Irrlicht 3D Engine: ISceneLoader.h Source File

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ISceneLoader.h
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    00001 // Copyright (C) 2010-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_SCENE_LOADER_H_INCLUDED__
    00006 #define __I_SCENE_LOADER_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009 #include "path.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace io
    00014 {
    00015     class IReadFile;
    00016 } // end namespace io
    00017 namespace scene
    00018 {
    00019     class ISceneNode;
    00020     class ISceneUserDataSerializer;
    00021
    00023
    00026 class ISceneLoader : public virtual IReferenceCounted
    00027 {
    00028 public:
    00029
    00031
    00035     virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
    00036
    00038
    00041     virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0;
    00042
    00044
    00052     virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0,
    00053                            ISceneNode* rootNode=0) = 0;
    00054
    00055 };
    00056
    00057
    00058 } // end namespace scene
    00059 } // end namespace irr
    00060
    00061 #endif
    00062