Irrlicht 3D Engine: IGUIToolbar.h Source File

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IGUIToolbar.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
    00006 #define __I_GUI_TOOL_BAR_H_INCLUDED__
    00007
    00008 #include "IGUIElement.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace video
    00013 {
    00014     class ITexture;
    00015 } // end namespace video
    00016 namespace gui
    00017 {
    00018     class IGUIButton;
    00019
    00021     class IGUIToolBar : public IGUIElement
    00022     {
    00023     public:
    00024
    00026         IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
    00027             : IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
    00028
    00030         virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
    00031             video::ITexture* img=0, video::ITexture* pressedimg=0,
    00032             bool isPushButton=false, bool useAlphaChannel=false) = 0;
    00033     };
    00034
    00035
    00036 } // end namespace gui
    00037 } // end namespace irr
    00038
    00039 #endif
    00040