Irrlicht 3D Engine: ESceneNodeAnimatorTypes.h File Reference

| Irrlicht 3D Engine |

Namespaces | Enumerations
ESceneNodeAnimatorTypes.h File Reference

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## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::scene

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

## Enumerations

- enum irr::scene::ESCENE_NODE_ANIMATOR_TYPE {
  irr::scene::ESNAT_FLY_CIRCLE = 0, irr::scene::ESNAT_FLY_STRAIGHT, irr::scene::ESNAT_FOLLOW_SPLINE, irr::scene::ESNAT_ROTATION,
  irr::scene::ESNAT_TEXTURE, irr::scene::ESNAT_DELETION, irr::scene::ESNAT_COLLISION_RESPONSE, irr::scene::ESNAT_CAMERA_FPS,
  irr::scene::ESNAT_CAMERA_MAYA, irr::scene::ESNAT_COUNT, irr::scene::ESNAT_UNKNOWN, irr::scene::ESNAT_FORCE_32_BIT = 0x7fffffff
  }
    An enumeration for all types of built-in scene node animators. More...