Irrlicht 3D Engine: irr::SEvent::SKeyInput Struct Reference

| Irrlicht 3D Engine |

Public Attributes
irr::SEvent::SKeyInput Struct Reference

Any kind of keyboard event. More...

`#include <IEventReceiver.h>`

List of all members.

## Public Attributes

- wchar_t Char
    Character corresponding to the key (0, if not a character)
- bool Control:1
    True if ctrl was also pressed.
- EKEY_CODE Key
    Key which has been pressed or released.
- bool PressedDown:1
    If not true, then the key was left up.
- bool Shift:1
    True if shift was also pressed.

## Detailed Description

Any kind of keyboard event.

Definition at line 316 of file IEventReceiver.h.

## Member Data Documentation

wchar_t irr::SEvent::SKeyInput::Char

Character corresponding to the key (0, if not a character)

Definition at line 319 of file IEventReceiver.h.

bool irr::SEvent::SKeyInput::Control

True if ctrl was also pressed.

Definition at line 331 of file IEventReceiver.h.

EKEY_CODE irr::SEvent::SKeyInput::Key

Key which has been pressed or released.

Definition at line 322 of file IEventReceiver.h.

bool irr::SEvent::SKeyInput::PressedDown

If not true, then the key was left up.

Definition at line 325 of file IEventReceiver.h.

bool irr::SEvent::SKeyInput::Shift

True if shift was also pressed.

Definition at line 328 of file IEventReceiver.h.

The documentation for this struct was generated from the following file:

- IEventReceiver.h