name=Glowing Obelisk

# animation info
gfx=animations/npcs/return_obelisk2.txt

talker=true

[dialog]
topic=Teleport
requires_not_status=emp_main_gravebloom
him=(You touch the obelisk, but nothing happens.)

[dialog]
topic=Teleport
requires_status=emp_main_gravebloom
soundfx=soundfx/environment/teleporter.ogg,0,0
intermap=maps/lake_kuuma.txt,26,28
set_status=emp_seagate_respawn
