#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_AIS_TexturedShape.hxx>#include <Graphic3d_NameOfTexture2D.hxx>#include <TCollection_AsciiString.hxx>#include <Standard_Boolean.hxx>#include <Standard_Real.hxx>#include <Handle_Graphic3d_AspectFillArea3d.hxx>#include <Handle_Graphic3d_Texture2Dmanual.hxx>#include <AIS_Shape.hxx>#include <Handle_AIS_Shape.hxx>#include <TopoDS_Shape.hxx>#include <Bnd_Box.hxx>#include <AIS_InteractiveObject.hxx>#include <Standard_Integer.hxx>#include <AIS_KindOfInteractive.hxx>#include <Handle_PrsMgr_PresentationManager3d.hxx>#include <Handle_Prs3d_Presentation.hxx>#include <Handle_PrsMgr_PresentationManager2d.hxx>#include <Handle_Graphic2d_GraphicObject.hxx>#include <Handle_Prs3d_Projector.hxx>#include <Handle_Geom_Transformation.hxx>#include <Handle_SelectMgr_Selection.hxx>#include <Quantity_NameOfColor.hxx>#include <Graphic3d_NameOfMaterial.hxx>#include <TopAbs_ShapeEnum.hxx>#include <Handle_Prs3d_Drawer.hxx>#include <Standard_CString.hxx>Data Structures | |
| class | AIS_TexturedShape |
| This class allows to map textures on shapes Textures are image files. The texture itself is parametrized in (0,1)x(0,1). Each face of a shape located in UV space is provided with these parameters:
| |
1.6.3