{
	"DEFENSE_MODE" =
	{
		ENTER = (checkTargetLegalStatus);
		ATTACKED = (setTargetToPrimaryAggressor, increaseAlertLevel);
		"RED_ALERT" = (launchDefenseShip);
		"YELLOW_ALERT" = ("setStateTo: IDLE");
		"GREEN_ALERT" = ("setStateTo: CHECK_FOR_DEBRIS");  // message added in 1.72
		"CONDITION_YELLOW" = ("setStateTo: IDLE");
		"CONDITION_GREEN" = ("setStateTo: CHECK_FOR_DEBRIS"); // message removed in 1.72
		"INCOMING_MISSILE" = (fireECM, increaseAlertLevel);
		"TARGET_OFFENDER" = (increaseAlertLevel);
		"TARGET_FUGITIVE" = (increaseAlertLevel);
		"ENERGY_FULL" = ("pauseAI: 20.0", "setStateTo: IDLE");
		"OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 15", launchDefenseShip, increaseAlertLevel);
		"TARGET_DESTROYED" = ("pauseAI: 20.0", "setStateTo: IDLE");
		"TARGET_LOST" = ("pauseAI: 20.0", "setStateTo: IDLE");
		"NO_TARGET" = ("pauseAI: 20.0", "setStateTo: IDLE");
	};
	"CHECK_FOR_DEBRIS" =
	{
		ATTACKED = (setTargetToPrimaryAggressor, increaseAlertLevel, "setStateTo: DEFENSE_MODE");
		"INCOMING_MISSILE" = (fireECM, increaseAlertLevel);
		"TARGET_FOUND" = (launchScavenger, "setStateTo: IDLE");
		"NOTHING_FOUND" = ("setStateTo: IDLE", "pauseAI: 20.0");
		UPDATE = (scanForLoot, "pauseAI: 10.0");
	};
	GLOBAL =
	{
		ENTER = ("setStateTo: IDLE");
	};
	IDLE =
	{
		ATTACKED = (setTargetToPrimaryAggressor, increaseAlertLevel, "setStateTo: DEFENSE_MODE");
		"OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 15", launchDefenseShip, increaseAlertLevel);
		"INCOMING_MISSILE" = (fireECM, increaseAlertLevel);
		UPDATE = (decreaseAlertLevel, "setStateTo: CHECK_FOR_DEBRIS");
	};
}
