Irrlicht 3D Engine: irr::scene::IParticleRotationAffector Class Reference

| Irrlicht 3D Engine |

Public Member Functions
irr::scene::IParticleRotationAffector Class Reference

A particle affector which rotates the particle system. More...

`#include <IParticleRotationAffector.h>`

Inheritance diagram for irr::scene::IParticleRotationAffector:

List of all members.

## Public Member Functions

- virtual const core::vector3df & getPivotPoint () const =0
    Get the point that particles are attracted to.
- virtual const core::vector3df & getSpeed () const =0
    Get the speed in degrees per second in all 3 dimensions.
- virtual E_PARTICLE_AFFECTOR_TYPE getType () const
    Get emitter type.
- virtual void setPivotPoint (const core::vector3df &point)=0
    Set the point that particles will rotate around.
- virtual void setSpeed (const core::vector3df &speed)=0
    Set the speed in degrees per second in all 3 dimensions.

## Detailed Description

A particle affector which rotates the particle system.

Definition at line 16 of file IParticleRotationAffector.h.

## Member Function Documentation

virtual const core::vector3df& irr::scene::IParticleRotationAffector::getPivotPoint | ( |  | ) | const`[pure virtual]`

Get the point that particles are attracted to.

virtual const core::vector3df& irr::scene::IParticleRotationAffector::getSpeed | ( |  | ) | const`[pure virtual]`

Get the speed in degrees per second in all 3 dimensions.

virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleRotationAffector::getType | ( |  | ) | const`[inline, virtual]`

Get emitter type.

Implements irr::scene::IParticleAffector.

Definition at line 33 of file IParticleRotationAffector.h.

References irr::scene::EPAT_ROTATE.

virtual void irr::scene::IParticleRotationAffector::setPivotPoint | ( | const core::vector3df & | point | ) | `[pure virtual]`

Set the point that particles will rotate around.

virtual void irr::scene::IParticleRotationAffector::setSpeed | ( | const core::vector3df & | speed | ) | `[pure virtual]`

Set the speed in degrees per second in all 3 dimensions.

The documentation for this class was generated from the following file:

- IParticleRotationAffector.h