## Status Effects

# Special-case effects
[effect]
id=shield
name=Shield
type=shield
icon=15
animation=animations/powers/shield.txt
can_stack=false


# Other effects
[effect]
id=bleeding
name=Bleeding
type=damage_percent
icon=25
animation=animations/powers/spark_red_loop.txt
can_stack=false

[effect]
id=slow
name=Slow
type=speed
icon=24
can_stack=false

[effect]
id=stun
name=Stun
type=stun
icon=26
can_stack=false

[effect]
id=immunity
name=Immunity
type=immunity
icon=12
can_stack=false

[effect]
id=haste
name=Haste
type=speed
icon=9
can_stack=false

[effect]
id=haste_attack
type=attack_speed
can_stack=false

[effect]
id=hp_restore
type=hpot_percent

[effect]
id=mp_restore
type=mpot_percent

[effect]
id=knockback
type=knockback
can_stack=false

[effect]
id=immunity_bleed
type=immunity_damage
can_stack=false

[effect]
id=spawn_runes
can_stack=false
animation=animations/powers/runes.txt
render_above=false

[effect]
id=heal_animation
can_stack=false
animation=animations/powers/heal.txt
render_above=true

[effect]
id=dark_mist
name=Stun
type=stun
icon=27
can_stack=false
animation=animations/powers/dark_mist.txt
render_above=false

[effect]
id=fire_weakness
name=Weakness to Fire
type=fire_resist
icon=18
animation=animations/powers/runes_orange.txt
can_stack=false
render_above=false

[effect]
id=ice_weakness
name=Weakness to Ice
type=ice_resist
icon=24
animation=animations/powers/runes_blue.txt
can_stack=false
render_above=false

[effect]
id=heal
type=heal
icon=11
animation=animations/powers/heal.txt
can_stack=false

[effect]
id=sacrifice_icon
name=Sacrifice
icon=25
can_stack=false

[effect]
id=shadowstep
can_stack=false
color_mod=0,0,0
alpha_mod=63

[effect]
id=dev_invis
can_stack=false
alpha_mod=0

[effect]
id=teleport
can_stack=false
animation=animations/powers/runes.txt
render_above=false

[effect]
id=reflect_scroll
type=reflect_chance
icon=13
name=Reflect
animation=animations/powers/shield_orange.txt
can_stack=false

[effect]
id=reflect_scroll_dmg
type=return_damage
can_stack=false
