####
### Swing
####

[power]
id=1
name=Swing
type=fixed
icon=1
description=Basic melee attack.
new_state=swing
face=true
use_hazard=true
base_damage=melee
lifespan=33ms
radius=1.0
starting_pos=melee
aim_assist=true



####
### Shield Bash
####

[power]
id=2
INCLUDE powers/base/warrior/shield_bash.txt
requires_mp=2
modifier_damage=multiply,75,0

[power]
id=3
INCLUDE powers/base/warrior/shield_bash.txt
requires_mp=3
modifier_damage=multiply,90,0

[power]
id=4
INCLUDE powers/base/warrior/shield_bash.txt
requires_mp=4
modifier_damage=multiply,105,0

[power]
id=5
INCLUDE powers/base/warrior/shield_bash.txt
requires_mp=5
modifier_damage=multiply,120,0

[power]
id=6
INCLUDE powers/base/warrior/shield_bash.txt
requires_mp=6
modifier_damage=multiply,135,0



####
### Blood Strike
####

[power]
id=7
INCLUDE powers/base/warrior/blood_strike.txt
requires_mp=2
post_effect=bleeding,5,5s
modifier_damage=multiply,125,0

[power]
id=8
INCLUDE powers/base/warrior/blood_strike.txt
requires_mp=3
post_effect=bleeding,5,5s
modifier_damage=multiply,140,0

[power]
id=9
INCLUDE powers/base/warrior/blood_strike.txt
requires_mp=4
post_effect=bleeding,5,5s
modifier_damage=multiply,155,0

[power]
id=10
INCLUDE powers/base/warrior/blood_strike.txt
requires_mp=5
post_effect=bleeding,5,5s
modifier_damage=multiply,170,0

[power]
id=11
INCLUDE powers/base/warrior/blood_strike.txt
requires_mp=6
post_effect=bleeding,5,5s
modifier_damage=multiply,185,0



####
### Warcry
####

[power]
id=12
INCLUDE powers/base/warrior/warcry.txt
requires_mp=4
cooldown=20s

[power]
id=13
INCLUDE powers/base/warrior/warcry.txt
requires_mp=6
cooldown=18s

[power]
id=14
INCLUDE powers/base/warrior/warcry.txt
requires_mp=8
cooldown=16s

[power]
id=15
INCLUDE powers/base/warrior/warcry.txt
requires_mp=10
cooldown=14s

[power]
id=16
INCLUDE powers/base/warrior/warcry.txt
requires_mp=12
cooldown=12s



####
### Cleave
####

[power]
id=17
INCLUDE powers/base/warrior/cleave.txt
requires_mp=3
modifier_damage=multiply,90,0

[power]
id=18
INCLUDE powers/base/warrior/cleave.txt
requires_mp=5
modifier_damage=multiply,105,0

[power]
id=19
INCLUDE powers/base/warrior/cleave.txt
requires_mp=7
modifier_damage=multiply,120,0

[power]
id=20
INCLUDE powers/base/warrior/cleave.txt
requires_mp=9
modifier_damage=multiply,135,0

[power]
id=21
INCLUDE powers/base/warrior/cleave.txt
requires_mp=11
modifier_damage=multiply,150,0



####
### Throw Knife
####

[power]
id=22
INCLUDE powers/base/warrior/throw_knife.txt
requires_mp=2
modifier_damage=multiply,80,0

[power]
id=23
INCLUDE powers/base/warrior/throw_knife.txt
requires_mp=3
modifier_damage=multiply,95,0

[power]
id=24
INCLUDE powers/base/warrior/throw_knife.txt
requires_mp=4
modifier_damage=multiply,110,0

[power]
id=25
INCLUDE powers/base/warrior/throw_knife.txt
requires_mp=5
modifier_damage=multiply,125,0

[power]
id=26
INCLUDE powers/base/warrior/throw_knife.txt
requires_mp=6
modifier_damage=multiply,140,0



####
### Throw Axe
####

[power]
id=27
INCLUDE powers/base/warrior/throw_axe.txt
requires_mp=3
modifier_damage=multiply,125,0

[power]
id=28
INCLUDE powers/base/warrior/throw_axe.txt
requires_mp=5
modifier_damage=multiply,140,0

[power]
id=29
INCLUDE powers/base/warrior/throw_axe.txt
requires_mp=7
modifier_damage=multiply,155,0

[power]
id=30
INCLUDE powers/base/warrior/throw_axe.txt
requires_mp=9
modifier_damage=multiply,170,0

[power]
id=31
INCLUDE powers/base/warrior/throw_axe.txt
requires_mp=11
modifier_damage=multiply,185,0



####
### Quake
####

[power]
id=32
INCLUDE powers/base/warrior/quake.txt
requires_mp=4
modifier_damage=multiply,90,0
post_effect=knockback,5,100ms

[power]
id=33
INCLUDE powers/base/warrior/quake.txt
requires_mp=7
modifier_damage=multiply,105,0
post_effect=knockback,10,100ms

[power]
id=34
INCLUDE powers/base/warrior/quake.txt
requires_mp=10
modifier_damage=multiply,120,0
post_effect=knockback,15,100ms

[power]
id=35
INCLUDE powers/base/warrior/quake.txt
requires_mp=13
modifier_damage=multiply,135,0
post_effect=knockback,20,100ms

[power]
id=36
INCLUDE powers/base/warrior/quake.txt
requires_mp=16
modifier_damage=multiply,150,0
post_effect=knockback,25,100ms



####
### Stone Wall
####

[power]
id=37
INCLUDE powers/base/warrior/stone_wall.txt
post_effect=hp,25,0
post_effect=absorb_min,3,0
post_effect=absorb_max,3,0

[power]
id=38
INCLUDE powers/base/warrior/stone_wall.txt
post_effect=hp,50,0
post_effect=absorb_min,6,0
post_effect=absorb_max,6,0

[power]
id=39
INCLUDE powers/base/warrior/stone_wall.txt
post_effect=hp,75,0
post_effect=absorb_min,9,0
post_effect=absorb_max,9,0

[power]
id=40
INCLUDE powers/base/warrior/stone_wall.txt
post_effect=hp,100,0
post_effect=absorb_min,12,0
post_effect=absorb_max,12,0

[power]
id=41
INCLUDE powers/base/warrior/stone_wall.txt
post_effect=hp,125,0
post_effect=absorb_min,15,0
post_effect=absorb_max,15,0

