name=Glowing Obelisk

# animation info
gfx=animations/npcs/return_obelisk2.txt

talker=true

[dialog]
topic=Teleport
requires_not_status=emp_main_knife
him=(You touch the obelisk, but nothing happens.)

[dialog]
topic=Teleport
requires_status=emp_main_knife
soundfx=soundfx/environment/teleporter.ogg,0,0
intermap=maps/perdition_harbor.txt,15,23
set_status=emp_metzger_respawn
