Qt Quick Demo - Maroon in Trouble | Qt 5.13

Qt 5.13 | Qt Quick Demo - Maroon in Trouble

Qt 5.13.2 Reference Documentation

# Qt Quick Demo - Maroon in Trouble

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      import QtQuick 2.0
      import QtQuick.Particles 2.0
      import "logic.js" as Logic

      Item {
          id: gameOverScreen
          width: 320
          height: 400
          property GameCanvas gameCanvas

          Image {
              id: img
              source: "gfx/text-gameover.png"
              anchors.centerIn: parent
          }

          ParticleSystem {
              anchors.fill: parent
              ImageParticle {
                  id: cloud
                  source: "gfx/cloud.png"
                  alphaVariation: 0.25
                  opacity: 0.25
              }

              Wander {
                  xVariance: 100;
                  pace: 1;
              }

              Emitter {
                  id: cloudLeft
                  width: 160
                  height: 160
                  anchors.right: parent.left
                  emitRate: 0.5
                  lifeSpan: 12000
                  velocity: PointDirection{ x: 64; xVariation: 2; yVariation: 2 }
                  size: 160
              }

              Emitter {
                  id: cloudRight
                  width: 160
                  height: 160
                  anchors.left: parent.right
                  emitRate: 0.5
                  lifeSpan: 12000
                  velocity: PointDirection{ x: -64; xVariation: 2; yVariation: 2 }
                  size: 160
              }
          }

          Text {
              visible: gameCanvas != undefined
              text: "You saved " + gameCanvas.score + " fishes!"
              anchors.top: img.bottom
              anchors.topMargin: 12
              anchors.horizontalCenter: parent.horizontalCenter
              font.bold: true
              color: "#000000"
              opacity: 0.5
          }

          Image {
              source: "gfx/button-play.png"
              anchors.bottom: parent.bottom
              anchors.bottomMargin: 0
              MouseArea {
                  anchors.fill: parent
                  onClicked: gameCanvas.gameOver = false//This will actually trigger the state change in main.qml
              }
          }
      }