
 *  @exception RANGE_ERROR When ''aSet'' contains negative values or
 *             when it does not fit into an [[integer]].
 *)
const func integer: (attr integer) conv (in bitset: aSet)       is action "SET_SCONV";


(**
 *  Convert an [[integer]] number to a ''bitset''.
 *  E.g.:
 *   bitset(2220)
 *  returns {2, 3, 5, 7, 11}
 *  @return a ''bitset'' which corresponds to the given [[integer]].
 *  @exception MEMORY_ERROR Not enough memory to represent the result.
 *)
const func bitset: bitset (in integer: number)                  is action "SET_ICONV1";


(**
 *  Convert an [[integer]] number to a ''bitset''.
 *  E.g.:
 *   bitset conv 2220
 *  returns {2, 3, 5, 7, 11}
 *  @return a ''bitset'' which corresponds to the given [[integer]].
 *  @exception MEMORY_ERROR Not enough memory to represent the result.
 *)
const func bitset: (attr bitset) conv (in integer: number)      is action "SET_ICONV3";


const func bitset: _GENERATE_EMPTY_SET                          is action "SET_EMPTY";
const bitset: EMPTY_SET                                         is _GENERATE_EMPTY_SET;
const bitset: (attr bitset) . EMPTY_SET                         is EMPTY_SET;
const bitset: (attr bitset) . value                             is EMPTY_SET;
const bitset: { }                                               is EMPTY_SET;


(**
 *  For-loop where ''forVar'' loops over the elements of the set ''aSet''.
 *)
const proc: for (inout integer: forVar) range (in bitset: aSet) do
              (in proc: statements)
            end for is func
  local
    var integer: upperBound is 0;
    var boolean: leave is FALSE;
  begin
    if aSet <> EMPTY_SET then
      forVar := min(aSet);
      upperBound := max(aSet);
      repeat
        statements;
        if forVar = upperBound then
          leave := TRUE;
        else
          forVar := next(aSet, forVar);
        end if;
      until leave;
    end if;
  end func;

const proc: for (inout integer: forVar) range (in bitset: aSet) until (ref func boolean: cond) do
              (in proc: statements)
            end for is func
  local
    var integer: upperBound is 0;
    var boolean: leave is FALSE;
  begin
    if aSet <> EMPTY_SET then
      forVar := min(aSet);
      upperBound := max(aSet);
      leave := cond;
      while not leave do
        statements;
        if forVar = upperBound then
          leave := TRUE;
        else
          forVar := next(aSet, forVar);
          leave := cond;
        end if;
      end while;
    end if;
  end func;

const proc: for (inout integer: forVar) range (in bitset: aSet) until (ref boolean: cond) do
              (in proc: statements)
            end for is func
  begin
    for forVar range aSet until cond = TRUE do
      statements;
    end for;
  end func;

(**
 *  Obtain an array containing all the values in ''aSet''.
 *  @return all the values from ''aSet''.
 *)
const func array integer: toArray (in bitset: aSet) is func
  result
    var array integer: values is 0 times 0;
  local
    var integer: aValue is 0;
    var integer: upperBound is 0;
    var integer: index is 1;
    var boolean: leave is FALSE;
  begin
    if aSet <> EMPTY_SET then
      values := card(aSet) times 0;
      aValue := min(aSet);
      upperBound := max(aSet);
      repeat
        values[index] := aValue;
        if aValue = upperBound then
          leave := TRUE;
        else
          aValue := next(aSet, aValue);
          incr(index);
        end if;
      until leave;
    end if;
  end func;

(**
 *  Convert a ''bitset'' to a [[string]].
 *  @return the string result of the conversion.
 *  @exception MEMORY_ERROR Not enough memory to represent the result.
 *)
const func string: str (in bitset: aSet) is func
  result
    var string: stri is "{";
  local
    var integer: setElement is 0;
  begin
    for setElement range aSet do
      if stri <> "{" then
        stri &:= ", ";
      end if;
      stri &:= str(setElement);
    end for;
    stri &:= "}";
  end func;


(**
 *  Convert a [[string]] to a ''bitset''.
 *  @return the integer result of the conversion.
 *  @exception RANGE_ERROR When the string is empty or
 *             cannot be converted to a ''bitset''.
 *)
const func bitset: (attr bitset) parse (in var string: stri) is func
  result
    var bitset: aBitset is EMPTY_SET;
  begin
    if stri[1] = '{' then
      repeat
        repeat
          stri := stri[2 ..];
        until stri[1] <> ' ';
        if stri[1] >= '0' and stri[1] <= '9' then
          incl(aBitset, integer parse getint(stri));
        elsif stri[1] <> '}' then
          raise RANGE_ERROR;
        end if;
      until stri[1] <> ',';
      if stri <> "}" then
        raise RANGE_ERROR;
      end if;
    else
      raise RANGE_ERROR;
    end if;
  end func;


(**
 *  Alternate name for [[bitset#bitset|bitset]].
 *   set of [[integer]]
 *  is an alternate name for [[bitset#bitset|bitset]].
 *)
const type: set of (attr integer) is bitset;
