/*
	oolite-standard-vertex.vertex
	Basic vertex shader for Oolite ships.
	
	
	© 2007 Jens Ayton
 
	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.
 
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
 
	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
	MA 02110-1301, USA.
 */

varying vec3			vNormal;
varying vec3			vEyeVector;


void main(void)
{
	vNormal = normalize(gl_NormalMatrix * gl_Normal);
	vEyeVector = -vec3(gl_ModelViewMatrix * gl_Vertex);
	
	gl_TexCoord[0] = gl_MultiTexCoord0;
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
