AIS_Axis.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_Axis.hxx>
#include <Handle_Geom_Line.hxx>
#include <Handle_Geom_Axis2Placement.hxx>
#include <gp_Pnt.hxx>
#include <AIS_TypeOfAxis.hxx>
#include <Standard_PrimitiveTypes.hxx>
#include <Standard_Boolean.hxx>
#include <gp_Dir.hxx>
#include <Standard_Real.hxx>
#include <Standard_CString.hxx>
#include <Handle_Prs3d_LineAspect.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Handle_Geom_Axis1Placement.hxx>
#include <Standard_Integer.hxx>
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Handle_Prs3d_Projector.hxx>
#include <Handle_PrsMgr_PresentationManager2d.hxx>
#include <Handle_Graphic2d_GraphicObject.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <Handle_SelectMgr_Selection.hxx>
#include <AIS_KindOfInteractive.hxx>
#include <Quantity_NameOfColor.hxx>

Data Structures

class  AIS_Axis
 Locates the x, y and z axes in an Interactive Object.
These are used to orient it correctly in presentations
from different viewpoints, or to construct a revolved
shape, for example, from one of the axes. Conversely,
an axis can be created to build a revolved shape and
then situated relative to one of the axes of the view.
More...
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines
Generated on Thu Mar 3 10:39:21 2011 for Open CASCADE Technology by  doxygen 1.6.3